Pimfire’s Diary Entry
The Bounty! She is the stuff of legends and I actually sailed upon her and discovered her many secrets. But I am getting ahead of myself this adventure began like many others with a summons to the Lord Mayor’s office.
Given an assignment to protect the High Autharch Blaze Mythalanir as he traveled home to Thay on his newly acquired ship The Bounty. It seems he was being hunted by some unknown assassins and as part of a diplomatic overture on Raven’s Bluff part we were to accompany him to see he made it safely home.
Yes it was THE BOUNTY the famous ship that stormed a beach of Thay with just her crew and took out over 300 soldiers. Yes the same Bounty that is immune to fire and other evocation spells. Yes the same Bounty thought lost at sea somehow still in one piece. Upon boarding the fine vessel in the harbour I knew we were in for trouble. With the first mate one Draketamer by name screaming and whipping Rashamen slaves all about a single glance at Omega and Clearice showed their views on slavery would be sorely tested in the coming month voyage at sea.
As I settled in the cabin the others went about getting to know the officers of the Bounty. Omega made a good friend in the ship’s cook, Clampett, whom for a few drinks of booze gave up a wide assortment of information on the other officers so I was told. Clearice got to know the other officers cutting a swath of suitors in the process even learning about gnomish engineering in the form of a pocket watch a strange device that tells the owner the current time of day because trust a Gnome to invent something no one really needs as all you have to do is look up and see the position of the sun, moon or stars to know what time of day it is.
Morrin settled down for a lazy wait while the ship got underway with me in the cabin but quickly grew tired of Dusk’s playing with the door and ordered him out. I later learned from one of the slaves who served in the crow’s nest that Dusk along with Puffball decided to terrorize some slaves by not only intimidating whomever was in the crow’s nest into offering tribute to them, I quote the slave in saying “a dragon appeared who was going to eat me unless I gave him all my money”, but in also turning them into furniture as they settled down to nap on top of the slaves head and arms.
Barely into our first day of sea travel we are all summoned on deck to witness a slave being lashed by the Lieutenant Lukens for some trivial matter of eating extra rations. Lukens seemed to enjoy causing such pain and I suspect made up the whole incident. The number of lashes was excessive by most laws but apparently in Thay there are much harsher punishments. Forced to let it continue for fear of causing a diplomatic incident we watched as the slave was killed halfway through the lashing and tossed overboard once all 100 lashes where completed.
Seeing such cruelty I decided it was time to introduce myself around it was then I asked for a glance in the Officer’s mess hall to make sure there was no assassin’s or surprises awaiting the High Autharch and while there I overheard coming from the Captain’s quarters prayers asking his Firelord forgiveness and how to break some enchantment preventing his clerical magic from working. This explained why he needed a bodyguard but not from whom he needed protection.
Over dinner that first night I entertained the officers with a tale of pirate treasure one in which the pirates cleverly hid their more valuable treasure below a fake chest, below another fake chest and that below still another. Settling down to the business of protecting the High Autharch I ask about access to the cargo hold and we are informed it’s sealed magically and off limits. I feared there was something in the hold that Thay didn’t want Raven’s Bluff to know about. Later I would be proved correct.
It was early the next morning when we are woken to a commotion as the cruel Lieutenant Luken is missing in the Medical Officer’s quarters with nothing but a puddle of water, chewed up boots and a sense of unnatural cold. I quickly took to checking the sources of fresh water on the ship but came up empty. Clearice was convinced it was some sort of were-creature or undead as the previous evening the moon was full but we couldn’t establish whom may be the culprit. I asked again for access to the cargo hold fearing a creature may be there that caused this mess but was denied a second time.
Just as we are comparing all these notes more screaming is heard on deck and charging up we see a flock of strange Gargoyle like creatures are swarming the vessel. Clearly outnumbered we manage to put down a few but it seems like for every one or two we slay another takes it place. A minute later the captain’s quarters door bursts open and out walks the High Autharch who upon seeing the commotion unleashes such a fireball as I have never seen which clears the ship of the creatures. He then accuses a slave who holds a amulet of summoning the creatures and orders him Keel-hauled which is a very violent form of execution I might add.
Omega upset over the slavery and treatment of the slaves tries to reason with him that the amulet may not be what they say and that it may offer clues but the High Autharch is stubborn and angry destroys the only piece of evidence, executes the slave and reminds us to do a better job. I couldn’t help but feel threatened by him if we didn’t he’d destroy us. WHY did he need us? I mean if he didn’t have his powers how was he able to clear the ship in a blast such as that.
I search through the slaves bunks looking for anything that might explain the amulet but yet again my search comes up empty. Quickly in the span of a day a few more officers go missing. Later I’m approached by some slaves wishing to start a mutiny whom I warn to keep such talk quiet as I don’t want to see them killed. But somehow word got out and the High Autharch using magic and an onion peels layer after layer of skin from the mutinous slave. Again the cruelty of the Red Wizards is revealed and despite the urge to strike him down to our shame we adhered to our mission not to cause a political incident and protect the High Autharch instead allowing this torture to continue until finally the slave is killed and tossed overboard.
It’s only when the following morning once all the officers have gone missing do we gain access to the cargo hold and there we find a letter signed by the High Autharch himself which clearly shows the Bounty is stolen from Rashamen and it’s some sort of curse/punishment from Rashamen causing all this trouble.
An explosion rocks the Bounty as we rush up to the captain’s quarters to see his magical door blown open. The slaves are screaming in panic which Omega and Clearice get in order quickly. Upon inspection of the captain’s quarter’s we find a doorway leading to some extra dimensional space. This is the secret of the Bounty and how she stormed that beach.
Inside it we find a freezing cold land large enough to house a thousand or more people beyond the standard crew you’d normally expect for a vessel this size. It’s their we encounter a trio of Bheur Hags. With a blizzard raging we somehow manage to destroy them thanks to Omega turning into a fantastic prehistoric creature! I will have to remember to ask him where he learned such a powerful magic trick as well what he knows about such creatures for what manner of tales could be told about such thing. Maybe even open a circus of them if we could find enough or somehow bring them back!
No sign of the High Autharch could be found and it was deemed he must have magically transported himself home.
Upon returning to Raven’s Bluff with the Bounty we offered up the evidence of it’s theft to the Lord Mayor who seemed happy to have avoided an incident because it was obvious that the High Autharch acted without authority of Thay in stealing the vessel. The Vessel was returned to the rightful owners and the slaves still left freed.
We are given access to a wonderful series of tomes on Thay and it’s history which we order a set copied for our Keeps Library along with the notion we should probably avoid Thay and their Red Wizards for the next while as they may not be to happy with us for foiling one of their wizards deeds.
rewards and such for purposes of record keeping when Andy gets back from vacation———-
We received books on the history of Thay. +4 knowledge history rolls on Thay. For 6 months and we get copies made for ourselves during that time.
A Wand is of Incompetence Detection (Omega)
A Belaying Pin is +2 (club +2) (Keep)
A Map of Location (works while at sea indicating location in the Sword Coast) it is Aglarond in nature. (put in box of ship)
XP 6500 total
Pimfire a potion of Fire Resist 30 / Clearice Greater Invis 5 rounds / Morrin Alchemical Allocation / Omega Beast Form 3
We gained Infamy with Red Wizards of Thay for failing to really protect the High Autharch