GM POST for this adventure. Someone had left the game
Our Intrepid group, the [[Midnight Menagerie Guild Charter/Bylaws | Midnight Menagerie]] had just finished finding out information about the banelich in our adventure A Little Knowledge when they were asked to go discover information about the legendary sword that was used to kill the banelich, when it was a mere mortal. Again they meet with Mistayana the half human female priestess of Torm. who gives the group the aforementioned job. Her dead cohort left a note with an avenue to check out. A former adventuring wizard named Rudolph who has the key to where the sword is, if the party can but pass the test that was left behind by the original owner.
Indeed it is a test with some contraption in the center of the room. A square marble pedestal with an ivory scroll case sitting on top of it. The pedestal has four bronze plates affixed to it, one on each side. At each cardinal compass direction, a small oak chest sits on the floor, including one that you nearly stumble over as you enter from the south. Each plate has writing on it, and a small, round hole near the bottom of the plate. The group had to read some writing and get the right gem into the right chest for the central area to open, and lead them to where they needed to go next.
They make camp and meet an old man who wishes to share camp with the group. Aramatir is his name, and the group has a nice discussion with him, some of it philosophical, and then end the night, parting ways in the morning.
The group finds the tomb, and its defenses, first some Caryatid Columns, and Clay Golems, which the party does manage to defeat, but not easily. The Columns have some inherent defense to weapons that risks even magical weapons being destroyed.
The group goes into the inner sanctum, having to leave behind something to fight for Tyr with, which the group does, and gets the legendary blade.
In the Year of the Singing Sprite did our Lord Aramatir finally come to blows with the foul creature Cthurdar Belvarent, a priest of the tyrrant god. The battle was long and arduous, and the retainers and compainions of both men slowly fell away, dead or too injured to continue the fight. It was then that Lord Aramatir faced Cthurdar and his chosen minion, the babau Grhosrrillin alone, in the sactuary of evil and vileness that was their lair. With his mighty sword Juststriker, Aramatir did slay the evil ones, striking off the head of the fiend with the last ounce of his strength. Though Aramatir did live, and fight again, a great weapon for justice was lost that day, for the foul secretions of the babau did destroy Juststriker, even as the keen edge of the blade sent the creature screaming back to the pits from which it sprang. It is to this purpose that the mastersmiths of Bright Waters have converged, and forged this weapon, as a symbol of the deed and our gift and tribute to Lord Aramatir. May his legend shine brightly for many years to come. The group finds a awesomely magical warhammer while they are here as well, which they are “told” they are allowed to take.
On the way out, Bane has sent some forces to stop the group, which does not succeed. Or group gets back to Mistayana with the information safely.