An Adventure of the Midnight Menagerie
Log by Morrin Telemnar
Captain in the Raven’s Bluff War College
Sergeant in the Scout Ranger’s Division, Raven’s Bluff City Watch
Squire to the Keepers of the Mystic Flame, Raven’s Bluff Knighthood
Our story begins on an evening during the War. Several members of the Menagerie were gathered by members of the Temple of Tyr and were led to an undisclosed place beneath the Temple of Mystra. We found ourselves at a table with 10 members around it, they each represented one of the 10 major civic religions of the city.
Lark Thorncastle (Chauntea), Mistress of Luck Clarissa Tupkas (Tymora), Lord of Mystery Chester D’Marke (Mystra), Reverend Judge Hyros Allumen (Tyr), Vigilant Master Darrel Ironhands (Helm), War Master Carlos deVentura (Tempus), High Moonmistress Mirial Moonsilver (Selune), Revelmistress Rachel Arren (Lliira/Waukeen), our newly appointed Chief Prelate, the esteemed High Morninglord Relarn Dayspring (Lathander), and, Father Otis Gregor (Gond).
Father Otis would be the one talking to us. We discussed the morale of the city in recent days, how it was low from the war, we also discussed how it was the 75th anniversary of some Dwarven holiday (maybe I should check with Tepal and see what it was again…), that specific anniversary was thought to be lucky. Thus, in the hopes of raising morale, the circle wanted us to look for some old tome that had been lost in the sands of time. The tome was thought to carry magical powers to inspire those who read from it. They wanted it retrieved by the anniversary which gave us two days. Eventually we agreed, of course, being the brave and fair adventurers we are how could we not at least try for the city. Even if this item was likely gone forever.
To address this the Mirror of Mental Prowess was brought forth and a painting of a battle between Drow and Dwarves which was the last place the book was thought to be. Oh, and right before we left we were warned to keep an eye out for the Heart of Bane, apparently it was suspected to be present in the area we were going to. Other than that they didn’t know much, there might be “clues” nearby. It was looking like we were going to need that luck more and more. We make our final preparations and are transported by standing on the crystal mirror into time long past.
We arrive into the night, somewhere south of Raven’s Bluff geographically though I don’t remember which time period anymore, perhaps Mok might remember. Regardless, the smell of smoke permeated our noses as we stood in some open field with the wind lightly cresting us. As we begin to look around, aimlessly I might add (mental note: next time I teach a lesson at the War College I am going to emphasize proper intelligence gathering before a mission), we found a stone with Dwarven runes that were unreadable but looked to have been inscribed lately. Well, that was super helpful other than telling us there were probably Dwarves around, somewhere… nearby… hopefully.
Continuing on we wandered the landscape for a few hours, a sense of foreboding growing ever stronger as we persisted. Oddly the night persisted just as we did, seemingly endless and with no sense of daybreak coming, eventually, once bleakness was ready to overcome myself we stumbled upon some Kobolds. We found them upon a group of dead Dwarves and ended up in a quick scuffle which lasted not even 10 seconds as several were charred out of existence. After questioning them to little avail, several ended up dead on the ground. The fists of a “powerful” wizard too much for their fragile bodies. We did find out that some Drow leader had instructed them to So that didn’t help.From there we did manage to find a group of survivors who had not died to the Kobolds. After discussing with them we learn that we are in the year DR 606 (our time is currently DR 1306) and, coincidentally, they had never head of a city called Raven’s Bluff. We also learned the refugees were going to some King known as the “Elf Slayer” (which was not what I really wanted to hear… but okay… sure, we went with it). We left the refugee’s for a while, who were in no particular rush and started to make our way to this “Elf Slayer”. The journey was not the most comfortable, it was windy and it looked like a storm might break at any time, not to mention it was still bloody dark. We did stumble into some Drow along the way, but fortune (or misfortune) had it that they never noticed us and we lost sight of them, so we did not give chase. At some point we saw what appeared to be something massive on fire in the distance, we were unable to make out exactly what it was but it appeared to maybe be a city. Our curiosity sparked, so to speak, we continued on trying to make light of the situation at hand. At one point we decided to nominate Tepal as the official party leader, we figured she would be the best bet interacting with her own kind, especially since her companions were of Elven and Orcish descent….
Finally we stumbled into a Dwarven patrol, and not soon enough given the nature of things, after some discussion they mentioned that we should follow them back to their camp. This most most agreeable to us as it seemed a likely way to acquire the information we desired. As we approached the camp we got quite the show as some sort of creature that looked like a bat out of Hell (or maybe the Abyss) came swooping in an ariel dive at the camp… only to be blasted quite splendidly out of the air by some powerful magic user. Mok must have have been impressed.
We had to leave our magical equipment at the gate entrance, for safety reasons of course. Eventually we got an audience with the Dwarven King who listened to Mok give our tale. Eventually it was decided that the King would give us the book but on the condition that we assisted with dropping off a magical bomb behind the Drow’s lines. We agree, with little choice, but really, burn the Drow anyways. With our mission set for early morning we thank the King for the opportunity and get some well deserved shut eye.
The next morning we are awoken and given instructions on the specifics of the mission, such things were withheld till then to minimize the chance for a leak. Our goal was simple, bring the Bomb to a location marked by an alter, where we were to stab a magical sword of mithril into it. Once deposited we were to head towards another location called Bald Mountain where the King would meet us with the book. With everything in order we headed out. We summon several magical horses and began our march, first through the Dwarven lines covering the Plains. After much traveling we came upon a structure (being behind enemy lines at this point), some sort of outpost. First we thought to ignore it but then we heard screams coming from within, the sounds of what we later would learn was several men being tortured. After some quick discussion we decided that the lives of a few men was less important than successfully delivering the bomb, helping to stop the army, and getting our book to help save the city. With great reservation we left the screams and kept moving towards the alter.
Finding the alter without any other trouble we stabbed the sword into it, as we did so, the surrounding land was bathed in a bright binding light and the screams of untold Drow raked the air in two as the light sensitive creatures were heavily damaged by it. Having succeeded we back tracked towards the torture chamber on our way to Bald Mountain, too late of course. Continuing we made it back to Ronan (the King for reference) who congratulated us on a job well done. As a reward he produced the Tome we had been looking for, burying it in a clearly marked spot for us to find in our time.
As the energies of the glass mirror started to falter, we found our time nearly up, not a moment too late. As we fade from existence, we are startled to see Faldor and Dannel resist the energies and stay behind to help the Dwarven army. Men of honor they were, for we knew history, and history said this battle had no survivors. Our last view was of a mighty clash of swords and sorcery between creatures of the Underdark and the Dwarven army. With Faldor Lockeheart unleashing a hellstorm of arrows and Dannel of Tyr bringing divine energies to sunder those who would defile the laws of goodness and justness.
Arriving back in our time we manage to find the Tome, whose location was now known to us. The canvas we had used as a reference point being much the same with the inclusion of Faldor and Dannel now included, their efforts not going unnoticed by the recorders of history. We find out that the Tome wasn’t actually magical, merely it carried inspiring words. But, as it often is, the presence of it alone was plenty enough to help bolster the hearts of many defenders of the city during the celebration.
Experience: 2100+War Bonus
350 Silver Each
1 Chiv Point
Mok: Memory Replay
Tepal: Memory Recall
Morrin: Double Time