Player’s Present: Morrin Telemnar, Pimfire Tyndal, Xavier Cross, Omega, Dalarn
NPC’s: Alassra Shentrantra Silverhand, Reena the Red, MEEM (Motorized Electronic Examination Machine), Quinto Milinal, Brothers Grimm, Dragonlord Kroskas
Run By: Mok
Player’s Missing: None
Submitted By: Pimfire
Amuka is safe and it is all thanks to Mok and the help of the rest of the Midnight Menagerie. Her safe return home began with a letter from Mok asking us all to be ready to leave in a moments notice early one morning. I was pacing the floor when a knock at our keep door brought to our attention a dwarf by the name of Dalarn. He carried a box for us from Mok, inside was a letter and a strange vial. Upon reading the letter to the rest of the group, it seemed Mok had made a sacrifice for information as to the whereabouts of the Triad. His note went on to instruct each of with a special piece of advice and the vial was to be entrusted to Morrin for use at a later time. The same letter also encouraged us to accept Dalarn on our journey.
Suddenly a flash spins us around and standing in our main hall is a striking woman by the name of Alassra Shentrantra Silverhand. Immediately Omega tries to put the moves on her but showing off Dolly, which she says she is very much aware of. While she informs us why she is here everything goes quiet and still. She speaks to me only it seems and draws out a promise to save the Child of Mystra, Destroy a machine which is capable of spreading the Shadowweave throughout our realm and punish those who would attempt such an act. With my assurances that I will do all in my power she kiss me a single kiss on the cheek and tells me that where I am going my bardic powers will function for the next 24 hours. Suddenly time speeds up again and everyone is moving as normal. I am left wondering if it was all my imagination or real but the warmth of her lips on my cheek tell me I did not dream that moment. We are informed that magic does not work where we are going at least not easily or properly. With that a gateway appears.
As we rush through the gate we are transported to a realm I have never seen the like of, and I’ve been to the Abyss and Celestial realms. Looking upwards about 200ft. is a metal roof of some type but off in the distance is a roadway as far as we can see. In front of us is a tower with the Symbol of Thay on the single door in it. Alassra was right about our magic as we feel our magically enchanted gear suddenly get heavier and lose their abilities.
We approach and enter the tower in front of us and down a corridor we come to a room brightly lit with strange vats and tubes all over. There appears to be a dozen Reena’s throughout the room and they notice us as we approach. She starts babbling but in my rage I ignore her and immediately open fire. As we defeat a several more Reena’s step out of the Vats, I scream to destroy those vats, while Omega focuses on some levers. After awhile of fiddling with the levers instead of multiple Reena’s a single Mok steps forth from a vat. Meanwhile with dark energies flying around the room the rest of the gang focuses on destroying Reena’s. Omega tries to reason with Mok at first but it becomes obvious with several Fireballs that isn’t really Mok and with a concentrated effort we take him down. Omega meanwhile starts smashing vats until eventually it stops working. He then finishes smashing the rest of the vats and levers and in a chamber behind it all we find the real Mok and Reena inside vats. We free them and tie up Reena, Mok is brought back to awareness or some sort of amnesia state. We shove Reena through the portal upon leaving the tower and try and return Mok but he gets sent back by the lady Alassra it seems he will be needed.
A strange encounter with a clockwork gnome called MEEM (Motorized Electronic Examination Machine), who has no sense of humor, leads us down the road to another building similar to the first. As we enter and head down its corridor walls close in behind us and push us forward until we are standing in a strange arena whose surface seems to be made of glass with cogs turning below our feet. All the people and guards in the stand are translucent, that is you can see through them, They are obviously of Zhentarium based upon clothing and armor. A translucent Quinto Milinal appears in the center of the ring and informs us that we are to put on a gladiatorial show for the crowd, if we win he will become our prisoner and we will gain the release of Dusk and Shadow whom he’s captured but if we lose well they will die along with us. He introduces us to the Brothers Grimm whom we are to fight, they are heavily armored and step in unison side by side.
I realize immediately the device down below is a machine I was charged to destroy and given our surface we could break the glass and watch them drop through while we stay safe. Everyone ignores my advice at first but after a while as Omega and Dalarn swing at them unable to land a blow for each time they try to hit one the other Brother puts his shield out to block the incoming blow. Finally they listen and everyone starts smashing the ground around the Brothers Grimm but it was Clearice who suddenly manages to cast a spell to shatter the glass plummeting the two down below where the gears ground them up like wheat being ground to flour. With that Quinto appears solidly, congratulates us, releases Dusk and Shadow from captivity and offers himself up as our prisoner. Clearice walks right up to his smiling face and with a mighty right hook slugs him in the face knocking him unconscious.
We tie him up and return Quinto through the portal to be held prisoner by our guards. My thoughts went into a daze as I feared I would never see Amuka alive again despite our efforts at saving Dusk, Shadow and Mok. The next thing I recall is we are standing huddled on a lifting device as Omega again messes with some levers. We are thrust upwards toward the ceiling to appear inside another dimension, this one with a frozen lake and rocky shores. Standing about 100 feet away from the lift is a small island in the frozen pond with Dragonlord Kroskas standing there. Clearice wastes no time and pulls a powerful gout of flame out of the sky down upon her head before she can speak. With a cry of anguish a suddenly visible and outlined in the flames is a large undead dragon and inside is Amuka screaming in fire and pain! My heart lurches and a force inside me wills her to not be harmed as I scream out AMUKA!!! The gang rushed towards the undead Dragon intent on getting Amuka free while Clearice is crying over and over again that she’s sorry. With a final blow Omega smashes the dragons skull collapsing it.
Then as Amuka screams for us to free her we hear the powerful flapping of wings and witness the arrival of an ancient undead white dragon, a mighty Draco-Lich has arrived. It’s ghostly voice booms out “How Dare You Kill My Son!” and with one great invisible breath from long gone lungs a blizzard is unleashed. Floundering around in it I reach out towards my daughters hand still trapped inside the “baby?” undead dragon. With a great crack Morrin took out that vial given to him that morning by Mok and shatters it on the ground, with it’s breaking the blizzard instantly stops as all the snow falls straight to the ground. Suddenly Mok’s voice rings out “Not today!” and he shoots a powerful bolt of lightning which takes the Draco-Lich from the sky as it crashes to the ground nearby. Mok then falls down to the ground unconscious but the Draco-Lich rises up on its hind legs. With that same cracking of the vial our magic returns, I reach out grab my daughters hand, look back to the group and say “Sorry but I have to.” And dimension door me and her to a safe point behind some rocky pillars.
Morrin pulls out a strange pyramid device, fiddles with it, and suddenly time lurches as Morrin, Omega and Dalarn surround the great undead wyrm, it also unleashed several spells of power as I can feel my speed increased. I extract a promise from Amuka to stay in hiding and then rejoin my comrades against this ancient evil. Up close I saw metal plates welded to its bone structure which would account for its toughness as we all struggled to shatter its bones to pieces. Morrin had transformed into a Gargoyle but this foul undead still seemed to recognize him as its chilling voice rang out “I recognize you” and proceeded to grip him in its maw and unleash a blast of cold upon him. Barely standing Morrin managed to fight back against his tormentor. Dalarn bellows out Mystra’s name and grows dramatically in size and proceeds to slam into Draco-Lich. Omega repeatedly rages against the toes and ankles. I suddenly get it’s attention as it grabs me once in its maw and I feel its terrible breath just Like Morrin did, I am left struggling to survive but survive I do knowing that Amuka’s life depends on us defeating this Monstrosity. . Clearice summons a blade barrier to rip apart the sinew and bones which it does not like as Mok revived by Clearice after feinting unleashes a magical torrent upon its back. Not liking the punishment as its armor plates start falling off its bone structure the monstrosity teleports closer to Mok only to have Clearice call down a pillar of fire to shatter its spinal column. As its eye socket lights grow dim we can hear it say “This isn’t over.”
The gang rushes to the giant bone dragon and quickly break off several pieces while I look for my daughter. Suddenly Dalarn channels some energy into the skull shattering it as the rest of the body turns to dust and is blown away. We return back to the portal knowing that Dragonlord Kroskas body after getting blasted by fire, dropped upon by a massive undead dragon and then shredded by Clearice’s blade barrier will never be brought back again except through some sort of divine means.
As we step through the portal, Alassra greets us and hands me a box, and tells me to throw it in the portal, as I throw it through tiny green creatures climb out of the box and scramble into the portal closing the portal behind. Many of us figure those must have been gremlins who are renowned for living inside machines and destroying them. Alassra wishes our two captives to be turned over to see Mystra’s Justice. We agree and as I watched in fascination and perverse pleasure she sucked out their souls into rubies, utterly destroyed the bodies and then shattered the gems destroying their souls so they can never be a problem to us or anyone again.
Pleased with our destruction of the mechanical threat from the Shadowweave, the return of the child of Mystra (Mok) and our subsequent handing over 2 of the trouble makers for Mystra’s judgement she offers us each a choice of Power, Knowledge or Magic and with our choice came some strange understand of new found abilities. She then leaves as suddenly as she arrived and I stand there with Amuka’s arms wrapped around my waist and one of my arms draped around her shoulders.
Several days later after her safe return home I am still worried for her, every night she wakes up screaming in terror, I know it has to do with what happened while she was captive to the Triad. I hold her in my arms and quiet her down and spend most nights in her room watching over her. Lucky for me I don’t require much sleep thanks to a ring I wear but I wonder if she will ever get over this and move past her torment. Each day I take her down to visit friends of hers at the orphanage or through the markets to be entertained by jugglers and story tellers, she even comes along to a few of the nicer taverns I perform in throughout the city. Still she holds a deep pain quiet I know inside her heart and only time will tell how it will affect her or if she will shake off its effects and move on.
Pimfire – Magic (gain ability to cast 3 0-level spells, 2 1-level spells, 1 2-level spells per day as spell like abilities plus Int bonus if they have any)
Clearice – Knowledge (1 feat of choice)
Morrin – Magic (gain ability to cast 3 0-level spells, 2 1-level spells, 1 2-level spells per day as spell like abilities plus Int bonus if they have any)
Omega – Power (plus 1 to primary and secondary inherent bonus stats)
Xavier – Power (plus 1 to primary and secondary inherent bonus stats)
Dalarn – Power (plus 1 to primary and secondary inherent bonus stats)
Clearice – Ancient White Draco-Lich Horn
Omega – Ancient White Draco-Lich Tooth
Xavier – Ancient White Draco-Lich Bone for making bow
Hero Points Spent / Already accounted for / think this is correct not 100% certain of count
Pimfire – 3 (haste + Amuka alive + Me Live)
Clearice – 4 (Shatter + Flamestrike + Blast through SR 2 times)
Mok – 2 (pass SR two times)
Morrin – 1 (survive dragon bite and breathe)
Xavier – 1