Players Present: Clearice, Morrin, Omegasun, Pimfire
NPC: Brother Helgar Shieldbasher, Father Otis Gregor, Rolf Sunriver, Shabaan Monheim, Molly Morine, Sintrol
Players Missing: none
Players Absent: none
Posted By: Pimfire Tyndal
Pimfire’s Diary Entry
There are many words that can be said to try and hurt someone emotionally but nothing hurts more then the words we say to ourselves in the dark of night when we are alone with nothing but our own thoughts on how we acted and behaved that day. Words like Regret, Shame, Humiliation and Exhaustion are some such words that hover about in my mind after what happened today.
Regret and Shame that several evil people slipped through our grasp and if they are true to their nature WILL harm others again in the future.
Humiliation that we acted rashly and rushed in without investigating like we normally do and as a result ended up being duped into a dangerous sailing trap that could have easily been avoided.
Exhaustion over how the evil keeps coming and coming with never a moments rest or thought to being allowed a good nights rest in exchange for saving the city time and time again. Just once I would like to sleep past sunrise and wake up thinking “huh wasted half the day abed” then just roll over and waste the other off getting a head start on that evening’s sleep.
Well for better or worse here is what happens when you don’t get a good nights rest before an adventure.
We were awoke as usual early in the morning by someone needing our help. Brother Helgar Shieldbasher asked us to come with him to the temple of Gond to help out. When we got to the temple I was impressed and curious about so many of the experiments and devices displayed inside the temples high walls but too tired to really ask much about them. Being brought before Father Otis Gregor we saw Rolf Sunriver of the city watch was with him who then explained the reason for the summons was to help in finding a missing Gond priest one Shabaan Monheim who was recently returned from a long absence only to be snatched out from the bathhouse leaving 2 murdered priests behind. Hence why Rolf Sunriver was present. Turns out it was the watch who recommended us to Father Otis to help solve and if possible save Shabaan.
This is where our exhaustion must have set in because we rushed to the scene of the bathhouse and quickly examined the bodies and rooms.. There was barely even time for questions or the usual shenanigans that we get up too. In fact the only one who seemed normal was Dusk because he dove into the pool and waited for Clearice to come over before flying out and spitting a stream of water into her face.
The next thing you know I’m holding onto some rope with Omega holding the other end and he jumps into a giant hole in the bathhouse floor drops 20 feet down into the sewers and drags me with him. We try and track some footprints through the disgusting sewers but reach a dead end of sorts when the walkway ends with a rush stream of sludge heading perpendicular at the end. Figuring to scout ahead and save us time from being in the sludge dusk flies on up against the stream first only to come back complaining of a cold blast of magical energy he ran into and a door he found afterwords.
Omega hoisted me up on his shoulders so I wouldn’t drown in filth and I firmly believe if it was a long trek to that door I’d have fallen asleep since it was still VERY early in the morning. Upon reaching the door Omega yanks it open with a horrible screeching sound of rusted hinges, drops me onto the dry pathway floor inside and charges off after what sounds like a waterfall……and fall he did right into 3 feet of the most disgusting filth you can imagine.
I don’t know if it was the fumes of the place or what but next thing you know we are seeing a bunch of Sea lions attacking him. We rush to his aid and proceed to kill them one by one only to watch as their bodies transform into humanoids upon death. Omega took the brunt of the blows or I should say bites. While Clearice flew around healing and checking out 2 tunnels on the far side. Yet again exhaustion makes hero’s do dumb things for as the last Sea Lion is being slain a blast of magical energy streams out from the nearest tunnel to Clearice burning and eventually knocking her unconscious as 2 wizards/priests or some other combination of spell casters step out to the edge and unleash fury on the group. Suddenly more awake I turn the one flying up by Clearice into my private pin cushion while Omega and Morrin easily slay the other. We take a bit of time to help our friend Clearice and check through the bodies for clues but not having much to go on we continue forward as I’m told Omega and the others saw someone run off the moment we started fighting the Sea Lions.
We eventually arrive at the edge of the sewers leading into the harbor and there meet Molly Morine an elderly lady who frankly is crazy. I notice a person who was eyeing us the whole time the rest of the gang was chatting up Molly and upon pointing him out to Omega he promptly went over to the guy and started questioning him. Turns out it’s a Sea Elf named Sintrol who is a wizard specializing in fishing and ships. He tells us of a couple of thugs he saw carry a unconscious gnome aboard a ship earlier and after the ship set sail it returned 2 hours later without the passengers. Unable to describe Shabaan because we didn’t even ask what he looked like we figure that a unconscious gnome being carried aboard a vessel at about the same time as Shabaan went missing must be connected. We thank Sintrol for the information and try and recruit him for Dolly’s Anger but he turns us down. I hang back and offer him a 500g advancement should he change his mind and rush to catch up with the rest of the gang as they approach this vessel.
“The Runner” was her name and that should have been a clue but our sleep deprived minds didn’t catch on. After speaking to the captain and explaining the Gnome was a friend and kidnapped he quickly offers to take us to where he dropped off the people on a beach an hour up coast claiming to have no knowledge it was a kidnapping. Another clue we ignored for HOW can a captain not suspect something is wrong when one of his passengers is clearly unconscious and being carried aboard. But we set sail and as we cleared the harbor got asked to help tie down some crates and boxes. During this time they must have been able to set everything up because the next thing I know we are heading straight for some rocky reefs and everyone is yelling about a fire down below while smoke is pouring out of the hold!
We rush down to deal with the fire and when we come up find the crew and captain have jumped ship but not before breaking the rudder so we can’t steer clear of the rocks. Omega says they changed into Sea Lions and given what we experienced in the sewers it seems they must have been some sort of Were-Sea-Lions or something of that nature. Dusk starts yelling at us to cut the sails down to slow progress which Omega does with brutal efficiency by means of cutting ALL rope and sails he can see. I calm the seas with my Horn and then Morrin lowers the front anchor just managing to get the ship to stop abruptly before crashing into the reef ahead.
Sintrol magically appears on his longboat and climbs aboard. Turns out he was following us since he suspected something was up when the captain sailed north instead of south like he did earlier with the passengers we seek. We all take a look around for anything valuable aboard and realizing we have no way of getting this ship back to Raven’s Bluff with no rudder, sails destroyed and the hull probably taking some damage from that full speed anchor drop Clearice in a peak of rage decides to scuttle her and deprive the Were-Sea-Lions the ability to reclaim her later when we are gone.
Sintrol agrees to take us south along the coast in search of a place they might have stopped. About an hour south of Raven’s Bluff we see a high cliff with a small cave that you could fit a small ship into. Sintrol stays back since his vessel is just a bit too big and we use the folding boat to get into the caves. Whereupon we find 3 guards 2 humans and a gray dwarf we identify later as a Duergar. Omega and Morrin rush the dwarf slaying him and getting the other 2 guards to surrender. We discover Shabaan was held prisoner inside a room off the main cave chamber. After questioning the guards and Shabaan we find out that a powerful Wizard hired him under the guise of the town council needing a lead engineer saying they were building a tunnel for secret defense purposes but turns out that wasn’t the case but rather it was an invasion plan of sorts. This wizard has 2 sons one who is also a wizard and the other a priest. We are told the tunnel is close to being finished and Shabaan agrees to build a pocket watch for Clearice IF we save all the other miners. Shabaan manages to blow up the 2 captured guards in a peak of vengeance using a strange device and we get him out Sintrol and then continue down the magically and mundane made tunnel. After a couple of hours we hear some shrieking mushrooms which Omega shuts up but not before they seem to warn everyone of our presence because suddenly he’s surrounded by 7 Duergar and nearly managing to kill him before Omega disappears. We quickly blind, incapacity and kill them in a flurry of blows the likes of which they’ve never seen …… get it cause they were blind! ha ha ha ha
Finally we reach the end of the corridor to see a pit and strangely 2 dozen miners stuck to the ceiling in fear over it while a Wizard in robes stands on the far side of the pit. This is none other then Sysmar the wizard who planned this whole thing. We regretfully are forced to let him escape and live (for now) as he holds the miners hostage for his personal safety and the only way to save those lives is let him go.
We manage to get the miners off the ceiling before the magical spell ends that would drop them into the pit and back to town on Sintrol’s Longboat and our Folding boat.
Father Otis is happy that Shabaan is back as is the city watch and it’s decided the city will
keep the tunnel for emergency security uses Collapse the tunnel for security reasons.
The Morale of this story is a good nights rest goes a LONG way to saving citizens and catching/killing the bad guys.
Father Otis offers thanks and even offers work to the rescued miners and swears us to secrecy about the tunnel since may be useful for the city in future. He offers to enhance one of our weapons with a magical power.
- Choices are Detect invisibility/magic/evil 10ft radius once per adventure and lasts 3 rounds. Takes a standard action to start.
- Omega choose Detect Invisibility on his Flachion
- Morrin, Pimfire & Clearice get a potion of water walk.
Omega turns out has Sealion lycanthropy from all those bites he took and requires a remove curse from a 12 level Cleric. Omega used a favor with a God and had this curse removed.
Clearice got her pocket watch FINALLY!
Clearice spent 1 hero point to prevent DEATH here this game no she’s down to 0 points.
2000 gold off ship / 4 = 500 gold each
500g black pearl off wizard on ship
Pickaxe 3 when used underground
XP earned 5,000