Players Present: Faldor Lockeheart, Sir Dresden Drumheller, gevus, Morrin Telemnar, Mok, Tepal
Member of the Midnight Menagerie, Adventuring Group
Commander in the Raven’s Bluff War College
Sergeant in the Scout Rangers Division, City Watch of Raven’s Bluff
Squire to the Keepers of the Mystic Flame, Raven’s Bluff Knighthood
There I was sleeping peacefully in the barracks, it had been a long week, with the war going on, proper sleep is hardly the first thing on anyones’ minds, then I hear a loud banging on the door to my room. Apparently a Captain in the Harbor Patrol wanted me for some questioning. Gathering up my things and Dusk I follow the fellow through the dead of night to the Harbor Patrol HQ.
I found myself in a brightly lit room with, surprise, several other members of the Menagerie. Oddly enough the other half of the room was dark. As we are sitting there a voice booms from the other side of the room telling us that we are all suspects in some sort of crime. We are asked to give our names and positions within the city while some lady is asked which of us looked right. After some time Captain Catherine Kinkaid, the Commander of the Harbor Patrol stepped in and identified Faldor and Tepal as being the prime suspects in the matter of a kidnapped boyfriend. They were then separated from us and placed under arrest. We did what we could to persuade the Commander of the nonsense of the matter, but she would not be moved without further interrogation of them under the use of magic.
As dawn broke we were moved out, Tepal and Faldor under arrest, and the rest of us in protective custody (it seemed that a number of attacks had apparently been being committed by adventurers recently). As we moved towards the main City Watch barracks we found ourselves surrounded by several (and I do mean a lot) angry citizens. Now we were being accused of murdering some ladies daughter.
You know what a bad day looks like? One where you are awoken in the early hours of the morning with no explanation, then rushed across town to be accused of kidnapping. Then you watch some of your closest friends be placed under arrest, followed by being accosted by several citizens who were ready to bring the pitchforks and have you strung up while blaming you of murdering some ladies daughter. All of this before the sun is even halfway up, and worst of all, without a drink. That’s a bad day.
Dresden, thank Mystra, managed to talk the irate crowed down after a very tense 30 seconds or so and got them to disperse. From there we headed to the main barracks where finally Tepal and Faldor are cleared of charges via magical interrogation. We were then greeted by Rolf Sunriver who asks us if we would be willing to help investigate the recent string of wrongdoing’s by adventurers. We ask him several questions, gaining a few different leads and learn the extent of the kidnapping. Apparently some thirty people had been kidnapped, of various ages, and it had started about a week ago. We find out that several of these strange collars were involved in some way, or at least correlated (and we had heard mention of these earlier concerning the kidnapped boyfriend).
After talking with Rolph we decide to head to Tim’s Supple Leather Shop, which as we learned from Rolph (or perhaps someone mentioned it earlier, regardless) was the source of these strange neck collars that had become all the rave. After arriving at TIm’s shop we listen to some squabble between him and this lady, I think she was his wife, reminds me of why I chose to live a life of adventure rather than settle down. Finally we question him about the collars and learn that some Wizard had purchased several collars. A few other people, Sailors namely had also purchased them, but the Wizard seemed to be the ticket buyer. The fella was said to be in tattered clothes and had a bad wound on his neck (now that I think of it, I believe I remember hearing the lady who accused Faldor and Tepal mention seeing someone who fit this description). We buy some collars just in case, and Faldor made a specialty order that sounded like he planned on making use of in his own time, behind closed doors (I’m glad he doesn’t discuss these things when we patrol in the Scout Ranger’s together, I’m not sure I could handle it).
Getting the information we leave, only to accosted by a Will of the Sea, a creature from the plane of- Raven’s-Loft- Ravenloft. We do battle with the wretched creature, eat some lightning from it, and send it back to whatever hellhole it came from.
Next we head to Quaylands Home for Wayward Boy’s, an orphanage, the boyfriend (Robbie) of our initial accuser was from here. We meet with the person in charge and talk with several of the children. They seem to have collars themselves, there were told by some Preacher that the collars would protect them, so they purchased several themselves. After a while Gevus heard some coughing behind a door but when we asked the Patron he dismissed our questions, asking if we had any reasons for such an inquiry. Well, after some squabbling between him and Mok we eventually left, with not much more learned.
Finally, we decide to head to the docks. Rumors that the “preacher” had been seen around that area suggested it as a good of a place as any. A few hours we spent walking about before we found a shack that matches previous information that we had obtained. Looking inside we find our mystery man, who unfortunately looked to be sickly. Tepal walked up to investigate, finding a rather nasty gash on his neck. The man started to seize as the gash on his neck began to pulse and ooze with blood and pus, before a creature that looked like something out of a horror book burst out and tried to attack Tepal. The creature seemed to have the ability paralyze as her and Mok ended up unable to move. Finally, our newly turned Paladin put a use to his power of good and squashed the creature like the slimy little worm (with many teeth) that it appeared to be.
We finally resuscitated the Preacher who then informed us that there was a bigger badder version of our toothy little worm friend underwater near a shipwreck. Summoning some weird aquatic creatures, the Preacher directed us to use them, rather forcibly, and surprise, they allowed us to breath under water. Swimming down we found the shipwrech, along with a bunch of sharks, a weresharck, and the bigger badder version of the worms. It was another creature from Ravenloft.
The fight wasn’t too bad, though once blood was spilled the sharks became a little more violent. Thankfully Gevus and I carry some Shortswords that are specifically designed for fighting under water creatures and they helped to make short work of them. Sushi was served. Well, it wasn’t sushi I had any plans on eating, at any rate, but the deed was done and the day was saved. At least for us it seemed to be. I’m sure there are some other people in the city needing help.
Afterwords we figured out that the worm creature had been controlling the Wizard/Preacher who had been behind the misled blame against adventurers. Now, time for a drink and a nap.
150 GP Each
Ring of Minor Fire Resistance (10) → Pointy
Potion of Haste→ Dresden