Ravens Bluff, The Living City

Foolish Pride (Living City at War 3)
LC 3-56

Players Present: Kodaly BelaMok the Powerful WizardMorrin Telemnar

An Entry in the Journal of:
Morrin Telemnar
Captain in the Raven’s Bluff War College
Sergeant in the Scout Ranger’s Division, Raven’s Bluff City Guard
Squire to the Keepers of the Mystic Flame, Raven’s Bluff Knighthood
Adventurer for the Midnight Menagerie, Raven’s Bluff Adventuring Group

Were you expecting a story? Really now? You thought you'd come to this page and find something interesting to read. Like a story about how the Midnight Menagerie met up with a quiet fellow named Bela? How the Menagerie and Bella went on what was supposed to be a simple mission together to get supplies for the city. A mission which went off without too much difficulty but then transcended into chaos within the city itself. A mission which, at the end of it, resulted in the capture of a certain prominent figure within the city? No, come on now.

Oh? You really did come here for that. Well, okay then, I guess I will tell you how this adventure went then. Let us begin a tale of intrigue, of stolen foods and a starving city. Of monsters and men who would come to clash and how the Lord Mayor himself would go missing. Let us begin, shall we? 

It was a fairly normal day really, as normal as days get when the city is at war that is. Which is to say it was not a normal day. In fact, Mok and myself were heading to meet with the first new prospective recruit. A man named Bela, a man shrouded in mystery who I still feel I know so little about him. But, let's not get ahead of ourselves. Mok and I

 

Experience: 2100+War

The Goods:

  • Magical Pear (10 Level Lightning Bolt)-> Morrin
  • Magical Apple (7th Level D-Door)-> Bela
  • Magical Orange (7th Level Stoneskin) -> Bela
  • Magical Kiwi (9th Level Passwall) -> Mok
  • +2, Lawful Evil Bane Rapier (Gift from Ghaele) -> Morrin
View
Tears of Selune
3-55

Players Present: Tepal, Morrin Telemnar, Sir Dresden Drumheller An Entry in the Journal of: Morrin Telemnar Captain in the Raven's Bluff War College Sergeant in the Scout Ranger's Division, Raven's Bluff City Guard Squire to the Keepers of the Mystic Flame, Raven's Bluff Knighthood Adventurer for the Midnight Menagerie, Raven's Bluff Adventuring Group We quickened our steps as the rain began, quickly finding ourselves within the front entrance of the Temple of Selune. Once inside, the ambient lighting of the lanterns causing our eyes to take a moment to adjust. We are greeted and brought into a well used, but pleasant office. A women there, black hair and blue eyes, very pretty, Mirial Moonsilver, the newly raised High Priestess of Selune. She is pleasant but to the point with her request. Several murders have occurred recently, on the full moon no less. All of which took place within two blocks of the Temple of Selune or within the Temple's Poor House. All members of the temple had at various points had dreams in which they were the victims of the attack, but no one was able to see the creature clearly attacking them. Mirial seemed worried, Lycanthropy was suspected, a festival tomorrow night during the next full moon, worried that it will happen again: answers needed before then. We continued listening and questioning Mirial after agreeing to look into the murders. It was pleasant, seeing the relief on her face when we agreed to do it. After getting a list of witnesses we decided to speak with who we could. We took the steps, smooth with years of use, but sturdy as the faith of those in the temple down to the kitchen. There we spoke with two Priests who had been witness to one of the murders. The short of it was that they had stumbled onto an attack in progress, unfortunately they did not arrive soon enough to stop the victim from dying, but they did note that nothing was stolen (point of order: coins and potions had been stolen from several of the victims, though other valuables were left behind). Following our talk with Ed and Vera (the two murder witnesses) we decided to head home for the night to sleep on things. As we approached the front to leave we realized the intensity of the storm had picked up. With little else to do we took up an offer to stay at the temple overnight to wait out the storm. Over the course of the night something strange happened, Tepal, Dusk, and myself (though not Dresden) all had strange dreams. Dreams that were eerily similar to the ones that Mirial had spoken to us about before. Dreams that every priest(ess) in the Temple has had. I was falling, falling towards the Earth, peaceful at first and then all of a sudden I was no longer falling. There was a creature above me, unable to tell what it was, but it then attacked and killed me. Then I awoke. And then the world ended and we all died. What a tale, let me tell you.

 

Experience: 2300 + War Bonus

Loot: 

500 GP in Moonstone -> Each

Favor of Selune (CL 16) -> Each

Moon's Hand Mace (+2 Mace)-> Party Treasure

Two Potions of Moon Healing (4d8+4 once or 1d8 four times)-> Dresden, Morrin

1 Chiv Point-> Each

View
Horse Play
3-54

dresden to do list

War came to the Living City about six months ago. After the initial assaults, it has turned into a bit of a stalemate. While passage out of Ravens Bluff is almost impossible, a ray of hope has arrived. The harbor is once again open, though pirate attacks continue, they have lost the coordination that they once had.
Tired of the monotony of the siege, you decided to respond to a summons posted yesterday requesting talented adventurers for a special mission. Thus you now sit in the outer offices of Lord Charles Frederick Blacktree IV, Field General of Ravens Bluff, wondering if the boredom of sitting here the whole morning is really worth the wait.
After a couple more tedious hours of waiting, a young officer walks up to your group and directs you to a side room. The walls here are adorned with various banners and large maps. The room is dominated by a large, dark wood table. Standing at the head of the table is another officer. Her raven hair and green eyes are a stark contrast to the red uniform she wears. She motions for you to be seated. Once you each find a place, she too sits. “Thank you for volunteering,” she begins as she folds her hands upon the table. “I am Captain Sabrina Kettering of the Red Raven Lancers. This is Lt. William Toledo.” You note the officer who led you to the conference room opening a ledger, and beginning to write. “First, if I may have the pleasure of meeting each of you.”
Captain Sabrina Kettering of the Red Raven Lancers.
Lt. William Toledo

Wart hero heavy clvary
Well known
Big loss recently lost all horses

Horse Play

Good. Now to the matter at hand,” continues the captain. “We were expecting to receive a special shipment of 50 Zakharan stallions from The Murkos. Unfortunately the ship was waylaid by pirates. It appears as though they knew what the vessel was carrying since no attempt was made to sink her. Instead the ship was forced to land at a small isle about three days off the coast. She was boarded and the brigands removed the horses and the ship’s stores. The crew then overcame their captors and headed directly here. After reporting the incident, they immediately began to restock. They should be almost ready to go by now. But I digress. What we would like you to accomplish is to discover the identity of who is behind the plot and if at all possible, recover the horses. The horses are a prize we cannot allow to fall into the hands of the army which currently holds Ravens Bluff at bay. The ship is named the Seahorse. It is sailed by a Captain Christopher Young. I suggest you start there. If there are no further questions…”

Thug attack
Flew to ship \
Invisible godric attack
Storm fly to sailors
Lashed down held obn then lifted beamto ghelp lift beaM
3 hurt lay on hands

Then morning and “too quiet”

Not Exactly Bread Crumbs.
Rainbow tunnel
Barbed devils
7 wand charges
3 horses in abyss

2 speak with animals

5 horses

Sir Obi Karimoshi warlord ordered horses as pament

Sir Richard Concord, hm Pal19

Letter from germond of RB TRAITOR!!!
Counter strike

Compartment behind painting

6 pots 200 plats
Small alter to MASK
No Mask tatoo
Barels say danger
Pitch lit on fire sed as distraction

In chaos got to stables

Mr. Pointy (GM): Dust of disappearance; 2 applications.
From the Keep:
Ring of protection +2.
Long sword +2.
Oriental Ceremonial Plate Armor: 8000gp
10:52PMMr. Pointy (GM): 8000 gp value as an art object.
Potion of cold resistance.
Potion of heroic action.
Potion of magic shielding.
Potion of revivication.
Two potions of extra healing.
10:52PMMr. Pointy (GM):
Reward from the city:
Voucher for 1000 gp each.
200pp
2300 xp
250 xp

1 each dust
100pp
1000gp tithed
Xtra heal pot ea
4pots of idk
Dusk + 2 ring
\

View
Legends
LC-3-53

Players Present: Mok the Powerful Wizard, Tepal, Morrin Telemnar
NPC’s Present: [[:faldor-lockeheart | [Hiatus] Faldor Lockeheart]], [[:dannel-of-tyr | [Hiatus] Dannel of Tyr]]

An Adventure of the Midnight Menagerie
Log by Morrin Telemnar
Captain in the Raven’s Bluff War College
Sergeant in the Scout Ranger’s Division, Raven’s Bluff City Watch
Squire to the Keepers of the Mystic Flame, Raven’s Bluff Knighthood

Our story begins on an evening during the War. Several members of the Menagerie were gathered by members of the Temple of Tyr and were led to an undisclosed place beneath the Temple of Mystra. We found ourselves at a table with 10 members around it, they each represented one of the 10 major civic religions of the city.

Lark Thorncastle (Chauntea), Mistress of Luck Clarissa Tupkas (Tymora), Lord of Mystery Chester D’Marke (Mystra), Reverend Judge Hyros Allumen (Tyr), Vigilant Master Darrel Ironhands (Helm), War Master Carlos deVentura (Tempus), High Moonmistress Mirial Moonsilver (Selune), Revelmistress Rachel Arren (Lliira/Waukeen), our newly appointed Chief Prelate, the esteemed High Morninglord Relarn Dayspring (Lathander), and, Father Otis Gregor (Gond).

Father Otis would be the one talking to us. We discussed the morale of the city in recent days, how it was low from the war, we also discussed how it was the 75th anniversary of some Dwarven holiday (maybe I should check with Tepal and see what it was again…), that specific anniversary was thought to be lucky. Thus, in the hopes of raising morale, the circle wanted us to look for some old tome that had been lost in the sands of time. The tome was thought to carry magical powers to inspire those who read from it. They wanted it retrieved by the anniversary which gave us two days. Eventually we agreed, of course, being the brave and fair adventurers we are how could we not at least try for the city. Even if this item was likely gone forever.

To address this the Mirror of Mental Prowess was brought forth and a painting of a battle between Drow and Dwarves which was the last place the book was thought to be. Oh, and right before we left we were warned to keep an eye out for the Heart of Bane, apparently it was suspected to be present in the area we were going to. Other than that they didn’t know much, there might be “clues” nearby. It was looking like we were going to need that luck more and more. We make our final preparations and are transported by standing on the crystal mirror into time long past.

We arrive into the night, somewhere south of Raven’s Bluff geographically though I don’t remember which time period anymore, perhaps Mok might remember. Regardless, the smell of smoke permeated our noses as we stood in some open field with the wind lightly cresting us. As we begin to look around, aimlessly I might add (mental note: next time I teach a lesson at the War College I am going to emphasize proper intelligence gathering before a mission), we found a stone with Dwarven runes that were unreadable but looked to have been inscribed lately. Well, that was super helpful other than telling us there were probably Dwarves around, somewhere… nearby… hopefully.

Continuing on we wandered the landscape for a few hours, a sense of foreboding growing ever stronger as we persisted. Oddly the night persisted just as we did, seemingly endless and with no sense of daybreak coming, eventually, once bleakness was ready to overcome myself we stumbled upon some Kobolds. We found them upon a group of dead Dwarves and ended up in a quick scuffle which lasted not even 10 seconds as several were charred out of existence. After questioning them to little avail, several ended up dead on the ground. The fists of a “powerful” wizard too much for their fragile bodies. We did find out that some Drow leader had instructed them to So that didn’t help.

From there we did manage to find a group of survivors who had not died to the Kobolds. After discussing with them we learn that we are in the year DR 606 (our time is currently DR 1306) and, coincidentally, they had never head of a city called Raven’s Bluff. We also learned the refugees were going to some King known as the “Elf Slayer” (which was not what I really wanted to hear… but okay… sure, we went with it). We left the refugee’s for a while, who were in no particular rush and started to make our way to this “Elf Slayer”. The journey was not the most comfortable, it was windy and it looked like a storm might break at any time, not to mention it was still bloody dark. We did stumble into some Drow along the way, but fortune (or misfortune) had it that they never noticed us and we lost sight of them, so we did not give chase. At some point we saw what appeared to be something massive on fire in the distance, we were unable to make out exactly what it was but it appeared to maybe be a city. Our curiosity sparked, so to speak, we continued on trying to make light of the situation at hand. At one point we decided to nominate Tepal as the official party leader, we figured she would be the best bet interacting with her own kind, especially since her companions were of Elven and Orcish descent….

Finally we stumbled into a Dwarven patrol, and not soon enough given the nature of things, after some discussion they mentioned that we should follow them back to their camp. This most most agreeable to us as it seemed a likely way to acquire the information we desired. As we approached the camp we got quite the show as some sort of creature that looked like a bat out of Hell (or maybe the Abyss) came swooping in an ariel dive at the camp… only to be blasted quite splendidly out of the air by some powerful magic user. Mok must have have been impressed.

We had to leave our magical equipment at the gate entrance, for safety reasons of course. Eventually we got an audience with the Dwarven King who listened to Mok give our tale. Eventually it was decided that the King would give us the book but on the condition that we assisted with dropping off a magical bomb behind the Drow’s lines. We agree, with little choice, but really, burn the Drow anyways. With our mission set for early morning we thank the King for the opportunity and get some well deserved shut eye.

The next morning we are awoken and given instructions on the specifics of the mission, such things were withheld till then to minimize the chance for a leak. Our goal was simple, bring the Bomb to a location marked by an alter, where we were to stab a magical sword of mithril into it. Once deposited we were to head towards another location called Bald Mountain where the King would meet us with the book. With everything in order we headed out. We summon several magical horses and began our march, first through the Dwarven lines covering the Plains. After much traveling we came upon a structure (being behind enemy lines at this point), some sort of outpost. First we thought to ignore it but then we heard screams coming from within, the sounds of what we later would learn was several men being tortured. After some quick discussion we decided that the lives of a few men was less important than successfully delivering the bomb, helping to stop the army, and getting our book to help save the city. With great reservation we left the screams and kept moving towards the alter.

Finding the alter without any other trouble we stabbed the sword into it, as we did so, the surrounding land was bathed in a bright binding light and the screams of untold Drow raked the air in two as the light sensitive creatures were heavily damaged by it. Having succeeded we back tracked towards the torture chamber on our way to Bald Mountain, too late of course. Continuing we made it back to Ronan (the King for reference) who congratulated us on a job well done. As a reward he produced the Tome we had been looking for, burying it in a clearly marked spot for us to find in our time.

As the energies of the glass mirror started to falter, we found our time nearly up, not a moment too late. As we fade from existence, we are startled to see Faldor and Dannel resist the energies and stay behind to help the Dwarven army. Men of honor they were, for we knew history, and history said this battle had no survivors. Our last view was of a mighty clash of swords and sorcery between creatures of the Underdark and the Dwarven army. With Faldor Lockeheart unleashing a hellstorm of arrows and Dannel of Tyr bringing divine energies to sunder those who would defile the laws of goodness and justness.

Arriving back in our time we manage to find the Tome, whose location was now known to us. The canvas we had used as a reference point being much the same with the inclusion of Faldor and Dannel now included, their efforts not going unnoticed by the recorders of history. We find out that the Tome wasn’t actually magical, merely it carried inspiring words. But, as it often is, the presence of it alone was plenty enough to help bolster the hearts of many defenders of the city during the celebration.

Experience: 2100+War Bonus
Rewards:
350 Silver Each
1 Chiv Point
Mok: Memory Replay
Tepal: Memory Recall
Morrin: Double Time

View
A Wish for Temptation
3-52
Sorry Andy I am lost on this one

Exploits of the Midnight Menagerie
Log Entry by Dresden Drumheller
Sergeant in the Sewer Brigade Division of the City Watch
Knight of the Order of the Griffon

War means change. No where is this more present than in Ravens Bluff. The city, once a bustling metropolis of culture, commerce, and knowledge, has become something completely different. The once joyous sounds have shifted. Gone are the hawkers’ cries, the children playing, and the songs of bards. Now all one can hear is a hushed, nervous whispers and the clacking of practice weapons as soldiers repeat weapon drills in the street. Nothing remains the same.

Even our own lives have been turned upside down. In the months since the war broke out some have been pushed around, organized, taxed, conscripted, enlisted and drilled. Your lives, and the lives of everyone in Ravens Bluff, has become so involved with the military that you wonder if you remember what peacetime in the city was like. A very enthusiastic military has reduced the lives of the citizens to “Yes sir!” and “No Sir!”, “Get to work Soldier!” and “Did I ask you to think, boy?!” Personally this makes perfect sense to me.

In fact, that’s what we were doing now: following orders. We were ordered to General Obespieri’s office. The general is in charge of Ravens Bluff’s external forces, and there is rumor that the army may be headed north for the largest battle to date.

We arrived at the General’s quarters as the sun reaches its apex and are quickly ushered inside. The general, an incredibly muscular man with dark hair, looks up from his papers as you enter. He flips you a quick salute and leans back in his chair. His piercing black eyes scrutinize you and you begin to feel surprisingly uncomfortable under his icy stare.

ogersbane

not impressed with us

general
commander neoga company of the bloody hatchet
mossbridges
mount up and came to moss bridges
wall around city wall spells and some real

blushing gynosphinx tavern

The inn looks more like a barracks than a place for making merry; tired townspeople sit on trestle benches at tables along the walls, and tables of supplies face the kitchens. Straw mats stacked in a corner attest to the fact that the injured are brought here during attacks. The innkeeper, now the village quartermaster, a ruddy-cheeked man, eyes you warily. You can see that a couple of people are doing just that in a corner, but they bear the look of Ravens Bluff soldiers. A bard plays quietly by the bar.

frederick dead
giants nw
army n

daily grind jobs
6hrs east of moss

to deliver a MESSAGE TO THE ENEMY GENERAL

long fight captured lieutenent of forces those that came with us betrayed us and attacked us

were sent to general theurogon and we realize that we were betrayed and had to go to the city with the orderan and our orders immediately

we got to the city with the realization that neoga is a triator

scouts therogan dead

lady carolyn skyhawk

commander jathin 3rd in command of the army

geneRAL OGSPIERE

MIRROR
DJINN GIRL NEOGA

mok WAS TALKING

TRAITOr?!

XP 2575

54GP EACH

amulent of MIGHTY fists +1 GODRICK
+1 bracers
+1 bastard sword

+4 BRACER ADDED TO gODRICK FROM PARTY TREASURE

View
Attention Shoppers
Adventure 3-51

Players Present: Dresden Drumheller, Mok, Morrin Telemnar, Dannel of Tyr

Exploits of the Midnight Menagerie
Log Entry by Dresden Drumheller
Sergeant in the Sewer Brigade Division of the City Watch
Knight of the Order of the Griffon

Ambassador Carrague has summoned us to the Ministry of Art. There have been multiple flyers requesting assistance by Ren found circulating the city . We have been asked to to investigate to keep amatures and less experienced


Adventurers Needed
Good Pay
Easy Work
400 gp to retrieve a few simple items
Please see Todd at Ren’s Mansion
near the Ministry of Art

Ren requested us to go shopping for him. He needs a better body and will be transferring his mind into to a fighter. The rather involoved list read as follows .

Ingredients Needed:

1.Water from the Elemental Plane of Water ‑ seem to recall a portal to the elemental plane of water at the base of the city waterfall. I believe the only access is from Lemming’s Leap.
2.Fresh dirt collected at night from a grave ‑ this should be simple, people die every day, someone should be being buried.
3.Blood from a Red‑haired commoner ‑ I believe this needs to be freely given but who knows.
4.Leaves from six different trees that all grow entwined. ‑ I am not sure were this is but I have hired a sage named Carlisle to research an answer.
5.A magical white lily from the “Pond of Lilies” an ancient inn and tavern that once flourished in the ancient city of Sarbreen. ‑ I have a map that should lead into the correct section of Sarbreen if that mercenary drow wasn’t lying to me.

We met with sage named Carlisle who was hired to research an answer. He claimed that Ren did not make the final payment. The final payment is groceries but every time we asked the items and amounts changed.

We setled on a couple of lemons
couple of oranges
a dozen approcots
a couple of dog treats a few loaves of bread
a block of cheese;.
After going thru this a few times he said oh you can bring it tomorrow.

Small grove on south road …directions to the entwined trees that compete for the sun and gives us directions
I summoned Godrick to me for the first time and we rode off.
We CAME ACROSS AMY SUE AND BARB SICK MOM 2 LOH AND GOT BLOOG PAID 20 GP FOR TROUBLE AND BLOOD AS THEY WERE BOTH GINGER
mok left them information to contact him at the ministry to help at eventual guild hall

we ran into Roger daymorelane Morrin Recognized him we only saw a grazely injured man with a shield marked with a hawk

He was over run by an orc tribe that till now they were not aggressive towards city till now . WE healed him and he was off with the intellegence.

We quickly made it to the tree Faldor gently climbed it and was able to gather the leaves with out damaging the tree

We headed back to the city feeling rather satisfied and knowing full well this was going too well . A group of human warrior were along the road and halted us after we made a brief exchange the men raleyed themselves up to a frenzy. The were were-boars. Our battle was short.

We headed to the waterfall at lemmings leap A cleric of Tempus is usually heat giving tour he was absent with all the ongoing battles.

“Once, Tempus gifted his loyal followers with the foreknowledge that to leap from this point would deliver a true follower to a hidden ledge deep in the heart of the waterfall.Be it known that Kantor of the temple of Tempus and Rictor of the Cracked Tusk both leap courageously into the mist.Long Time Running and Niblik both followed bravely for although they were not followers of Tempus, they were friends of Rictor.Then, by the words of Tempus, Cateyes was pushed.No not who pushed Cateyes, but by the holy word of Tempus, Cateyes was pushed.”

A one eyed man came out of the brush to let us know the portal was closed and said we were asked detailed questions about the city its government and institutions and filed miserably so he left. So Mok just swam around and scooped up the “special water”

we then followed the map down to Sarbreen then we had to dig A lot. A potion of Fire Giant Strength allowed me to plow through it quickly.

we dug down to the inn it was very moldy and decrepit, in a tiered fountain we found the Lilies an upper tier help one that was magical

2 door were there Mok opened one and closed it quickly." DO Not go in there!" and hasty barricading the door followed the door on the left was a simple pantry. we left the way we came in and collapsed the tunnel behind us.

One last ingredient to go. We needed the dirt. We all headed to the the city cemetery
we ran into someting called a firestar. Like a Will-o-wisp just less agressive.

Then we headed to rens he freed Todd and then drank potion and exploded todd had a potion too he gave it to us he was scared Morin drank it he will now be able to cast burning hands once per day.

Seems Ren and the Wizard Guild were getting aggressive towards the Ministry of Art we followed Ren;s instructions but it seems to “wild Magic”

1 Potion of Regen
1 Potion of Hill Giant Str
1 Potion of Cure Crit
1 Potion of Spell Resist
Wand of Move Earth (5 Charges)
523 Gold

2400xp

View
A Spell of Bad Weather
The Living City at War #2 3-50

Players Present: Dresden Drumheller, Mok, Morrin Telemnar, Dannel of Tyr

Exploits of the Midnight Menagerie
Log Entry by Dresden Drumheller
Sergeant in the Sewer Brigade Division of the City Watch
Knight of the Order of the Griffon

First thing the morning we were all received and urgent summons to The Wizards Guild. We were not to meet with the Sir Alcides Von Tighe this day. Instead we were greeted by Gerbor a small gnarly mage in blue robes that seemed to have an awkward tic. The spell component ration has been crushing to us all, he had not seen some in weeks. A large supply of components was on its way. It was right up until it was lost somewhere near the island of trundle during a storm. The island lays a few miles off the coast of Procampor. A sea Captain Flintar Merky of the ship the Merky Lady was in charge of the lost ship. One Captain is familiar with the ship and where it went down we were tasked to board the second ship and if possible recover the components.

We agreed of course to assist the city and attempt to salvage the components. We went straightaway to meet with Captain Sylus of the Windspray.

spell components
flintarmerky lady
captain sylus windspray(used to be a pirate)\
kind of a nice guy and people like hime
islands
west of procampor
trundle

inventoried water breathing
Lizard men
SSiSSilif on crew
Judy first mate

about 3 day trip
day 1 unevidently
day 2 dragon turtle shell

extorted by dragon turtle to get around storm
2 opals mok\
1 opal me
1000gp from group
100gp and 1 gem from captain

miller weavers
sea witch ship ?

muriel

meeting with captain windspray back in a few hours
at pearl divers club

barkeep
sea vixen ?
muriel
green goblin goat ale
lucious lemming lemonade

elrich mayor/owner of dive shop

while dannel and I waited outside

and we met unadill
who can show us where the cove that elrich told us about
cash and passage to get us there

visited shrine of illmater

took shift to cove
pretended to be a pirate

dannel mute mok captain
morrin /w

stilleto

the coarsing shark

dresden played pirate
too well?

se3a vixen

black arrow
to muriels troat

we get away

mats missing
fog cloud and some fr and heal pots
aLL illusion stuf missing

ship caught up cone of cold everybody fire
quick fight water change and vanish
1 got back up io went for a swim camke back to dannel covverer in gore and a head
return with gear and and extra ship

1000 gp each
200gp each
and a 100gp emerald each
3000xp

View
Some Enchanted Evening
Adventure 3-49

Players Present: Dresden Drumheller, Mok, Morrin Telemnar, Faldor Lockeheart, Dannel of Tyr

Exploits of the Midnight Menagerie
Log Entry by Dresden Drumheller
Sergeant in the Sewer Brigade Division of the City Watch
Knight of the Order of the Griffon

The city I have called home these last few years since that fateful caravan is now undeniably at war. Now out attacker has a name Myrkyssa Jelan. Many of the creatures we’ve seen about the city then all of the mixed troops the bizarre magical effects and wards are all under control. the orphanage that we assisted in find out what happened to their children turns his eye to us and other adventures with this trust for some reason. I really wish we would have recover those girls. and as if things haven’t gotten bad enough it seems our resident rogue has gone rogue. I keep waiting to find out that it’s an imposter or something but the fact that that idiot Caesar showed up at his side was more of a coincidence then I could stomach. I wish Px were still in his hands so it would have just blown him up. Unfortunately they probably would have taken most of the city with it. I couldn’t believe it when I read the article in Raven’s Bluff Trumpeter Volume 2 Issue 2 I really hope I find him first.

"Sirrus Melandor Slain! – By Jenna

Shortly after Sirrus Melandor sent in his article for this edition of the Trumpter, he was slain. Gevus of the Midnight Menagerie was seen at a speech, being given by the Chief Prelate to bolster the morale of the people. The information we are being given is that the Chief prelate was slain with a magical blade that can cut through armor, and that poison was on the blade. Gevus then hopped off the platform, was seen sheathing the blade and was accosted by the city watch, including Sergeant Avon Elonis. The story might have ended there but a paladin, another former member of the Midnight Menagerie (before they were such as named) Ceaser swung a giant two handed sword at Sergeant Elonis sending him into the infirmary. Ceasar told Gevus to run, and the last thing heard was “Don’t worry, your diamond is waiting for you as payment. You will be set for life. Myrkessa will be pleased. Currently the Midnight Menagerie is working through their issues, and they are working to determine if Gevus is still a member, or what shall occur. Suspicion has been cast upon the whole adventuring group. One member of the Infernal hunt club, who wished to remain anonymous at this time said. See I knew there was a reason they were rising so far, so fast as an adventuring group. They don’t have the cities best interests at heart. Another problem that exists is that, Sirrus’ spirit is unreachable. Attempts to resurrect or even speak with his dead body are not working. Does the armor of bane having something to do with that? At this point we can only speculate. Unless anyone has any new information, Gevus has already been tried by Judge Rupert T Hangman, and has pronounced a sentence of death should Gevus be found. In accordance with the law, any Lord, Judge, Knight Commander or Knight Captain can carry out this sentence immediately. Rolf SUnriver is seeking permission from the Lord Mayor to extend this power to the city’s Generals, and the Captains of the watch as well, and it seems as if that will be official shortly. Ceasar is wanted for assault upon a city officer for his attack upon Avon Elonis."

With all we had on our plates we retired to the 7 Tigers INN. The Remembrance Day celebration seemed like a good time to think on the past and those that we have lost and where to go from here. Not to mention how to repair our once solid reputation. The feasting and toasting were in full swing when we arrived. The Festival of Remembering is a holy day dedicated to remembrance of the dead. Loved ones are toasted. We remember the dead with a glass of ale flavored with honey and bitters to symbolize sweetness and sorrow. As we joined the other guests we toasted those in mid remembrance. It seems even with the heavy rationing there was still enough to go around when it came to food a few roast goats and birds were over the fire and we all sat down toward drinks. We drank with other adventureing groups toasted there fallen comrades. We did over hear a woman verbally accosted by one group as she requested their assistance. I must have been so distracted by everything going on I didn’t even hear it right away. Mok umped to her side. We were introduced to her Lady Dianna Eldermore. Her parents died enroute to Orlimmin she’s now here seeking assistance to claim an inheritance. An inheritance outside the city. She needed the help recovering the inheritance . She said she could pay 50 gold pieces each for any assistance. Now this seemed a little low considering the fact that she had a huge diamond ring. But who am I to question. A fancy bauble does not allow wealthy merchant make. But I don’t know who to trust sometimes lately. She explained t time is of the essence but would go no further till we agreed to assist her. She showed us the scroll


Long ago in far off mists, Eldermore left the lands.
Harkenglen is nothing now but stones upon the sands.
If ye be an Eldermore, rich treasures still await.
Get thee quick to Harkenglen and pass the magic gate.
Only on autumn’s eve when night and day contend,
May you pass the gate and enter Harkenglen.
Bring mighty champions, worthy of the fight,
Pass the gate at dusk but leave ere the end of night.

Lady Eldermore was placed upon the back of Mok’s horse, Victoria. The Lady and Mr. Pointy were instructed to keep safe and she was instructed in the use of the flying saddle to make an escape in case of emergency. As we left the city the first time we came to was a large clearing at the bottom of the hill side. There we could see a group of men tossing dead bodies in the fire. Were they our troops or not remained to be seen. We decided we would take the polite approach given the time of year and the Day of Remembrance. The Vast holiday seems to have caused everything to be very quiet on the front surrounding the city. Here the humans seem to have still taken the day seriously as for those not of our kind who knows. Morrin, Danell and myself approached. I detected no evil from them. I was instructed to raise my right hand if they were friendly and left if they were enemies and we were in trouble. It also meant I needed Mok to start throwing fireballs very very quickly. We approached calmly. We made greetings politely discussed the trials of the battle and I worded it in such a way which escapes me now that did not give away our allegiance. They definitely showed theirs. The Kosuthian priests walked into the flame to honor their dead and when they spoke of how the city would eventually fall was when I began to raise my left hand. Morrin stopped me to remind me of the holiday. This fight could wait. We’ll be remembered by the dead there’s nothing to be gained to fight it out today. We left them for another day.


Our troubles became trully evident when we came across a clearing the Harkenglen exactly where we had expected to find it on the map. There was little there to speak of except a large camp. As we approached we were not the first ones there. TROLLS… lots and lots of trolls. We managed to cut through them but far slower than we would have expected. Especially with Mok throwing fire from both hands. They usually….well trolls are usually so susceptible to fire. I brought down wrathful smiting power of the Red Knight upon them. I cut through them one after another. They did not seem to stop coming and some were casting spells. I had heard of but never come face to face with a troll mage. Morrin seemed to get hurt in a way I had never seen before. We had them on the run but time was not on our side this time. Twilight fell and made left us no choice but to enter gate pass beyond; else we would not be able to until next year.

========================================================================================================================

Before I played a beautiful grounds and estate at the gate we were told that we were expected and where I should invite mass of iron golem construct of some kind it’s like I have never seen he was a butler to the States owner an ancestor lady elder more Ford Hall parking was imposing configure and we were ushered into a beautiful ball grand chandeliers food and wine like no other they are good lady older more was allowed to stay as we are requested to be on the terraces we are not a member of the family you recognize her and was perfectly happy with allow her to enjoy the best of all we have dessert on the terrace

we came to an agreement if you are confused by his side had lady so long and council ASCO other members of the family she said that she would have inherited and we would be allowed to leave at 5 morning. Ask 3 questions?

There is one stone beyond all others that I most prize. What is the stone of which I speak?"
I have mastered magic and bent it to my will. With it, I have overcome all obstacles. Yet there is one thing that holds even my magic powerless. What is it?"
All my life I have sought knowledge, sacrificing all in my quest. What price are you willing to pay for your quest?"

We were only allowed to search the outside of the estate the gardens at cetera while lady elder Mora was allowed to search the library when we were allowed to cones to communicate between us, the first thing we came upon where a group of very happy dancing ladies that decided they wanted us to dance with them. Danyl seemed more than happy to join them. he actually was quite a good dancer right up until the all vanish in the bushes. we were unable to find him we went to the bushes we do not reappear and we cannot find where he is passed into. a unconscious with a ring of flowers around his neck and covered in bite marks well love bites it would seem not the kind caused by a beast well not really. after a bit of healing we were at least able to get him conscious enough to walk along with us. I’m not sure he would have me on the test or do anything the rest of the day he was delirious on and off most of the day. as you move forward some fairies interacted with a soda fountain covered in sea horses and they danced around with morning and he should have passed out but he was ok and we found a whole bunch of silver and gold dust that was left behind by them. and then we found lady salon she was practicing from Marshall stands. she was an impressive woman or whatever she was given how long her family has been trapped here. I happily sparred with her taking down my familiar with a hammer and taking off all marks of magic or armor that I had up on me we had a good fight she took me down once. ship flooded my skill when I was on earth and then she offered to give me a gift skill or speech synonym at first I was scared and then change my mind to speed. while there is a part of me that wish I had chosen neither the fact that I seem to be getting an extra job in at the end of every interaction if my phone has been an asset even if I do find myself a bit weaker these days not to mention the scar on my cheek I’ve had more than a couple people show garlic at me give him a strange puncture wounds on my cheek.

but over the course of the evening I realized how much Lord Harkon love to his wife and how hard he worked to get her to love him and we realized the stone was his tombstone the gift with love and what we would give up with time because I realized he was cursed drawing spirit and life from anyone touch and it was a ring that he’d given her that allowed her to not be affected by this so we agreed on a price in each one of us after giving me answers was drained of one year of my life so we’re told it was a new kind of pain we order more scenes on 105th come find out of the Rings war was in fact that the floor Harkins lost the love it she took her inheritance of 550 gold pieces each as well as some gifts the library deemed essential skill in spells the silver and gold dust had some magical powers of the Sun.

4250 xp

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With Great Risks
Adventure 3-48

Players Present: Dresden Drumheller,Mok, Morrin Telemnar

Exploits of the Midnight Menagerie
Log Entry by Dresden Drumheller
Sergeant in the Sewer Brigade Division of the City Watch
Knight of the Order of the Griffon

THE WAR
had the team spread very thin for this foray. I was the only one left on the team not directly affected by the spell casting component rationing. The details rationing covered more spells then we could have imagined and were laid out in in the Trumpeter’s latest issue We were summoned by a messenger at my door, no surprise we rushed to Mayor’s office at the behest of the summons. I met only Mok and Morrin there. We were kindly offered tea and breads served on a tray for us while we waited. Lady Belakira, a title we were not immediately offered was waiting to see the mayor as well. A Thayvian ambassador we ascertained later. After a short wait we were escorted in the room as well to meet with Charles Oliver O’kane, Lord Mayor. We were brought up to speed on three missing girls

Missing Girl #1: Ginny green ribbons
• Her name is Ginny and she is 13 years old
• Disappeared from the orphanage 12 days ago during the night, no one reported seeing anything
• Her parents wp. ere reported to be smugglers caught and hung by city officials

Missing Girl #2: Helena
• Was the daughter of Beckwith, owner of the House of Sole (a cobbler)
• Often played with Ginny and Carolynn from the orphanage

Missing Girl #3: Carolynn pink ribbons
• Was actually the first girl to disappear, about 3 weeks ago
• Has a history of running away so was not reported until a week ago
• Her father was a cleric of some kind

The Girls were last seen near
The Lady of Mercy Orphanage:
• Has been part of the city for over 30 years without any problems or incidents
• Is run by a cleric of Ilmater named Gieven
• Is located on the west side of the river, just on the other side of Crow’s End

Belakira was also at the mayor’s office to complain about a missing 12 year old slave girl. We were informed a writ was not an option at this time as some adventurers have been abusing them. To avoid any issues with the Thayvians who seemed to be the only ones not attacking us yet. We were asked to question her last and only if absolutely necessary.

We then made straightaway to the “Lady of Mercy orphanage”. We took time to meet with the Cleric Gieven who was not terribly helpful. He really didn’t have much more information than I already had acquired from the Lord Mayor . He raised some suspicion especially from Mok as he was rather opposed to us looking around his basement to see if there is any alternate passages. He was worried we would disturb his organization and, storage, and record keeping systems.

Well we discussed matters with the clergy we noticed there was a great deal of markings of walking about the building we were a bit confused given the clergy use commitment will matter evidently the old orphanage was originally a temple to Joaquin years ago before the districts were created. We were able to search the girls rooms in the attic and came across underneath the floorboards a spark of magic. Under Carolyn’s bed we found a small scroll tube. the clerical scroll had three spells on it speak with plants, speak with dead, and stone tell. We gave it to the cleric to give to the girl should she return. Best of the left by her father who was rumored to be A cleric.

Mok got into a bit of a heated debate with Gieven about searching the down stairs eventually then he were asked us to leave. The investigation being listed as a simple runaway incident by the first investigation left him no admiration for the watch and its members, whether we were on duty or not.

As we left we were pelted with requests for needs of the children. No toys were begged for , just shoes. I made not of there requests in colors but forgot to get sizes.
We were after all off to see the cobbler anyway.

We left the orphanage and set out to meet Beckwith a cobbler by trade and Helena’s father. We discussed his daughter for quite a bit but he knew little other than the fact that he used to see her playing near the orphanage with Ginny and Carolyn. I put some orders in for shoes and explained that we would have the clergy stop by with more information to make sure the girls got everything they needed. no matter how the clergy felt about us at this orphanage given the latest interpretation of adventures goodwill we were still going to do everything in our power to make sure they have a good life. Beckwith knew little It seems the war on he was working so much it was all I could do to keep track of Helena for a while I thought you just run off with the girls but it’s been a few weeks now and he fears the worst. We have something unusual has been happening for any unusual people of late and he did produce a single error he said that I was given to him by an old man in the streets one day saying that one day it may save his daughter’s life but he knew nothing of it. He had never been an adventurer and knew nothing of it.

After leaving The House of Sole, we were greeted by some clergy we did not expect, and their pets. Whomever was trying to stop us didn’t try very hard. The stirges and the Talosians that were sent to attack us were dispatched quickly. They didn’t realize that even in threes we were still enough for this band. We called the watch to process them accordingly and moved along our business.

After one last failed attempt to explore the orphanage and explain that we had ordered the shoes we realized the only place left that we hadn’t explored was with Lady Bellakira.

Entering in from the western side we came into the foreign district,the guard there reminding us very much so that We need to be well informed that we are on the soil of other countries when we were up in their areas and to avoid any controversy or issues as we came in we were straight away in and to the right to the Embassy of Thay The embassy had a reputation of a no patience for impudence or rudeness of any kind.

We explain to the lady we were there to investigate the disappearance of three girls as well as her slave I half choked on the last word. The ambassador eyed me intently. The lady almost hissed at me, “ to think I would see the day a paladin would offer up a slave to its master?!”

I explained that at this point the young lady may be in the fire and at least in the frying pan she could dance a little longer, see another day, and also that without her cooperation her ”property ” would be most likely unrecovereable. We were permitted to explore the gardens the last place she was seen. We were warned not to damage any of the royal flowers of Thay. All the time we were watched by the gargoyles. Massive moving pets of the Ambassador’s perched on the roof. There were some random footprints but none of us could really make heads or tails out of it. We did not possess Faldor’s tracking prowess. We realized that we wish we had had the scroll that we left with the cleric. But afterall it was not ours to take so Mok went to Your Heart’s Desire magic shop in order to purchase a scroll with speak with plans. I’m not entirely sure what the conversation held but definitely seems that red roses and white roses don’t like each other and the herb garden is a little pretentious and watching Mach argue with flowers was unsettling. all we found out was you see near the rock garden which didn’t help as much because we couldn’t figure out anything with speak with plants after some research we realized back to the heart’s desire it is and purchased a scroll of stone tell even though there was no evidence around it we thought we’d at least try it thankfully we did because the rocks explain to Mach that the earth had opened up and the good little girl had fallen in.

With the permission of the lady we began to dig and eventually a great opening was found beneath the gas off to the side of the stones and we follow the tunnel down into where it did cross the sewers a few times and then we got into a large open cavern with a large pool inside of it still and silent and black. a single scull floated in the liquid I flew out and picked it up but there really wasn’t much to it. it was left with energy later on so that way they can talk to it since we did not keep the scroll it was small. We charged down the hall and heard chanting and a great stank of inscence.

The massive door loomed before us the chanting just beyond. I went to throw open wide the doors and then everything became very dark and very painful. I felt myself falling. The darkness closed in on me and I felt the stabbing pains in my shoulder I was able to activate my winged boots again and fly up out of what seems to have been a pit and with help get verbal guidance of my companions found ground again. I laid hands upon myself and they walked me around the gaping hole in front of the door we went inside and were able to get the shot off at the giant snake thing about to devour the ambassador’s slave girl. With guidane we were able to dispatch the giant snake and all of the worshipers. It seems we were too late for the other girls most likely by weeks. As soon as we rescued the young girl she vanished with our photos dispatched we gathered everything and went back to the surface. The Ambassador explained her property was returned and that we could go now. Something seemed off about it she seemed I don’t know….I don’t want to use the word thank full or pleasant or cheerful something Just did not smolder the same stoic hatred you usually see of a highborn Thayvian. Now with the kidnapping stopped we all went home for some more rest until tomorrow’s battle started.

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Slaves to Fashion
Adventure 3-47, Ravenloft #5

Players Present: Faldor Lockeheart, Sir Dresden Drumheller, gevus, Morrin Telemnar, Mok, Tepal

Morrin Telemnar
Member of the Midnight Menagerie, Adventuring Group
Commander in the Raven’s Bluff War College
Sergeant in the Scout Rangers Division, City Watch of Raven’s Bluff
Squire to the Keepers of the Mystic Flame, Raven’s Bluff Knighthood

There I was sleeping peacefully in the barracks, it had been a long week, with the war going on, proper sleep is hardly the first thing on anyones’ minds, then I hear a loud banging on the door to my room. Apparently a Captain in the Harbor Patrol wanted me for some questioning. Gathering up my things and Dusk I follow the fellow through the dead of night to the Harbor Patrol HQ.

I found myself in a brightly lit room with, surprise, several other members of the Menagerie. Oddly enough the other half of the room was dark. As we are sitting there a voice booms from the other side of the room telling us that we are all suspects in some sort of crime. We are asked to give our names and positions within the city while some lady is asked which of us looked right. After some time Captain Catherine Kinkaid, the Commander of the Harbor Patrol stepped in and identified Faldor and Tepal as being the prime suspects in the matter of a kidnapped boyfriend. They were then separated from us and placed under arrest. We did what we could to persuade the Commander of the nonsense of the matter, but she would not be moved without further interrogation of them under the use of magic.

As dawn broke we were moved out, Tepal and Faldor under arrest, and the rest of us in protective custody (it seemed that a number of attacks had apparently been being committed by adventurers recently). As we moved towards the main City Watch barracks we found ourselves surrounded by several (and I do mean a lot) angry citizens. Now we were being accused of murdering some ladies daughter.

You know what a bad day looks like? One where you are awoken in the early hours of the morning with no explanation, then rushed across town to be accused of kidnapping. Then you watch some of your closest friends be placed under arrest, followed by being accosted by several citizens who were ready to bring the pitchforks and have you strung up while blaming you of murdering some ladies daughter. All of this before the sun is even halfway up, and worst of all, without a drink. That’s a bad day.

Dresden, thank Mystra, managed to talk the irate crowed down after a very tense 30 seconds or so and got them to disperse. From there we headed to the main barracks where finally Tepal and Faldor are cleared of charges via magical interrogation. We were then greeted by Rolf Sunriver who asks us if we would be willing to help investigate the recent string of wrongdoing’s by adventurers. We ask him several questions, gaining a few different leads and learn the extent of the kidnapping. Apparently some thirty people had been kidnapped, of various ages, and it had started about a week ago. We find out that several of these strange collars were involved in some way, or at least correlated (and we had heard mention of these earlier concerning the kidnapped boyfriend).

After talking with Rolph we decide to head to Tim’s Supple Leather Shop, which as we learned from Rolph (or perhaps someone mentioned it earlier, regardless) was the source of these strange neck collars that had become all the rave. After arriving at TIm’s shop we listen to some squabble between him and this lady, I think she was his wife, reminds me of why I chose to live a life of adventure rather than settle down. Finally we question him about the collars and learn that some Wizard had purchased several collars. A few other people, Sailors namely had also purchased them, but the Wizard seemed to be the ticket buyer. The fella was said to be in tattered clothes and had a bad wound on his neck (now that I think of it, I believe I remember hearing the lady who accused Faldor and Tepal mention seeing someone who fit this description). We buy some collars just in case, and Faldor made a specialty order that sounded like he planned on making use of in his own time, behind closed doors (I’m glad he doesn’t discuss these things when we patrol in the Scout Ranger’s together, I’m not sure I could handle it).

Getting the information we leave, only to accosted by a Will of the Sea, a creature from the plane of- Raven’s-Loft- Ravenloft. We do battle with the wretched creature, eat some lightning from it, and send it back to whatever hellhole it came from.

Next we head to Quaylands Home for Wayward Boy’s, an orphanage, the boyfriend (Robbie) of our initial accuser was from here. We meet with the person in charge and talk with several of the children. They seem to have collars themselves, there were told by some Preacher that the collars would protect them, so they purchased several themselves. After a while Gevus heard some coughing behind a door but when we asked the Patron he dismissed our questions, asking if we had any reasons for such an inquiry. Well, after some squabbling between him and Mok we eventually left, with not much more learned.

Finally, we decide to head to the docks. Rumors that the “preacher” had been seen around that area suggested it as a good of a place as any. A few hours we spent walking about before we found a shack that matches previous information that we had obtained. Looking inside we find our mystery man, who unfortunately looked to be sickly. Tepal walked up to investigate, finding a rather nasty gash on his neck. The man started to seize as the gash on his neck began to pulse and ooze with blood and pus, before a creature that looked like something out of a horror book burst out and tried to attack Tepal. The creature seemed to have the ability paralyze as her and Mok ended up unable to move. Finally, our newly turned Paladin put a use to his power of good and squashed the creature like the slimy little worm (with many teeth) that it appeared to be.

We finally resuscitated the Preacher who then informed us that there was a bigger badder version of our toothy little worm friend underwater near a shipwreck. Summoning some weird aquatic creatures, the Preacher directed us to use them, rather forcibly, and surprise, they allowed us to breath under water. Swimming down we found the shipwrech, along with a bunch of sharks, a weresharck, and the bigger badder version of the worms. It was another creature from Ravenloft.

The fight wasn’t too bad, though once blood was spilled the sharks became a little more violent. Thankfully Gevus and I carry some Shortswords that are specifically designed for fighting under water creatures and they helped to make short work of them. Sushi was served. Well, it wasn’t sushi I had any plans on eating, at any rate, but the deed was done and the day was saved. At least for us it seemed to be. I’m sure there are some other people in the city needing help.

Afterwords we figured out that the worm creature had been controlling the Wizard/Preacher who had been behind the misled blame against adventurers. Now, time for a drink and a nap.

Experience: ?
Loot:
150 GP Each
Ring of Minor Fire Resistance (10) → Pointy
Potion of Haste→ Dresden

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