Ravens Bluff, The Living City

Wandering Heartwarder
LC3-84
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A Man for the Ages
LC3-83 (Blackhand Series #2)

Players Present: Belgrum, Clead, Mok, Morrin, Omegasun
Players Absent: None
Players Missing: None

GM POST for this adventure. Someone had left the game

Our Intrepid group, the [[Midnight Menagerie Guild Charter/Bylaws | Midnight Menagerie]] had just finished finding out information about the banelich in our adventure A Little Knowledge when they were asked to go discover information about the legendary sword that was used to kill the banelich, when it was a mere mortal. Again they meet with Mistayana the half human female priestess of Torm. mistayana.jpg who gives the group the aforementioned job. Her dead cohort left a note with an avenue to check out. A former adventuring wizard named Rudolph who has the key to where the sword is, if the party can but pass the test that was left behind by the original owner.

Indeed it is a test with some contraption in the center of the room. A square marble pedestal with an ivory scroll case sitting on top of it. The pedestal has four bronze plates affixed to it, one on each side. At each cardinal compass direction, a small oak chest sits on the floor, including one that you nearly stumble over as you enter from the south. Each plate has writing on it, and a small, round hole near the bottom of the plate. The group had to read some writing and get the right gem into the right chest for the central area to open, and lead them to where they needed to go next.

They make camp and meet an old man who wishes to share camp with the group. Aramatir is his name, and the group has a nice discussion with him, some of it philosophical, and then end the night, parting ways in the morning.

The group finds the tomb, and its defenses, first some Caryatid Columns, and Clay Golems, which the party does manage to defeat, but not easily. The Columns have some inherent defense to weapons that risks even magical weapons being destroyed.

The group goes into the inner sanctum, having to leave behind something to fight for Tyr with, which the group does, and gets the legendary blade.

In the Year of the Singing Sprite did our Lord Aramatir finally come to blows with the foul creature Cthurdar Belvarent, a priest of the tyrrant god. The battle was long and arduous, and the retainers and compainions of both men slowly fell away, dead or too injured to continue the fight. It was then that Lord Aramatir faced Cthurdar and his chosen minion, the babau Grhosrrillin alone, in the sactuary of evil and vileness that was their lair. With his mighty sword Juststriker, Aramatir did slay the evil ones, striking off the head of the fiend with the last ounce of his strength. Though Aramatir did live, and fight again, a great weapon for justice was lost that day, for the foul secretions of the babau did destroy Juststriker, even as the keen edge of the blade sent the creature screaming back to the pits from which it sprang. It is to this purpose that the mastersmiths of Bright Waters have converged, and forged this weapon, as a symbol of the deed and our gift and tribute to Lord Aramatir. May his legend shine brightly for many years to come. The group finds a awesomely magical warhammer while they are here as well, which they are “told” they are allowed to take.

On the way out, Bane has sent some forces to stop the group, which does not succeed. Or group gets back to Mistayana with the information safely.

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A Little Knowledge - 2
2 weeks

This adventure took 2 weeks.

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A Little Knowledge
LC3-82

Players Present: Belgrum, Clead, Jorktan Mok Morrin Omegasun
Players Abset: None
Players Missing: Clyve

Our group had a recent encounter with a Banelich in The Gathering and today the city decides its time to start getting a handle on the situation, after they eventually figure out they are searching for information on the banelich. The Tormites did not want to say why, but eventually figuring out that our group already knew about it, they let the information out. They were to meet with a Dontarel who they find out is dead and their new contact is a MIstyana. So as I said they are off.

They have three clues, three names, a Sage Bellirin, an adventuress Arylinn and a book Collector name Gerryn.

The sage lives in the city, and is dead, and was turned into a Juju Zombie. Not much to go on there.

The adventuress is nailed to the wall with her head on the floor between her feet. Not much here except a log of her adventuring days which briefly mentions the priest of bane that eventually becomes the banelich, and her journal of expenses.

Onto the bookseller, his farmhouse is on fire, but from neighbors we find out the bookseller is not home. The find a fragment of a book after the fire is out that gives a clue to the place called Stormkeep. The group sets off to find this old ruins up near High Haspur, or thereabouts.

Along the way the group takes care of a beggar looking for food for his family, and they a couple of bandits attacking a farm. They save the family from the bandits, eventually finding out that the family’s land has an old overgrown trail to Tormkeep, which is what Stormkeep was once named.

The party has three tests. Jorktan takes the first one, defending an infant from a demon. Jorktan tries to ride off with the child, which is not what Torm feels is his duty, and the first test is failed, but Jorktan pays the price.

Test 2, fighting the skeleton, Omega destroys this task easily.

So the group goes on to three doors, Power, Wealth or Knowledge. the group chooses Knowledge which is what they are here for, and Test 3, Knowledge occurs. Mok handles this one. After the test, the group chooses Knowledge as a reward. There is a set of books, each person can read one, plus knowledge about the banelich is locked away in their brain. The group heads back and the knowledge flows forth, the group successful in their mission.

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Oct 27th - No game
No game

Too many people called away from the game. We missed this week.

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Knight Moves
LC3-81

Players Present: Belgrum Clead ClyveClyve Owens Jorktan Mok Morrin Omegasun

Players Absent: None

DM Log:

Today the party is having a ball, well rather going to a ball. They get fancied up and the new members who are also squires tag along to the ball. The group gets placed in an area with Raven, Lady Lauren Devillars, Lord Calvin Longbottle and Lady Caroline Skyhawk (Knight Captain of the Griffons), Sir Ian Graham, (Leader of the Knights of the Right Hand of Tyr) and Carston Willows (Regent of the Guilds.

The group engages the group in their area, plays some chess with Carston, who complains a little about Arvin Kothonos and not getting his job. The group talks to the knights, and Lady Lauren Devillars comes over and thanks the group for their service. Shortly after some more mingling there is a cry from outside.

The group rushes out and Lady Caroline Skyhawk and Sir Ian Graham are dead, their carriage struck by a massive lightning strike. The group is asked by Lady Lauren Devillars to get them to the temple of Lathandar and see what can be done. So the group does so, a raise dead being tried on SIr Ian Graham that fails.

On the way back the parties carriage driver is shot and killed by an archer. The group gets out, but wherever it came from the archer can’t be found. The end of the arrow has a map, made from what looks like skin or human hide. There is a map to a spot in Crow’s End and it looks like the party is expected to come there. When the group shows up, there is a 9 foot tall man in black armor, that says very little, but challenges the group to a fight, or perhaps we should say one person. Mok accepts and is rather easily handled. He offers for others to challenge him as well, that are met with same results. He walks off down the alley, and his mount left black hoofprints in the ground. so the group follows them, outside of town, before they fade, to a barn that was burned down in the war.

They find there is a ladder down into a cellar? Underground Passage? As the group goes down Omega does his great find traps and sets the stairs on fire. Into the next room, a pool of water with Flesh Golems and electric eels that haste the golems. That done, the group finds a door with a chessboard. The must solve the chess puzzle in order to be able to enter.

Inside they find a Cornugon, holding hostage behind a wall of force, as well as a wizard. Mok rushes in, not seeing three Hamatula who rip Mok to shreds, knocking him out of the fight. The group fights the Hamatula and manages to knock them out, but the Cornugon is just too much for the group. Not being able to gain any ground, the group starts to talk about retreat, when one of the City’s fine knights, Sir Dresden Drumheller comes rushing in to help. At this point everything changes, The devil, whose name is Charbane, says “perfect” rushes up, touches Dresden and they both disappear. The group manages to get the body of the dead Regent of the Guilds, and get’s him resurrected, but Dresden is now missing, and eventually Lady Caroline Skyhawk is able to be resurrected. The group awaits information, or the next meeting with “Charbane.”

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The Stars and Moon Above (Fate #2)
LCS3 - 80

Players Present:Morrin Telemnar Mok the Powerful Wizard Jorktan Dragonhand Omegasun Clyve Owens

NPCs Present
Madam Coth
Passine

In the wake of the war there is always much to do. Over the last week the Midnight Menagerie has been kept busy mostly around the city helping those in need. I was able to sneak 3 books away from Jorktan over the week and though a little hard to chew through than normal I feel my “enlightenment” is coming along nicely. One of the books in particular he seemed overly upset about so it must have been extra if he was trying to save it for himself.

I ma not sure if eating the book set off the next events or if it was fate but when we all went to sleep that night we seemed to share the same freaky dream. We came to consciousness (<—>< another big word i ate Jorktan is gonna be so proud).

The first place we ended up was a large tower of grey sand. It had no doors or windows which seems kind of silly to me but Morrin thought really hard about a door and one suddenly appeared! it was a cool trick I will have to have him teach me some time. when we entered the tower we found a woman sitting in the tower with a veil over most of her face. Her name was Passine she said she had failed her quest so was stuck helping everyone that came to her. We asked some questions of her about our quest and then Jorktan whom seems to always have his nose in something decided he needed to enrich his mind by trying to free Passine from this place. Passine told us that to be freed someone had to be able to look upon her disfigured face and stare her in the eyes with out being revolted. Jorktan in the name of research tried to free Passine but alas his nature to spend hours studying things backfired and she was not able to be freed. Having eaten things that would make most other races curl up in a ball and cried and at Jorktan’s prodding, I decided to give it a try. I looked at Passine and while she was disfigured I had seen worse in many of the orcish brothels. Having heard many of the human fairy tales about ladies being locked in towers rewarding those who save them and having been a long time since I had erm been with you know a women, I kissed Passine. Unfortunately, that act was what was needed to free her so my chances at anything more were quickly squashed. Fortunately, though She was able to provide us with information on how to get our stuff that the old lady stole back. It was pretty easy we just had to will it back and then bleed on it.

Once we had our questions answered Passine went on her way and the ball of light took us to a a new place. We ended up in a meadow with 3 moons over head, 1000s of butterfly and a monolith. On the monolith the following words were in scribed:

“A silver, a copper, two bits of gold, Thy troubles continue through the lies of old.
Athrogony flock to the powers of the fey, But disperse they will, if faced by the day.
The power of ancient they drain with a touch. wands become brittle, swords they do rust.
Inside this tomb is a treasure they seek, Payments be placed in the arm of the |”

After reading this and talking for a bit we decided we had to put money into the slot. Clyve decided to put a coin in and his hand was burnt, when he put the second coin in the butterfiles began to come towards us. Clyve quickly placed the other two coins into the slot and it broek in two revealing a warhammer. I grabbed the warhammer and the butterflies follow me. It is pretty scarie since the words said it could make my sword rust and i really like my sword. As they all got close Mok the Mighty threw a great ball of fire at me and killed all the butterfly. After he killed them all we renamed him Mok the butterfly killer instead of Mok the Mighty. The ball came back and we were on our way.

Our third destination was a huge temple. Walking into the temple we found a pictogram showing columns and a person. We quickly ascertained (so many big words) that the picture was a map of the room. For some unknown reason they let me count and i ran to the fifth pillar and found a panel on the back of the column. I ripped open the panel and was assualted with 7 darts. Luckily i am a hardy Barbarian and only had minor injuries. I then figured out that 4 comes after 3 instead of 5 and we moved onto the previous column.

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The Gathering
LC 3-79

Player’s Present: Morrin Telemnar, Frek, Clyve, Jorktan (Left Halfway)
NPC’s Present: Ser Sebastion Silverlocke, Sir Alcides Von Tighe

An Entry in the Journal of Morrin
Dusk
Son of Draxxius
Mightiest Dragon of Raven’s Bluff

The world is a wonderful place! That’s what I tell myself at least. How can it not be, look at the sun, the stars, the beauty of it all! And adventure of course! Why, when I was a young Dragon I always wondered what I would do with my life, playing pranks on foolish humans, eating insects and berries and fruit, or maybe I’d grow mighty and fearsome like my father, Draxxius. Who knew I’d end up in a GREAT BIG city like Raven’s Bluff?

Anyways, I should report this so I can get that bucket of Alchemical Cement for Omega’s door. He’ll never know it was me!

The last adventure of the Menagerie was a fabulous one! I got to see that pushover of a Red shown that he wasn’t all that! That’s right, I am the Mighty DUSK! Errr, sorry notes, I guess you didn’t need to know that. What am I doing? Talking to the notebook while writing?

After breakfast we headed to the Wizard’s guild to meet with Ser Sebastion Silverlocke, Dean of Abjuration in the Wizard’s Guild. Once arriving the Dean informed us that old wrinkly face, Von Tigh, had gone missing somehow. How does such a powerful wizard get caught so easily? I should ask Mok. Just goes to show how not powerful they really are. Hmmm.

Anyfly, it was known he was somewhere in the Sea of Fallen Stars, not moving, so we were being hired to go investigate and try and rescue the old bloke. Silverlocke’s assistant was going to help steer the ship, a fella named Tim. Turned out that Tim was kind of rude but at least he knew what he was doing when it came to the ship.

The trip took a while, that it did, about 6 hours or so, I was zooming around the ocean looking for some tasty fish. After sailing for a while we found ourselves upon an unknown island! As our ship got close, something hit and damaged the boat. Poor old Tim got pulled into the water by a big ol’ water snake and then carried off by sea lions, and we later found out he had died. I didn’t really like Tim, and I would have happily booted him over the ship to teach him some manners, but him dying was sad.

We then started walking around the island to collect the tokens. Err wait, no. First we met the Water Nymph. She helped get everyone else to shore cause the boat was sinking. Yeah, that’s what happened. Then she explained how there was some sort of game, with 5 tokens of 5 different colors (Blue, Black, Green, White, Red) needed to be collected. The game was called “The Gathering” and all participants on the island were stuck there, until someone won or something. Either way it seemed old wrinkle face was on the island, trapped in the game, and we needed to free him. The beautiful Nymph, I guess she was a Water Genie actually, was oh so kind and gave us her token.

Oh, I almost forgot. Some Pirate named Quelzar Naisman was the one responsible for this all. I guess he was also wanted in the city. Supposedly he was in the center of the island, where we needed to bring all of the tokens once we had collected them to finish the game. Okay, go!

First Area: Blue, we got it. Moving on!

Second Area: Black. Marshy and swampy. Terrible place really. We found a mosuleum in the swamp on dry ground. We fought some Wights and Wraith’s, one even tried to attack me! The bastard. Of course the Menagerie handled them. Then a Bane Lich showed up and Paralyzed Morrin and Clyve. Frek bartered with it and it let them go. Stupid Bane LIch. If I had just been able to get close to it, I would have shown it what was up. Yep, yep! But we scared it off and left. With the black token in hand in exchange for it’s phylactery

TBC.

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A Hard Place
LC3-78

Players Present: Clyve Jorktan Morrin Omegasun
Players Absent : Mok

DM LOG:

Our Intrepid group is finds a merchant named Xerxes that is trapped under his own wagon that collapsed on him while trying to effect repairs. After being free he states that he was looking to hire adventurers to recover some precious stones that were taken, he is looking for:

The Missing Stones:
• 1 quarter pound amorphous lump of star metal, value about 2,500 gp. Appears as a spherical dull gray-black metal. Used by weapon smiths to make expensive and magical weapons. This stone was found several years ago in a crater in the mountains south of town.

• 2 pound carving of an owl made of green stone, radiates faint magic, value about 200 gp. A gray-green stone with a highly polished finish. The magic may be an undetermined enchantment or Nystul’s magic aura. It is this stone which the thief is trying to sell to Judson Gemsplitter. Judson originally sold this stone to Xerxes about twelve years ago.

• 12 carat uncut bloodstone, value 350 gp. A dark greenish gray type of quartz with red flecks. This is used by some cultures as a form of currency. Xerxes obtained this from a trader at the market about six months ago.

• 3.5 pound amorphous unidentified stone, radiates faint magic, value unknown. In sunlight the stone appears red, by candlelight it appears yellow, held up to the light it is translucent green, and in the dark it gives off a faint blue light. The magic is unexplained. He bought this stone from a band of adventurers who found it in a sunken ship about a year ago.

• 2 pound, egg-shaped crystal of zendalure, value about 1500 gp. This stone is integral to a study which is in progress. It must be retrieved. It appears as an egg of mottled blue and white with a glassy finish. He obtained the stone about two years ago from Judson.

The group starts by going to his house and looking around, the house was broken into through a basement window, but not many clues are left behind. They venture off to a local gemcutting shop having a rumor that someone might have come there with one of the missing stones, since the gemcutter is a friend of Xerxes.

At the gem shop they do get a lead about a boy that might have had one of the gems, but he is a street urchin and can be found at a local street kitchen.

Off to the street kitchen the group finds the boy (Sammy) and convincing him to give up details of the crime. His boss, in the thieves guild (disturbing in it’s own right for our group) wanted the gem stolen to give to a man named Horace. The only reason he is telling is his 2 friends in his crew have both wound up dead, so Sammy fears for his own life. The group let’s the boy go and heads off for the thieves’ den.

The den leads them to the leader of the crew names Horace. He’s dead, his fingers cut off. But there are some records about needing one of the stones because it might have had magical properties, and there were notes of other break ins. They have an address which leads them to a temple of Grumbar.

The temple, to an earth god, is a hole in the ground. The go down and find only one priest who gives further information about a gem having magical properties, and the party has not yet found this gem. So back up into the street, with the priest and his defender to help.

They are attacked and get a clue about a temple of Bane in the city. Well as much subterfuge as goes on in this city, the group while actually trying to recover a gem for a merchant, has been led to attack a temple of Cyric, that the God Bane’s Godson wanted wiped out. The temple does get wiped out, and the 2 people that were helping was actually an avatar of Iyachtu Xvim and his defender. He thanks the party for their help, and goes on his merry little way.

Interesting Party Treasure: The Green eyed Glove, Bogo Chalk.

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Elementally Speaking Air's Looking for You! (Pt 2)

See Pt 1. This is just a place holder post to show that we played for 2 weeks and not 1.

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