Ravens Bluff, The Living City

Kidnapped: The Payoff
2-24-1

Players Present: Dresden Drumheller, Faldor Lockeheart, Gevus, Morrin Telemnar, Mok, Tilla, Tepal, Nikor

An Entry in the Journal of:
Morrin Telemnar
Light Commander in the Raven’s Bluff War College
Squire to the Keepers of the Mystic Flame Raven’s Bluff Knighthood
Senior Corporeal in the Scout Rangers Division

Sirrus Melandor contacted myself and the rest of the usual group for a personal meeting. Upon arriving with the Chief Prelate he briefs us on the recent abduction of his son, Michael. He wanted us to take the ransom to the criminals who had performed the abduction. In addition he sent a forward party of Cleric that would be acting as a decoy to draw the attention of any other would be thieves from us. Sirrus would be subjecting us to a Quest spell to insure that we did not try and do anything rash, as he was willing to pay whatever for his sons return. We were to head to the Struggling Squid Inn in Tantrus, where we would identidy ourselves as Lord Billcrew and his party. We receive a sab, a potion, and Michael’s dog in order to properly identify him.

We made the necessary preparations, choosing to masquerade as a traveling circus known as Midnight’s Menagerie. Once preparations were complete we headed out. As we proceeded through the city we ran into a turned over wagon which a few of us helped to fix. As the wagon owner was being helped, we were approached from behind by a lady named Mirlika Ogreslayer who offered us protection while traveling by the Red Alliance. In the end we decided to decline their offer.

1st Day of Travel
We covered around 25 miles with no incident, as it was growing late we decided to rest for the evening at a stone outcrop .We decided to break the night into 4 watches, which went uneventful until Gevus and Dresden’s shift. During which they were attacked by a band of the Red Alliance, led by Mirlika. It was a tough fight, with Gevus and Dresden having to bare the brunt of it before the rest of us were able to awaken and join the fray. Though we weren’t really sure why they attacked us as they should have had no reason to suspect our cargo.

Day 2
We managed to cover another 16 miles and eventually arrived at the Fighting Terrier Inn, but we decided to make haste and pushed the horses on, even ignoring an overturned wagon along the way (must have been the Quest spell driving us).

Later on in the day, about 2 miles outside of Tantrus, we stumbled into the remnants of the clerics Sirrus had sent out, their group was entirely decimated. Upon inspection it was clear the fight had involved both martial and magical attacks. We decided to burn their bodies with a funeral pyre and then continued to Tantrus.

Once in Tantrus we headed to the Scheduling Squid Inn. It wasn’t a bad place though nor was it particularly great. We decide to send in Faldor, Tilla, and Tepal to get our room, with Gevus going in separate to keep an eye on the them, and the rest of us stayed with the wagon to keep an eye on the chest, we also left Mr. Pointy with Faldor to alert Mok if anything went wrong. I guess Faldor got to pretend to be Lord Billcrew.

Everything from the wagon’s end of things went smoothly, we were traveling around town looking for a place to store the wagon without much event. But after about a half hour Mok suddenly mentioned that Mr Pointy was currently under great distress, so we immediately started to head back. I’m not sure on the specifics but soon after “Lord Billcrew” and his two lady friends got to their room they were assaulted by bandits through the windows. I guess the situations devolved quickly, despite Gevus managing to arrive to assist, as an Evard’s Black Tentacles was used to trap the group in the room while the few remaining bandits escaped. By the time we arrived, everyone had made it down to the bar and were relaxing after the scuffle.

Later on we all were in the room, waiting to see if our “contact” was still going to meet us. Eventually a fella knocked on the door and informed us he was there to take us to the ransom meetup location, he informs us we would be marked by crossbows during the exchange to ensure our cooperation. We exited Tantrus through the North Gate, eventually hitting a Dead Magic Area (gives you a mighty headache, that’s for sure). As we continue on we eventually see a figure off in the distance (it was getting dark by this time) by a campfire. Once we arrive he wants to inspect the trunk, we make a deal with him that if we show him the trunk, he shows us Michael. After finding everything in order they show us a boy, who unfortunately was doused in perfume so the dog was unable to smell him out. Combined with the Dead Magic Zone, meaning none of our magical identification methods were working, we had no for sure way to identify the boy as Michael. Though the boy and the dog seemed to recognize each other, and he did match the picture we had of Michael, but without any way to guarantee that their wasn’t any illusion magic being used. Being unable to know for sure, but faced with the possibility that either the boy was one of the kidnappers, was a random boy, or Michael, we decided to accept the exchange. As the kidnappers leave we were set upon by a small rock slide, thankfully not taking any serious damage.

With our objective met we headed back to Raven’s Bluff, confirming along the way that the boy was indeed Michael.

Sirrus Milandor was extremely happy to see his son, telling us that other than being under the influence of some spell he was otherwise unharmed. Sirrus asked us to return in the morning if we were interested in bringing the kidnappers to justice.

Experience: Counted in next adventure.

Loot: All: Boon with Temple of Tyr, Raise Dead at 1/4 the Price

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Hammer of Fire: The Wrath of Talos
Adventure 2-23-2

Players Present: Faldor Lockeheart, Gevus, Morrin Telemnar, Mok, Tilla, Nikor

Players Absent: Dresden Drumheller, Tepal

A quick recap for my notes: Recently we had been sent into the dreams of a fella named Oracle who had been unable to be awaken. During our time in his dreams we saw several different facets of his mind. We also learned that a Meteor was on course for Raven’s Bluff. We managed to collect the information and help free Oracle from his trapped slumber (it seems that worshipers of Talos had a hand in the matter). That more or less summed things up to where my current entry begins-

After awaking from Oracle’s dream we all slept awhile. Eventually we were woken and instructed to head to the High House of the Wizard’s Guild, where we met with Sir Alcides Von Tighe who tells us that the meteor is now 48 hours out. He asks us to help out the city once again by journeying to the meteor and destroying it. In order to do so we needed to employ the use of something called a Spelljammer, which to put simply is basically a ship that gets a magical helm added on to it that then allows said ship to travel into space (it also protects it passengers from adverse environmental conditions). I’d heard tales of such things before but had never seen one before and, admittedly, was slightly suspect of their existence. It turns out they are quite real and the city even had one in it’s possession to lend to us.

Barton Fisk, the fella who originally contacted us about the Oracle situation, was sent to fetch our captain for the voyage. A curious little Gnome known as Ignious Ranmousdammous, who I guess is a well known Spelljammer captain. We are then informed we will be using an “Accelerator” to try and destroy the meteor. An Accelerator, much like it’s name implies, is a large magical tube which can launch objects at an unusually high speed. Apparently we were to “shoot” the meteor down. In addition we are told that we were to be given a crew and that the ships natural artillery might be of use to hurt the meteor.

From the Wizard’s Guild we headed to the Office of the Harbor Regent to see Lord Calvin Longbottle who was to supply us with a ship. He greeted us and then took us to our ship, the Wind Song. As we drew near the ship, we were assaulted by Worshipers of Talos, who had kindly stationed themselves on the ship to throw us a welcoming party. Lord Calvin to a bolt to the chest and Nikor ended up going for a quick swim, but otherwise we quickly dispatched of the Talos Worshipers.

Afterwords Iggy (our captain) arrived a little puzzled over the whole mess, along with the crew for the ship. He also had brought along several barrels of explosives (made by someone aptly named “Major Bigboom”, which as he later explained was because he did not believe that the Accelerator alone would be enough to destroy the meteor.

Once everyone and everything was loaded up Iggy set up the Spelljammer Helm (a chair) and then all of a sudden the ship was no longer in the water, it was flying up! It would have been quite exciting had we not ran into a storm (or at least exciting in the kind of way where I could have stared around in wonder) on our trip up into space. It was a rough ride, with crew and our party alike working to keep things together, but we managed to weather the storm. Though we all were pretty beaten up from the hail that had been pelting us. While most of us had remained above deck, Tilla had gone below deck in order to keep an eye on the Familiars and Rajah, while down there she ran into a fellow named Itchy Trigger Bigboom, the son of the creator of the explosives. We all ended up below deck and got quite the surprise seeing Tilla talking with the Blue humanoid Hippo looking creature who, after some questioning, revealed that he had stolen aboard the ship in look of some Space-Faring adventure. Itchy explains to us that his father had forbid him from coming, but that he was out to prove himself as a “Space-Faring Warrior”, and that he had knowledge of how to make bombs out of the explosive powder. He also took a special liking to Gevus.

We let things be with Itchy, there wasn’t much to be done, he was coming along now, and continued out to meet the meteor. It’s hard to describe the experience of going into space, without having actually been there, I can only describe it as being immense, and awe-inspiring. Even when compared to places like the Plane of Shadow or the Plane of Air it was still quite fascinating. At least when you travel to another plane you expect for things to be screwy, but this is what surrounds our planet, it’s everywhere on the Prime Plane, and yet most will never know it. Odd.

Eventually we got attacked by some really annoying Spelljammer Leeches (or that’s what Iggy called them) who seemed pretty intent on sucking out the Spelljammer magic.. It took a while to clean them off the ship, it was tedious, though not difficult, and we eventually continued on.

After traveling for a while more we saw a stationary ship off in the distance, curious we flew in closer for inspection. While we were deciding who the boarding party would be (Iggy offered us the Spelljammer equivalent of a life boat to fly over) we ran into some trouble with Itchy wanting to come along and Mok being firmly against the matter. I don’t like to take sides on these sorts of things but Mok had a point about us not really knowing him and it not being best to bring along the stowaway when the city was on the line. Though I think getting any help that was offered was also a fair point. Regardless, eventually we told Itchy he couldn’t come along, which ended up in him running below deck, not pleased at all. After some more discussion we change our minds that it might be better to not leave him near the gunpowder (though as we later learned, he was indeed quite knowledgeable about such matters). We decide to send Tilla down to try and talk with him and convince him to come.

I’m not fully sure what happened down there, eventually Rajah came trotting up and retrieved Faldor, who got Mok and the lot of them all went down to see what was going on, with Gevus close behind. I wasn’t really interested in whatever was about to happen, it clearly wasn’t going to be good, so I stayed up on deck and admired the scenery trying to ignore the shouting. Well eventually the lot of them came back up, nobody looked exceptionally pleased, but Mok looked particularly annoyed. They had decided that Mok would remain behind and that Itchy would be coming along to check out the ship.

After asking around, after the fact, I found out that when Tilla went down she found Itchy making grenades/bombs out of the barrels of explosives we had brought along. Tilla, not being very happy about the situation, had used Speak With Animals to have Rajah come get Faldor. Then Mok came who made it very clear he did not like Itchy being anywhere near the explosives, or having anything to do with them. After some disagreements, Tilla and Gevus ended up with some bombs, and Itchy said he was going wherever Mok wasn’t (hence why Mok stayed behind).

So we all board the lifeboat and head over the the seemingly empty vessel. After some exploration the ship is clearly deserted, with bloodstains everywhere, and not fit for travel. Itchy also points out to us that it is a Giff Ship (note to self: Large, Humanoid Purple Hippos are known as Giffs). He also noted that something called Scro (which from what I understand are basically Space Orcs, my oh my) were the likely culprits of the desolation. After making sure the ship looked able to be towed we decide to put to use the plan Mok had previously suggested, loading it up with explosives and leaving it in the path of the Meteor. We flew back over to our ship to grab some chains and then linked the vessels together.

As we continued on, towing the other ship, we finally find ourselves in range of the Meteor, the thing was unnaturally large, being something close to 1/2 mile in diameter (OOC: Meteors are no where near that size, they should have just used a Comet or maybe a small Asteroid). As we approach the Meteor we see another ship approaching us, which Iggy notes is a Giff Ravager ship. Much to our surprise, or not, we also are able to make out the symbol of Talos hoisted in their sails.

We man the 2 Medium Ballistas and the Light Catapult and engage in 0 Gravity ship to ship combat. It was a tense and drawn out fight as we tried to get closer, taking some hits, and landing several of our own (including a couple of fireballs from Mok). Iggy eventually maneuvers us close enough to board and we engage in close quarters combat with the Talosians, during which Itchy and Gevus unloaded a few of Itchy’s bombs onto their ship. We manage to subdue our enemies but unfortunately the Meteor had pulled away during the fight. Quickly we scoured the ship for anything of value while Iggy’s men unloaded the explosives on the destroyed Giff ship we had been towing.

Then we took chase of the meteor, which seemed to be somehow gaining speed, and quickly approaching the point where we would no longer be able to stop it, maybe Talos himself had a hand in trying to bring about the destruction of Raven’s Bluff. As we chase it we start unloading everything we have on it, the 2 Ballistas along with the Catapult and the Accelerator. It was a long chase and the weapons didn’t seem particularly effective but eventually it seemed we had done enough to compromise the integrity of the great big rock, so after we managed to pull ahead (again due to Iggy’s expert Spelljammin capabilities) we dropped off the “payload” in the Meteors path and got the heck out of there to see if we had succeeded. As the compromised meteor smashed into the Giff Ship Impromptu Bomb, a bright flash ran out, leaving us temporarily unable to see if we succeeded or not. After the dust cleared we saw that we had been successful, the meteor was no more!

With a job well done we returned to Raven’s Bluff to report our success.

Loot:
Personal Banner from the Knight Commander → Each
500 Gold → Each
Cloak of Protection, +2 → Morrin
Melee Weapon, +1 → Nikor
Staff of Illumination, 25 Charges → Mok
Wand of Cure Moderate Wounds, 15 Charges → Gevus
Bracers of Armor, +4 → Mok
Ring of Protection, +2 → Nikor
Light Catapult, +2 → Party?

Experience: 1700 Each

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Hammer of Fire: Perchance to Dream
Adventure 2-23-1

Players Present: gevus, Morrin Telemnar, Mok, Tepal,

Players Absent:Tilla, Dresden Drumheller, Nikor

Dear journal:

We start our day today at a bar called Foaming Tankard Tavern, which we spent most of our time if we are not at a mission. But today was special for our group of adventure ( Goat Lovers) we have finally found a replacement for our late friend Dannel of tyr and her name is Tepal. I do not really know much about her I know she is a dwarf and can heal me for lots so that is plus in my book.

After Introducing ourselves to the new healer we are suddenly interrupted by this Pasty face Man who is wearing a city crest and calling us " Goat Lovers". Which by the way every one like :). We find out that the wizard guild has a mission for us. By the way that Mans name is Burton and he guided us to the Oracles house which we will receive the mission.

As we enter the house and head upstairs we are greeted by Sir Alcides Von Tighe, Knight of the Raven, Archmage of Raven’s Bluff is an Invoker, a Knight of the Raven, and currently the Archmage of the Wizards Guild. Micah Starfire is a handsome, slender, carefree, and flighty moon elf with black hair, pale skin, and violet eyes and an inquisitive nature. He is the Wizards Guild’s Dean of Divination.Lady Belinda Moonglow is a tall, beautiful, voluptuous moon elf with a pale, glowing complexion, bright green eyes, and silky black hair. Martin MacGreggor is the Dean of Alteration and a Knight of the Hawk. Lady Penelope Norwood, Dean of Invocation and Evocation.
Telling us our mission is to save this man Oracle from his deep slumber and to find out his vision about the city of Ravens Bluff Destruction. In order to do everyone needed to be put on this magical slumber which wold connect us to the oracles dreams. Also by the way somehow the worshiper of Talos are involved in all this mess.

So we are put into this slumber and we travel to the oracles mine. The first person we meet is this boy who tell us there 5 different place we must go and to solve something. As we really had nothing to go on we decided to just follow the boys advise and head to the first place suggested by Tepal which is Fiery waste are. AS we enter this area we greeted by a spectacle of 2 creatures fighting each other. One was a Man like beast who is inside a crater and the other a giant Statue which is emitting lighting and breaths snow. After our battle with the statue (which I deliver the final blow) we are given some information about a meteor and Nikor receives a str buff.

So we continue to Clock Work City, this time we find clock work men fighting against Talos worshipers.
So this was an easy contest we easily sided with the clock work men and defeated Talos worshipers. After we find this thin speckled man who was controlling the the clock work soldiers changing the city layout to drive back this Talos worshipers. So againd we find out more information about this event and also receive another which Tapal receive this time (more spells I think). On to the next place which is the Pinnacle.

So when we arrive at the Pinnacle, (ohh climbing challenge yesss.) we had to climb up and reach the top which by the way was pretty easy . When we reach the top another damsel in distressed in a form of a skinny old man being attack by vultures (another challenging fight..yaa.) After the party almost wiping from the vultures we find out that there is going to be Meteor going TO hit raven bluff and we need this Jamming Ship to stop this from happening. (Jk about the vulture almost wiping the party was preety easy.)

As we continue on this trip we head to the Forest and we meet this Sort of Centaur looking like creatures who are being chase by Dog like creatures. (Wipe them out with ease) We get another piece of information …“Where children clamor to go,Where boredom travels to die, In the laughing streets of tents,Hides a fish that learned to fly.” I think this about the Jamming Ship.

To the last place the Beach, we enter into this water which catch us by surprise cause we can breath in it (well not really we all knew this was dream land.) keep it short we find Dolphins and mermaids and we save and more information “On the mirror of the sky, Where the earth and sea are one
Rests the vessel that can fly Past the circle of the sun.”

After this we wake up and we save the oracle and was told to find the ship and save Raven’s Bluff for our next mission by Sir Alcides Von Tighe, Knight of the Raven, Archmage of Raven’s Bluff.

Treasure:
Greater Str Potion Heroism Mortimer Mittlemer
Cure Sirius potion:gevus, Faldor Lockeheart, Mok,Tilla
Potion of Fire Giant Str:Faldor Lockeheart
1 block incense and medition: Tepal
+2 Short Spear of Lightning :gevus
6 pearls 1000 golds each one with oracle symbol
Greater Wizzard pearl of power:Mok

XP:1300

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Just Because: Shades of Grey
Adventure 2-22-3

shadow_copy.jpgPlayers Present: Dresden Drumheller, Faldor Lockeheart, Morrin Telemnar, Tilla, Nikor, Mok

Players Present but Dead: Gevus

I don’t remember what exactly happened after we were pulled through the portal, what I do remember is waking up in this Twilight hued area, with grayness permeating the area and only hazy outlines visible in the distance. All in all, it looked to be pretty dreary place. As the group adjusted itself to our surroundings finally Mok realized we were on the Plane of Shadows, which in the context of everything made sense. We gathered up our belongings, making sure we had Gevus’s belongings and some of his dust and headed out.

As we were looking around we saw some creature which was mildly grotesque looking and oddly familiar. We approached it and immediately got the impression that it was greatly displeased. As we talked with it we learned that it seemingly would get pulled from the Plane of Shadows someplace else answering the call of one named “Mother” and that it was forced to constantly frighten children, something it really didn’t want to do. Tilla talked with the thing for a while, eventually it asks us if we would come with it when it went next time, we had no idea what to say. Suddenly it said that it was going to be called soon but before that would happen, Tilla’s soothing words seemed to have an effect and it started to look less horrid, then seemingly happy it vanished, not before pointing us in a direction. After some investigation we learned that Tilla had apparently “cured” the Boogeyman, and that he would no longer be forced to scare small children. Right then, this place was indeed strange.

Not seeing much else to do we began walking, after a while we noticed some globes appear in the distance, traveling towards us quite quickly, too quickly, as they made no attempt to slow down. With little time to react the group sprayed about trying to avoid the spheres with only Nikor and Faldor taking hits. The next thing we know Nikor hits Tilla with his sword and Faldor is going on about being back in Raven’s Bluff! After a few moments the two finally returned to normal, but wow, things could have escalated quickly had Faldor also decided to take up his bow against one of us.

With the orbs gone, and both Faldor and Nikor back to normal we kept on. Eventually we saw a robed figure off in the distance, as we got closer we recognized the man as Frederick. We talk to him for a minute and Frederick tells us he was in the Shadow Plane to meet a friend and when asked if he could Plane Shift (or something similar) us back to the Prime Material Plane he said that he was unable to.

All of a sudden a figure with the body of a tiger separated from Frederick, who seemed as confused as we were at this sudden occurrence. The cat “thing” introduced itself as Steve, and said that he was there to make Lymen pay for something (seems the Wizard has pissed off his fair share of people). As we talked to the Tiger-Man it informed us that the Frederick we were currently talking to was not the real Frederick but was an illusion who had became real. With that the Tiger-Man turned invisible and left us. We started to question Frederick who seemed very confused about this whole ordeal, he mentioned not being able to remember anything before being stuck in Lymen’s basement. We ask him if he knows where Lymen is or has any helpful information but he tells us he doesn’t and then decides he wants to go explore. We tried to get him to stay but it was to no avail, Shadow Frederick then floated off and left us. With nothing else to do we continued on, again, perhaps more confused than ever.

As we continued on we saw a lot of odd things, a random group of Circus Performers doing Mystra knows what (presumably circus tricks), we also see many images which appear and then would immediately disappear. All of a sudden some of the images around us and the next thing I know we were under attack by a group of rather nasty Shadows. Several of us (myself included) were victim to their strength draining attacks (I think Nikor got the worst of it) but we eventually managed to fend them off.

Finally, after not seeing anything more we struck some real luck, for who of all people to appear was Pender, the Shadow Gnome himself. After some catching up and explaining our situation Pender offers to take us to his home, as last he had heard Lymen had been seen near there. Before heading out he made a dining table with very delicious food appear and we were well fed before heading on.

After some more traveling we arrive at a gate to a town called “Raven’s Bluff”! Now this was real strange, as we started to piece together it seems like things that exist in the real world exist in the Shadow Plane as well, just as more “shadow-like” versions of themselves. We are greeted by the mayor of the town who was none other than (Shadow) Lord Blacktree. He invites us into his town and offers up several choice places to visit. After that Pender seemed to be getting anxious, claiming that things felt wrong. He went to go look into matters and we were to meet him back at the gate in a few hours.

Not being ones to wait around we began to investigate this Shadow Bluff to see what we might find, with Lord Blacktree giving us a tour. Eventually we ended up at this planes version of the Stardust Inn, which is a Casino+Nightclub (I will have to remember to check it out if we ever make it back to the Plane of Shadow). Outside a Cryer was going on about various happenings, we learned that a new Temple had recently been set up in town and that it had been kicking the other temples out. So we decided to make that our next destination.

On our way there we ran into a rather odd situation, before us stood 3 men in greyish robes, all looked very similar, two were arguing, while one was standing back and watching. The arguing was about how each was the real Eleminster of Shadowdale, which seemed to not be making much progress. We catch the eye of third who winked at us, so we walked over to him, for he was not going on and on ceaselessly. Apparently this was the “real” Eleminster (wow, fancy meeting such a person in another Plane) and he had come to the Plane of Shadow to study if Illusions really did become real there. Which, given what we had seen with Shadow Frederick, and the two clones of Eleminster, it would appear they do indeed become real. We ask him if he knows much about the Scepter of Containment, to which he gives us a few bits of information and that the Cleric who had murdered the Priestess of Selune might be present in the town, and that he was likely a Cleric of either Bane or Cyric. We thanked the Wizard and went on our way.

As we were heading to the temple we run into Pender again. Apparently he had been going to the temple as well, he helped us find our way there and informs us that it was strange because the temple had been built on real ground, which shouldn’t be in the Shadow Plane. The front entrance is guarded so we each, individually, approach and say we are there to worship, which surprisingly works.

Once inside we start exploring around, during which we figure out it is a temple dedicated to Cyric, we find a room inside with a fountain giving off some sort of magical black liquid, which appeared to be dimming the room as well. Eventually we end up in a large chapel like room with several people inside, with some sort of ceremony towards Cyric going on. We quietly took up some places within the room and observed for a small while. Eventually we gathered up and Mok instructs us to take positions beside the door leading to the rest of the Chapel as he unleashes a fireball on the worshipers of Cyric. Now, I don’t blame Mok, but I was a little surprised when he just starting lobbing explosive fire everywhere.

Well,“the gig was up”, so we all drew are weapons and waited for the inevitable onslaught from the surviving worshipers in the chapel, along with any who might have heard the fiery ruin that just happened. Needless to say it was a long fight with worshipers from all over the temple coming to attack us, to no avail, for soon the floor was covered in the charred and bloodied corpses of our foes. Pender decided to go explore the rest of the temple by himself while we did our own searching.

After we began to explore more of the temple, eventually we found a Priest of Tyr who had been sent from Raven’s Bluff to look for us (we were missing), he was also an assistant to the Chief Prelate. We gave the fella back his armor, though his holy symbol was still amiss. We also found another worshiper of Tyr who was not in great shape and a dead Elf. The temple had been torturing them.

We explored the first floor of the temple a little further, finding a desk with some valuables in it, though not before Mok and Faldor set off some sort of nasty gas trap. Finding not much of interest we decided to head to the second floor.

Coming up the stairs to the second floor we found ourselves in a large room, occupied by what appeared to be several worshipers. Among them we see a large group of people gathered around some sort of circle in the far side of the room, three of which burst into flames as we were arriving, which started to cause some sort of shape to appear in the center of the room. Finally, among the group was the bald headed man who had taken the scepter from Lymen, Micarlin burst into flames, and the shape in the center solidified even more.

As I was the only one not invisible the men guarding the ritual all focused me, hitting me several times (most unpleasant, indeed). Things weren’t looking good, I was close to going unconscious, I had no idea what the rest of the party was doing, Micarlins plans seemed to be coming together, with what was obviously Kargon starting to take shape, and we didn’t have the scepter. All of a sudden something is messing with Micarlin and the next thing I know Pender is running towards me with the Scepter in hand! Unfortunately Micarlin got Pender with some sort of spell before he could clear the room with the Sceptor, and thus down went the brave Shadow Gnome, but his efforts were not in vain, for we now had the scepter.

As Kargon finally took solid shape, we had our first real glance at the Anti-Paladin, he was quite the site, with black armor that absorbed the ambient light around him, and an aura of dread that radiated out from him that gives me chills just thinking about it. Micarlin and his young priestess friend (the only Cleric that hadn’t burned alive) started throwing up defensive buffs in preparation of Kargon.

Kargon raised his hands up and the magic shield and sword that Nikor had been carrying since the crypt transported away from him and into the hands of Kargon. Around this time I tried to use the Scepter of Containment on Kargon but was unable to hold the concentration needed to make it work.

Kargon then moved on Micarlin and the Cleric, with Micarlin using Word of Recall to teleport them both to safety, leaving us with the dreaded Anti-Paladin. As he turned on us Faldor managed a well placed arrow into Kargon, surely drawing his ire on the Ranger. I quickly tried to hit Kargon with the Scepter again but failed at using it, again. Then as Kargon moved on our Ranger, I handed the Scepter to Mok and managed to get the blasted thing to work which then sent the villainous being back to whatever plane of damnation that he had been summoned from.

As we stood there in slight shock of everything the white wolf appeared to us again and then turned into, none other than, George Abbot. Abbot did something to Pender, I’m not sure what, but he said that Penders soul was returned to him and that Pender would be joining Abbot in the Outer Planes. Then, as a reward for stopping Kargon Abbot offers us multiple rewards. Which I’ve detailed below:
True Resurrection→ I took for Gevus
Restoration (not allowed to take any treasure) → Nikor
Healing→ Mok, Dresden
He also offered to cure Blindness/Deafness and Lycanthropy!
Betty, the armor, was also returned to their humanoid form.

After that we gave George the Scepter and he sent us back to the Prime Material Plane. Once arriving there we found ourselves at a Temple of Selune. We are met by a Priestess named Mary, apparently who was a young girl we had met before, she was no longer young, we had been gone over a year!

We then headed back to Raven’s Bluff.

Loot:
3x +1 Shortswords → Sold
1x +2 Bastard Sword → Dresden
Divine Scroll of Heal → Gevus
+1 Cloak of Resistance → Faldor
Potion of Cure Serious Wounds → Dresden
Potion of Protection from Energy (Fire) → Gevus
Everyone→ 1000 Platinum (total)
+1 Pistol → Sold
Ruby, Emerald, Sapphire (3000 GP/Each)
Experience: 1600

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Just Because: In Between Days
Adventure 2-22-2

Players Present:
Dresden Drumheller, Faldor Lockeheart, gevus, Morrin Telemnar, Tilla, Nikor, Mok

Players Absent: None

After a nights rest outside of the Crypt, and the appearance of the Crypt Guardian, we headed towards the brothers stronghold to settle things. Oddly, the gates are open when we arrive, and the place is eerily quiet. We meet Faldor outside of the gate and proceeded in, thankfully our horses seem to have been kept in good condition.

As I already noted the place was very quiet, the courtyard seemed abandoned so we eventually made our way inside to the main audience chamber where we were initially greeted by Lymen and Hodor. As we were standing there trying to decide what to do, the door in the West wall opens and an older Lyman popped back out! We immediately began questioning him about what had happened, though he feigned ignorance and suggested that Hodor had left that morning to pick feed the horses, he even offered us food! While talking with him Mok detected traces of Illusion based magic, but before we were able to make good use of this knowledge, Lymen decided he needed to track the “impostors” down with his crystal ball and left us. We stood waiting for a minute or so before deciding to pursue after Lymen but as Mok walked through the door some sort of creature appeared between him and us, immediately hitting Mok with a Power Word: Blind spell. After several seconds of scuffling with the creature (it was extraplanar for sure, likely a Grey Slaad), in which it managed to hit a good chunk of us with a Flame Strike, we managed to chase the nasty thing off.

After initially believing there to be no immediate cure to Mok’s condition, I remembered that I had an Elixer of Health stored on me from an adventure of old, which seemed to do the trick. We continued exploring, with our fearless Rogue leading the way, we past several pictures of the brothers with various backdrops and even one with a Drow! Eventually, in what was likely Hodors room, we ran into a suit of living Chainmail, which had apparently had someone named Betty stored in it. The armor, being unable to actively go anywhere itself was interested in finding someone who had great battles under their belt (presumably because they were a likely candidate to find other battles), in which it initially decided Gevus was suitable. The armor was a little tight on Gevus and after he rid himself of it (much to Betty’s displeasure) Mok ended up with the armor, and as usual he went on about being a Mighty Wizard. I admit, it was rather amusing to see Mok hobbling around in Chainmail, it’s not often you get to see a Half-Orc look uncomfortable in armor, I think he’s been having some issues casting spells too. There was some also some guards who looked to be asleep, but we were all too busy trying figure out when Lymen went to pay them much mind… Well, in retrospect, we probably should have realized something was wrong with them, that they were dead or something.

As we continue through we find a room with a spiral staircase and then a room with a man hanging up against the wall and an unconscious girl. After “I” healed the girl and Mok healed the man we tried to ask them what had happened to them. The girl started babbling that we were there to hurt them some more or some such nonsense, I really did try to convince her otherwise at first, but after listening to go on for a minute I couldn’t help but make a joke. Well, she didn’t like that too much, and completely missed the humor when I told her that I would indeed hang her up against the wall. Some people are a little too serious sometimes. Either way, we eventually found out that they were servants and that, generally speaking, Lyman and Hodor had usually treated them well. We found out that the brothers had both disappeared and that the Grey Slaad we had fought had killed those poor sleeping guards we saw, and had put the Servant Girl and her father in their current conditions. The father and his daughter then left, still completely in with the idea that we were really just there to hurt them again. People are strange.

We continued on and found was was probably Lymens room. There were several books present, a bed (and other standard bedroom equipment). Lymen, Mystra curse him, had a pretty near idea to use magic to make his bed, I might have to work out how to do that. Other than many books (and a very displeased Gevus) we found several documents, between Lyman and a few different people who had been paying Frederick for something indicated in the letter as to the South (someone with the initials M.N.), something about a fellow named Frederick who was apparently their prisoner, a note on supplies, and a map of the area, where we noticed some Ruins to the South. Looking around in Lymens room lead to two secret doors, one going South and the other West.

The door to the south took us into what appeared to be some sort of alchemist/magical lab, unfortunately most of the materials and equipment were smashed beyond repair. We find a chest with some gems and magical dagger, and a couple magic scrolls.

The other door, to the West, lead to another broken lab, with nothing left to scavenge (there was a crystal ball that was damaged too, what a shame!). We continued on through this secret door and found a pentagram on the ground, which seemed to be ready to summon some evil monstrosity. We had two choices, let it go and hope neither owner nor passerby tripped it, or try and disrupt it, possibly unleashing the thing ourselves. We decided for the latter and much to our luck (HAH, RIGHT!) we summoned some Mystra-Be-Damned Evil Demon (likely a Bodak). The blasted thing almost killed Gevus once, had a hide tougher than most, and seemed completely immune to electric magic (I really dislike demons), but we finally brought the dreaded thing down.

We eventually headed back to the initial spiral staircase we saw, near where we found the girl and her father, after some exploration we found a man who called himself Frederick, a court wizard from Kormire, who was apparently friends with the Great Eleminster. We also found this note that after spending way more time trying to figure it out, we realized it was just a name, a name to some extraplanar being that was likely very unpleasant. Frederick was apparently stuck in the room we found him in with some sort of force magic. Eventually we decided to use a Scroll of Dispel Magic (one of the Scrolls we found from Lymen) and we managed to get rid of the door. After we free him, Frederick thanks us and we discuss with him Lymens plans, he mentions that Lymen might be making towards some ruins, and that he himself would pursue Lymen once he was properly prepared. We tried to convince him to just join us now, as we were about to go track down the brother, but to no avail. With that he headed off.

With no other major clues, Lymen no where to be found, and signs pointing towards the Ruins we started making our way in that direction ourselves.

We set up camp and watches throughout the first night. During the night we were greeted again by the White Wolf, which then transformed into a women (who was rather pretty in my mind) with black hair, a white dress, and, and…. wings, yeah, she had wings, clearly this was no ordinary Mystic Crypt Guardian Shapeshifter. She goes on to tell us that since Lymen would be receiving outside help, she was going to give us information to keep the scales balanced (I really hate it when the gods play dice, who do they think they are leaving are lives up to chance!), as she was a servant of a god.

She goes on to inform us that Kargon was/is an ancient Anti-Paladin who served Bane (things just kept getting more lovely). Apparently a group of fellows, Abbot George, Frederick, Tree the Treant, Koro, Pendrick the Shadow Gnome, and a Brass Dragon all had banded together to stop Kargon. Of these, only Abbot George was known to survive (which was obviously wrong considering how many of these blokes we met in the blasted crypt). They had managed to bind Kargon the first time using the Sceptor of Containment (which we mostly knew already). In addition the Sword and Shield that Nikor had acquired were once the property of Kargon, and apparently could be used by to great effect (why hadn’t we taken these from Nikor yet?).

The Wolf/Lady also told us that the other scroll of Lymens we had could be used in a similar effect to a Planar Ally spell, though it could possibly be used to dismiss a creature as well. With that she turned back into a wolf and left us.

The next day we continued on our journey, eventually finding tracks. Around mid-afternoon (give or take) we saw a figure off in the distance, who was moving at a decent clip, and seemed to be trying to avoid notice. As we got closer it became apparent that our quarry was none other than Pender the Shadow Gnome. He was initially not very pleased to see us, I guess he had eventually came back to where he had left us at the crypt, unable to find Abbot George. Even better, the ruins we were heading to was apparently the a temple that Abbot George had constructed.

We also found out that Pender, unable to find Abbot George, had decided to go home to the Shadow Plane, I guess the temple used to have a way for Pender to cross planes within it. We decide to travel with Pender since we were going in to the same place.

During the remaining travel Mok drilled Pender on various issues/facets concerning the Plane of Shadow, I learned a lot myself. We also got a first hand account from Pender about the fight against Kargon (at least what he could remember). The fight sounded like it had been a brutal one, with lots of explosions and at least one attempt to initially contain Kargon with magic (which failed). Unfortunately, Pender had been knocked unconscious during the fight so he did not see how exactly the fight concluded, other than hearing they had successfully used the Scepter to contain Kargon.

Eventually we made it to the Temple, which was actually a Temple of Selune as we found out. Upon arriving it was clear someone was already there, as a horse was settled outside eating grass (Lyman perhaps). Pender showed us the path we needed to take and then took his leave to find the portal to the Shadow Plane. We then took the tunnel he pointed out to us which lead us into the mountain face.

After traveling through the tunnel for a while we found the ruins of a temple in a big crater within the mountain, at the other side of the crater we were able to see a big set of double doors, which reentered the mountain, they looked particularly ominous given all that had occurred. Before opening the doors we prepared for combat. Mok then heaved the doors open and inside we saw a massive room.

At first glance it was plain that a massive pentagram (another summoning circle) had been drawn in the room, at the opposite end of the room stood Lyman in the middle of some sort of incantation, which was causing a whirlwind to appear inside of the circle, beside him stood some sort of planar horror. Before Lyman could notice us Faldor took into action entering the room and letting an arrow fly which found its mark into the sneaky wizard causing the incantation to falter, stating our presence, and thoroughly angering him.

A lot happened after that, Gevus started into the room after Lyman, before anyone else could act, Lyman managed to hit Mok and I with a Slow spell and the creature that was already in the room made its way over to us and started attacking. After that I’m not entirely sure what happened, Gevus managed a hit against Lyman who responded by Disintegrating poor Gevus and then eating some more arrows from Faldor. The rest of us tried combating the monstrosity before Faldor pulled out the scroll of Planar Ally and managed to unchain the beast, causing it to lose interest in us.

As we approached Lyman to make him pay for Gevus a portal opened behind him and a man named Micarlin popped out and took the Scepter from Lyman and fled into the portal, with Lyman angrily following after. We just managed to collect the dust from Gevus (in hopes of getting a Resurrection cast) along with his gear before we too fled into the portal, as the mountain was collapsing, and were transported into the Plane of Shadows ourselves.

Loot
Scroll of Dispel Magic (14th Level) → Tilla
2 Dagger → Morrin
Ring of Protection (
1) → Dresden
6x gems (2000 GP each) → Party Treasure

Experience:
1850

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Just Because: The Long Forgotten
adventure 2-22-1

Players Present: Dresden Drumheller, Gevus, Morrin Telemnar, Tilla, Nikor, Mok

Players Absent: Faldor Lockeheart

NPC: Sirrus Melandor

We are currently en-route to catch the sneaky Lymen after be and his brother deceived/betrayed us. I thought I’d use this time to catch up on my notes.

To cut a long story short, three weeks ago we were hired by Sirrus Melandor to deliver a sealed message to the High Priest Pallor of Procampur. Roughly a week outside of Raven’s Bluff we passed through an alpine village, called High Haspur, but we urgency was on our minds at the time so we did not stop. We believe the message had to do with the death of a priestess of Selune.

We managed to get to Procampur and deliver the message without incident, and on our way back we decided to stop into High Haspur and visit the Blue Horn Inn due to a lack of funds. It was at the Blue Horn Inn that we initially learned of Lymen (a Wizard) and his brother Hodar (a man of arms) from various patrons. We learned that they had came to the village roughly a year ago and had spent considerable money rebuilding a lotcal Stronghold of some old Barron that nobody remembers. They were apparently retired adventurers, many decades had past since they last adventured. The brothers had been mostly keeping to themselves at their stronghold but did come to the aid of the town when a band of Orcs attacked (nobody was sure exactly how many came) but either way, given the time it would have taken the Militia from Procampur to arrive, the brothers had likely saved the town.

The long and the short is that we found out (lucky us it seems) the brothers were looking for help and willing to pay 1000 gold to anyone who helped them. We decided it was worth looking into and headed to the Stronghold to see what the brothers needed.

Once we arrived we met up with Lymen and his brother, Hodar. As we listened to their story we were told how the brothers had recently discovered that that a nearby underground crypt containing a great evil, named Kargon, had the seal to its entrance broken, and that there was great risk of Kargon escaping. So they wanted us to go in and find some “Scepter of Containment” which (they told us) would help keep Kargon sealed.

Being the intrepid bunch we are, and apparently quite dumb, we agreed, not really considering that the brothers had ulterior motives. Faldor decided to stay and keep watch over our horses, as we left them at the keep.

From the Brothers Hold we headed to the crypt, using a map that dear Lymen gave to us. It was a pain getting to it, we had to clamber up this big ol’ mountain, my breath was in no large supply by the time we found the entrance. Oddly enough, the door was open.

After some standing around, unsure of what to do about the door, we eventually decided to dive into the crypt, having Gevus lead the way (looking for traps and dangers, of course). The entrance lead into a long corridor that ended in with a trap door, which dropped down 20-25 feet. After some scampering through more corridors and doors (more of which were open, again, strangely). We eventually find a blackened corridor (looked to be the work of a fireball) with runes that have been ruined due to the fire damage. At the end of the hallway we see two stone slabs, which had previously been guarding another doorway/hole in the ground with “Kargon” written on them.

We continue on, Gevus remains ahead of the group scouting for traps, eventually we found another hallway which looked to be hit by another fiery explosion (it’s safe to guess that someone else had been trying to make their way through the tomb) which had burned out several more runes along the walls. Eventually we hit a set of Mithral double doors, with runes saying “Beware Evil” (as if things weren’t ominous enough). The door had no handles on it and after Gevus got zapped trying to open it, Mok decided to just hit it with a Knock spell. Beyond the door we found ourselves staring into a room with some sort of permanent deeper darkness. We all head into the darkness, to another door, which upon being opened let it very bright daylight, enough to really mess with your vision (I think Mok and Nikor got the worst of it). Upon opening the door we hear a voice, from nowhere, boom “Death to those who oppose us”, so being the brave people we were, be blatantly ignored them and continued on.

After rummaging a little deeper, Gevus ends up falling into a Spiked Pit Trap, I think his pride was hurt more than he was, but before we go around the trap someone noticed a secret doorway. Inside we found a Shield floating above a pedestal surrounded by some sort of blueish energy field. Upon stepping into the room, several “Black Knights” appeared around us and after a brief skirmish, Dresden going down, we all retreated to rethink our plans. At this point we ran back to help Dresden, found him unconscious but alive, got him healed back up (though he didn’t seem harmed, oddly) and then had Gevus attempt the room. Ironically, in a moment of either great genius or blind stupid luck, Gevus’s plan of “just close your eyes” worked and after reopening them the Knights all had disappeared. Unforutnately Gevus then got zapped trying to grab the shield, eventually Mok was able to get through the energy field but was then zapped by the shield itself (nothing was easy in that place!). Eventually Nikor, somehow, ended up with the shield, and he seemed (and still seems, worriedly) dedicated to the shield and refused to let it go. On topic of the Knights, we later established that they were illusions and that damaging them only damaged us.

We made our way along the main path, after Gevus disabled the Spiked Pit. We then came into a room filled with several statues of Two-Headed trolls, with a Gnome in the room. Tilla immediately bustled up to the front and started to have a “discussion” with the Gnome. The strange Gnome’s named was Pender and he was/is “Maitenance, Engineer, and Housekeeper” of the crypt, who had been hired by a fella named Abbot George many years ago. To say the least, Pender was quite dedicated to his job, trying to clean us a few times… After we learn some discussion, we learn that Kargon was indeed being kept in the crypt, then Pender went off to find this “George” to inform him of our presence. We waited a few minutes but the Gnome never returned, so we continued on.

After entering the hallway the Pender walked into, Gevus was apparently fine, but poor Dresden, he immediately got lit up by some sort of energy discharge as he entered the hallway. We continue on and eventually end up stepping through a door into some sort of Plain, it must have been either a portal to another Plane, or a Demiplane, I’m not sure of which, but I suppose it doesn’t matter. We headed over a crest in the path and find ourselves crossing a bridge which lead to a Storm Giant sitting at a table, staring “very” intently at it. We walk up to the Giant (which, is not always the brightest idea) who greeted us, introducing himself as Koro, and then asked for our help solving a puzzle he was working on. The puzzle involved moving 4 sticks among 15 “to make 2”. Mok sat down and quickly helped the poor Giant. After this the Giant walked over to a tree, started beating on it, and said something about he had solved the puzzle. Admittedly, I was starting to wonder if being in the Crypt (or wherever we were currently) had gotten to the poor fellow. But, to my amazement, the tree then answers, telling the Giant that the riddle had been one the Giant had given the tree (well, maybe the place had been getting to the Giant). The tree addresses us, thanks us for our assistance, and then we got the heck out of there.

As we continued through the grassy Plain, we found a door sitting in the middle of nowhere, no back, no walls behind it, just a door upright by itself. We head through it and find ourselves back inside what appeared to be the crypt. Before continuing long we found another secret door, this time leading to a room with a Sword floating above a pedestal, surrounded by a blue energy field. As we are standing there, some sort of Demon randomly popped into existence (why a Demon appeared, I have no idea, it was a little disconcerting), after a large portion of the group ate some flames to the face, we sent the nasty little thing back to wherever it came from. After I got zapped trying to hold the sword (it really hurt!) Gevus was able to pick it up. At this point, despite not knowing him long, I have to say Nikor was starting to act strangely, he was “very” interested in collecting the sword. After Gevus refused him a few times, Nikor got a little grumpy but didn’t do anything more.

In the next room we found a beautiful looking (at least in the context of this old crypt) fountain of water, which after drinking from, restored vitality to a person. We continued on and in the next hallway ran into some sort of Construct, a Flesh Golem, which after a semi-protracted fight, managing to knock Gevus and myself both out, we took it down. We continue on, finding ourselves at a 3 way split in the road (one way continuing down hall, with a door on either side of us), we ended up taking the door to the right and appeared in a cave! In the cave we came face to face with a Brass Dragon who we ask if it can send us back. He agrees to at the cost of a magic ring, Dresden gives up his Ring of Protection (+1) and the Dragon takes the magical energy from it. In exchange the Dragon gives each of us a potion of our choice (I nabbed Heorism) and then sends us back through another door (which turned out to be the door we didn’t take).

We continued onward into another room which lead to… chaos. Immediately upon entering the room we found ourselves berating and attacking one another. Nikor seemed to criticize my spellcasting abilities, and took a swipe at me, I found myself completely contemptuous of Mok’s spellcasting, and tried to put him in a headlock (funnily enough even Tilly seemed affected, as she went over a urinated on Nikor). Eventually we gained control over ourselves and noticed a Symbol of Discord on the ceiling and then got the heck out of the room.

We then found a normal hallway and a secret room, upon going into the secret room, some sort of wolf (or the image of one) attacked Mok, not doing any harm, and then immediately dissappeared. We find another secret door and find a room where a voice asks us a riddle. It was a long riddle that started like “What love the living more than life?” and continued on for several lines. The answer was “nothing”. In return the Scepter of Containment appeared, with it, we found also found betrayal.

Lymen and Hodar (appearing much younger at that) show themselves and reveal that the intent to control Kargon. After dropping a Fireball into the group (which explains where all fire damage we saw came from) Lymen grabbed the Sceptor and teleported away, leaving us to face Hodar. Hodar, also had tried to leave, but it seems his own brother betrayed him and his ring did not work (presumably it would have teleported him). We entered into combat with Hordar, who was quite skilled with his battleaxe, and had some sort of Ring of Spell Absorption on him, but the man was no match for our combined might and we quickly brought him down. Unsure of what to do from there we went to exit the crypt and were then confronted by the Wolf Spirit which had earlier dashed at Mok, it stated that it was the guardian of the crypt and that we needed to head to the Stronghold of Evil.

Experience: 1275

Loot:
1000 GP → Each
Potion of Cure Serious Wounds → Each
Personal Potions from Dragon → Each
Wand of Knock → Mok
Scarab of Protection (No SR) → Party Treasure (TBD)

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A Snowballs Chance
Adventure 2-21

Players Present: Dresden Drumheller, Faldor Lockeheart, Gevus, Morrin Telemnar, Tilla

Players Present in Spirit (Absent/DM): Mok

A Note in the Journal of Morrin Telemnar:
Squire to the Keepers of the Mystic Flames, Raven’s Bluff Knighthood
Leftenant in the Raven’s Bluff War College
Corporal of the City Watch, Scout Rangers Division

I found myself, and the rest of my usual adventuring group standing in the office of none other than Ambassador Carrague, who after some help from a young wizard apprentice remembered that we were there because of a mysterious castle that had appeared on a major trade route that lead to and from the city. The castle was an oddity as letters from scouts had reported it being surrounded by snow, and all efforts of scrying on it were being blocked. So we were being brought in to go and investigate the mysterious castle, Carrague wanted us to figure out how it got there, who owned it, and (if possible) bring the owners to the city. Of course, since we are good citizens, we were volunteered to do it for free (the look on Gevus’s face almost made it worth it).

In order to prepare we went to local set of stables where several of us purchased horses and proper gear. While we were there we met a boy named Zeb, the stable hand, who was quite talkative. He went on about all sorts of things, asking us about our adventures, seeing what age we started (he seemed unimpressed when I told him I was easily in my 80’s), and exclaiming his enthusiasm at becoming an adventurer himself. Finally, after getting everything together, we started out for the location of the castle.

Day 1)
Travel was pretty uneventful, if not odd, this was the first adventure we had really taken as a group since the loss of Dannel.
We ended the day camping by a fairly well cleared out area near a stream.

Day 2)
As we were eating breakfast and about to start pulling the horses in from a pasture we started to hear (what I thought at the time) was some sort of Eagle shrieking, not unheard of, but odd all the same. So we are sitting there and all of a sudden, Barnabus, the horse I had just purchased starts whinnying frantically, at which point it has become apparent to all of us that the so called eagle was actually a Griffin, which was now trying to make off with my horse! After several well placed arrows from Faldor prevented the Griffin from easily taking flight, Dresden and Gevus closed in and finished the beast. We then used the Griffin to add to our food stores for the trip. Barnabus wasn’t looking so hot, but after a little bit of poking from Gevus with his Cure Light Wounds wand, he was in tip-top shape.

After getting all of t