Players Present: Pimfire, Xavier, Clearice, Dalarn, Ellae, Omega / Zhigbar
Run By: Joe
Submitted By: Pimfire
Discussion/Side note: This mission ending was narrated by Joe/DM due to players choices made to use certain large quantities of Hero Points to achieve super saiyan like abilities at terrible prices in order to make sure the Orb reached it’s destination safely.
Mission Objective: Take the Orb of Protection to the surface and someone named Charles O’Cain
There be Demons:
As you stare at the Demon Lord in front of you and the horde of abyssal spawn behind you Lord Omegasun says, “Don’t worry, I got this!!!”. As he charges the titan-like demon you hear the sound of breaking glass and he leaps into the air. Brilliant griffon wings sprout from is back as he leaps at the Demon Lord. Grabbing it’s upper arms and putting one foot to it’s chest he drops backward hurling the demon into the horde behind you. He quickly recovers and charges the fallen fiend. As he runs past you he calls, “Aren’t you suppose to be running!?!”
Before he gets to the horde a cute little dolly jumps from his belt and begins to run alongside him. With a blink of the eye there is no doll. On is right is Ellistree. On his left is the Red Knight. The three dive into the horde killing with abandon. Before you even had a chance to react the Demon Lord was banished and his horde slaughtered. Omega gives one last glance over his shoulder at all of you.
With a bellowing battle cry he and his ladies go running deeper into the Underdark. As they leave you hear the Red Knight joyfully say “this really is tactically unsound.” With a laugh Ellistree responds, “to hell with tactics, this is going to be fun.” And then they’re gone.
No Time for Good-byes:
Just as they disappear down the tunnel you hear a beautiful voice that sings, " Oh dear Pimfire, it’s time." With that a small coin flips out of his pocket landing on the ground not on kisses or hugs but on it’s edge.
Pimfire with a very fake smile takes a golden sword from his bag strapping it to his belt and walks up to Clearice. “By your knight’s oath I charge you with getting this letter and bag to Lady Blacktree and should you fall let the next knight take up the task.”
Pimfire then approaches Xavier handing him a small bag. “Be sure my daughter gets this.” No other words need spoken between them. With time running short Pimfire rushes to the coin, picks it up, and vanishes.
The 1st House and the Army of Nykhandthar:
Thousands of drow soldiers marching forward. Hundreds of drow spellcasters marching forward. Dozens of the Priestesses of Lolth with the most terrible of magics marching forward. And one little halfling with a golden harp in middle of it all.
Ready for such an intrusion the drow respond like lightning. Hundreds of poisoned crossbow bolts and magical missiles, dozens of horrible rays of destruction and even more foul magic lance out from every direction at the poor little halfing. Just before they strike he pulls a single harp cord and begins to sing. TIME STOPS
The song is a tale of sad little fellow who fought to survive and succeed in life only to find that he was lost until he was found. What he thought was important as a young man meant so little now. In the company of heroes that he grew to love the little halfing saved the world a time or two, became a father, and met the most beautiful creature in all of creation.
The tale goes on for what seems like hours. The little halfing’s voice grows horse and his fingers bleed from playing with so much fervor. The drow don’t move but the halfing knows his story is coming to an end.
Lord Omega, his Ladies, and a multitude of Ellae’s Guardian Angels having run for an hour slaughtering all in their wake come to the front line of the Drow army. They’re frozen like statues begging to be smashed. It’s a bad day to be a Drow. Omega and his companions cleave, slash, and hack with relish.
What’s a High Priestess without a Head:
Eyes closed, the little halfling sings his last note and collapses to the ground completely exhausted. What’s that? He’s not dead? As he looks up there’s his old friend Omega with the headless body of the priestess of the 1st house at his feet. A giant of a woman clad in deep red mail and a black beauty with long glistening silver hair step up on either side of the Lord of Ravens Bluff. In unison each kisses him on a cheek, Omega give the little halfling a wink, and they’re gone.
Hey, that’s mine:
Among the carnage sits the little halfling as Ellae’s Archons continue to slaughter the now fleeing drow. There on the ground. What’s that? A coin. Reaching for it with the last of his strength the little halfling’s world becomes full of light. So bright it burns his eyes. Is that the sun?
IN the next twelve hours the rest are hindered by the God of Goblins who gets away but they keep rushing and hundreds of oozes which are wiped out with the last of the groups magic and the remaining players come out into the sunlight (mid-afternoon) they see two things. A collapsed halfling being held up by a dark gnome (svirfneblin)
Dalarn spends a hero point. Everything goes dim and a large something passes over head creating a shadow. Up in the sky we see a living shadow in the form of a dragon. Clearice uses airwalk on Dalarn who flies up and the two of them fight in the air in a huge brawl back and forth overhead the city of Ravens Bluff.
The rest of us get to Ravens Bluff with the orb. (I am fatigued and not exhausted). No spells left/charges per day. As we rush into the city we see Dalarn and the Negative Energy Dragon until finally it disappears and Dalarn without an Air Walk falls and hits the ground with a crunch in the middle of the temple distract and he’’ given a breath of life by a nearby cleric.
We are met by a huge contingent of knights and lords who take us to the Mayor Lord Charles O’Cain. The Lady Catherine was kidnapped but we aren’t sure what happened to her.
I, Pimfire, approach lady Blacktree and hand her husbands package. She cries and rushes out knowing the truth at least. We got the Orb to Lord Mayor Charles O’Cain. He says the ministry of Art has been able to determine that when the Heart of Bane is destroyed it will create a bad backlash and we had best destroy it in the Abyss and possibly corrupt the abyss further but at least not corrupt the prime. They have gotten a gate opened and ready for us but it can’t wait as the shielding magic can’t hold much longer.
Charles and their Knights escort us. We are informed about a cult of Cyrus who was cleared out by our low-level toons the Twilight Menagerie.
We make it to the ministry and flying up in the air are two boxes lock in eternal struggle it’s HK vs. Arch Enemy
In the basement we see Penelope a high ranking ministry of the arts. She is seated with a golden box encased in a force field and huge reflective mirror going through images of the Abyss. She says “it’s about time and turn the orb on in the present of the heart and it should cancel each other out and shouldn’t kill you but no telling what it can do around you and might effect the weave it’s unknown.” The mirror will take us to a layer of the abyss but we have to choose.
Lolth layer – we vote 3 on this side
Lord of Death Orcus Layer
Son of Bane Layer
We acknowledge that it might actually might Lolth more powerful and agree to change our votes to take it to the Son of Bane
Dalarn is warned about how handling the heart of bane can have an effect on your sanity. He picks it up with both of his hands (takes two hands to hold). We go through the mirror and find ourselves in the abyss hopefully in the right place.
We get a strange feeling we are not alone and its scorched red stone. We can see where Xavier is standing smoke is rising up from his footprint. We see very large bird like creature dancing around a huge stone column (100 ft high) and standing up against it is a black skin humanoid with 6 arms, 3 legs and horns like a ram. This is obviously ….. the Large Vrocks continue to dance.
The Svirfneblin – not supposed to be here what the heck
Pimfire – Start recording the dance moves
Xavier – waiting on Dalarn
Dalarn – drops the box and starts to open it and says, “Activate the orb!”
Ellae – Just waits
We hear a whisper of offers of power and wealth and can become a god from the Heart of Bane. The Vrocks stop and look at us. Xavier activates the orb of protection and a huge brilliant light. We hear the sound of pounding feet of something gigantic is charging at us (actual deity not an avatar). He stops drops to his knees and screams NO FATHER WHAT HAVE YOU DONE! And his body is rend in two and hands emerge from his chest as he splits down middle. A humanoid figure steps out of him and has no arms grins “I am returned”
Then we are transported back to the ministry of Art.
Sir Gregory a knight of Torm bursts into the room with a message “Torm says order has been restored” His son was just a vessel to bring him back and now the balance of the multiverse is restored. This does not mean we weren’t victorious and have saved all of Faerun and the Prime won’t be sucked into the Abyss and the Heavens obliterated. It came at great price to us and ours but sometimes mortals need to sacrifice to preserve their way of life. There is an important message. The Gods must live in a balance of good and evil but does not extend to man. In the days to come we shall be challenged even further to tip the scale towards good forever. We are asked to do what the Gods command.
THIS ENDS THE UNDERDARK CAMPAIGN
Statues of Lord Blacktree and Lord Omegasun are erected in Temple Square.
An annual civic holiday is declared to commemorate them and all those who sacrificed there lives in the Underdark.
Surviving members gain the following template from the gods:
• Ability Score Racial Traits: gain +2 Charisma.
• Type: outsiders with the native subtype.
• Celestial Resistance: acid resistance 5, cold resistance 5, and electricity resistance 5.
• Skilled: +2 racial bonus on Diplomacy and Perception checks.
• Spell-Like Ability (Sp): use daylight once per day as a spell-like ability (caster level equal to the character level).
• Darkvision: Darkvision 60 ft. or +10 ft. if you already have Darkvision. (you get 60 IF you don’t already have it)
Halo – ability to manifest halos. Can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled.
Celestial Crusader – gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; may use these skills untrained for this purpose.
Deathless Spirit – gain resistance 5 against negative energy damage. You do not lose hit points when you gain a negative level, and you gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
Truespeaker – +2 bonus on Linguistics and Sense Motive checks, can speak/understand any spoken language, and learns to read/write two languages for each rank in Linguistics.