Ravens Bluff, The Living City

Oct 22nd Game
LC6-154

Players Present: Pimfire/Amuka, Xavier/Kensai, Clearice/HK-58, Zhigbar/Zimb, Lilly/Lucy, Dalarn/Veth
Absent: Bill
NPCS:
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective:

Discussion/Side note: Once upon a time, in a galaxy far far away, we was Jedi knights, we did jedi things, stopped a sith lord.



Rewards

To be determined

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Oct 8th Game
LC6-153

Players Present: Pimfire/Amuka, Xavier/Kensai, Clearice/HK-58, Zhigbar/Zimb, Lilly/Lucy, Dalarn/Veth
Absent: Bill
NPCS:
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective:

Discussion/Side note: Welcome to crazy town population Jedi’s



Rewards

To be determined

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A World Apart
LC6-152

Players Present: Pimfire/Amuka, Xavier/Kensai, Clearice/HK-58, Zhigbar/Zimb, Lilly/Lucy, Dalarn/Veth
Absent: Bill
NPCS:
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective:

Discussion/Side note: Mechanics gonna be CRAZY!



Rewards

To be determined

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Strangers in a Strange Land – Part 2
LC6-151-Part 2

Players Present: Pimfire/Amuka, Xavier/Kensai, Clearice/HK-58, Zhigbar/Zimb, Lilly/Lucy, Dalarn/Veth
Absent: Bill
NPCS: Klaxxon (Illithid ally)
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective: Go to Mechanus and stop Orcus/HK’s rival who kidnapped the rest of the Midnight Menagerie and is planning to destroy Mechanus. Also find a way out of the underside of Mechanus, Stop a primal dragon of some type’s whelps from destroying everything by recovering their eggs before they hatch.

Discussion/Side note: Joe said all need to post is the above like stuff and our rewards going forward. If anyone wanted to do adventure logs that is fine but this is all he really wants.



Rewards

To be determined

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Strangers in a Strange Land – Part 1
LC6-151-Part 1

Players Present: Pimfire/Amuka, Xavier/Kensai, Clearice/HK-58, Zhigbar/Zimb, Lilly/Lucy, Dalarn/Veth
Absent: Bill
NPCS: Klaxxon (Illithid ally)
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective: Go to Mechanus and stop Orcus/HK’s rival who kidnapped the rest of the Midnight Menagerie and is planning to destroy Mechanus. Also find a way out of the underside of Mechanus, Stop a primal dragon of some type’s whelps from destroying everything by recovering their eggs before they hatch.

Discussion/Side note: Game session would be short due to Joe having a previous engagement


Scott’s (Pimifire/Amuka) Direct Notes

• A cowled figure, who our captive toons could not see, sounded like Mok. Freed them from a Forcecage they were trapped in along with an ant magic field inside each Forcecage.
• We ended up on “Praeta” level of Mechanus
• We discussed Mok between our toons, brought each other up to speed on what happened. His eyes looked like Silver Metal.
• A Black Robed figure with smoke coming off his cloak approaches our group
• He approaches Xavier stupid fast and says its rude to detect his alignment
• Dalarn asks him if it’s going to WORDS or AXES as he does a trick with some spit creating a campfire
• Basically he’s a Dragon who’s taken this form to speak with us according to Klaxxon
• We share his campfire and agree to share information freely given.
• It eventually leads into a trade negotiation, they drag Pimfire into it, and the figure asks if Clearice is Wise? To which she says I wouldn’t think so in this vast multiplane of realms. Pimfire tells the tale of how Clearice got her Halo in exchange he tells us that the one we seek was chased by him to another of the realms, he said that he most likely won’t stay there long as what he seeks is not there. He says he’s on the world of Varnis, and will go to Grata to find what he seek.
• The name of the artifact is forbidden and has been hidden for a long long time.
• He offers the name of the artifact and the favor of Dragonfire in exchange for some Gnomes (uses old name for those whom leave banished and those who leave of own will) whom failed to take care of his children and then those children were turned upon the local town and did damage. Three of his children were taken but the people need help or will not survive long, the other two eggs where given to some worshippers of “the web spinner”
• He wants the eggs returned intact if possible.
• He gives us “two metal discs” to transport/handle the eggs safely, instructions to place on each of the eggs and they will temporarily in a size that can be carried but fragile to Dalarn
• Foolish humans who broke an ancient oath and entered land were not supposed to “late born thieves” who gave them away who wish to burn down the forest home.
• We are urged to Hurry and asked to SPLIT into two groups
• Pimfire, Zimb, HK, Kensai and Lilly head off to help the villagers (story told)
• Amuka, Xavier, Clearice, Zimb, Lucy and Dalarn head out to retrieve the eggs (combat/story)
• We are told our trip north to free the eggs is not easy and we must get the Aid of the Lady of the forest.
• All words must be SUNG to the lady of the forest, Gold for trade with the people, Rocks with the foolish humans and trade for trade sake with the ancient gnomes
• If Zhigbar helps the “gnomes” help save the eggs he agrees to allow them back home and they seal the bargain with tongue touches
• He transforms into a MASSIVE (biggest ever) dragon and they do it
• He is now immune to ALL Fire (primal fire and regular)
• Golden skinned elves greet us in the forest
• They don’t seem friendly at first but Xavier’s tattoo of a druid/forest friend helps and Clearice’s sense of Justice and god help
• WE decide to call it as we are greeted with the Lady of the Forest (who has a CHA of +50)
• I get a kiss from the lady and Amuka’s CHA changes to 12 – Permanent new BASE as per Joe for Amuka
• Dalarn is given permission to draw weapons in her hall in case of trouble and he gives thanks in diplomacy.
• Xavier’s tattoo is changed as the boon given to Amuka completes part of it’s deal
• Clearice can get nothing as her soul belongs to a God and best not interfere
• We ready ourselves as we are about to teleported to danger, Dalarn draws his axes, the rest of us cast protective magic
• We are told it’s done for tonight but next game session we tell Joe what we cast


Rewards

What we still haven’t made it through? how on earth will our hero’s keep going without epic loot to make them so happy! Oh right not on earth we are on Mechanus. Well it’s underside or some such. Also once Dragons get involved they tend to hoard everything found anyways.

View
Clockwork Mechanus – Part 2
LC6-150-Part 2

Players Present: Pimfire/Amuka, Xavier/Kensai, Clearice/HK-58, Zhigbar/Zimb, Lilly/Lucy, Dalarn/Veth
Absent: Bill
NPCS: HK’s rival who goes by Orcus Lord of Chaos, Klaxxon (Illithid ally), Block (Formorian Giant), Serina (Celestial),
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective: Go to Mechanus and stop Orcus/HK’s rival who kidnapped the rest of the Midnight Menagerie and is planning to destroy Mechanus.

Discussion/Side note: Brought up lack of rewards for Abyssal Dream, will cover it later after Joe looks over notes. Stuff in Mechanus is typically immune to acid.


Scott’s (Pimifire/Amuka) Direct Notes

• We have Klaxxon, Serina and Block, Hordes of Formorians and coming out of their factories and their colony to get to the center of Regulus to get the pool where HK-Orcus has taken up the place of Primus (HK) and is using the powers there to change the nature of modron’s on the plane of Mechanus.
• As we charge down a road leading to the pool, we are engaged with a boatload of demonic modron’s.
• At one point Klaxxon the Illithid ally hitches a ride with Shadow a celestial Wolf that is Xavier’s Familiar/Mount
• Spell caster Modron’s use Binary with super long scrolls, it is somewhat funny.
• The rest of the fight is story booked as they are clearly no match for the great Primus and Allies
• We press onwards and meet crystalline constructs (allies from Ioun) fighting the horde of bad things
• We make it to the Pool where Orcus-Prime is in the pool and HK-Primus charges towards him flying
• Fiendish Undead Triskaidecadragon Hydra rises out of the cogs separating us from HK-Primus and Orcus-Primus
• I saw all my friends fighting and was like “Boop!” on the undead mechanical evil dragon nose to cast Heal level 12 as Harm against it from my Orb of Cirulon
• Lucy charges one of the Triskaidecadragon Hydra’s Heads and gored it getting her horns stuck inside as Block smashes that same head it twists turning her so she is now stuck upside down with her legs sticking up pumping wildly.
• Klaxxon summons other Illithids to battle the Triskaidecadragon.
• The Triskaidecadragon lunges forward one head biting Block and seems to be nearly dead, another head barfs up a rainbow at the Illithids destroying several by disintegration/petrification/damage a whole array of effects, the last head bites at Xavier.
• Veth tries to fly around the Triskaidecadragon to help HK-Primus fight Orcus-Primus
• Zhigbar is swallowed by the central head, which Xavier after drawing his wooden sword when I dropped holding hands managed to smash it to bits.
• HK-Primus manages to land several blows against HK-Orcus who taunts HK-Primus and watches as he slams his hands onto the pool to flush himself down the pool.
• The Triskaidecadragon collapses as HK-Orcus-Primus is flushed, HK-Primus moves into the pool to follow suit.
• Zhigbar is pulled into the gears as he was inside Triskaidecadragon and crushed along with the evil dragon.
• HK-Primus suddenly transforms into Primus himself inside the Pool and is spit out from Primus so there is now a Primus and HK-58 but not before he saves everyone in the party except Veth who jumped into the pool after HK-Orcus while holding his book could not be detected by a full god.
• Primus tells HK-58 that the purpose/mission is not done and Mechanus is not safe until it is and teleports us someplace / we vanish
• We reappear outside next to a dilapidated shrine. The sky is full of Gears giving off a blueish glow like an evening, HK-58 realizes we are in one of the under nine worlds and the shrine is to one of Shaundakel. Veth is not with us.
• Dalarn joined us, as HK-Primus was not aware of Veth due to the book, which prevents gods from seeing them.


Rewards

Only if we live, some of us have gone missing, who knows the adventure must press onwards!

View
Clockwork Mechanus – Part 1
LC6-150-Part 1

Players Present: Pimfire/Amuka, Xavier/Kensai, Clearice/HK-58, Zhigbar/Zimb, Lilly/Lucy
Absent: Bill, Dalarn/Veth
NPCS: HK’s rival who goes by Orcus Lord of Chaos, Klaxxon (Illithid ally), Block (Formorian Giant), Serina (Celestial),
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective: Go to Mechanus and stop Orcus/HK’s rival who kidnapped the rest of the Midnight Menagerie and is planning to destroy Mechanus.

Discussion/Side note: Covered details on The Clockwork City of Mechanus it was all listed in discord by Joe. High Risk High Reward mission to the plane of Mechanus. We had to choose our characters for tonight’s mission. HK-58 had to go for Robert however as did Lucy we were told. The other’s chosen for this mission were Amuka, Xavier and Zhigbar. No spells with “chaos” works in Mechanus and conjuration comes out as constructs traits. Spells involving things like “heat metal” work stronger as do most earth spells. Violence is not tolerated on certain cogs we’ve been told.


Scott’s (Pimifire/Amuka) Direct Notes

• As we returned to Midnight Keep, we see the gates have been smashed/open.
• Some head inside while others stand outside asking what happened. A big thing made out of metal had four arms and knocked the door in, screams followed from inside.
• We do not see anyone but find a black cube that looks like the opposite of HK the evil version but with eyes and gears out of symmetry and has four arms. He calls himself “Orcus lord of chaos”. Standard idiot monologue about not leaving people unguarded and our companions have been taken.
• He has an army of demons, is attacking Mechanus, and invites us to try to stop him. He thinks HK is Primus.
• HK leads us to the temple of Gond to use their Planar Cannon to fire us to Mechanus in exchange for his boon he has from them. But he can’t get us all the way to Primus without a Key but they can get us Close to it. We debate over getting close and not knowing our location since it can be dangerous. Xavier prays to Torm about going and as he says “Bane” we find ourselves plane shifted lol
• We arrive in a very dark place, a flash of light and everything is very shadowy. There is a woman made out of light with waves coming off her. It is Clearice’s genie Familiar.
• The Ground suddenly shifts and a large feeling of the world in motion as the Cogs Turned. We are inside a 40×40 room as someone casts Light.
• As H, flies Lucy and Zhigbar up to the next room they make a deal to help an Illithid escape to go after Orcus.
• Things are tense working with the Illithid. Klaxxon.
• We all fly up to the next room through a combination of spells, natural ability and magical boots. Of course this next room is occupied with a 6ft hunched Quasimodo. His name is Block and he is somewhat stupid. I like him.
• We arrive on a lush field of Grass. We suspect we are on Arcadia Cog.
• Block turns into a 30ft tall Formian Giant.
• We all mount up or get a ride with the Formorian Giant. We encounter a celestial being accosted by 3 modron’s who look darker and twisted in a non-symmetrical. They get smashed easily.
• The celestial also thinks HK is Primus and goes by the name Serina. She thinks Orcus is on the Protorian Cog trying to get at Ioun.
• A debate over where we should go issues and we decide to head to save Ioun in the hopes of getting another ally. The Gears/Cogs shift again.
• We choose to speed up and try to avoid confrontations. Many towers on Regulus have fallen and the machine is not working at peak efficiency.
• We make it to Protorian after almost a day of travel.
• We see them sieging the castle.
• They see Primus/HK and the entire horde comes charging to which HK decides to lead the wave of enemies towards the Colony in the hopes that the Formorian are still there and able to fight against the wave of evil modron’s.
• We avoid the Shadow Modron (negative energy) that are attacking the colony and get on the Formorian Side. Meanwhile the Haste Spell I cast on Block has not faded after an hour like WTF!
• We are stopped by 4 Formorian Guards and Block starts to cry for his mommy from the fear of running for his life. HK/Primus asks to visit the Queen Mother of Formorians and they lead us to her. Leads us into a big factory.
• She wants to wait until they push Bane out of the plane but HK thinks we need to move now against them.
• We gain a horde of 3000 formorian-armored giants where we can fight the army at the center of Regulus and most likely have to fight a number of hordes of enemies.
• We rest and regain spells and the Haste Spell on Block is still in effect. So much, we think it a good idea to haste an army of Formorians.
• We call it a night here and make a few ideas for getting through the evil horde.


Rewards

Upon completion. if we survive

View
Abyssal Dream
LC6-149

Players Present: Amuka, Kensai, Veth, Zimb, Lucy, HK-58
Absent: Bill
NPCS: Sir Trevor Timus & Sir Randel Devillars (Keepers of the Mystic Flame), Sir Ovulous Manners (Right Hand of Tyr), Dame Glory Sunshine (Golden Rooster), Abishi demons.
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective:

Discussion/Side note: Lilly introduced her low-level character “Lucy Hayfever” / Xavier introduced his new low-level character Kensai Nero. We have a series of private convo’s to discuss player development and level up. We find out we are staying in Moss Bridges for a few days and we are placed in a guesthouse outside of town.


Scott’s (Pimfire/Amuka) direct notes

• We find out a couple of Knights of the Keepers of the Mystic Flame, A knight of Right Hand of Tyr and a Golden Rooster are on their way to help in Moss Bridges. Names listed in NPC line.
• We are told of un-kill able demons kept captive in Moss Bridges and asked to help to find a way to destroy them.
• HK, Kensai and Lucy are sent from Ravens Bluff to help out also (our missing friends and new friends)
• We meet up with them and watch as Lucy battles a Hill giant and forces it to yield to her in hilarious combat.
• We hear a commotion and rush to find a guard barracks smashed with a demon that has broken free in the streets fighting a citizen who is trapped the demon can’t quit reach him.
• We manage to restrain it long enough or guards to arrive and pin it using spears they drag it off as we discuss methods of attempts to kill it they may not have tried. It seems they have tried a lot but not freezing it in solid ice yet.
• Just then the Knights from Ravens Bluff arrive to offer assistance
• Sir Ovulous Manners stops a little girl from stabbing Veth in the back during our attempts to stop the demon. She runs off but Veth claims the knife.
• We follow him as he goes to inspect the demon and its new jail cell.
• He pins the demon down with his knee on its neck. Shoves his fist down its mouth and the other onto its forehead and speaks in Celestial. Performs an exorcism. In a flash of light, the demon disappears. Instead laying on the floor is an old man covered in goo.
• Amuka thinks Graz’zt cultist that are hidden here are turning people in these demons.
• We lead Sir Ovulous to visit Lady Morlain. He summons a white stallion named “Griffon”
• The visit is straight forward
• The next day the rest of the help arrives in grand fashion thanks to Dame Glory, Lady Morlain seems put out by being on their knees before her.
• We decide to head to the Blushing Gynosphinx now rather than wait until tomorrow after discussing on how to deal with the demons. Turns out the demon must draw your blood. HK cannot perform this. Put Holy Wafers into its mouth; say the line as it bites you.
• Some of us learn the ritual. We get a pouch of wafers and can do the ceremony 3 times each. Only works on things transformed into demons not real demons.
• We storm the Tavern and Sir Randel picks up the tavern keeper by the throat and threatens him to reveal the entrance. He spills the beans on everything he knows.
• We enter the sewers and reach a fork; we hear snarls off to the left. They go the right way and we go the Left.
• Amuka takes the lead and sneaks ahead to scout. Finds 2 demon/possession and they notice me.
• They immediately charge me. Pin me down and bite me up. The rest of the group catches up and watches as Amuka is being turned into one of the demons by a cultist while the demon’s hold me upright, as I am numb and unable to fight back.
• 6 demons and a priest in the room with a crazy gate.
• I finally transform into a demon. Abishi like the rest.
• HK uses his sword and steals the life transforming a poor farmer back but clearly dead his soul gone.
• The cultist reveals to be an Alu Fiend.
• I eventually charge off HK onto Zimb and fly around the field while Veth starts shooting sticky goo at things, as does Zimb.
• It is pandemonium as the group tries to kill the Alu-Fiend. The demon dogs try to drag her back into the portal but the group slams into her and they think they may have done enough damage to kill her before it closed but they are not sure.
• All the demon dogs, myself as well, convulse wildly and transform back.
• Zimb pulls a special stone out shutting the portal off and Lilly smashes the portal.
• We head back to the Fork in the road.
• We meet the Knights and they have rescued a bunch of other people.
• The knights fought a Pit Fiend.
• We stopped an assassination attempt as the Alu-Fiend through the portal caused all the demon dogs to revert and they were able to fight off the assassins once they transformed back.
• We have breakfast the next morning with Lady Morlain.
• As we leave we see a silhouette of 3 young people between the ages of 12 and 13 (possible new Triad in the making as group killed their family in that brawl in the streets when first made Moss Bridges)
• On the way back home Dame Glory speaks to the group about the incident and attempts to inspire all of us to do better and be better squires.


Rewards

View
Vengeful Dream - Part 2
LC6-148-Part 2

Players Present: Amuka, Michaela, Veth, Zimb, Lilly
Absent: Bill, HK-58 (Robert)
NPCS: Duck (a boy), Lady Morlain, Aranthir, Shallryn, Kuryan, Elyra
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective: stop the woman in white and save the world, well trade between Ravens Bluff and Moss Bridges

Discussion/Side note: Michaela leaves the party after this and will be a new character next by Xavier


Entry from Amuka Tyndal-Cross diary

re-united once more we head off to visit the Morlain estate, while Duck stayed back to recover from his hang over. Wishing to speak with the boy who was there when Red was killed by the woman in white. Instead we encounter the Lady Morlain. She tells us that she had people investigate into the incident with her son and they found 3 of the bandits had managed to escape, the man who was hung by the woman in white in the inn we stayed at days ago was one of them. Another is in prison and Erly is the only one left to find somewhere in the ruins of Moss Bridges. Since she is the town’s Lady/Noble she holds the authority to issue arrest and death warrants and does for Erly allowing us to capture or kill him. She preferred kill.

Before the group leaves I asked Lady Morlain to take Duck on as a squire as I felt his got the wrong impression from our group and would be better suited to training here in his home town. She says she will take it into consideration.

As we reach the ruin’s main entrance Duck arrives and shows us the way to this abandoned and ruined temple Erly is supposedly hiding in. As we get there we find him alright but tied up and shredded. It seems he’s been dead for a few days and the woman in white must have gotten him. Searching his belongings I find another chit to the Blushing Gynosphinx tavern. We believe it may be the place they fenced their goods or worse and resolve to investigate the tavern after we stop this woman in white from killing more people.

Among his belongings Zimb finds a journal that holds a ritual Erly was working on to stop the woman in white. Along with a book that is supposed to be about Waukeen but holds a lot of information about Graz’zt instead. We press on to the farm where Ilsaba’s, the dead elven woman from the shrine, husband lives. We meet him, Aranthir, and their children Shallryn, Kuryan and Elyra. Here we hope to find some of the things needed in the ritual we all learned.

Veth gets his wedding band which matches hers, a piece of jewelry from Shallryn and the white cloth from her Ilsaba’s wedding gown (which is what the woman in white appears in) that is used to swaddle the baby Elyra. Gosh never thought I would want to hold a baby but after handling Elyra I dunno. It is something me and Xavier need to discuss.

We rush back to the Morlain estate to get permission from the Lady to use the prisoner I had brought in the night before as bait. There she burns the book of Waukeen/Graz’zt to ash and mumbles about the Blushing Gynosphinx Tavern being something much worse and now he fears are confirmed. She has sent for help and once we’ve dealt with the woman in white she asks for us to stay and help which we agree to do. She also meets Duck and agrees to take him on as a squire for one of her sons.

We set back to Ilsaba’s and Aranthir’s estate with our prisoner in tow. We hope that with Aranthir’s help we can perform the ritual while he distracts her, if not we can use a net we borrowed from the town and our bait will draw her to us. Aranthir agrees to help. As night comes we wait and she appears in a fog that forms and quickly smashes our prisoner’s head in as we got him good and drunk (the least we could do) Aranthir distracts her as we finish the ritual and she snaps out of her murderous rage long enough to greet, tell him she loves him and bids him farewell as her soul is free to pass on.

So here I sit waiting for help from Raven’s Bluff to arrive before we storm the Blushing Gynosphinx Tavern and deal with what I can only surmise are cultists of Graz’zt.

I wonder what mine and Xavier’s kids will look like? will they be accepted in Ravens Bluff? does Xavier want children? He spends a lot of time at the orphanage. God I hate my father for keeping us apart!


Rewards

+1 level as per discussion at start of this adventure
+1 Chiv Point
+1 Harper Recognition Point

1 magic item each off a special list

Amuka – Parchment Armor
This armor is made of magically reinforced parchment inscribed with arcane writings.
Can be cloth or leather armor.
When using a scroll there is a 10% chance that the scroll will not be consumed in the casting.

Lilly – Symbol of the Holy Nimbus
This symbol combines the images of sun and moon. When you speak a word of healing, you and your allies are bathed in restoring light.
Once per day you can add “Mass” to a Cure Spell.

Zimb – Fragment of a Vengeful Dream
You gathered one of the scarves that once belonged to the Woman in White. If you ever decide to part with the scarf, it turns gray and crumbles to dust within seconds. This beautiful white kerchief is lighter than silk, and scintillates unnaturally in moonlight.
Casts Dream once per charge.
3 charges

Veth – Boar Tusk Helm
Gain a gore attack while wearing this helmet.
The wearer gains proficiency with this weapon.
The gore attack has a +2 enhancement bonus to attack rolls and damage rolls.
Damage 1d10 +2 +Str mod
This attack counts as a melee attack.
At the end of a charge you push the target 1 square if your attack roll also beats it’s CMD.

Michaela / new character will have – Boar Tusk Helm
Gain a gore attack while wearing this helmet.
The wearer gains proficiency with this weapon.
The gore attack has a +2 enhancement bonus to attack rolls and damage rolls.
Damage 1d10 +2 +Str mod
This attack counts as a melee attack.
At the end of a charge you push the target 1 square if your attack roll also beats it’s CMD.

View
Vengeful Dream - Part 1
LC6-148-Part 1

Players Present: Amuka, Michaela, Veth, Zimb, Lilly
Absent: Bill, HK-58 (Robert)
NPCS: Leyon the innkeeper of Serpent Wife’s, Athler a Harper, Omish (textile merchant), Duck (a boy)
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective: Meet a Harper named Athler who tasked the group to look into the “woman in white” and the people disappearing along the road between Moss Bridges and Ravens Bluff.

Discussion/Side note: Went over everyone’s level up choices, Joe wished to play low level campaign and standard rules applies if we make it through without a death we’d get to level 7! Told we aren’t even given the name of the module or NPC’s list as it would be a dead give away. Went over the rules and codes of being a Knight or Squire. Blue tabard with mark of Midnight Menagerie on us.


Entry from Amuka Tyndal-Cross diary

Typical! my father comes back and immediately sends me on another errand for his business. Go to Moss Bridges he said, it is a short and quick run just need some papers carried there and back he said. Doesn’t care that I haven’t spent any time with my husband after he’s been gone for several months.

He should know by now that nothing is every quick and easy. Sigh. Stuck here in Moss Bridges while we wait on help to arrive. Might as well record what happened.

On our way back from Moss Bridges we stopped at an inn to spend the night only to hear a tale of a ghostly woman in white killing bandits, meanwhile investigating a patron who seemed troubled only lead us to believe she was killing more then bandits. he claims he was there and saw the woman in white kill this bandit called Red, along with several of his bandit friends just before they could kill a kid who turns out to be the son of Lady Morlain the leader of Moss Bridges and a noble to boot! He stumbles off to bed. The other patron with him who listened to the story turns out to be a Harper named Athler who tasks us with investigating this woman in white and stopping her, we can meet up with him in Ravens Bluff at the Seven Tiger’s Inn later to inform him of our findings.

Set on hunting rumors and ghosts we split up to speak to patrons, Veth causes a commotion attempting to break into and wake this disturbed drunken patron who went to bed only to be rudely woken and sobered using magic only to get more details. Early the next morning we are woken to screams from a maid who discovered the drunk hanging by a white scarf in his room. It seems the woman in white hung him and we quickly survey the scene. I find a token to a drinking establishment called Blushing Gynosphinx Tavern while the rest of the group finds the scarf to be a part of the woman in white which turns to dust and disappears, Lilly figures someone had to pull to hang him as their are bruises in the shape of hand prints on his ankles and it would have taken great force to snap his neck quickly.

A man comes in out of breath after we start to tidy up the murder scene claiming to have just saw the woman in white an hour or so ago on the road before she disappeared. We rush off with him to search the location. Zimb senses traces of divine magic as the sunlight causes it to fade completely. From here we search the nearby woods and find body parts all hacked up and dead weeks ago. From there we find a shrine that seems to have been abandoned except for the dead female elf inside. Zimb recognizes symbols on the shrine as that of Sehanine the deity of dreams, death, journeys, the moon, mysticism, the stars and transcendence. There is also a broken arrow over a teardrop scratched crudely inside the shrine. This is the symbol of Shevarash, the elven deity of revenge, loss, crusades, and hatred of the Drow.

Ultimately we figure the dead elven woman called for vengeance upon her tormentors as we camp the night in the shrine we witness the symbols glow, the sense of divine magic that Zimb felt earlier on the road. It seems we found our source but not the why or how to stop it. The only other clue was the elven woman had a locket with an inscription “to my love Ilsaba.” from her husband. Stumped we bury the body and Zimb performs what rites he thinks are appropriate and we head to Moss Bridges tracking more stories.

Upon reaching Moss Bridges Veth introduces himself to the city guard and asks where we can find a man named Timothy, a lead we picked up at the inn where he might have encountered this mysterious woman in white. Just as we get into Moss Bridges we encounter these yokels who’ve taken to thug like intimidation wearing silver clothing and seemingly in favor of this woman in white. They don’t seem happy we are trying to stop this woman in white and before we realize it combat ensues.

It might have only been chalked up to a brawl as I turned invisible the rest of the group attempted to knock the group out while Veth just spat out a small bit of acid melting several of the assailants. As the city watch arrives and arrests my friends I slip off invisible.

Wandering Moss Bridges i quickly meet a helpful boy named Duck. He shows me around for a gold piece and a chance to become a knight, it seems he has his heart set on being a great knight. He shows me to the jail where I meet with my friends and pretend to not know what happened. Then I promise to find Timothy for them and do so in a local guard tavern thanks to Duck. Timothy has never encounter the woman in white it seems.

By sheer coincidence Duck shows me to a cheap place to stay, the Blushing Gynosphinx. There I question the tavern keeper about the chit I found which is a form of currency for an ale. As I gave up drinking after that yacht incident I let Duck have the ale and he gets drunk. I find the only other patron to be an old member of Red’s Gang and he feels the woman in white is out to get him so he’s gonna get right smashed first and warns me to leave him to his fate, all the while he tells me of another named Erly who instead went into the ruinous part of Moss Bridge seeking a way to stop the woman in white. After he passes out I take him to jail and turn him in for admitted banditry and warn the guards the woman in white might be seeking his death.

After a long night i get some rest and in the morning visit the magistrate as he pronounces judgement over my friends. It seems “self defense” doesn’t hold up so well when your opponents are idiots who have no true training or threat towards adventurers like us. Everyone is found guilty of Brawling. But Veth killed several townsfolk and since they believe Veth to be Zimb’s familiar, Zimb is forced to pay a hefty fine of 500 gold and Veth must wear a muzzle while in town. It was either that or prison for Zimb. He has to be muzzled in common and populated areas but in private room (inn) can take it off to eat.

To be continued ……


Rewards

Revealed in last part

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