Players Present: Clearice, Morrin, Omegasun, Pimfire
NPC: Patter Pegleg McAbbe, Captain Bayron “Bloomy” Bloomfield, Lady Agatha Bloomfield, Champer, Hamill ‘Mumbling’ Remington
Players Missing: none
Players Absent: none
Posted By: Pimfire Tyndal
Pimfire’s Diary Entry
A Festival was under way in Raven’s Bluff to remember those who have fallen in the past war and celebrate and honor many who fought in the war. There was to be games held in a large field outside but mother nature unfortunately didn’t get the memo and it started raining pretty hard, despite the best efforts from many clerics and wizards to calm the weather they were not fast enough and the fields were soaked beyond use by the time they cleared the skies.
In what is probably a more fitting way to have a memorial holiday the party goers turned to the taverns and many a cup was raised in toast to the fallen of course after a few dozen toasts no one was even aware what they were toasting to and it just really became a game of how fast you could raise-cheer-chug each mug.
The Midnight Menagerie was out in one such tavern near the docks celebrating when a clomping individual entered the tavern and the crowd grew hushed. There in the doorway stood Patter “Pegleg” McAbbe himself! thought lost during the war a year ago. His pegleg clacking on the floor boards he walks up to the bar is handed a drink in stunned silence and then he ambles over to the slightly raised performance stage and there starts to weave his tale. As soon as he starts talking the spell of his sudden appearance is shattered and the crowd starts a series of cat calls, hooting, hollering and even some cheering.
He tells his tale of how that fateful night when the black ships of Ivar Bloodhand sailed into our harbor during the war he was there on the docks and saw a suspicious person….following him he gets into a scuffle before being knocked out …… probably due to being drunk, the crowd hollered, and Patter agrees. He then awakens on a ship piloted by Ogre’s as a galley slave destined to row under Ivar Bloodhand’s command but seeing the war turning those some Ogre’s turn tail and flee. It was a while later but the ship went down off the coast of a island and there freed from his chains Patter managed to survive and make his way back to the mainland and now finally back to Raven’s Bluff.
A big huzzah is heard as he finishes his tale with some in the crowd jeering and saying he was probably drunk the whole year but in either case Patter takes his leave and as he passes by our table see’s and joins us for a minute just long enough to ask us to come back tomorrow to hear some more as he has a proposition for the Midnight Menagerie whom he’s heard about for having a strong adventuring reputation.
We meet up the following day and Pegleg tells us how he wasn’t alone on that island but rather the captain himself was there beaten on a rock and seeing Pegleg tries to kill him but is pushed into the sea instead clutching a box which washes back on shore. Pegleg who overheard some tales from the Ogre’s about Ivar Bloodhands treasure finds inside the box a map and some information as to how to find the very treasure for it was the same island he landed upon that they were heading to claim for themselves. Now he needs some help recovering the treasure and has chartered a ship under the guise of a map making expedition of the island. We agree to a 50/50 split of the booty and head to the boat the following day.
We introduce ourselves to the First Mate one Champer who seems angry at everyone and everything all the time but never the less since we are passengers tell us to get down below out of his way and settled in our cabins. We wait all day until just before dark Patter finally arrives wondering where the captain he hired is. Finally well after we’ve missed the tide (according to Clearice) the captain shows up and seems like a noble dandy calling himself Captain Bayron “Bloomy” Bloomfield. I know I instantly take a dislike as do several others as it’s clear he knows nothing about the sea or captaining a ship.
As we clear the breakwaters of the harbor we watch as the crew members each toss a coin into the ocean and mumble something sounding like a ritual. Seeing Clearice do the same I join in as does the rest of our group. Spirits seem low with a captain who isn’t aware of the most basic ship duties and a First Mate who is yelling all the time so to help out I tell tales and jokes when the crew are on their meal breaks and seem to build a bit of goodwill even with Champer. It’s a couple days in but Omega growing board offers to arm wrestle Champer and after some betting to go around they begin. To everyone’s delight it’s a true arm wrestling competition as Champer is about to push Omega down finds himself reversed as Omega seems to surge suddenly with a hidden strength. Not to be outdone and humiliated in front of his crew Champer seems to dig deep in himself and does the same only to push Omega’s hand down to claim victory and his much deserved won bets.
Sailor life is a boring life with every day the same and never knowing if a storm lay just over the horizon. In such tight quarters it’s no wonder someone was bound to get up to mischief for on Day 9 Omega starts screaming his dolly is GONE!!! as our group heads up on deck we see Omega confronting Champer who himself is questioning a crew member for pillaging extra rations. While it sounds silly a grown man with a dolly Champer manages to realize the volatile Omega could do some serious damage to his ship and asks if the crew member also stole the doll which he admits to. Lucky for him the doll was unharmed and Omega once it’s in his possession wants to see this thief punished. A brouhaha breaks out between Captain Bloomy, Champer and Clearice over seeing this guy punished where the Captain thinks this is all a lark and no harm should come of it while Clearice and Champer know that discipline is the only thing keeping us all alive. Finally the member is flogged publicly as the Captain storms off but not before Clearice upsets the crew by insulting the captain. I later learn the thieving crew member to be one Hamill ‘Mumbling’ Remington.
We reach the island without any more mishaps and it’s here me lads that the tale takes a woe full turn. Just as we are attempting to set to shore in some small rowboats up jumps a sea lion and drags old Patter under. The waves are full of them and destroy our rowboat. We fight and scare them off but sadly Patter was ripped to pieces along with a member of the crew before we could make the beach. Clearice communes with the spirit to find that Patter wishes us to continue but is old and tired while the other crew member is young and wishes to be brought back. We inform the crew of our intentions to raise him and they promise, in shock over being so powerful a cleric, to take care of the body until we return from our “mapping expedition”
Using old Patter’s map that we recovered from his person and a strange piece of leather with some symbols on it we explore the island. It’s a sad thing to inform you but X never marks the spot. Ever. This map was no different as it had 3 places of note on it but no clue as to which might be holding a treasure. So we choose to check out some groaning caves on the far west side first and work our way back if that proved fruitless. Knowing the crew of the ship would wait 4-5 days for us we made as fast as we could through a swamp (bugs aren’t repelled by perfume) with a bunch of nasty biting bugs. As we travel we see a white gorilla coming in and out always staying well back from us and running at the first sign we notice him. We think nothing of this and steer clear of him.
The groaning caves are just that hundreds of caves mark the cliff face and realizing we don’t have time to search them all a Divination is performed and it’d determined that our efforts to search them would not yield the results we seek. We head to some sort of Monolith in the middle of the island and there we find a great big slab of Obsidian in a clearing. It’s at this point as I am staring at thing wondering how much it’s worth someone says behind me they can’t figure out these coordinates on the leather. Latitude and Longitude! That was it! I rush back over to the rest of the group grab the scrap of leather and scream out it’s 10N15W for those ancient X’s did indeed mark the spot!!!!! they were an ancient numerical symbols!
We paced it off and started digging after many hours in this sandy soil we find a chest. Upon opening we find some tarnished copper coins hardly a wealth pirates would take the time to bury. We realized this was probably a decoy but where then is the real treasure? Knowing the code could be the key or it could be under or in the Obsidian we decide to smash it to bits and see if it’s inside to no avail. We are down 2 of our 4-5 days and rest up to perform another divination to assist in our endeavor. The divination tells us we already know where the treasure is buried and with that on Day 3 begin digging deeper below the first chest. Low and behold we strike a 2nd chest further down. This one trapped magically. Omega alone in the pit opens it and is engulfed in flames. Forced to turn my head as I look back I see him walking out chuckling as the fire doesn’t seem to harm him. Inside we find a pile of silver coins. Convinced there is still more we dig deeper yet and find a wooden platform. Pulling up the boards we find a dark well with some sort of foul smell. After lowering a rope and testing the fluid to see if it’s acidic or flammable but certainly toxic to drink based upon a small taste test I convince them to lower me down as I don’t need to worry about the fumes or breathing.
In the pitch blackness I stumble around at the bottom of the water and find the source of the incoming well water but I’m unable to block it up at this time. I also find another hole that I could fit my arm in but at this point I kick a chest and grabbing it signal with the rope to pull me up. Once topside everyone seems to stand well clear of me as we detect magic of some illusion on this chest Omega opens it and a small black sphere inside starts to pull him, the dirt around the chest and everything into it! A miniature black sphere of Annihilation is about to destroy us when it gets Dispelled by Clearice who recognizes it as an illusion albeit a powerful one. Inside we find a pile of gold!
I tell them about the source of the water and another spot I want to check out but can’t see what’s inside. Clearice goes down with me and stone shapes or some such the flow of water and removes the water in the well to reveal the other hole and inside is a small chest. I check for traps and find a bladed resetting trap that will take your hand or fingers if you reach in. After some failed attempts at disabling it we use a Flachion to just reach in and jam it pull the chest out. Inside it we find 6 beautiful sapphires.
Feeling good that we may have found everything we perform one more divination and are told we haven’t!!! It’s about 2.5 days in and we know it will take us a full day to travel back to the beech. Omega goes down into the hole and notices the floor is super smooth which is odd and wants to keep digging. We try that but it’s not working so well and Clearice takes that evening to prepare so on the morning of the 3rd day stoneshapes again or something down into the rock to reveal 1 more chest!!!!
Taking the chest out of the well we notice a strange riddle on the chest which I instantly am able to figure out that tells of how/when/where to open this chest safely but we both have neither the time nor some key that is required knowing it’s trapped magically we are too eager to hold back and open it using a knock spell only to have a strange green gas spew out at us!!! I dunno if it being buried so long ruined the trap but somehow it didn’t seem to effect any of us and we recognize it as being a gas that would have eroded any Iron metal in seconds. This must be our Lucky Day cause inside we find a pile of Platinum coins and some magical vials!
Using magical floating disks we travel back to the beach on the 4th day to be greeted by Champer who tells us that some of the crew were attacked and killed while out foraging probably by gorillas they’ve seen in the area and while he’s glad we are back you can tell that he is interested in these chests as is the crew despite our attempts to explain we brought them with us using a portable dimension and they contain our maps rumors soon spread it’s a pile of treasure we’ve found.
Clearice then attempts to bring back to life the crew member killed by sea lions as promised only to have the spell fail and overcome with a sense that her god is angry at this act. I got to say spending a month on a ship with Clearice while she’s pondering and sulking over this was NOT the best experience I’ve had and one I hope to never repeat. We hole up together with our treasure chests as we hear the crew grumbling over us not sharing and are worried they might try something.
5 Days out on our month long return voyage the waters turn rough as we head into a storm. The crew wants to make for Pirate Islands which would quickly take us out of the storm but knowing what we found we want to avoid any pirates push the Captain and Champer to keep the course and with a bit of luck the storm eventually passes and the ship is no worse for the wear.
9 Days out is the worst of all for the day begins with Captain Bloomy coming to ask us if we’ve seen Champer who’s gone missing along with several crew members. I ask around only to be met by very angry crew who suddenly seem mad at me even though I thought we were friends with my story telling and all. Thinking it might be just the crew has worked it up in their minds we found an enormous treasure (which we did he he he) and aren’t willing to share even though several of them died on this expedition I go back and tell the rest of this sudden turn in crew feelings. We get the captain down once more and ask him if they’ve searched for Champer and he informs us he’s not to be found on the ship. Omega is appointed the new first mate by the captain. Clearice asks Dusk if he will act as a telepathic relay so Clearice can tell Omega what to say and do without the crew knowing a woman is really in charge (sailors are very superstitious). Morrin meanwhile barricades himself in the room with the chests and sets out to protect it in case of mutiny. But when we report for shift that evening we find the captain slain on the quarterdeck with a message written in blood to return the cursed treasure.
The crew is running around screaming were DOOMED! when a figure of a several sailors appear on the forecastle we instantly detect magic on numerous crew members including those above who when we think of it seem all the same person. Suddenly opening their mouths out comes a frigid blast of cold coating the deck in ice and sending a chill through our blood. Morrin transforms into a Gargoyle with 4 arms and blocades one of the stairs leading up, Omega runs around trying to get the crew to join in the fight and snap out of it or else his Dolly is gonna have something to say to them later!, Clearice begins channeling energy and I offload a series of shots into the figures.
In moments they disappear and standing in front of us is a Ogre Mage who screams “it’s not over!” and vanishes in a puff of smoke to drift away from the ship. Unable to get satisfaction fireballs fly out and explode in the cloud before we lose sight of it. Later we realize this is one of Ivar Bloodhounds Ogre crew who was left on the island by Ivar himself and who lay in wait for the day he returned to claim his treasure when he’d get his revenge. Once Ivar didn’t return but rather we did he followed in guise of a crew mate and wanted the treasure for himself. We also suspect he may have been the one to kill those crew members and not the gorillas.
The crew that’s still alive isn’t enough to pilot the ship and this time we make no intrigue about it as Clearice takes command and appoints Omega her first mate. Morrin and I pitch in and we manage to get the ship back to Raven’s Bluff in one piece where we hand over a detailed log about what happened to the Harbor Master and carrying Bloomy’s body with us go and inform Lady Agatha Bloomfield of her son’s death. Upset and wanting to get rid of what she believes is a cursed ship offers it to us at a discount for 10,000 gold which we pay using some of our recovered treasure.
The ship is renamed Dolly’s Anger and after finding out the reason Clearice’s spell failed was because the crew member was evil in nature we have the rest of the crews weals tested to make sure no one else is evil. They all pass and we decide to keep them on to help run the ship. Clearice meanwhile tells us to atone for attempting to raise a evil person will be spending all her free time for the next month helping farmers. With the treasure divided up we are each several hundred gold richer (837.5g) and we now own a very nice sea worthy 3 masted Caravel.
The morale of this story my friends never leave the Keep without your Bard
rewards and such for purposes of record keeping when Andy gets back from vacation———-
We Found 3,000 copper / 1200 silver / 1200 gold / 1200 platinum / 6 sapphires worth 200g
We got 3,000 copper / 1200 silver / 1200 gold / 200 platinum (spent 10,000g or 1,000 platinum to buy the ship) / 6 sapphires worth 200g
Divided up it’s 837.5 gold each before tithing
We got 6500 XP
Potions are 2 Cure Serious Wounds (omega takes both) / 1 potion of find traps (omega) / 1 potion of locate object (morrin)