Ravens Bluff, The Living City

The Killing Grounds Part 2
LC4-HUD3-112 Part 2

Player’s Present:Clearice Eilif, Morrin Telemnar, Mok the Powerful Wizard, Omegasun, Pimfire Tyndal, Xavier Cross, Dalarn Runeaxe
NPC’s: Drow Priestess
Run by Andy
Submitted by Clearice

I don’t know what happened after the whispers from that awful creature took control I just remember reading to kill Mok and then it was Mok, Morrin, and Dalarn who were trying to kill the rest of us. It was so awful having to see such violence from family with the intent to kill you. I tried my best to keep everyone from dying but they wouldn’t stop fighting so I took it upon myself to put a stop to Mok since he was the biggest threat. After he and Morrin were knocked out they seemed to have been restored to normal not before Shadow nearly killed Mok though if I hadn’t been there he surely would have died… As we gained our bearings and recovered from that horrid experience I examined one of the sverfneblin we managed to capture and found that he was barely alive and had no semblance consciousness in his being. I called upon my healing abilities and managed to bring that spark back to him but his body and mind will most certainly have to recover before he will awake. As this occurred Dusk seemed to have found a shining jewel in the skulls of the drow who had the brain bugs inside of them. We collected them wondering if they had some form of control magic infused into them. After much debate, we decide to take our prisoner back to Raven’s Deep and rest there for the night.

In the morning we continued our mission and headed back to the tunnels this time choosing the other far tunnel that emanated a strong magic aura. As we entered this tunnel we ran into a multitude of traps even one that seemed to illuminate our magic items. At the end of the tunnel past the traps, we finally arrived at misty portal which much to my dismay we had to step through to find out what lied beyond.Inside it seemed almost like someones home and were even greeted by frightened shrieks from some gnomes hiding in the room saying they must tell their master of the visitors. As they try to run off a female Drow elf steps through the door bearing the emblems of Lloth. She greets us turning the gnomes to blue liquid telling us they were simulacrum that went awry. She informed us of her hate for her own kind and that she would be interested in trading with us for her wares she produces. We decline as we don’t have much to trade so we decide to trade information instead. We tell her that we are exploring the area and intern she tells us of the tunnels nearby identifying the one with those great friends horrible creatures as a food cave. She didn’t have much else in the way of information on these caves but told us that a few drow cities do exist somewhat close by. We then decide to bid her farewell promising to keep her location a secret as to not cause conflict with her. after the trek back through the traps we make it to the right arm tunnel which is quiet but holds a great treasure. In this tunnel lies the resting place of house Gemsplitter, The family who first founded clan Brghtsword long ago. we decided it would be best to leave it untouched and allow clan Brightsword to investigate it.

•A fiery oriental topaz
•A golden yellow topaz
•A white piece of jade
A violet crystal garnet
•A pale blue-green aquamarine
•A Deep Red garnet

The Killing Grounds - Part 2

Player’s Present: Mok, Morrin Telemnar, Pimfire Tyndal, Xavier Cross, Omega, Dalarn
NPC’s: Lord Blacktree, Drow Priestess
Run By: Andy
Player’s Missing:
Submitted By: Pimfire

Dear Journal,

There I stood terrified of my friend’s betrayal as they came back into the cavern throwing fireballs around. I realized then what those creatures where as a sermon by one of my professors from college came back on the Underdark and its Denizens that these must be intellect devourers. These creatures can take over someone’s body and compel others to do their bidding.

Finally feeling a need to use a powerful artifact of a Unicorn that we liberated from a Deep Dragon Lair the first time we came down I attempted to summon its power and got nowhere. It seems it will only work on the surface or in a massive cavern. Giving up on that I followed Dalarn who came charging through the tunnel I was hiding in as he searched for the intellect devourers responsible for Mok’s turning against us. He caught up to them and I watched as his axe cleaved into their tiny brain bodies splattering them all over the cavern floor.

Heading back to see if the others are okay there was some invisible wall preventing us from reaching Mok. Riding Omega I climbed up and over the wall to help Clearice revive, the fallen only to have one of the Svirfneblin attack me. After a brief struggle, I am proud to say I subdued him as Clearice inspected and attempted to heal him only to have him slump back into unconsciousness. She assures me he will be fine now but it may take a long time for it to come back around and recover from its ordeal. Dusk notices some strange gems in the heads of the drow controlled by those creatures and we collect them all.

We decide to head back to the guard post and from there back to Raven’s Deep to deliver up the two surviving svirfneblin in the hopes they eventually can offer up some help or information. Mok wants to head down the tunnel with the magical aura and given last time his choice turned him against the party I wished to try a different tunnel. Finally giving into Tymora I tossed a coin with the condition if it lands on edge then fine will agree with Mok and sure enough Tymora stood that coin right on its edge so several hours later we found ourselves heading back and exploring the tunnel that seems to be exuding a powerful magical aura.

Turns out this tunnel is heavily trapped by a Drow Priestess who wishes to just be left alone from her own brethren and work on her magical experiments. Mok was the only one who could really speak with her at first until she cast a spell allowing her to speak common. She offers to trade with us powerful items she has made but only in exchange for large sums of gold and magical items from the surface of which we had none to freely trade at this time. With promises to keep her secret I marked on my map this tunnel is dangerous with fey magic traps but has nothing of value and should just be ignored by those in Raven’s Deep. Before we left she informs us that where we encountered those intellect devourers harvesting roots for food she has encountered and killed an Illithid down that way.

Down the right arm that moves upwards and is a bit slippery, we discovered what appeared to be the tomb of first Dwarven King to clan Brightsword. Respecting their history, we check to make sure no one has disturbed the place, note it down on the map and head on to explore the last remaining tunnel in this area.

Rewards not awarded yet just picked up on this adventure.

A fiery oriental topaz
A golden yellow topaz
A white piece of jade
A violet crystal garnet
A pale blue-green aquamarine
A Deep Red garnet

The Killing Grounds Part 1

Players Present:Clearice Eilif, Morrin Telemnar, Mok the Powerful Wizard, Omegasun, Pimfire Tyndal, Xavier Cross, Dalarn Runeaxe
NPC’s: Lord Blacktree
Run By Andy
Submitted by Clearice

We find ourselves walking down this now familiar trail down into the Earth so deep and dark it’s almost soul devouring. We now approach the camp known as Ravens Deep the only beacon of light in this oppressive darkness. We have been summoned again to this foul land to aid in the search of that fabled sphere. We, of course, meet up with Lord Blacktree to get the specifics of our mission into the dark expanse. He tells us we are to scout out into the nearby tunnels that have been found recently known as the tunnels of man. It sounds simple enough the men who found them have heard noises from one, felt immense magic from another, one that’s quite, and finally, one that has scared off the guards who get near it giving them a sense of something bad going on down it. We were to scout these tunnels out and find what lies within, but we did not know the horrors we would find. The journey started out steady enough only going wrong when Pimfire crawled into a crevice only to come out covered in a black slime that seemed to be of acidic nature destroying some of his equipment.

We did eventually make it to the atrium leading to the dark mission before us. We chose that the furthest tunnel would be best first but it was a mistake that will haunt me and likely the others whether they care to admit it or not. This tunnel seemed normal enough opening up into a large room full of Drow, Dueregar, and Sverfneblin gathering some strange white roots from the cavern walls. Of course, they turned upon our entrance looking for a fight it would have seemed but none of had noticed the look in their eyes that seemed almost dead inside. After a large number of them had fallen to our blades the horror began. The drow who had fallen began to shudder and quake after they should have been dead moments ago. As we looked on in horror the drow’s skulls began to split and burst as an evil malefic friends being the likes of which we had never seen. It looked like a cross between a malformed brain and some creature having burst from the brain. These wonderful friends horrid creatures attacked us with some unknown ability that turned us against each other making us hurt our fiends friends as if they were our most hated enemy. Even now I fell there whispers pulling at my sanity…….

The Killing Grounds - Part 1

Player’s Present: Mok, Morrin Telemnar, Pimfire Tyndal, Xavier Cross, Omega, Dalarn
NPC’s: Lord Blacktree, Conrad,
Run By: Andy
Player’s Missing: Xavier was several minutes late but notified us in advance prior to start
Submitted By: Pimfire

Dear Journal,

Lord Blacktree summons us once more into the Underdark, so soon after Amuka’s safe return, I worry about leaving her for the couple of weeks this journey may take but I entrust Grink and the rest of our staff with her care and safekeeping.

Upon our way, we helped some people, as is our wont to do. When we arrived at Ravens Deep, we met with Lord Blacktree where we watch a dwarf from clan Brightsword hand him a map. Upon this map, it outlines a new area of exploration called “Passages of Man”. Here the clan has found several ancient artifacts of theirs and we are to be on the lookout for any more such items for we are to deliver any we find to Clan Brightsword.

As we leave his chambers and set out from Raven’s Deep we can see more of the work that has progressed since our last visit. There is a fresh water pond they’ve built with works set to eventually fuel it via a natural waterfall rather then magical summoning. There is a mushroom/fungus farm set up to help feed the people and supplement their food supply. We are informed by one worker we pass that they’ve tried to get fish to live in the freshwater pond but no fish from the surface seems to live long in the darkness. Realizing that we might be able to help out if we were to bring back some Underdark fish I ask Omega about a fishbowl he acquired a few weeks ago but he tells me that he gave it up to the midwife of a pregnant woman the fish were intended for. I argue back that she only needed the fish not the bowl they came in and after a while, we realize some guards have come up the tunnel we are heading down.

One of the guards named Conrad informs us of Clan Brightsword finding a Rod of Might that was excavated from the Passages of Man chamber. Dalarn offers the thirst guards some water from his waterskin and waves me over with the map to see if we are on the right path. After we part ways and continue on for a bit we all notice a light shining from a 3 foot crack in the wall where a side tunnel seems to double back a ways. Being the only one who could fit I turn invisible and enter the crack to find a couple vials and a medallion laying on the ground. A moment later my vision turns dark as a dark ooze drips from the ceiling down onto me. Screaming as I can feel it burns Omega reaches in and pulls me back out. The gang proceeds to damage the ooze on me but not before another one drops on Omega as well. Finally realizing the potential for destruction it may have upon my arms and armor I use a newfound ability to give myself protection from the ooze which then slithers off me and onto Dalarn. We finally destroy the two oozes but not before it’s reduced a couple of my magical items powers and going so far as to break my headband even cracking it in two. I cautiously head back into the crack in the wall, grab the couple items and see there are gemstones embedded on the wall. We take the time to pull them out and examine them to realize while they look like Emeralds they aren’t actually emeralds. Not sure what they are we tuck them away and continue on after Mok unleashes a blast of fire to scour the area clear of any remaining ooze.

We reach the Passage of Man chamber with no more incidents and meet the guards set to hold the position. I inform them of our encounter and advise them to be wary of any more oozes in the tunnel leading back to Ravens Deep. The guards bring us up to speed on the scouting of the branches leading from the chamber. They refer to the shape of the tunnels as if they were made in the shape of a man with this very chamber being it’s head.

The right arm passage is very quiet and with no encounters after traveling 500 yards down it.

The left arm passage has a strange sound that no one is able to locate it.

The left leg has something clearly going on but they are not sure why other than a strange feeling they get when they approach it.

The right leg they can feel a strong magic coming from but never explored it.

We give them our password for when we safely return as “Fahrvergnügen” and head down to explore the left leg as Mok is concerned over the use of the terms something going on and wants to stop whatever it may be quickly. I advise him and the rest of the gang that doing so could leave our backs exposed to the Right and Left arm passages and whatever may be making the noises but to no avail.

As we head down the left leg passage we encounter an open area filled with Duergar, Svirfneblin, Orcs and Drow all of which appear to be mining the walls in some sort of stupor daze. Mok steps forth and they immediately cease their mining to focus on our presence in a clearly hostile way, yet they move sluggishly as though not aware of their own doing. Mok screams out not to kill the Svirfneblin who may not be evil but kill the rest! We engage them and try and stay true to Mok’s idea. They are easily put down and don’t appear to be of much threat to seasoned adventurer’s such as ourselves. That is when a parasite climbed out of one of the fallen Drow’s ear and attacks Mok. Each drow seemed to have one as they fell it crawled free to attack us.

These strange parasites have some sort of mind power and are able to control or influence nearby humanoids and creatures as one controls Shadow to turn upon the crowd. Dalarn falls under their power and attacks Mok, later Mok comes out of a tunnel and unleashes several fireballs upon the rest of us clearly now in their control as is Morrin who does the same. Fearing for my own safety as this fight is turning dangerous with no more parasites that I can see and only friendly faces now turned against us I turn invisible and flee to a side tunnel to regroup my thoughts.

Rewards not awarded yet just picked up so far in our journey

Elixir of Anti-Magic
Philter of Water Elemental Form
60 gems looks like emeralds worth 5d10 each
Medallion (magical unidentified)

Once, Twice, Three Times a Mage

Players Present:Clearice Eilif, Morrin Telemnar, Omegasun, Pimfire Tyndal, Xavier Cross, Dalarn Runeaxe
NPC’s: The Triad, Alassra Shentrantra Silverhand (The Symbol)
Run By Joe
Submitted by Clearice

Last Night Mok told us he knew how we could find the triad and for us to meet him down in the meeting hall in the morning so he could tell us what he found. I awoke and went about my usual morning routine but the library time was interceded by a book on thavian torture techniques. As I came down to see the others already in the Hall, besides Xavier of course who was shadowing me in the library again acting as if he was enthralled in a book on finances. As I came down they were answering a knock at the door revealing a dwarf with a box. He introduces himself as Dalarn Runeaxe and was sent by Mok with a message in this box. He hands it to us and the message reads as such,
Dear friends,

I’m so sorry I can’t be with you this day. I’ve sent this honorable Dwarf to aid you as I can not. Dalarn is a good man and you’ll need his help. Trust in him as you would me. Now, onto business.

I’ve learned much about the young whelps that have taunted us for so long. To my dismay, I now know the true power behind their machinations.

These mages are much more than they seem. These foolish children are the servants of the Mistress of the Night. If they are not stopped the Nightsinger will use the Great Machine to flood all of Faerûn with the Shadow Weave. I can’t even begin to imagine the catastrophe that would follow.

As for me. By now I’m in the hands of the Triad. This was unavoidable. A sacrifice had to be made and I would never have asked it of any of you. It was the only way she could find them. It was the only way she could make you a door.

Dalarn – May your forefathers guide your axes this day.
Xavier – Only threw blind courage can one truly see.
Omegasun – I normally dislike your superstitious nature but today I hope you embrace it.
Clearice – Please keep my family alive. That includes you.
Pimfire – If someone tells you not to do something it probably means you should.
Morrin – Thanks to the Goddess I was able to prepare for my inevitable capture. The contents of this box is for you. This veil contains all of my magic, my essence, perhaps my very soul. I didn’t want the Nightsinger to corrupt it so I leave it in your care. Trust in the Lady of Mysteries. You’ll know what to do and when to use it.

Well, that’s it. If we don’t meet again know that it has been my privilege to have been your brother. May the Goddess always shine on you.

Blood & Kisses,

As Morrin pulls out the vial that Mok spoke of in his message a brilliant globe of light materializes behind Dalarn. We all turn away to avoid being blinded and as the light dies out we turn to see none other than Alassra Shentrantra Silverhand, otherwise known as The Symbol. To have such a living legend standing out in front of us was quite a shock especially after learning of Mok’s dire circumstance. She does greet us though telling us she knows of us all and that she is here to aid one of Mystra’s children. She tells us we we be going to a place near the resting place of the abominable shadow weave. This means that magic, of course, will most likely not work as the shadow weave is the source of power there. She aslso tells Xavier that his companion bow would suffocate and die in such a perverted realm. She grabs Mister pointy telling us he will be the key to getting us to the realm of shadow. As she readies her spell time seems to freeze around me and Alassra approaches me asking if I am ready to take on this task for our friend and for Mystra. Of course, i could never leave an ally to die especially at the hands of those dreaded triad members. She embraces me telling me that my positive energy will still have an effect in such a realm as that of shadow. Time returns to me and Alassra begins weaving magic into a gate to the realm of shadow.

As we step through the portal we find ourselves on what seemed to be a metal hallway with only the portal behind us. We cautiously walk down the hallway to a large intersection with a tower looming straight up with thavian markings on the door. We decide to head inside which leads to another large hallway thought this on clearly leads into a lab. This lab is populated by around 10 clones of Rena of the Triad. She sees us and begins spewing out some nonsense about how inferior we are to her and that we should surrender and how great she is, but I didn’t care what she had to say and we just engaged in combat. The Rena’s begin casting magic at us but as I try to identify it I nearly puke from the perversion of magic that they dared cast. These copies then began to multiply spewing out of the vats on the giant machine. As they began to fill the room we cut them down but not fast enough. Omega fought his way up to the control panel and pulled a switch causing a copy of Mok to come out of the middle vat. This also stopped the rest of the vats but this Mok was very hostile and looking to kill us. Omega smashes most of the Vats in the next few moments but the Mok teleports away and keeps blasting us til Dalarn knocks him unconscious. we clean up the Rena’s and follow the pipes to a back room with a naked Mok and a naked Rena floating in Vats of their own. We break the vats and take Rena as a prisoner and wake up Mok who doesn’t recognize us. We decide we can’t allow this machine to keep existing so we destroy it not before I take notes on its function though.

We return to the intersection outside and are approached by a little robot nome named MEED. As he calls us trash multiple times we get out of him that he is a repairman for this realm and that we find the rest of the triad in a light place in the ceiling and in a room down to the right that looks like a giant machine. We decide on the room to the right as we can not rightly figure out how to get up to the light in the ceiling. as we head there we drop off Rena and try to drop off Mok through our entrance portal but Alassra sends Mok back through. So we shrug and trudge on to the door.

We enter through the Machine door and find we are now standing on a large watch face surrounded by ethereal looking viewers as if in a colosseum. Suddenly Quinto of the Triad, The bastard who poisoned me, appears larger than life(translucent as the rest as well) challenging us to defeat his champions The Brother’s Grim. He offers that if we beat them then he will give himself up to us. As he finishes his proposal not giving us much choice to large men with tower shields begin turning solid before us. They move in near perfect synchronization blocking our attacks with each other’s shields made of adamantine. Pim gave us the right idea by suggesting breaking the floor to kill them being it was glass after all. I called forth the raw inert magic inside of myself to cast shatter upon the glass causing them to fall into the cogs of the watch mechanism halting it from moving. I have my doubt that those two were even human as their movements were unreal in terms of precision and they were riveted into their armor as well. After they were defeated Quinto approached being led by translucent guards and for whatever reason expected to be treated nicely with handcuffs and a hug but I instead beat him into unconsciousness and tied him up like a hog finding 3 potions on him as well.

We entered once again out into the intersection but this time we saw the peculiar sight of mechanical dog creatures running erratically past us. They must have been the collector dogs MEED had mentioned earlier. We dropped off the bloodied and beaten Quinto through the portal and headed towards the light in the sky. As we approach the area beneath it we find a control panel set atop a strange brass cog. we stand atop the cog and flip a switch. As Steam spews out below us the cog rises towards the light. We enter the light to find we are no longer in the realm of shadows as before but in a frozen wasteland with the 3rd triad member standing on a platform in the distance surrounded by a lake of ice. Upon seeing such a wretched being who was the final of the foul members of the triad the raw magic potential boils up inside of me as my hand raises calling forth a pillar of divine fury on the platform engulfing the dragon worshiper. To my dismay, she was not the only occupant of the platform. Appearing behind the triad member was a large white dragon and inside of its hulking and very much undead rib cage was Amuka. A pit of dread built up in my stomach as I realized what I had done to poor Amuka. She was burned but clinging to life inside of the beast as it flew down to attack us. Omegasun and the others made short work of the dragon but as it fell we hear a booming voice scolding us for what we had done and telling us we knew nothing of what we just did. Flying down out of the sky is a colossal skeletal dragon who the menagerie had actually done battle with once before. It tells us we just killed its son and proceeds to breathe out a blizzard onto the ice lake we stood upon. The blizzard is harsh and blinding as we try to gain our bearings and escape the sky terror before us. As hope is fleeting the roar of the blizzard is drowned out by the sound of breaking glass. The Blizzard clears immediately as coils of raw magical power as brilliant as the stained glass in my now ruined home church begin streaming into us and our magical items. As we feel the magic recharging us we turn to see Mok, now as his usual self, eyes burning with silver fire raise his arms to the terror above us and blast the raw silver fire of Mystra into the fiendish dragon shattering its skeletal wings. As he recoils from the raw magic channeled through him Mok collapses and doesnt appear to even be breathing. The dragon now enraged after being grounded has not time to react as Morrin pulls out a peculiar pyramid pulsating with forgotten power. In that moment i had blinked only for a second but when my eyes opened again Omegasun, Dalarn and Morrin were surrounding the dragon Morrin assuming his familiar gargoyle form and the dragon sparkling faintly. I also feel as if I am moving much faster than before as they begin wailing on the grounded dragon. As they fight on Pimfire disappears after grabbing amuka from the first undead dragon. Seeing that Mok had stopped breathing I couldn’t allow a friend of mine to die if I could do something to stop it. I channeled my divine powers of healing and in a flash brought Mok back from the brink of the abyss. Mok springs up and helps us in our battle. We all fought valiantly against the dragon scourge its mighty bite nearly killed Morrin and Pimfire with impunity. I cast a mighty Blade Barrier trapping the beast between my allies. As the dragon panicked it tried to teleport out of the blade barrier and only ended up in the perfect place for my Divine Fury to snap its spine and drive it into the ground. As the dragon crumpled it let out a choked few words," This isnt the end…". As we gained our bearings after the hard won battle we collected our trophies from the beast. We then gather up for my healing ability and we head out and back to the portal. As we walk through we are greeted by the Symbol once more who hands Pim a box and tells him to throw it through the portal. He does so and she closes the portal behind us. She then asks us what we plan to do with these prisoners as Mystra would love to pass judgment on them for what they have done. We give them to Mystra and Alassra proceeds to kill the destroy their bodies and their souls thanking us for the help in the matter of bringing them to justice. She then gives me the poison to cure my curse with and heals our allies of their feeble mind and providing us a blessing from Mystra for our service. She then bids us farewell as she has other matters to attend to in her land.

Each chooses 1 gift – Knowledge, Power, or Magic.
Knowledge – 1 Feat of Choice or 10 Skill Points
Power – +1 Inherent Primary Stat point and +1 Inherent Secondary Stat point
Magic – Ability to cast 3 0 and 2 1st level and 1 2nd level Wizard spells per day plus Int bonus if they have any.

Clearice-knowledge(1 Feat)


Once, Twice, Three times a Mage

Player’s Present: Morrin Telemnar, Pimfire Tyndal, Xavier Cross, Omega, Dalarn
NPC’s: Alassra Shentrantra Silverhand, Reena the Red, MEEM (Motorized Electronic Examination Machine), Quinto Milinal, Brothers Grimm, Dragonlord Kroskas
Run By: Mok
Player’s Missing: None
Submitted By: Pimfire

Dear Journal,

Amuka is safe and it is all thanks to Mok and the help of the rest of the Midnight Menagerie. Her safe return home began with a letter from Mok asking us all to be ready to leave in a moments notice early one morning. I was pacing the floor when a knock at our keep door brought to our attention a dwarf by the name of Dalarn. He carried a box for us from Mok, inside was a letter and a strange vial. Upon reading the letter to the rest of the group, it seemed Mok had made a sacrifice for information as to the whereabouts of the Triad. His note went on to instruct each of with a special piece of advice and the vial was to be entrusted to Morrin for use at a later time. The same letter also encouraged us to accept Dalarn on our journey.

Suddenly a flash spins us around and standing in our main hall is a striking woman by the name of Alassra Shentrantra Silverhand. Immediately Omega tries to put the moves on her but showing off Dolly, which she says she is very much aware of. While she informs us why she is here everything goes quiet and still. She speaks to me only it seems and draws out a promise to save the Child of Mystra, Destroy a machine which is capable of spreading the Shadowweave throughout our realm and punish those who would attempt such an act. With my assurances that I will do all in my power she kiss me a single kiss on the cheek and tells me that where I am going my bardic powers will function for the next 24 hours. Suddenly time speeds up again and everyone is moving as normal. I am left wondering if it was all my imagination or real but the warmth of her lips on my cheek tell me I did not dream that moment. We are informed that magic does not work where we are going at least not easily or properly. With that a gateway appears.

As we rush through the gate we are transported to a realm I have never seen the like of, and I’ve been to the Abyss and Celestial realms. Looking upwards about 200ft. is a metal roof of some type but off in the distance is a roadway as far as we can see. In front of us is a tower with the Symbol of Thay on the single door in it. Alassra was right about our magic as we feel our magically enchanted gear suddenly get heavier and lose their abilities.
We approach and enter the tower in front of us and down a corridor we come to a room brightly lit with strange vats and tubes all over. There appears to be a dozen Reena’s throughout the room and they notice us as we approach. She starts babbling but in my rage I ignore her and immediately open fire. As we defeat a several more Reena’s step out of the Vats, I scream to destroy those vats, while Omega focuses on some levers. After awhile of fiddling with the levers instead of multiple Reena’s a single Mok steps forth from a vat. Meanwhile with dark energies flying around the room the rest of the gang focuses on destroying Reena’s. Omega tries to reason with Mok at first but it becomes obvious with several Fireballs that isn’t really Mok and with a concentrated effort we take him down. Omega meanwhile starts smashing vats until eventually it stops working. He then finishes smashing the rest of the vats and levers and in a chamber behind it all we find the real Mok and Reena inside vats. We free them and tie up Reena, Mok is brought back to awareness or some sort of amnesia state. We shove Reena through the portal upon leaving the tower and try and return Mok but he gets sent back by the lady Alassra it seems he will be needed.

A strange encounter with a clockwork gnome called MEEM (Motorized Electronic Examination Machine), who has no sense of humor, leads us down the road to another building similar to the first. As we enter and head down its corridor walls close in behind us and push us forward until we are standing in a strange arena whose surface seems to be made of glass with cogs turning below our feet. All the people and guards in the stand are translucent, that is you can see through them, They are obviously of Zhentarium based upon clothing and armor. A translucent Quinto Milinal appears in the center of the ring and informs us that we are to put on a gladiatorial show for the crowd, if we win he will become our prisoner and we will gain the release of Dusk and Shadow whom he’s captured but if we lose well they will die along with us. He introduces us to the Brothers Grimm whom we are to fight, they are heavily armored and step in unison side by side.

I realize immediately the device down below is a machine I was charged to destroy and given our surface we could break the glass and watch them drop through while we stay safe. Everyone ignores my advice at first but after a while as Omega and Dalarn swing at them unable to land a blow for each time they try to hit one the other Brother puts his shield out to block the incoming blow. Finally they listen and everyone starts smashing the ground around the Brothers Grimm but it was Clearice who suddenly manages to cast a spell to shatter the glass plummeting the two down below where the gears ground them up like wheat being ground to flour. With that Quinto appears solidly, congratulates us, releases Dusk and Shadow from captivity and offers himself up as our prisoner. Clearice walks right up to his smiling face and with a mighty right hook slugs him in the face knocking him unconscious.

We tie him up and return Quinto through the portal to be held prisoner by our guards. My thoughts went into a daze as I feared I would never see Amuka alive again despite our efforts at saving Dusk, Shadow and Mok. The next thing I recall is we are standing huddled on a lifting device as Omega again messes with some levers. We are thrust upwards toward the ceiling to appear inside another dimension, this one with a frozen lake and rocky shores. Standing about 100 feet away from the lift is a small island in the frozen pond with Dragonlord Kroskas standing there. Clearice wastes no time and pulls a powerful gout of flame out of the sky down upon her head before she can speak. With a cry of anguish a suddenly visible and outlined in the flames is a large undead dragon and inside is Amuka screaming in fire and pain! My heart lurches and a force inside me wills her to not be harmed as I scream out AMUKA!!! The gang rushed towards the undead Dragon intent on getting Amuka free while Clearice is crying over and over again that she’s sorry. With a final blow Omega smashes the dragons skull collapsing it.

Then as Amuka screams for us to free her we hear the powerful flapping of wings and witness the arrival of an ancient undead white dragon, a mighty Draco-Lich has arrived. It’s ghostly voice booms out “How Dare You Kill My Son!” and with one great invisible breath from long gone lungs a blizzard is unleashed. Floundering around in it I reach out towards my daughters hand still trapped inside the “baby?” undead dragon. With a great crack Morrin took out that vial given to him that morning by Mok and shatters it on the ground, with it’s breaking the blizzard instantly stops as all the snow falls straight to the ground. Suddenly Mok’s voice rings out “Not today!” and he shoots a powerful bolt of lightning which takes the Draco-Lich from the sky as it crashes to the ground nearby. Mok then falls down to the ground unconscious but the Draco-Lich rises up on its hind legs. With that same cracking of the vial our magic returns, I reach out grab my daughters hand, look back to the group and say “Sorry but I have to.” And dimension door me and her to a safe point behind some rocky pillars.

Morrin pulls out a strange pyramid device, fiddles with it, and suddenly time lurches as Morrin, Omega and Dalarn surround the great undead wyrm, it also unleashed several spells of power as I can feel my speed increased. I extract a promise from Amuka to stay in hiding and then rejoin my comrades against this ancient evil. Up close I saw metal plates welded to its bone structure which would account for its toughness as we all struggled to shatter its bones to pieces. Morrin had transformed into a Gargoyle but this foul undead still seemed to recognize him as its chilling voice rang out “I recognize you” and proceeded to grip him in its maw and unleash a blast of cold upon him. Barely standing Morrin managed to fight back against his tormentor. Dalarn bellows out Mystra’s name and grows dramatically in size and proceeds to slam into Draco-Lich. Omega repeatedly rages against the toes and ankles. I suddenly get it’s attention as it grabs me once in its maw and I feel its terrible breath just Like Morrin did, I am left struggling to survive but survive I do knowing that Amuka’s life depends on us defeating this Monstrosity. . Clearice summons a blade barrier to rip apart the sinew and bones which it does not like as Mok revived by Clearice after feinting unleashes a magical torrent upon its back. Not liking the punishment as its armor plates start falling off its bone structure the monstrosity teleports closer to Mok only to have Clearice call down a pillar of fire to shatter its spinal column. As its eye socket lights grow dim we can hear it say “This isn’t over.”

The gang rushes to the giant bone dragon and quickly break off several pieces while I look for my daughter. Suddenly Dalarn channels some energy into the skull shattering it as the rest of the body turns to dust and is blown away. We return back to the portal knowing that Dragonlord Kroskas body after getting blasted by fire, dropped upon by a massive undead dragon and then shredded by Clearice’s blade barrier will never be brought back again except through some sort of divine means.

As we step through the portal, Alassra greets us and hands me a box, and tells me to throw it in the portal, as I throw it through tiny green creatures climb out of the box and scramble into the portal closing the portal behind. Many of us figure those must have been gremlins who are renowned for living inside machines and destroying them. Alassra wishes our two captives to be turned over to see Mystra’s Justice. We agree and as I watched in fascination and perverse pleasure she sucked out their souls into rubies, utterly destroyed the bodies and then shattered the gems destroying their souls so they can never be a problem to us or anyone again.

Pleased with our destruction of the mechanical threat from the Shadowweave, the return of the child of Mystra (Mok) and our subsequent handing over 2 of the trouble makers for Mystra’s judgement she offers us each a choice of Power, Knowledge or Magic and with our choice came some strange understand of new found abilities. She then leaves as suddenly as she arrived and I stand there with Amuka’s arms wrapped around my waist and one of my arms draped around her shoulders.

Dear Journal,

Several days later after her safe return home I am still worried for her, every night she wakes up screaming in terror, I know it has to do with what happened while she was captive to the Triad. I hold her in my arms and quiet her down and spend most nights in her room watching over her. Lucky for me I don’t require much sleep thanks to a ring I wear but I wonder if she will ever get over this and move past her torment. Each day I take her down to visit friends of hers at the orphanage or through the markets to be entertained by jugglers and story tellers, she even comes along to a few of the nicer taverns I perform in throughout the city. Still she holds a deep pain quiet I know inside her heart and only time will tell how it will affect her or if she will shake off its effects and move on.


XP 10,000

Pimfire – Magic (gain ability to cast 3 0-level spells, 2 1-level spells, 1 2-level spells per day as spell like abilities plus Int bonus if they have any)
Clearice – Knowledge (1 feat of choice)
Morrin – Magic (gain ability to cast 3 0-level spells, 2 1-level spells, 1 2-level spells per day as spell like abilities plus Int bonus if they have any)
Omega – Power (plus 1 to primary and secondary inherent bonus stats)
Xavier – Power (plus 1 to primary and secondary inherent bonus stats)
Dalarn – Power (plus 1 to primary and secondary inherent bonus stats)

Clearice – Ancient White Draco-Lich Horn
Omega – Ancient White Draco-Lich Tooth
Xavier – Ancient White Draco-Lich Bone for making bow

Hero Points Spent / Already accounted for / think this is correct not 100% certain of count

Pimfire – 3 (haste + Amuka alive + Me Live)
Clearice – 4 (Shatter + Flamestrike + Blast through SR 2 times)
Mok – 2 (pass SR two times)
Morrin – 1 (survive dragon bite and breathe)
Xavier – 1

Elementally Speaking: Stone Cold! Part 3

Player’s Present: Clearice Eilif, Morrin Telemnar, Omegasun, Pimfire Tyndal, Xavier Cross
NPCs:Charles Oliver O’kane, Lord Mayor, Lady Lauren Devillars, Lord Calvin Longbottle, The Circle of Four
Run by Joe
Submitted by Clearice

The longest day was brought to a close after one last bloody battle. We found ourselves exhausted after our clash with the circle at the Cresent Moon inn but our day had not been up we still had the meeting we had heard about at the 7 Tigers Inn. We had no other leads to go on so we decided to head straight there. Upon our arrival, we were greeted by the friendly and familiar face of Arthur Wilde and his daughter Bournetel. We made it towards our table as per usual and ordered a meal to eat as we waited for the evening to advance.

After a moments respite from the coming storm and no sign of the storm in question, we decided to look around the bar for the individuals who were said to be disguised members of the circle. I looked around the bar to no avail and thus approached the bar after hearing Pim talking with Bournetel about a large section of the Inn that was rented out by one group. I found myself at the bar conversing with Arthur Wilde where he told me of the group who rented the rooms above was no one he had ever met and that he had not seen the lord mayor or Lord Calvin Longbottle.

While I was perusing the Inn Pim snuck his way upstairs in disguise no less. I had only found this out when Omega called out to me and Xavier from across the bar claiming to have someone who kidnapped Pim. Upon closer inspection, it was Pim after all as he was claiming. He said he heard cries of pain upstairs on the third floor and came to get us. We all decided to head upstairs to the room.

As we proceeded down the Hall to the room Omega decided to listen into one of the nearby room smashing his head against the door in the process. As he realized what he did he decided to yell out Room service at the top of his lungs. Every door in the hall opened at once as we were surrounded by familiar faces ready to kill us. We begin battle taking note of Angelica of the circle in the far room with Lady Devillars other child Anabelle. As the battle progresses Xavier gets surrounded but that was the least of his worries as Angelica casts something on him making him erupt in blood covering me and everyone else nearby. He somehow remained standing and I healed him as best I could. Angelica tried to flee cutting off the way with a blade barrier leaving Xavier to take her out as she tried to fly through the window. We were greeted by the sight of a massive individual clad in armor who came to help us as well killing those who tried to run. As we freed all of the cleric circle capturies and found that Lady Anabelle and Spellswift Sunriver had died before we had gotten here sadly(May Waukeen watch over them). We brought Angelica before us and spoke to her beyond the grave. She gave away their plan and that it should be too late, of course, she was most likely lying but we did find that Maurice was still on another plane of existence. We surmised he must still be in his stone world and thus headed there promptly.

We arrived at the hole in the ground of the Devillars estate and proceeded down into the portal. Inside we found nothing but a bunch of half-dead, but mostly dead, enemy soldiers such as we met before who gave up immediately praying the man with the 2 swords did not kill them. We led them out after healing them enough to walk and Omega took them to the nearest watch post.Xavier and I headed inside to find Lady Devillars alive and well inside her study rescued by her son the 2 sword man also known as the Black Knight. She thanks us for our help in rescuing her and she lets us know Maurice escaped but we let her know we managed to kill Angelica. Again she thanks us and unpetrifies Shadow for Xavier. We, of course, refuse any reward for it was our honor and duty to save the Lady of the city.

Loot:Ring +3, Dagger +2, Cloak +2
Bracers of Unusual Defense – They are bracers of Armor +4 when not in combat. When in combat they start as Bracers of armor +0, and get better by +1 each round in combat until they reach their max bonus of +6 on Round 7.
bracers of Armor +4
1 Harper recognition point
9750 XP


Player’s Present: Morrin Telemnar, Pimfire Tyndal, Xavier Cross, Omega
NPC’s: Taylin, Dunsil, Berl Barrel Master, Sherry, Master Bard Arulis, Sunlord Tris Dawnwatch, KING
Run By: Mok
Player’s Missing: Clearice – Was known/work related travel
Submitted By: Pimfire

Dear Journal:

So far no sign of the Triad, will continue to keep looking and posting wanted signs up around town offering 100 gold towards tips as leading to the arrest of the Triad (the city put a 500g bounty on their arrest each). Morrin checks with the wizard guild and finds out Mr. Pointy is checking through a thing called the “familiar network” something no one has ever heard off. Xavier is praying for Shadow. Omega posts an offer BY Dolly of three casks of ale for tips down by the harbor and a favor from Dolly.

Our Adventure

A summons one morning to Ironleaf Manor to met Taylin brought us upon a strange quest, for you see it was his wife who pregnant was subject to strange cravings that was deemed magical or a curse and in order to break we’d need to solve a list of 10 riddles and gather the corresponding items.

We immediately recognized Riddle 7 as being some blood from KING the noble dog who wanders Raven Bluff and that Riddle 2 refers to Sharkey’s Bar and Grill. Xavier figures Riddle 1 has something to do with a druidic grove, while Morrin manages to figure out Riddle 4, 6 and 8 being various locations one of which involves the gaining of a midwife. Out of all the items we had to collect that one probably made the most sense.

We headed off to the Briar Patch and there was greeted by a young fellow named Dunsil who seemed enthralled by having Xavier, his hero, to talk to. Thanks to Xavier’s fame, he gifted us with some acorns, berries and pinecones that were required for helping Taylin’s wife. We then decided to check out the marketplace while searching for some of the other stuff on the list as I kept a handy ham bone for trying to find KING.

At the marketplace, we spread out with Xavier and Omega checking for a quilt (riddle 5), while Morrin and myself approached a dwarf to see if he could help us figure riddle number 3. Berl Barrel Master, a tinker by trade, informed us we would need a beard and immediately refused to offer any part of us for nothing less than an outrageous amount of money. I managed to get him to offer us part of his beard if I could convince a lovely woman named Sherry who attended the Baker’s Stand across the way to kiss him. Using my good old charm and simple logic on how she could humiliate the dwarf by having him shave his beard all for a single kiss on the lips she agreed. Berl was stunned when Sherry kissed him and unwittingly cut far more of his beard off then he intended. Prize in hand we rejoined Xavier and Omega who managed to find a quilt.

Those two knuckleheads sent me on a fool’s errand to Miss McGee’s shop where I was chased by an old lady with a broom through a marketplace for simply being a halfling. The crowd loved it and I started playing up to them dancing comically away from her. I even went so far as to purchase some more cinnamon tarts from Sherry to share with Omega and Xavier but somehow slipped tossing them directly into both their faces as I went to give them theirs, needless to say everyone had a good laugh.

It was not until we were leaving the marketplace and heading for the temple of Lathander to find a midwife that Omega dropped to the ground as a small halfling stabbed him, grabbed dolly and took off running. I chased after him but bumped into Master Bard Arulis, feeling a fool I asked him which way my quarry went. Following his riddle based direction I sprinted through the alleyways and out onto a scene of KING attacking the halfling only to see KING stabbed by a poisonous dagger. I immediately drew a bead on the culprit ordering him to throw down his weapons and dolly, at which point the rest of my companions arrived. Omega got dolly back and the culprit gave up the antidote, which I used on KING, healing his wounds while I collected a sample of his blood off the streets for our scavenger hunt. It was at this point the city watch arrived and seeing KING place his paw on top of the small halfling they took him into custody as that is a sign of KING placing someone under arrest. It turns out that Riddle 9, which was near impossible to figure, became clear in the form of the Halfling’s antidote. Lucky for us he had several dosses enough or Omega and the wife.

We arrived at the temple of Lathander without further incident and convinced a midwife by name of Sunlord Tris Dawnwatch to attend to Taylin’s wife later in the evening once we have collected the rest of the items needed. We then head to Morigan’s Complete Components and collect 15 gold fish as well some Blowfish Wine as I was able to put up a wanted posted for information leading to the Triad.

At the Beginning Adventurers Benevolent Equipment Society we discovered a house with a partially opened door and strange muttering sounds coming from inside. Attempts at normal knocking failed so I used magical noise to amplify the sound only to interrupt someone and unleash 4 hook horrors on us. Omega and Xavier made short work of them and inside we found a gentleman who was upset with us for disturbing his work and causing a mess of things. We helped clean up and he gave us what we came for a strange box with something inside for Taylin’s wife.

Finally onwards to the last location which we know to be Sharkey’s Bar and Grill we reach the docks near the pier closest to Sharkey’s and three men approached us. Introducing themselves as Pete, Bill, and Todd they offer to sell us potions of water breathing that last for 1 hour for only 50 gold. While we didn’t really need I took pity on their constant need to educate new comers to Sharkey’s Bar and Grill that it is indeed underwater and they really do require a method such as the one they offer to reach it by helping spread some tales around town later of where to go to get discounted potions of water breathing for short periods of underwater activities.

As we enter Sharkey’s through the middle entrance, a waiter greets us who then takes us to a table. I order the most expensive food stuffed with the second most expensive food (Crab stuffed with squid) everyone thought it sounds delicious. Omega orders the whole menu but cannot finish it all and takes some leftovers home. We hit up the souvenir shop to get some Coral, which we figure is the last item on our list. I purchase a souvenir bottle for Omega to drink underwater booze with and a ship in a bottle like Dolly’s Anger which I put the same name on for Amuka for when we are finally reunited.

With the last item collected, we return to the Ironleaf Manor and there Taylin thanks us and lets us keep any remaining gemstones from a pouch he gave us earlier to help acquire the items listed.


XP 4300
225 gold each

Talyin’s Pouch of gems:
2 Emeralds valued at 500gp – Party Treasury
5 piece of Jade 100gp each – Party Treasury

Handaxe +1 – Omega bought at the marketplace

Blue Coral Necklace. This lovely piece of jewelry has platinum fittings, and is made of polished branches of sea-blue coral. Silvery pearls are strung between the branches. Value: 500 gp – Xavier takes for a gift to a loved one later

Keoghtum’s ointment (2 doses)—left over from D’Marrisau’s packet to Talyin – Omega

Quilt of warmth: Usable only by female PCs, it allows a PC to be comfortable in weather ranging from –10 degrees to 110 degrees, and gives a +2 to saves vs. cold, fire, and lighting based attacks if it is wrapped around body at that time. It cannot be worn, it must be used as a sleeping wrap. A man can only use it when a female shares it with him. – Party Treasury
Mother MaGee’s Quilts: Moon quilt. This lovingly and expertly crafted quilt has a background of midnight blue with tiny silver stars sewn into it. The 8 panels of the quilt show the transitions between phases of the moon as it progresses through the month, each so brilliantly detailed that it almost seems as though the moon has been drawn down from the sky. Value: 500 gp – Party Treasury hanging in Xavier bedroom

Rapier of taunting +1, +3 (Bane) vs. larger than man-sized humanoids. It can taunt (as the wizard spell) any humanoid of larger than man size when faced in battle. PC has no choice but to fight with it once drawn from its sheath. – Morrin

Potion of Eagle Splendor – Xavier
Potion of Resist Acid (10) – Pimfire

The Descent into the Deep

Player’s Present: Clearice Eilif, Morrin Telemnar, Pimfire Tyndal, Xavier Cross, Omega
NPC’s:Lord Chancellor, Arvin Kothonos, Lord Calvin Longbottle, Captain Warunsun, Steele
Run By Mok
Player’s Missing: None
Submitted By: Pimfire

Being awoken and brought to the Mayor’s office early in the morning. I will remember that moment as the beginning of my darkest days, even darker then the Underdark itself. It was there the Midnight Menagerie was tasked by the Lord Chancellor, Arvin Kothonos and Lord Calvin Longbottle with dealing with some coven of priests of Umberlee stirring up trouble with a plot of some sort to control the shipping lanes. As we were boarding Blackmantle’s Revenge we could see Clan Shado boarding Blackmantle’s Cutlass, I couldn’t resist the urge to mock them by pointing out the futility of their lengthy voyage. After meeting Captain Warunsun and making our devoted offerings to Umberlee we set sail to an underwater cave system believed to house them.

We dined with the captain and the officers of the ship the first evening out. The captain and crew had apparently heard a lot about us and our travels but I was still able to entertain them the secrets of the Bounty we had discovered on a previous voyage. Steele, one of the officers, goes over and congratulates Clearice on becoming a woman (when the tale is told) and says “good choice becoming a woman as we are the superior race” and everyone laughs while it seems this is the first Xavier has heard of this. Seemingly upset he moved away and tended to avoid Clearice for a portion of the journey. Meanwhile Steele shares a special drink with Clearice, some sort of wine I believe.

The next morning we arrived at the spot the grotto below the ocean is supposed to house these foul priests. We were then given potions of water breathing and something else, something that allowed us to communicate telepathically with one another while under the ocean. The bottom of the ocean showed us a sinkhole we believe to be the entrance to the cave system, nearby is a strange kelp bed which we eye carefully as we head towards the sinkhole.

Once we enter the caves, the lights go out! A big ball of light with two pincers and couple small eyes appears revealing an “eyes of the deep” a underwater beholder type of creature. Omega pulls out his friend of beholder coin and manages to talk our way through without trouble even though we didn’t know the password. It appears this creature was set as a guard for those inside.

We reach a chamber with two archway passages going forward and complete blackness unable to see what lays inside each, above is a plaque with runes on them over each arc. Not sure what the language is we manage to figure out it’s some sort of code, getting frustrated I asked Tymora for guidance as always and I’m told to head left. Xavier however breaks the code, seems he’s very good at that, and confirms what I already learned that left is safe while right would lead to destruction.

Heading into this darkness we are surprised to discover it’s some sort of ink forced to stay in place in the hallway underwater, we prepare for a fight against some sort of squid creature we figure might be lurking inside. As we travel down the pathway I’m eventually stopped by bumping into Morrin, a struggle ensues up ahead of me but I’m unable to see just what is going on and no one is talking. I back up and eventually hear it’s all clear as there was some specters that the group fought off just outside the inky black.

Rounding the bend we see prisoners caged up and a ritual sacrifice to Umberlee being performed. Some drow elf priests along with a Kuo-Toa and a Saughin are gathered around a pool of water which has a deep middle spot that holds a large octopus creature circling around a helpless woman. I summon the shark gang, Bitey, Chomper, Gnasher and Ralph to distract the octopus while Morrin ports Omega and himself into the fray. With a mighty blow Omega slays the octopus but in retaliation the Saughin using his trident, unleashed a blast of electricity into the water near Omega sadly turning my shark friends into fast fry food.

Omega and Morrin dealt with the Saughin, Kuo-Toa and priests while Xavier, Clearice and myself deal with a new threat as the pesky Triad shows up unleashing fireballs upon me. I never felt as good as when I dropped two of them with arrows!

None of our enemies escaped but when we checked on the Triad they were still moving somehow! Removing their cloaks we saw that two of them were young girls and one a tattooed young man.

Morrin recognized one of the young girls as a slave girl from when he and a few other older members of the Menagerie saved her from an ambassador of Thay and then gave her back to them as a slave! She smiles as she says, “Guess you remember me but don’t worry I killed my master and I am earning my own place as your death will assure my position in the red wizards”. The male Triad says “I’m sure none of you remember me but you might remember my fatherThunderhips! The Zhentarium general wearing the armor of Thay”. While the other girl with a tattoo of the cult of the dragon says “No one remembers me and who I am doesn’t matter, my master is the one you will have to answer too. Thank you for falling for our distraction. While you’ve been here we’ve taken measures to deal with you.” They then turn into snowflakes. With that 3 rings drop to the ground spent of their magical power but not before we realize they must have been rings of last request which allowed the wearers to monologue before death. Unsure if those were really the 3 Triad members or clones of them their motives are now obvious and it seems a splinter group of both the Thavian, Zhentarium and the Cult of the Dragon are working together to seek our destruction.

We free the captives feed and heal them then help them back to the ship waiting on the ocean above. We head back to Raven’s Bluff and it is there those ominous words about taking measures to deal with us are realized for we are quickly told our keep was assaulted! Rushing to the keep, we find chaos. The keeps blasted from the outside with damage to the turrets and scorch marks from fireballs and lightning blasts. Inside we see Grink being treated by a cleric of Waukeen. His face is swollen and part of one of his arms is missing. Magical healing saved his life. In the corner, we see the Blinky our baby beholder and its central eye swollen shut and unconscious with a brick nearby that someone must have thrown at him. Clearice rushes to help Blinky. We find another 2 dozen guards killed and more wounded. We find out a bunch of squads of Zhentarium and powerful mages assaulted the keep. Shadow is missing and according to a guard he was taken. Another guard rushes up to inform us that Dolly’s Anger is on fire! Clearice takes flight towards the harbor and manages to help put it out but not before serious damage is done the vessel and all the crew killed except for Clampett our cook who was aboard Blackmantle’s Revenge with us.

When Clearice returns from the harbor she is stunned as all her money and jewels fly away as she is cursed by what she drank on the ship by Lady Steele, feels the only way to remove the curse is by drinking what was previously drank on the ship. It is found that Lady Steele was found kidnapped in the hull of the ship and was replaced by a shapeshifter who gave her the drink. The same shapeshifter that started this whole mess by stealing some powerful artifacts for the priests of Umberlee to being their nefarious plans. Until this curse is lifted, Clearice a cleric of Waukeen is unable to handle money or jewels of any sort!

That was when I found out Amuka was missing with a guard telling me she was taken captive and placed aboard a Dragon via a net! My vision went blurry then red as I started pummeling the keeps walls. The darkest days have come as I vow to never rest until she is back in my arms.

We spent the next couple of days trying to get the keep back in order and seeking information throughout the city. Morrin uses the mirror of recall and finds out that Shyrrinti Icebreath an ancient white dragon whispered something “this isn’t over” as it died but no one heard during the heat of the moment. This clue may have something to do with the female with the cult of the dragon tattoo last remark about having to deal with her master. Omega checks with the harbor patrol and seems 3 mages using scroll appeared and blasted Dolly’s Anger with fire, lightning and plague at the same time. Clearice checks with the cleric circle to find her curse is Zhentarium in nature. Xavier tries to track the intruders with some help but finds most teleported or flew in. The old man who brought him back to life appears; offers to speak with one of the dead guards only to find their souls were removed, and is unsure how such a thing could have happened.

As for me, well I stand before you fine folks of Raven’s Bluff here in this tavern, telling you this tale and vowing revenge upon the Triad. Let the word go forth that there is a reward for the safe return of my daughter and this message for the Triad and all who help them “If you are looking for ransom, I can tell you I don’t have much money. But what I do have are a very particular set of bardic skills, bardic skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my daughter go now, that’ll be the end of it.”


XP 6800

Potion of Cure Serious Wounds = Xavier
Pearl of the Sirens (Cleric only) = Clearice
Dagger of Speed +2 = Party Treasury
Trident +2 = Party Treasury
Wand of Wonder (15 charges) = Xavier
Potion of Gaseous Form = Pimfire

Spellbook: = Morrin/Mok divided or will divide up the spells
Snilloc’s Major Missile
Dispel Silence
Phantasmal Killer
Baleful Polymorph
Greater Invisibility

Elementally Speaking:Stone Cold! Part 2

Players Present: Clearice Eilif, Morrin Telemnar, Mok the Powerful Wizard, Omegasun, Pimfire Tyndal, Xavier Cross
NPCs: Warhawk Starson
Run by Andy
Submitted by Clearice

We have had a bit of good luck on this longest of days. Following a lead we got after the ambush in the temple district (Those damned circle members summoned Roosters into the middle of the temple district!) we have actually found Lady Devillars kids and we have learned of others who the circle are after (Sgt Rockcrusher in particular). Of course, this came at no small price as Xavier Scraped past death twice once at the hands of an archer in the temple district and another time as we seiged the room at the Crescent moon inn inhabited by the lovely bitch Jarandella and her despicable cohort Marena.

That room was a piece of work for sure though it was 3 times larger than it should have been and must have had a failsafe against extradimensional spaces due to Mok not accidentally killing us all. Of course, they had more Roosters in this room as well with their dreaded spores, but we managed to defeat our foes even if the real circle members escaped.

I am left wondering though if those lesser members were the same ones that attacked us in the temple district. They seemed to use similar magic and even looked the same though slightly different in the face. The cleric summoned the Roosters while the mage buffed the fighters around them all. The archer seemed to know magic of his own as well but his arrows were most familiar of all and very painful. At the temple district they had been far more bloodthirsty though a few of us might have even died had it not been for Warhawk Starsons entrance to the fray. I only regret not being more helpful in that battle but I ended up stuck inside of the building due to the haste of the guard with the portcullis. I fear that the confrontation ahead of us may be the most difficult of all. The circle will be all in one place I only hope they will be as tired as we are now so we stand a chance against the power of their magic. Maybe Warhawk will be able to give us some help if he has repelled the attacks on the Roost and Griffin Hall in time. I do believe the threat and danger are rising as we ride towards the 7 Tigers Inn this evening.

400 gold on dead
magic ring(Quirky ring of water shape changing)The ring allows the wearer to polymorph into a water creature once per adventure. The new form must be the same mass as the PC in normal form. The transformation lasts for one turn. Each use drains one charge. The ring starts with 15 charges 10 minute time


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