Ravens Bluff, The Living City

Queen for a day! Part 2
LC4-HUD4-114-2

Players Present: Omegasun, Clearice, Mok, Morrin, Xavier
Ran by Andy
Submitted By Clearice
As we headed towards the Chief Prelates office Mok decided that we must come to a decision regarding the Menagerie’s stance on the coming vote. After much debate a vote was called and the group sadly voted in favor of the devil’s acclimation to the city. This debate was finished outside of the Prelates office as im sure he could hear our voices he called for us to enter. Seeing this man of the city in such a grim demeanor was unsettling at best. He wore a grim visage as he spoke telling us that he believes Gelatia is manipulating the people of Raven’s Bluff and that he wishes us to find out if the vote is being swayed through such misdeeds. Of course we accepted but to the prelates dismay we refused to help persuade these people away from the vote they would be casting for evil.

We begin our misson by finding Lord by the name of Dandelion who we find at his residence. We ask him what he feels about the vote to which he tells us he is abstaining as Dame Irwina Ausentell had been captured and Gelatia had promised to help get her back if he supported her. Finding himself in this bind he cannot bring himself to vote for Gelatia but does not want to vote against as that would directly guarantee the death of Irwina . Mok sees this as a moot point and tries to convince him to vote for someone as it is his Lordly Duty as we take our leave to the next individual.

Next on our list is Lord Hildegrim who after arriving at his residence quickly tells us he voting for Gelatia and leaves before we can say a word flanked by 2 devils clad in battle gear. After being led outside we decided to head towards the Mages guild to find Lady Chiara who we discover has been cursed by an artifact of Gelatia and is in trance-like state. Morrin breaks the curse using his favor from Selune. We than are told By the Lady that she had switched followings away from Gelataia and that orb was punishment and says she will do everything in her power to deny Gelatia power.

As our Grim day drags on we find Argent Raphiel Outside of the Devillars Estate. We ask him of his satnding and he of course replies that he is for Gelatia as Serphane has promised to restore his family wealth and thus their power back to them if she has his vote. We travel on to collect Mok and Xavier from the Tavern they decided to stay at during these proceedings as they refused to be a part of our quest and left me to accompany the two Pro-Gelatia members in their business. After a short Argument the party re-votes, and thank the gods we did, as now our party is campaigning against Gelatia. We hurry off praying there is still time to convince the officials against Gelatia.

After our reawakening in the light of good we rush to find Lady Cathone who tells us she is voting for Gelatia to get back at her Ex who dumped her. She says he is voting against her and this is her way to get back at him. We of course convince her not to and offer a Compromise of dating our very own Lord Omegasun to which she agrees as this would be a perfect stab back at her ex.

We than rush towards the estate of Lord Stephton Skyhawk who we find heading off construction at his estate. He says he is voting for Gelatia as he feels it will lead him to finding out what happened to his sister and thus restore his family’s name as she had disappeared during the war. This brought dishonor as she had been the commander of the Knights of the Griffon, but to his hate and disgust we knew that she had indeed turned to evil and thus earned that dishonor. We told him this tragic story and this made him bitter as he cursed the Menagerie for ever bringing such bad news.

As the Day winds down we find ourselves looking for Lord Silverfox who is busy at work in his office. We are told to Wait and wait we do. As he finally approaches to speak to us some young ladies run up asking for Morrin to help as some squires had began gearing up to take down Gelatia. We of course rush of to stop them as this would throw a wrench into our plans to stop her and would get them killed. As we arrive Mok gives the Squires a speech about how wrong they are to which they reply you aren’t even a knight. Morrin Than steps forward and tells them to stop what they were doing and that as a knight he will deal with Gelatia himself but in his own way. This calms them down as we are approached by a follower of Madam Coth. She tells us she has seen a vision of a great knot that is this situation than only a divine hand can truly unravel. She tells us that if we would like to undo this knot we must meet her at madam Coths as soon as possible. We agree and head there with the Oracle.

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Queen for a day! Part 1
LC4-HUD4-114-1

Player’s present:Clearice Eilif, Morrin Telemnar, Mok the Powerful Wizard, Omegasun, Xavier Cross, Dalarn mac Conloch Runeaxe
NPC’s:Galatia, Lady Lauren Devillars, The Cheif Prelit
Ran by Andy
Submitted by Clearice

The dark days are upon us once again. Today they come in a story of strife, manipulation, and deception taking hold of our fair city once again.
It began after our grim voyage from Raven’s deep back up to the surface with relics and prisoners in tow. These prisoners had worked to earn their freedom from their past wrongdoings and were coming to the city to become free men once again. Sadly the fates had other plans for them as we were ambushed by a raiding party of fire giants when setting up camp for the day. We tried to beat them back but not before they captured some of the prisoners and fleeing into a nearby cave system. We tried to pursue them but were met with a blocked off tunnel that of which we could not get around. After searching for a way into the mountain we found a nearby tunnel but it was too late as we only found half eaten remains of the prisoners 1 hour into the tunnel. We brought back the man’s remains so that he may be properly buried once we made it back to the city. We then carried forth to our 1st destination, Fort Brightsword. Upon our arrival, we meet with Commander Pugg who takes the artifacts into his care and sends us towards Raven’s Bluff with armed guards.
As we arrive at the gates and are let through there is a loud crash as a tattooed woman flies through the second story window of a nearby inn. I rush forward to see her almost frozen in time with a distorted look of anguish on her face. I then rush inside to see the strangest sight I had seen in quite some time. There standing in an Inn full of Tenari is the Daughter of Asmodeus herself Galatia Healing citizens of Raven’s Bluff. She see’s us and asks if we are here to help as she is having trouble healing the citizens and fighting the tenari at the same time. We agree to help as our clash with the forces of evil begin. The fight drags out nearly getting us killed but to our luck, we pulled through with the help of a small Coatal that had been residing inside of Mok’s Crystal Figurine. After the fighting was done we found out why the princess of hell was here and to our surprise she tells she is here trying to gain a shrine in our fair city. She, of course, tries to sell it to us that she is doing it by Law but we quickly find out she is being deceitful and blackmailing us and anyone else unfortunate enough to have bought from Seraphane’s house of desires. We do help guide her representative to the cleric’s circle after we brought our prisoners to where they needed to go. As we arrive we find out a meeting is going on tonight about if the Clerics circle will allow a shrine of Gelatia to be erected in the city. Me and Morrin are invited to sit in but we are not allowed to speak on the subject at hand.

The meeting goes as my quickly jotted down notes follow:
-the meeting start we cant talk lots of clergy here even of unrepred oneds the meeting starts they ask for the shrine construction and to follow the laws of tere and helm and the other laws
-none of them have supposedly broken the law and she says she will take the blame and they have already helped the city with the house of desires and they would help more and even answer the call as other cleric entities
-chief prelit says a summary of temples opinion he says they will say nay
-Chauntea guy says they are for it
-Odis greggor of gond says they are for it
-Dearl iron hand of helm says he is a no cause he thinks it will be worse
-Chester of Mystra says nope
-Selune guy says nope cause it invites the bloodwar
-Tempus war master bloodstrike says supports the shrine
-Tymora guy says freedom of choice
-tyr says they should be allowed due to them bringing more attention to the followers
-Lady devillars stands and says that waukeen is for it
-Procampur embassador says that they have been in procampur for a long time and it has worked
-high priestess of sune steps forward and says its a bad idea
-Blood strike smashes a table and says stop with the chitchat and the vote gets pushed off

I could not write any more details of how the meeting went as it was very shocking to hear what some of these leaders of our fair circle were saying but this is a chronicle of what transpired there. After the meeting was through I was given a scroll sent by the Chief Prelit that requested us to meet him in his office. As we approached his office i couldn’t help but feel unease wash over me that this was just the beginning of the a long and treacherous day.

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Live and Let Die Part 5 If You Want Something Done Right
LC4-113-5

Player’s Present: HK-58, Atamar, Zimb, Veth, Frek, Michaela
NPC’s: The Throne
Ran by Andy
Submitted by HK-58

As the ring walker of my traveling group tried to pry the mighty Primus from his throne I swung a mighty blow at them just as we were transported to the Astral Plane. As we gain our bearings and figure out how to move a great astral storm strike my party members causing them to experience even more strange emotions. This storm had no effect on the perfection of primus as I lead forward towards the dimensional anchor we sought. We arrived at the Anchor to find some foul creatures feasting on the fallen githmeatbags. Some of my watersack underlings questioned my perfect power but were shown its awesome might as I killed one of the beasts in one strike while they all handled the other. We were then met with the challenge of assembling the anchor’s pieces that seemed to have been broken recently. After much time and deliberation, we succeeded in the repair. As the tower appeared nearby now in its rightful home. we were teleported back to the Raven’s Bluff were we were greeted as subjects of Primus and myself should. The meatbags celebrated our conquest but my watersack underlings told me they had to show me something so I left my other meatbag subjects and followed them. They led me into a room with a robed man who touched my head and brought me back to my senses. I now understood that it was an insanity of the throne that made me believe that I was the almighty primus but alas was not to be. We returned back to the keep of midnight retiring for the evening as I resumed trying to reorganize the library in secret.

EXP:1250

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Live and Let Die Part 4 What's Happening Here
LC4-113-4

Player’s Present: Hk-58, Veth, Atamar, Zimb, Frek, Michaela
NPC’s: The Throne, Helana, Master Dinar
Ran by Andy
Submitted by Hk-58

Our day started early again after our trip into the tower. The city gazers were still gathered around the tower when we arrived. They told us we would be going back inside though this time we must locate the throne room and investigate it. We are sent in with another group of meatbags who at the first sight of the githmeatbags ran off to fight. We steadied our course towards our objective but ended up in a hallway that closed behind us. A female meatbag steps through the door at the far side and locks only to turn around and damage our audio receptors with her shrill voice. She seems to be unconscious upon our inspection. When we attempted to open the door it spat out a foul green gas crippling my companions. there seemed no end to the gas or a way through the door till one of my watersack semi-intelligent companions summoned a mighty contraption known as a spell engine. This did well to clear the gas from the room and allowed us to break down the door with ease. Upon reaching the other side of the door we see the broken bodies of the damned and beaten strewn across the ground groaning in pain. they had all been battling and dying against one another. The survivors however where some hair covered meatbags who looked at us as their next meal.

The battle for survival commences as we beat back the meatbags. They begin to fall only for a moment before a bright light blinds me and my watersack companions. Though we lost the ability to see me and my companions managed to finish off the rest of the Meatbags. Finally, in a moment of calm, we are able to reawaken the female meatbag. She began screaming again of course but was quickly put at ease by the female addelcove of my group. She tells us she is known as Helena and that everything is going horribly wrong after this raid on the tower by the githmeatbags. We press onward finding the ballroom and the now dead master of the tower who seems to be some form of feline meatbag with backward hands. On his mangled body, we find journal telling of how to gain control of the tower. You must sit on the throne we were searching for and say a code word and thus the tower would judge if you were worthy. We then, through a stroke of luck, find the throne room nearby and proceed inside. The small meatbag Veth is the first to try and control the tower. It tells him that he is not worthy and ends up being in a very self-destructive mood. After another party member tries to commune with the throne they to fail and are thrown into a mania. as I try to remove them I end up upon the throne asking the throne if it would like our help to send it back home I realize who I have been all along. I am the supreme being primus perfect in all ways. Of course, the throne obeys Primuses Request as it prepares us for our journey to the Astral Plane.
Exp:1250

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Live and Let Die Part 3 Into the Tower
LC4-113-3

Player’s Present: HK-58, Atamar, Zimb, Veth, Frek, Michaela
NPC’s: Tayron and his band of ringwalkers, Ingo, Ango, and another meatbag
Ran by Andy
Submitted by HK-58

The City Gazer sent us in the direction of the tower to aid in the assault. As we approached the cordon of the raven’s bluff that the tower had appeared in we observed its immense size and strange design. It was located on a massive chunk of land floating 50 ft into the air. The tower itself was made of a solid black marble with veins of silver and gold flecked across its surface. Below the mass of land, we found more city gazers and semi-intelligent meatbags. They told us that we would be flying up to investigate the tower and find out what it is doing here. They gave my inept companions sorcery of flight so that they could join me in the skies as we ascended towards the tower. As we landed and approached the doors we were met by a group of ringwalkers lead my the daftest of them all Tayron. He claimed to be here for the treasures that may lie within the tower. He, of course, offers to help us with the door but it opened with a simple phrase of open and the ringwalkers dashed inside like a pack of roosters after a unicorn.We enter after them only to find an angry Hyrda and the tail end of those scoundrels rushing through a nearby door. We did battle with the Hydra meatbag dispatching it quickly taking some damage in the process. After the meatbag falls lifeless we find that the ringwalkers path is barred from us and thus we choose the path to the north that leads into a hall where a great battle must have taken place as the room is torn to shreds. Bodies litter the floor but we still hear the telling sounds of life emanating from a nearby torn banner. Moving the banner uncovers a tiny female meatbag who immediately recoils in fear from me as if I was a monster. I leave my companions to deal with the tiny meatbag and begin inspecting the bodies around us. After some conversation with the tiny meatbag, she then begins to call me a trashcan, the same way as that Addle-Cove empty brain brute. My companions then find another meatbag named Ongo who tells us that this tower comes from the astral plane and is being seiged by githyanki and githzerai after they found of this towers now deceased masters love of experimenting on them. After this enlightenment and learning of the dangers of the tower, we take the survivors and some of Ongo’s kin back with us finding the ringwalkers sadly alive and breathing as well.
We are then tasked with going and getting rest by the city gazers as we have a mission to take out the summoning defense system of the tower to stop the tide of evil meatbags into the raven’s bluff. Before we leave the meatbag Ongo and his brethren offer to sell us some magical items one of which I received being a magnificent ring of truth. The other meatbag Atamar managed to get some strange ugly hunk of metal that he wouldn’t take off. The small meatbag veth received a rod and broke out into horrid song in excitement he wouldn’t stop till we took him to see a divine meatbag at which point he relinquished the rod quickly wrapping it in a cloth and placing it in his bag.

Exp: 1250
Loot:Jim got a braclet of facination i got a ring delussion(truth) Veth got a rod of singing

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Live Let Die Part 2 Cleaning House!
LC4-113-2

Player’s Present: HK-58, Atamar, Zimb, Veth, Frek, Michaela
NPC’s: 2 Short Meatbags 1 of which had hairy feet
Ran by Andy
Submitted by HK-58

HK-58 Data Log 00000002
After staying a night in the fortress of the Menagerie of Midnight I learned 2 things of their world. These strange meatbags leave themselves defenseless and fall unconscious at nighttime and their physical memory bank is completely disorganized. I don’t understand how they find the logs they need and their Log keeper meatbag became very infuriated when I tried to correct the disorder. Even with my logical explanation of the disorder and my plan to fix it they would not allow it. One day I will get the Menagerie of MIdnight in order and perfection but it will be a long and arduous battle.

Our next mission began the same as the last just before the star rose into the sky. We were tasked with clearing out some savage meatbags from a building of respite known as the Apple of a Faerie Dragon’s Eye. As we arrived at the location we could only hear screams and the noises of what seemed like 100 small meatbags shuffling about filling the building and the sounds of combat from the second floor. As we approached the door a short hairy-footed meatbag fell from the window above us. He exclaimed that he must keep fighting the small meatbags that he called Kobolds. They seemed similar to our own tiny meatbag but less intelligent than him. THe hairy-footed meatbag mentioned there were meatbags in danger so I kicked in the door to begin the killing of these small evil meatbags only to realize that there was no one to rescue down here. I decided to fly up to the window where the hairy-footed meatbag fell from to find the small evil meatbags trying to drag a female meatbag away. This must have been one of the meatbags in danger so I sprung into action. It was a hard battle to get into the window as the small meatbags seemed to have no end in numbers but I fought my way in and seeing my full might they began to retreat out of the doorway. The building, seeming to be clear of small meatbags, was ours now and we searched around to find one who claimed to be the relative of the hairy-footed meatbag. After explaining how he became trapped here by the small meatbags he set a strange stone spinning around my being. As we left the house of respite it seemed that one of my meatbag companions had become infatuated with one of the small meatbags. They had been enemies before but this one now seemed docile and harmless so there was no need to send it to reincarnation with its brethren. The female meatbag who was captured by the small meatbags seemed to have disappeared when they fled but I can only assume she managed to get away as the small meatbags entered very small holes as they fled that she could not have fit through.

The regal meatbag we had met before arrived as we were leaving and told us our skills were needed to clear a blockage in the underground. We find the beginning of the path he gave us and descend into the chaotic labyrinth of the bowels of the Raven’s Bluff. On our way down me and one of the meatbags fell into the muck and she seemed to be afflicted with some bodily ailment. We followed the path the regal meatbag gave us and find the blockage we must clear. As we approached the blockage some large waste abomination seeped out of the blockage and approached waving it’s two large tentacles threateningly. It charged forward at us grabbing our female meatbag who had become sick earlier and nearly killing them. Seeing our meatbag was in danger I stepped forward and felled the filthy abomination in one blow cleaving its soul in 2 so that it may not even be reincarnated. As I cleaned the abominations blood from my blade the other meatbags found a pair of gauntlets inside of the blockage. Me and the female meatbag than removing the blockage flooding the corridor with the blood of the raven’s bluff. This sickens even more of my meatbag compatriots as we journey out of the bowels of the Raven’s Bluff to the surface. We are then greeted once more by a city gazer who tells us of a mission to attack a strange tower outside of the city to which we all agree to partake in. Before we head towards the tower one of the meatbags from yesterday approaches us and tells us our doomclocks mine being something about acidic compounds not working as well against me if this tower attack goes in our favor.

Loot: Cerulean Blue Rhomboid that gives freedom of movement(Atamar)
Bracers of Quickened strike- To a warrior gives improved initiative to anyone else they are bracers of armor 5(Vethihenic)
Mallet of Luck
2 deals 4d4 points of damage and if you keep the damage you get a plus 2 against attack rolls and saving throws(Michaela)
Exp: 1250

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Live Let Die Part 1 Monsters, Monsters Everywhere
LC4-113-1

Player’s Present:HK-58, Veth, Atamar, Frek, Zimb, Pim, Michaela
NPC’s: Warhawk Starson, Faldor Lockeheart Look alike
Ran by Andy
Submitted By HK-58

HK-58 Data Log 00000001
My time in this realm has been short and chaotic. It doesn’t seem as if there is an order to what goes on around me here or an order to what these meat bags do with their every move. After our long day today, my first-day of aiding this Menagerie of Midnight, they mentioned collecting data of the day so that it may be reviewed later in something called a journal. I had not heard of such a thing outside of a data log, thus I corrected their error and told them that I can make a data log as an example for them. Their data logs are very unorganized and out of order. They right them starting at one end and going to the other leaving a complete unbalance in the log even upon completion. After review of the Log, they gave me as an example I showed them the proper way to make a data log. You start at the very center of the Logbook and right outward keeping the log in perfect balance at all times. They had looks of awe and wonderment at what I had shown them my perfectly balanced form must have left those silly meatbags dumbstruck and unable to speak as they read it. Even that semi-intelligent meatbag had no words for my impeccable form. But of course, i must start on the other events of this day of battle and chaos.

Our day had begun before the great star had risen in the sky. The meatbags seemed to not enjoy being there though I cannot see why. The only one who seemed to be engrossed in delight was the semi-intelligent one. He asked us all to introduce ourselves but did so in an unorderly fashion that puzzled me. Even worse we were interrupted by explosions coming from nearby to which we approached the origin of rapidly. The scene was one of pure unorderly chaos. There were around 30 meatbags big and small all engaging in combat. Some seemed to be protecting a nearby sanctum for the semi-intelligent ones of the Raven’s Bluff and thus must have been allies of some sort. I rushed in, to aid them, slaying 4 large meatbags single-handedly and bringing the battle to a fast close. A regal meatbag who I had seen in the combat greeted us and told us of the situation he seemed to be a meatbag of order which impressed me greatly after dealing with the chaos of these lesser meatbags. He told us that there was some form of attack on the Raven’s Bluff and that we must aid in its defense. As he rushed away to his other business we heard noises coming from the semi-intelligent ones haunt. We entered promptly to find 2 meatbags being assaulted by a gaggle of small meatbags. We rushed forward in their defense but as the final small meatbag fell it was too late there life water had drained and they were likely being reborn as the lesser beings of this world as we speak. We, of course, had no time to fret over the loss of these meatbags and continued on following the sounds of combat.

We heard screams coming from a nearby building and a small meatbag told us of his elder meatbag being in trouble in the building that screams and combat emanated from. We entered it through a window to find an elder meatbag being attacked by small green meatbags. Yet again the chaos of combat opened up again to me as I fought my way through to the elder meatbag who the small one said needed rescuing. The other meatbags and I dispatched the small green meatbags and saved the elder meatbag from reincarnation. The small meatbag approached the meatbag of balance who seemed to be the only one of these meatbags who had any semblance of true order in this chaotic world and gave him a fur covered token in the shape of what the meatbags call a bear. As we left the elder and small meatbag one the city gazers approached us and told us we must head to the monastery district of the Raven’s Bluff. Upon our arrival there we met a few strange meatbags who seemed to be selling their arts though one of them seemed to be a complete addle-cove who had absolutely no order it was almost disgusting to see. After a time passed in this area, a city gazer approached us and told us what we must do the next day and directing us to take our repose till the time came for our mission.

1250xp
Loot: Huggable bear-his huggable, lovable stuffed magical bear is made of white ermine. It sports an onyx nose, sapphire eyes, and is stuffed with owlbear down.During the slumber hours, this small bear radiates a sphere of protection in a radius of 3 yards. The sphere keeps invading forces from entering the mind of any sleeping person. ESP and mind Arcane Formula for a Dracolich affecting spells, including psionics, do not work on any subjects sleeping within the bear’s domain. The stuffed animal also prevents those in its area of effect from suffering bad dreams. Because of the restful nature of sleep while slumbering near the bear, hit points are restored at twice the normal rate. (Khad)
Long Sword Nine lives Stealer +2 (HK-58)
Rabbits foot (Zimb)

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The Killing Grounds Part 3
LC4-HUD3-112 Part 3

Players Present:Clearice Eilif, Dalarn mac Conloch Runeaxe, Morrin Telemnar, Mok the Powerful Wizard, Omegasun, Pimfire Tyndal, Xavier Cross
NPC’s:Lord Blacktree
Player’s Left Early: Pimfire
Run By Andy
Submitted by Clearice

After we found the grave of the Dwarven King and founder of the Brightswords we set our sights on the final tunnel. After walking down the tunnel a little ways we found an alcove full of supplies that we decided to stop and investigate. I decided magical assistance may help and thusly I used my sacred oils to obtain true sight. What I didn’t expect to find was Drow hanging from the ceiling and gathering outside of the tunnel. I yelled an alert to everyone just as they began descending from the ceiling and shooting there poisoned crossbows at us. They had the element of surprise and they used it well injuring us severely though we made a valiant fight to survive. They afflicted me with a powerful confusion causing me to be useless for the battle and nearly getting the rest of my friends killed. Morrin managed to stop the Drow casters onslaught with a stinking cloud but the damage had been done even as warriors fell. We fought off them off but nearly died in the process. After healing as much as possible Mok decided to blow the tunnel further down and we returned to Raven’s Deep to make our final report bringing the drow corpses with us.
.
After making our report Lord Blacktree tasks us with investigating the Dragon pool that we had visited twice before. A whole group had disappeared from there and a prisoner escape was suspected. We accepted and headed towards the Cave. Upon our arrival, all seemed normal for only a moment before all hell broke loose. There were goblins and Orks as well as slimes and a priest of Jublex duking it out above and below us. It was a Chaos on the scale of 5 armies battling in a confined space. Me and Mok focused on the Priest and his slimes while Omega rallied the Orks to kill the other armies. After summoning a few elementals me and Mok were victorious over the Jublex Priest. Omega and his hoard destroyed the Other armies leaving us to report to Lord Blacktree what had happened at the battle of the 5 Armies. He was very impressed with our performance even offering for us to work in the under dark for the next 6 months which we all accepted. I hope that Mok had a plan for our absence though. He mentioned he had it covered but the city won’t defend itself…

EXP:13150
Loot:Loot:a drowen cloak of elvenkind x8, drowen boots of elvenkind x8 (4 taken by party)
Drowen Buckler 2 x8, Drowen Chain +1 x8 Drowen Short swords +2 x8 Hand crosbow x8(5 taken by the party)
Exilir of Anti magic value 5000 (Mok)
philtir of water elemental form (Xavier)
for ten minutes the imbiber is able to turn into a 12-HD water elemental. It takes one minute to change from one form to another. No immunities are given, but the special attacks are granted. The hit points and armor class of the imbiber do not change. Value 3,000 gp
Figurine of Acid Resistance – 100. Activate this figurine, and it prevents acid 100 for 1d6 rounds (Omega)
2 potions of Cure Critical 1x Mok 1x Dalarn
Bladeback Mace +1 This mace has a blade coming out of it along one side (Treasury)
it can be blunt or slashing damage
it requires its own profieciency
it does 1d8
2 (+1 for being magical)
and it was forged in the abyss
so in the astral it is +2
in the outer planes it is +3
that means +1 more for being magical

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The Killing Grounds Part 2
LC4-HUD3-112 Part 2

Player’s Present:Clearice Eilif, Morrin Telemnar, Mok the Powerful Wizard, Omegasun, Pimfire Tyndal, Xavier Cross, Dalarn Runeaxe
NPC’s: Drow Priestess
Run by Andy
Submitted by Clearice

I don’t know what happened after the whispers from that awful creature took control I just remember reading to kill Mok and then it was Mok, Morrin, and Dalarn who were trying to kill the rest of us. It was so awful having to see such violence from family with the intent to kill you. I tried my best to keep everyone from dying but they wouldn’t stop fighting so I took it upon myself to put a stop to Mok since he was the biggest threat. After he and Morrin were knocked out they seemed to have been restored to normal not before Shadow nearly killed Mok though if I hadn’t been there he surely would have died… As we gained our bearings and recovered from that horrid experience I examined one of the sverfneblin we managed to capture and found that he was barely alive and had no semblance consciousness in his being. I called upon my healing abilities and managed to bring that spark back to him but his body and mind will most certainly have to recover before he will awake. As this occurred Dusk seemed to have found a shining jewel in the skulls of the drow who had the brain bugs inside of them. We collected them wondering if they had some form of control magic infused into them. After much debate, we decide to take our prisoner back to Raven’s Deep and rest there for the night.

In the morning we continued our mission and headed back to the tunnels this time choosing the other far tunnel that emanated a strong magic aura. As we entered this tunnel we ran into a multitude of traps even one that seemed to illuminate our magic items. At the end of the tunnel past the traps, we finally arrived at misty portal which much to my dismay we had to step through to find out what lied beyond.Inside it seemed almost like someones home and were even greeted by frightened shrieks from some gnomes hiding in the room saying they must tell their master of the visitors. As they try to run off a female Drow elf steps through the door bearing the emblems of Lloth. She greets us turning the gnomes to blue liquid telling us they were simulacrum that went awry. She informed us of her hate for her own kind and that she would be interested in trading with us for her wares she produces. We decline as we don’t have much to trade so we decide to trade information instead. We tell her that we are exploring the area and intern she tells us of the tunnels nearby identifying the one with those great friends horrible creatures as a food cave. She didn’t have much else in the way of information on these caves but told us that a few drow cities do exist somewhat close by. We then decide to bid her farewell promising to keep her location a secret as to not cause conflict with her. after the trek back through the traps we make it to the right arm tunnel which is quiet but holds a great treasure. In this tunnel lies the resting place of house Gemsplitter, The family who first founded clan Brghtsword long ago. we decided it would be best to leave it untouched and allow clan Brightsword to investigate it.

Loot:
•A fiery oriental topaz
•A golden yellow topaz
•A white piece of jade
A violet crystal garnet
•A pale blue-green aquamarine
•A Deep Red garnet

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The Killing Grounds - Part 2
LC4-HUD3-112-2

Player’s Present: Mok, Morrin Telemnar, Pimfire Tyndal, Xavier Cross, Omega, Dalarn
NPC’s: Lord Blacktree, Drow Priestess
Run By: Andy
Player’s Missing:
Submitted By: Pimfire

Dear Journal,

There I stood terrified of my friend’s betrayal as they came back into the cavern throwing fireballs around. I realized then what those creatures where as a sermon by one of my professors from college came back on the Underdark and its Denizens that these must be intellect devourers. These creatures can take over someone’s body and compel others to do their bidding.

Finally feeling a need to use a powerful artifact of a Unicorn that we liberated from a Deep Dragon Lair the first time we came down I attempted to summon its power and got nowhere. It seems it will only work on the surface or in a massive cavern. Giving up on that I followed Dalarn who came charging through the tunnel I was hiding in as he searched for the intellect devourers responsible for Mok’s turning against us. He caught up to them and I watched as his axe cleaved into their tiny brain bodies splattering them all over the cavern floor.

Heading back to see if the others are okay there was some invisible wall preventing us from reaching Mok. Riding Omega I climbed up and over the wall to help Clearice revive, the fallen only to have one of the Svirfneblin attack me. After a brief struggle, I am proud to say I subdued him as Clearice inspected and attempted to heal him only to have him slump back into unconsciousness. She assures me he will be fine now but it may take a long time for it to come back around and recover from its ordeal. Dusk notices some strange gems in the heads of the drow controlled by those creatures and we collect them all.

We decide to head back to the guard post and from there back to Raven’s Deep to deliver up the two surviving svirfneblin in the hopes they eventually can offer up some help or information. Mok wants to head down the tunnel with the magical aura and given last time his choice turned him against the party I wished to try a different tunnel. Finally giving into Tymora I tossed a coin with the condition if it lands on edge then fine will agree with Mok and sure enough Tymora stood that coin right on its edge so several hours later we found ourselves heading back and exploring the tunnel that seems to be exuding a powerful magical aura.

Turns out this tunnel is heavily trapped by a Drow Priestess who wishes to just be left alone from her own brethren and work on her magical experiments. Mok was the only one who could really speak with her at first until she cast a spell allowing her to speak common. She offers to trade with us powerful items she has made but only in exchange for large sums of gold and magical items from the surface of which we had none to freely trade at this time. With promises to keep her secret I marked on my map this tunnel is dangerous with fey magic traps but has nothing of value and should just be ignored by those in Raven’s Deep. Before we left she informs us that where we encountered those intellect devourers harvesting roots for food she has encountered and killed an Illithid down that way.

Down the right arm that moves upwards and is a bit slippery, we discovered what appeared to be the tomb of first Dwarven King to clan Brightsword. Respecting their history, we check to make sure no one has disturbed the place, note it down on the map and head on to explore the last remaining tunnel in this area.


Rewards not awarded yet just picked up on this adventure.

A fiery oriental topaz
A golden yellow topaz
A white piece of jade
A violet crystal garnet
A pale blue-green aquamarine
A Deep Red garnet

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