Ravens Bluff, The Living City

Scrutiny on the Bounty

Players Present: Clearice, Morrin, Omegasun, Pimfire
NPC: High Autharch Blaze Mythalanir (Red Wizard of Thay)
Players Missing: none
Players Absent: none
Posted By: Pimfire Tyndal

Pimfire’s Diary Entry

The Bounty! She is the stuff of legends and I actually sailed upon her and discovered her many secrets. But I am getting ahead of myself this adventure began like many others with a summons to the Lord Mayor’s office.

Given an assignment to protect the High Autharch Blaze Mythalanir as he traveled home to Thay on his newly acquired ship The Bounty. It seems he was being hunted by some unknown assassins and as part of a diplomatic overture on Raven’s Bluff part we were to accompany him to see he made it safely home.

Yes it was THE BOUNTY the famous ship that stormed a beach of Thay with just her crew and took out over 300 soldiers. Yes the same Bounty that is immune to fire and other evocation spells. Yes the same Bounty thought lost at sea somehow still in one piece. Upon boarding the fine vessel in the harbour I knew we were in for trouble. With the first mate one Draketamer by name screaming and whipping Rashamen slaves all about a single glance at Omega and Clearice showed their views on slavery would be sorely tested in the coming month voyage at sea.

As I settled in the cabin the others went about getting to know the officers of the Bounty. Omega made a good friend in the ship’s cook, Clampett, whom for a few drinks of booze gave up a wide assortment of information on the other officers so I was told. Clearice got to know the other officers cutting a swath of suitors in the process even learning about gnomish engineering in the form of a pocket watch a strange device that tells the owner the current time of day because trust a Gnome to invent something no one really needs as all you have to do is look up and see the position of the sun, moon or stars to know what time of day it is.

Morrin settled down for a lazy wait while the ship got underway with me in the cabin but quickly grew tired of Dusk’s playing with the door and ordered him out. I later learned from one of the slaves who served in the crow’s nest that Dusk along with Puffball decided to terrorize some slaves by not only intimidating whomever was in the crow’s nest into offering tribute to them, I quote the slave in saying “a dragon appeared who was going to eat me unless I gave him all my money”, but in also turning them into furniture as they settled down to nap on top of the slaves head and arms.

Barely into our first day of sea travel we are all summoned on deck to witness a slave being lashed by the Lieutenant Lukens for some trivial matter of eating extra rations. Lukens seemed to enjoy causing such pain and I suspect made up the whole incident. The number of lashes was excessive by most laws but apparently in Thay there are much harsher punishments. Forced to let it continue for fear of causing a diplomatic incident we watched as the slave was killed halfway through the lashing and tossed overboard once all 100 lashes where completed.

Seeing such cruelty I decided it was time to introduce myself around it was then I asked for a glance in the Officer’s mess hall to make sure there was no assassin’s or surprises awaiting the High Autharch and while there I overheard coming from the Captain’s quarters prayers asking his Firelord forgiveness and how to break some enchantment preventing his clerical magic from working. This explained why he needed a bodyguard but not from whom he needed protection.

Over dinner that first night I entertained the officers with a tale of pirate treasure one in which the pirates cleverly hid their more valuable treasure below a fake chest, below another fake chest and that below still another. Settling down to the business of protecting the High Autharch I ask about access to the cargo hold and we are informed it’s sealed magically and off limits. I feared there was something in the hold that Thay didn’t want Raven’s Bluff to know about. Later I would be proved correct.

It was early the next morning when we are woken to a commotion as the cruel Lieutenant Luken is missing in the Medical Officer’s quarters with nothing but a puddle of water, chewed up boots and a sense of unnatural cold. I quickly took to checking the sources of fresh water on the ship but came up empty. Clearice was convinced it was some sort of were-creature or undead as the previous evening the moon was full but we couldn’t establish whom may be the culprit. I asked again for access to the cargo hold fearing a creature may be there that caused this mess but was denied a second time.

Just as we are comparing all these notes more screaming is heard on deck and charging up we see a flock of strange Gargoyle like creatures are swarming the vessel. Clearly outnumbered we manage to put down a few but it seems like for every one or two we slay another takes it place. A minute later the captain’s quarters door bursts open and out walks the High Autharch who upon seeing the commotion unleashes such a fireball as I have never seen which clears the ship of the creatures. He then accuses a slave who holds a amulet of summoning the creatures and orders him Keel-hauled which is a very violent form of execution I might add.

Omega upset over the slavery and treatment of the slaves tries to reason with him that the amulet may not be what they say and that it may offer clues but the High Autharch is stubborn and angry destroys the only piece of evidence, executes the slave and reminds us to do a better job. I couldn’t help but feel threatened by him if we didn’t he’d destroy us. WHY did he need us? I mean if he didn’t have his powers how was he able to clear the ship in a blast such as that.

I search through the slaves bunks looking for anything that might explain the amulet but yet again my search comes up empty. Quickly in the span of a day a few more officers go missing. Later I’m approached by some slaves wishing to start a mutiny whom I warn to keep such talk quiet as I don’t want to see them killed. But somehow word got out and the High Autharch using magic and an onion peels layer after layer of skin from the mutinous slave. Again the cruelty of the Red Wizards is revealed and despite the urge to strike him down to our shame we adhered to our mission not to cause a political incident and protect the High Autharch instead allowing this torture to continue until finally the slave is killed and tossed overboard.

It’s only when the following morning once all the officers have gone missing do we gain access to the cargo hold and there we find a letter signed by the High Autharch himself which clearly shows the Bounty is stolen from Rashamen and it’s some sort of curse/punishment from Rashamen causing all this trouble.


An explosion rocks the Bounty as we rush up to the captain’s quarters to see his magical door blown open. The slaves are screaming in panic which Omega and Clearice get in order quickly. Upon inspection of the captain’s quarter’s we find a doorway leading to some extra dimensional space. This is the secret of the Bounty and how she stormed that beach.

Inside it we find a freezing cold land large enough to house a thousand or more people beyond the standard crew you’d normally expect for a vessel this size. It’s their we encounter a trio of Bheur Hags. With a blizzard raging we somehow manage to destroy them thanks to Omega turning into a fantastic prehistoric creature! I will have to remember to ask him where he learned such a powerful magic trick as well what he knows about such creatures for what manner of tales could be told about such thing. Maybe even open a circus of them if we could find enough or somehow bring them back!

No sign of the High Autharch could be found and it was deemed he must have magically transported himself home.

Upon returning to Raven’s Bluff with the Bounty we offered up the evidence of it’s theft to the Lord Mayor who seemed happy to have avoided an incident because it was obvious that the High Autharch acted without authority of Thay in stealing the vessel. The Vessel was returned to the rightful owners and the slaves still left freed.

We are given access to a wonderful series of tomes on Thay and it’s history which we order a set copied for our Keeps Library along with the notion we should probably avoid Thay and their Red Wizards for the next while as they may not be to happy with us for foiling one of their wizards deeds.

rewards and such for purposes of record keeping when Andy gets back from vacation———-

We received books on the history of Thay. +4 knowledge history rolls on Thay. For 6 months and we get copies made for ourselves during that time.
A Wand is of Incompetence Detection (Omega)
A Belaying Pin is +2 (club +2) (Keep)
A Map of Location (works while at sea indicating location in the Sword Coast) it is Aglarond in nature. (put in box of ship)
XP 6500 total
Pimfire a potion of Fire Resist 30 / Clearice Greater Invis 5 rounds / Morrin Alchemical Allocation / Omega Beast Form 3
We gained Infamy with Red Wizards of Thay for failing to really protect the High Autharch

Arr Mateys!

Players Present: Clearice, Morrin, Omegasun, Pimfire
NPC: Patter Pegleg McAbbe, Captain Bayron “Bloomy” Bloomfield, Lady Agatha Bloomfield, Champer, Hamill ‘Mumbling’ Remington
Players Missing: none
Players Absent: none
Posted By: Pimfire Tyndal

Pimfire’s Diary Entry

A Festival was under way in Raven’s Bluff to remember those who have fallen in the past war and celebrate and honor many who fought in the war. There was to be games held in a large field outside but mother nature unfortunately didn’t get the memo and it started raining pretty hard, despite the best efforts from many clerics and wizards to calm the weather they were not fast enough and the fields were soaked beyond use by the time they cleared the skies.

In what is probably a more fitting way to have a memorial holiday the party goers turned to the taverns and many a cup was raised in toast to the fallen of course after a few dozen toasts no one was even aware what they were toasting to and it just really became a game of how fast you could raise-cheer-chug each mug.

The Midnight Menagerie was out in one such tavern near the docks celebrating when a clomping individual entered the tavern and the crowd grew hushed. There in the doorway stood Patter “Pegleg” McAbbe himself! thought lost during the war a year ago. His pegleg clacking on the floor boards he walks up to the bar is handed a drink in stunned silence and then he ambles over to the slightly raised performance stage and there starts to weave his tale. As soon as he starts talking the spell of his sudden appearance is shattered and the crowd starts a series of cat calls, hooting, hollering and even some cheering.

He tells his tale of how that fateful night when the black ships of Ivar Bloodhand sailed into our harbor during the war he was there on the docks and saw a suspicious person….following him he gets into a scuffle before being knocked out …… probably due to being drunk, the crowd hollered, and Patter agrees. He then awakens on a ship piloted by Ogre’s as a galley slave destined to row under Ivar Bloodhand’s command but seeing the war turning those some Ogre’s turn tail and flee. It was a while later but the ship went down off the coast of a island and there freed from his chains Patter managed to survive and make his way back to the mainland and now finally back to Raven’s Bluff.

A big huzzah is heard as he finishes his tale with some in the crowd jeering and saying he was probably drunk the whole year but in either case Patter takes his leave and as he passes by our table see’s and joins us for a minute just long enough to ask us to come back tomorrow to hear some more as he has a proposition for the Midnight Menagerie whom he’s heard about for having a strong adventuring reputation.

We meet up the following day and Pegleg tells us how he wasn’t alone on that island but rather the captain himself was there beaten on a rock and seeing Pegleg tries to kill him but is pushed into the sea instead clutching a box which washes back on shore. Pegleg who overheard some tales from the Ogre’s about Ivar Bloodhands treasure finds inside the box a map and some information as to how to find the very treasure for it was the same island he landed upon that they were heading to claim for themselves. Now he needs some help recovering the treasure and has chartered a ship under the guise of a map making expedition of the island. We agree to a 50/50 split of the booty and head to the boat the following day.

We introduce ourselves to the First Mate one Champer who seems angry at everyone and everything all the time but never the less since we are passengers tell us to get down below out of his way and settled in our cabins. We wait all day until just before dark Patter finally arrives wondering where the captain he hired is. Finally well after we’ve missed the tide (according to Clearice) the captain shows up and seems like a noble dandy calling himself Captain Bayron “Bloomy” Bloomfield. I know I instantly take a dislike as do several others as it’s clear he knows nothing about the sea or captaining a ship.

As we clear the breakwaters of the harbor we watch as the crew members each toss a coin into the ocean and mumble something sounding like a ritual. Seeing Clearice do the same I join in as does the rest of our group. Spirits seem low with a captain who isn’t aware of the most basic ship duties and a First Mate who is yelling all the time so to help out I tell tales and jokes when the crew are on their meal breaks and seem to build a bit of goodwill even with Champer. It’s a couple days in but Omega growing board offers to arm wrestle Champer and after some betting to go around they begin. To everyone’s delight it’s a true arm wrestling competition as Champer is about to push Omega down finds himself reversed as Omega seems to surge suddenly with a hidden strength. Not to be outdone and humiliated in front of his crew Champer seems to dig deep in himself and does the same only to push Omega’s hand down to claim victory and his much deserved won bets.

Sailor life is a boring life with every day the same and never knowing if a storm lay just over the horizon. In such tight quarters it’s no wonder someone was bound to get up to mischief for on Day 9 Omega starts screaming his dolly is GONE!!! as our group heads up on deck we see Omega confronting Champer who himself is questioning a crew member for pillaging extra rations. While it sounds silly a grown man with a dolly Champer manages to realize the volatile Omega could do some serious damage to his ship and asks if the crew member also stole the doll which he admits to. Lucky for him the doll was unharmed and Omega once it’s in his possession wants to see this thief punished. A brouhaha breaks out between Captain Bloomy, Champer and Clearice over seeing this guy punished where the Captain thinks this is all a lark and no harm should come of it while Clearice and Champer know that discipline is the only thing keeping us all alive. Finally the member is flogged publicly as the Captain storms off but not before Clearice upsets the crew by insulting the captain. I later learn the thieving crew member to be one Hamill ‘Mumbling’ Remington.

We reach the island without any more mishaps and it’s here me lads that the tale takes a woe full turn. Just as we are attempting to set to shore in some small rowboats up jumps a sea lion and drags old Patter under. The waves are full of them and destroy our rowboat. We fight and scare them off but sadly Patter was ripped to pieces along with a member of the crew before we could make the beach. Clearice communes with the spirit to find that Patter wishes us to continue but is old and tired while the other crew member is young and wishes to be brought back. We inform the crew of our intentions to raise him and they promise, in shock over being so powerful a cleric, to take care of the body until we return from our “mapping expedition”

Using old Patter’s map that we recovered from his person and a strange piece of leather with some symbols on it we explore the island. It’s a sad thing to inform you but X never marks the spot. Ever. This map was no different as it had 3 places of note on it but no clue as to which might be holding a treasure. So we choose to check out some groaning caves on the far west side first and work our way back if that proved fruitless. Knowing the crew of the ship would wait 4-5 days for us we made as fast as we could through a swamp (bugs aren’t repelled by perfume) with a bunch of nasty biting bugs. As we travel we see a white gorilla coming in and out always staying well back from us and running at the first sign we notice him. We think nothing of this and steer clear of him.

The groaning caves are just that hundreds of caves mark the cliff face and realizing we don’t have time to search them all a Divination is performed and it’d determined that our efforts to search them would not yield the results we seek. We head to some sort of Monolith in the middle of the island and there we find a great big slab of Obsidian in a clearing. It’s at this point as I am staring at thing wondering how much it’s worth someone says behind me they can’t figure out these coordinates on the leather. Latitude and Longitude! That was it! I rush back over to the rest of the group grab the scrap of leather and scream out it’s 10N15W for those ancient X’s did indeed mark the spot!!!!! they were an ancient numerical symbols!

We paced it off and started digging after many hours in this sandy soil we find a chest. Upon opening we find some tarnished copper coins hardly a wealth pirates would take the time to bury. We realized this was probably a decoy but where then is the real treasure? Knowing the code could be the key or it could be under or in the Obsidian we decide to smash it to bits and see if it’s inside to no avail. We are down 2 of our 4-5 days and rest up to perform another divination to assist in our endeavor. The divination tells us we already know where the treasure is buried and with that on Day 3 begin digging deeper below the first chest. Low and behold we strike a 2nd chest further down. This one trapped magically. Omega alone in the pit opens it and is engulfed in flames. Forced to turn my head as I look back I see him walking out chuckling as the fire doesn’t seem to harm him. Inside we find a pile of silver coins. Convinced there is still more we dig deeper yet and find a wooden platform. Pulling up the boards we find a dark well with some sort of foul smell. After lowering a rope and testing the fluid to see if it’s acidic or flammable but certainly toxic to drink based upon a small taste test I convince them to lower me down as I don’t need to worry about the fumes or breathing.

In the pitch blackness I stumble around at the bottom of the water and find the source of the incoming well water but I’m unable to block it up at this time. I also find another hole that I could fit my arm in but at this point I kick a chest and grabbing it signal with the rope to pull me up. Once topside everyone seems to stand well clear of me as we detect magic of some illusion on this chest Omega opens it and a small black sphere inside starts to pull him, the dirt around the chest and everything into it! A miniature black sphere of Annihilation is about to destroy us when it gets Dispelled by Clearice who recognizes it as an illusion albeit a powerful one. Inside we find a pile of gold!

I tell them about the source of the water and another spot I want to check out but can’t see what’s inside. Clearice goes down with me and stone shapes or some such the flow of water and removes the water in the well to reveal the other hole and inside is a small chest. I check for traps and find a bladed resetting trap that will take your hand or fingers if you reach in. After some failed attempts at disabling it we use a Flachion to just reach in and jam it pull the chest out. Inside it we find 6 beautiful sapphires.

Feeling good that we may have found everything we perform one more divination and are told we haven’t!!! It’s about 2.5 days in and we know it will take us a full day to travel back to the beech. Omega goes down into the hole and notices the floor is super smooth which is odd and wants to keep digging. We try that but it’s not working so well and Clearice takes that evening to prepare so on the morning of the 3rd day stoneshapes again or something down into the rock to reveal 1 more chest!!!!

Taking the chest out of the well we notice a strange riddle on the chest which I instantly am able to figure out that tells of how/when/where to open this chest safely but we both have neither the time nor some key that is required knowing it’s trapped magically we are too eager to hold back and open it using a knock spell only to have a strange green gas spew out at us!!! I dunno if it being buried so long ruined the trap but somehow it didn’t seem to effect any of us and we recognize it as being a gas that would have eroded any Iron metal in seconds. This must be our Lucky Day cause inside we find a pile of Platinum coins and some magical vials!

Using magical floating disks we travel back to the beach on the 4th day to be greeted by Champer who tells us that some of the crew were attacked and killed while out foraging probably by gorillas they’ve seen in the area and while he’s glad we are back you can tell that he is interested in these chests as is the crew despite our attempts to explain we brought them with us using a portable dimension and they contain our maps rumors soon spread it’s a pile of treasure we’ve found.

Clearice then attempts to bring back to life the crew member killed by sea lions as promised only to have the spell fail and overcome with a sense that her god is angry at this act. I got to say spending a month on a ship with Clearice while she’s pondering and sulking over this was NOT the best experience I’ve had and one I hope to never repeat. We hole up together with our treasure chests as we hear the crew grumbling over us not sharing and are worried they might try something.

5 Days out on our month long return voyage the waters turn rough as we head into a storm. The crew wants to make for Pirate Islands which would quickly take us out of the storm but knowing what we found we want to avoid any pirates push the Captain and Champer to keep the course and with a bit of luck the storm eventually passes and the ship is no worse for the wear.

9 Days out is the worst of all for the day begins with Captain Bloomy coming to ask us if we’ve seen Champer who’s gone missing along with several crew members. I ask around only to be met by very angry crew who suddenly seem mad at me even though I thought we were friends with my story telling and all. Thinking it might be just the crew has worked it up in their minds we found an enormous treasure (which we did he he he) and aren’t willing to share even though several of them died on this expedition I go back and tell the rest of this sudden turn in crew feelings. We get the captain down once more and ask him if they’ve searched for Champer and he informs us he’s not to be found on the ship. Omega is appointed the new first mate by the captain. Clearice asks Dusk if he will act as a telepathic relay so Clearice can tell Omega what to say and do without the crew knowing a woman is really in charge (sailors are very superstitious). Morrin meanwhile barricades himself in the room with the chests and sets out to protect it in case of mutiny. But when we report for shift that evening we find the captain slain on the quarterdeck with a message written in blood to return the cursed treasure.

The crew is running around screaming were DOOMED! when a figure of a several sailors appear on the forecastle we instantly detect magic on numerous crew members including those above who when we think of it seem all the same person. Suddenly opening their mouths out comes a frigid blast of cold coating the deck in ice and sending a chill through our blood. Morrin transforms into a Gargoyle with 4 arms and blocades one of the stairs leading up, Omega runs around trying to get the crew to join in the fight and snap out of it or else his Dolly is gonna have something to say to them later!, Clearice begins channeling energy and I offload a series of shots into the figures.

In moments they disappear and standing in front of us is a Ogre Mage who screams “it’s not over!” and vanishes in a puff of smoke to drift away from the ship. Unable to get satisfaction fireballs fly out and explode in the cloud before we lose sight of it. Later we realize this is one of Ivar Bloodhounds Ogre crew who was left on the island by Ivar himself and who lay in wait for the day he returned to claim his treasure when he’d get his revenge. Once Ivar didn’t return but rather we did he followed in guise of a crew mate and wanted the treasure for himself. We also suspect he may have been the one to kill those crew members and not the gorillas.

The crew that’s still alive isn’t enough to pilot the ship and this time we make no intrigue about it as Clearice takes command and appoints Omega her first mate. Morrin and I pitch in and we manage to get the ship back to Raven’s Bluff in one piece where we hand over a detailed log about what happened to the Harbor Master and carrying Bloomy’s body with us go and inform Lady Agatha Bloomfield of her son’s death. Upset and wanting to get rid of what she believes is a cursed ship offers it to us at a discount for 10,000 gold which we pay using some of our recovered treasure.

The ship is renamed Dolly’s Anger and after finding out the reason Clearice’s spell failed was because the crew member was evil in nature we have the rest of the crews weals tested to make sure no one else is evil. They all pass and we decide to keep them on to help run the ship. Clearice meanwhile tells us to atone for attempting to raise a evil person will be spending all her free time for the next month helping farmers. With the treasure divided up we are each several hundred gold richer (837.5g) and we now own a very nice sea worthy 3 masted Caravel.

The morale of this story my friends never leave the Keep without your Bard

rewards and such for purposes of record keeping when Andy gets back from vacation———-
We Found 3,000 copper / 1200 silver / 1200 gold / 1200 platinum / 6 sapphires worth 200g
We got 3,000 copper / 1200 silver / 1200 gold / 200 platinum (spent 10,000g or 1,000 platinum to buy the ship) / 6 sapphires worth 200g
Divided up it’s 837.5 gold each before tithing
We got 6500 XP
Potions are 2 Cure Serious Wounds (omega takes both) / 1 potion of find traps (omega) / 1 potion of locate object (morrin)

Monster Mash

Players Present: Clearice, Morrin, Omegasun, Pimfire
NPC: Lorien Darkarrow, Marrisa, Marilith named Treliboria, One of every kind of monster, Alex Wilde, Arthur Wilde, Bournetel Wilde
Players Missing: none
Players Absent: none
Posted By: Pimfire Tyndal

Pimfire’s Diary Entry

To all who read this entry STOP it’s private and no one but me is allowed to read under penalty of oath I made to the Goddess Tymora not to share what occurs or may the person who violates this diary entry of mine be punished by the Goddess Tymora and forever more have ill-luck in all things.

Now that disclaimer is out of the way ……

I remember what a beautiful morning it was waking up to the sun shining and the bustling sounds of the city, of course it wouldn’t be a good morning unless Grink accosting someone out or door heralding a messenger to summon us off on another grand adventure. Which is exactly what was going on when we all descended the stairs to see what was causing a commotion.

Needless to say we were extended an invitation to meet with Lorien Darkarrow the head of the Knights of the Raven an offer not to be refused. Upon arriving at the designated inn to meet him we were greeted by the owner of the inn one Arthur Wilde and his daughter Bournetel Wilde only to discover the messenger was the son Alex Wilde.

After we had taken seats at this lavish table of delightful foods and drinks did our host Lorien Darkarrow appear to tell a tale of woe about a friend named Marrisa who required protection at a party and due to previous engagements Lorien was unable to escort her as promised. He extracted a vow from all of us present NEVER to speak of what occurred at this party before telling us more under an oath to our deities, hence the disclaimer and shame on all who read this!!!, at which point we were told that Marrisa suffers from Vampirisim and was seeking a cure for it but was required to attend this monster ball/gala and that we would have to travel incognito as monsters ourselves which he could provide a magical ring that would transform us into various monsters. Omega chose a green skinned troll ring, Clearice wanted to be a Medusa, Morrin became a conniving little kobold while I stayed true to my roots and became the most handsome Satyr ever to grace Raven’s Bluff. With a step into a magic gate we were off to the party.

Upon arriving at wonderful garden full of delights we were instantly greeted by towering Marilith named Treliboria who introduced herself as the host of the party and asked us to introduce ourselves to the rest of the quests which included a Pit Fiend named Brell, a Lamia named Streja, a Brownie named Always Bright, a Wemic named Sharpclaw, a Yeti named Darkfur, a Sprite named Mickey, a Rakshasa named Sly, a Mummy named Only Grunts, a Banshee named Silvertree, a Dryad named Lady of the Gourd, a Mind Flayer named Mindmaster, a Minotaur named Throatbiter and a Beholder named None given. Managing to not soil ourselves at being surrounded by such creatures without attacking we started to mingle, partaking of the food/drink and telling tales of vanquishing heroic hero’s of which we lied to help blend in.

Suddenly an army of paladins descend upon the party and squaring off against a dozen or so we managed to defeat them using our new monster powers as I blew them apart with blasts from my pipes, Clearice was busy making statues with her medusa gaze, Morrin went kobold stealth and stabbed one to death while Omega the troll just waded into a sea of them and started to claw, shred and eat them alive until none were left standing.

After such a fun activity the monster group decided to proceed with the tree climbing event and hilarity ensued! not being able to climb I wagered on the beautiful Dryad whom I was trying to seduce earlier but lost the moment Clearice turned the top of the tree into an inferno and she came stumbling out of the tree seconds after merging with it to speed to the top. Clearice’s medusa body was a huge advantage for slithering up the tree quickly but with an ethereal banshee just breezing along I had to help and quickly with the help of that handy ghost sound spell made the mating sound of a male banshee distracting and confusing her since there isn’t such a thing lol Morrin tried to stay to the tree’s outside limits with flight rather then get tangled up inside. I also was able to remove several more party goers with a simple sleep enchantment from my magical pipes. At this point the crowd watching looked around to notice the Yeti had somehow catapulted himself using 2 other tree’s into a third tree and was knocked out unconscious lol. Suddenly to our amazing delight Omega’s newfound troll friend/master/lover had chopped off his hand while it still connected to part of the tree then proceeded to line-up a shot and throw the hand to the very top to claim victory! Don’t worry several minutes later his hand grew back.

It was at this point the rest of the party goers arrived a Shedu named Grob, a Efreet named Flamebringer, a Ogre Magi named Midus and Marrisa along with an entourage of Jann’s. Immediately upon arriving the Mummy yelled out that Marrisa was an abomination of undeath and attacked her. The Janns jumped into the fray to protect her only to have several clubbed down and before anyone could do anything our kobold Morrin revealed himself to be a powerful fire mage of his tribe and blasted the dusty mummy bandages to cinders with a fireball. Grateful of the immediate cessation to violence among guests we were once more invited to partake of an event. A dodgeball tournament in which we joined one of two teams and squared off in epic battle royale of flying balls!

Team 1 – Pit Fiend, Yeti, Pixie, Brownie, Wemic, Lamia and Clearice
Team 2 – Mind Flayer, Marilith, Marrisa, Efreet, Omega, Morrin, Pimfire

Near the end Team 2 was leading with only the drunk Mindflayer and Efreet being knocked out meanwhile Team 1 had only Clearice and the Pit Fiend left and that must of upset the Pit Fiend because in a ferocious barrage of balls the Pit Fiend managed to knock out everyone to claim the victory for Team 1.

The third and final party event of the day was a sled race down a step snow covered mountainside. Because of his heroic saving of her Marrisa paired up with Morrin, Omega with his Minotaur friend, Clearice with the Pit Fiend, A Pixie joined teams with the Ogre Mage, and I teamed up with the Yeti.

With a bit of hijinks at the start I managed to grease my sled and ask my partner to pelt the others with snowballs once we are going, Clearice cast a spell of silence on Morrin’s sled preventing him using spells during the race and before anyone go do anything else the race has begun!

The First Obstacle is tree’s – Clearice along with the Pit Fiend go through the tree’s with no problem / Omega holds on with the Minotaur dangling by the slave chain he somehow got put on them off behind the sled being dragged now / Marrisa falls off Morrin’s sled / The Yeti tried to make a snowball like I asked and let go of the sled and fell off. / the Ogre throws the Pixie off and on second round slams into a tree by himself knocking himself out and losing the race.

The Second/Third Obstacle is a set of pits with a small path in middle or go around either pit – Clearice’s team choose to go around and make it / Minotaur, Omega go middle and make it amazing strength / Marrisa, Morrin go into a pit / Pimfire goes down the middle after his Dim Door fails miraculously holding onto this greased up speeding sled.

The Fourth Obstacle is the snowball barrage from other party goers – Pit Fiend, Clearice make it / Omega, Minotaur make it / Pimfire makes it / Morrin team gets back on his sled and makes it through as well. Lucky for us the Yeti wasn’t a voyuer or we’d have to have dodged cow sized snowballs!

The Fifth Obstacle is a series of jumps – Clearice team makes big jump and makes it / Omega team chose the biggest one and makes it / Pimfire goes biggest and makes the sled but only with hands holding the sled as I’m flying through the air / Morrin team chose the biggest one and they go up part way and comes back down as neither himself nor Marrisa was able to provide enough momentum to make it forcing them to start their sled again and go around the jump slopes.

The Sixth Obstacle is snowmen with a wooden beam between them – Clearice team goes under and makes it / Omega team wants to rip the beam out and makes it through with sheer strength managing to keep his body prone all the while still dragging the Minotaur behind the sled / Pimfire goes under and comically slams into the beam at the midriff much like a cartoon with my arms and leg still going forward and since I am no longer in contact with the sled it keeps going and going and before anyone can stop it is lost forever / Morrin team goes under and makes it

With the race times totaled Omega’s Team wins (6) , Clearice in second (7) and Morrin in third (12), Pimfire (16) during the presentation of trophies the crowd had to scramble to get out of the way as a giant snowball came rolling to a stop with the Yeti’s arm’s and legs sticking out. The ball then somehow got up on it’s two feet shambled back up the hill for what could only be another roll down the mountainside lol

After all the shenanigans we headed back to the garden area to mingle some more when Omega’s female Minotaur friend throws him on top of the banquet table and begins to make violent disturbing love over the adrenaline rush of victory. Being more curious about meeting a Rakshaka then watching I introduced myself to him and upon a bit of chit chat I offered up 50 Raven’s Bluff gold coins for the temple of Waukeem and he gave me as thanks a small box containing 3 potions. Suddenly screaming is heard from the central dais of the garden.

It seems the Shedu was causing trouble as the Jann’s protecting Marrisa were fighting it when into the gardens burst several paladins of Talos, a cleric and magic user! The magic user banishes the Pit Fiend as several of the other monsters are dropped by the Paladins upon the surprise attack. Staying clear out of the main battle I fear one of the Paladins into fleeing while Morrin puts a great big kobold stinking cloud onto the Talos cleric forcing him to become violently sick and hindering the magic user’s line of vision. Clearice medusa gaze doesn’t seem to be working so well while Omega gets up confused and becomes enraged at these cock blocking paladins and proceeds to eat and shred several. The Talos magic user blows Morrin into a crispy chicken like kobold while I’m blasting the Talos cleric in an effort to destroy him. Suddenly seeing him recover and burn Omega’s troll body I run for hiding just as Clearice finished off that pesky cleric I then put haste upon Clearice, Omega and the Minotaur and take cover. On the far side of the stinking cloud the magic user comes back into the fray only to have Marrisa appear behind and sink her fangs into his neck while the Ogre Magic drives his great big sword deep into his belly and as all this happens Clearice finally manages to turn the magic user into stone which promptly crumbles into dust. Omega concerned for Morrin rushes over only to see a shiny ring and remove it reverting him back into his body and while unconscious not nearly as beat up as we thought.

Now that the jig is up we remove our rings just as the Marilith does the same only to discover she’s a beautiful naked woman named Treliboria, I offer her my cloak for modesty sake. The rest of the group reveals themselves to be a variety of humanoids from across the realms rather then terrible monsters that is everyone but Marrisa who is still a vampire and is seeking a cure. Suddenly the giant Beholder who has kept his main eye shut and remained out of the fighting speaks saying that all is not lost and that a favor of a divine god/goddess could cure her. Being the hero’s we are Clearice gave up a favor she was owed and in exchange the Beholder revealed himself to be an old man who promptly places his hand on Marrisa’s forehead and with that color springs back into her checks and her eyes revert to green and her hair is now red instead of black. With a simple nod in our direction the old man fades out of the garden disappearing before we could catch his name.

Suddenly we all start to fade and reappear in a similar garden near Raven’s Bluff. Greeted by Lorien Darkarrow who thanks us and offers us 11,000 gold along with double for not being greedy and a pledge to offer each of us a recommendation to any knighthood we so choose.

To bad this NEVER happened and is all a fairy tale huh dear reader. Yup you just think that. I mean after all if this was real and I went around telling it to anyone I’d be violating my oath.

rewards and such for purposes of record keeping when Andy gets back from vacation -————————-

We get 3500 XP
My potions are Alter Self (Clearice), Polymorph (Pimfire) and Beast Shape 3 (Omega)
We get 22,000g and after giving some to the keep (2000g total) we each got 5,000g of which I have to donate HALF to an orphanage when Andy gets back
Clearice gets a Chiv Point for using the divine favor
Omega got boots of the north/winterlands for winning the sled race
Recommendation to any Knighthood by Lord Lorien Darkarrow knight of the raven

In Search of Beauty (Putrescence #2)

Players Present: Clearice, Morrin, Mok, Omegasun, Pimfire
NPC: Corwell Fanfare, Heartwarder / Goddess Sune Firehair / Rambit 486 / Maximillion
Players Missing: none
Players Absent: none
Posted By: Pimfire Tyndal

Pimfire’s Diary Entry

We all received a summons from the Temple of Sune marked “with the greatest urgency.” Upon arriving at the Temple we are immediately ushered into a room draped with the loveliest satin curtains I have ever seen. Seated at the brilliant mahogany table is a human Heartwarder who appears to be in his late forties. He is the perfect specimen of beauty and personal charm. He introduced himself as Corwell Fanfare, Heartwarder who has brought us together to help destroy a gemstone which is imbued with an ancient power that destroys the beauty of everything nearby in a large radius of it.

The tale he tells of this gemstones origin is worthy of a bard but since I didn’t obtain permission, Stupid! Stupid! Stupid! Pim!, I don’t feel it appropriate to record it as that would be stealing someone else intellectual property. Needless to say it had it all a vain prince, evil sorceress, a demon and a vengeful curse for a simple unkind misdeed due to vanity.

We are told the only way this gemstone can be destroyed is by the Goddess Sune Firehair herself even though it’s designed to destroy all beautiful things that are nearby. This made a lot of sense as I recall back in the Bardic College in Waterdeep being told that very powerful artifacts typically can only be destroyed by the exact opposites of what they are designed to do. The wizard who taught that lesson even mentioned a powerful water based artifact that could only be destroyed when carried to the very highest altitude of our sky, such as the tallest peak of a mountain, and there smashed by an Elder air elemental but I digress, of course a stone which warps and steals beauty could only be destroyed by the Goddess of beauty herself.

Since no one from the temple has ever traveled to Arborea they could only take us to the Outlands plane near the town of Sylvania which is like a gateway town to the outer plane of Arborea where Sune resides in the realm of Brightwater. We are told of a item we will need to acquire in order to leave Sylvania and travel to Arborea which is a Mimir. It acts sort of like a guide telling you where or how to find a gateway to another plane. Corwell also tells us about some of the properties in these planes regarding magic and we decide to take a day to reorganize some of our magical repertoire.

The next day we go back to the temple of Sune and Corwell takes us down into the chambers below where several priests/priestess create a gateway that once we step through brings us to a strange land with these giant green plantlike things that grow almost 500 feet up into the air all around making it hard to see in any direction. Mok kindly allows me to experience what it means to be weightless and I traveled up above to see if there is a landmark to help find this town of Sylvania. Upon a distant horizon I see what appears to be a town but that is far away and there are millions of these green plants which upon closer inspection appear to be blades of grass! We started walking towards the distant town I saw only to encounter a giant ant! it ignored us and continued on it’s way despite attempts to speak with it or get it’s attention. Did we somehow get shrunk?! when going through that gateway? NO! once we arrived at the town we found indeed it to be of the same size as ourselves, later we found that the proximity in the Outlands to the other planes causes a spill over effect and certain properties found in those outer planes tends to manifest here in the Outlands. Since we are close to Arborea nature based creatures and such are more pronounced.

Sylvania itself looks like a city built by a bunch of intoxicated gnomes and with a predominated population of half horse-half human race with other races mixed in for flavor such as humans, dwarves and even a large robot like creature calling himself Rambit 486. He proceeds to tell us our designated numerical classified race/names which I found highly offensive ….. I am after all clearly a halfling and NOT a kender08357 as he called me! Omega he never met before and tells him he’s a Omegasun001 and henceforth will be cataloged as such. He also wanted to know which faction we belonged to and suggested we join the “governors” which Morrin and Omega agree to and once that is done takes us to Maximillions Mega Discount Mimir Emporium where with some haggling on Mok’s part we acquire a mimir monkey head with a diamond embedded in it.

please note factions DO matter as Maximillion was part of a different one and Morrin let slip he was a Governor of which Maximillion faction hated and well I think it drove up the price

The monkey said in order to find the gateway to Arborea, Yes monkey heads with diamonds TALK!, we had to get lost in the blades of grass outside and then while thinking of the destination we would arrive there. Well after some brainstorming on how to stay together and “get lost” we decided to follow the monkey heads directions cause hey he would never steer us wrong.

OKAY! So the monkey was right big whoop-te-do

We arrived in what could only be Arborea all together as there was 2 suns one rising as another set and lush plant life all around. There was some strange fruit on trees that Clearice gathered up and to our wondering eyes a Nic’Epona appeared at the edge of the forest. I asked Clearice to give it some fruit perhaps to show our friendship but it shook it’s head at me and left. A city is before us which no mere words could describe that could only be the beautiful city realm of Brightwater!

As we approached the city gates we are greeted by a Solar! immediately the bulk of the party drops and grovels before it while I alone dared approach and beseech of it’s aid in allowing entry to find the Goddess Sune Firehair to destroy the gem. The female Solar would only allow myself and Clearice entrance to the city and Omega handed me the box containing the gemstone to carry. I would like to note here for future generations to read that I would have rather left the stone outside and sought Sune rather then take such a dangerous item which sucks beauty into a city so beautiful but at the advice of the Solar herself carried the stone inside to my great regret.

Mere seconds past the gate the stone inside the box glowed a dark evil blackish radiance and citizens fled before us. I only had time to notice the streets appeared to be paved of platinum before a Balor appeared out of the box in front of me and in a heartbeat stabbed and beat me to death.

I’m told a quick fight ensued and that Clearice turned into a Solar herself! using one of the crystallized figurines from the Underdark Dragons horde and managed to hold the Balor at bay until the Goddess Sune Firehair arrived and promptly destroyed the gemstone and then banished the Balor. Clearice in Solar form called upon a miracle to bring myself and the decapitated Omegasun back to life.

Our mission successful the female Solar on gate duty sends us back to Raven’s Bluff where the usual accolades are heaped upon us adventurers.

personal note

Shamed, humiliated and forever disgraced for bringing such a terrible evil to Sune’s domain however I feel as if I need to seek her forgiveness or at least atone for causing such a disruption in her home realm. Being a mere mortal I am sure she will never give me much thought but I know deep in my heart the only right thing to do is to at least regain some sort of favor as I wouldn’t be much of a bard if I let myself fall into such disfavor with the Goddess of Beauty herself.

A Very Serious Matter

Players Present: Clearice, Morrin, Mok, Omegasun, Pimfire
NPC: Lady Lauren Devillars, Micah Starfire, Charles Oliver O’kane – Lord Mayor, Sir Percy
Players Missing: none
Players Absent: none
Posted By: Pimfire Tyndal

Pimfire’s Diary Entry

The time: sometime after midnight.
The place: an antechamber just outside the Lord Mayor’s office.
The reason: Now that’s a good question… Why in Tempus name did we receive an urgent summons at this hour? The mayor is supposed to be a reasonable man, so I can only speculate that something very important must have occurred… My thoughts are interrupted as a cheerful elven man lets himself into the room. His appearance is an odd combination of fascination and concern. “You must be the ones selected to perform this mission for the city,” he begins. “I am Micah Starfire, Dean of Divination and member of the Wizards’ Guild council. I may be able to help you by divining your immediate future. However, my technique is experimental – I learned it from someone named… well she was a Vistani, I think – and it requires that you trust in providence in order to work. Will you trust in providence?”

Still tired I barely understood what was said as Mok stepped forth to give it a try something about a strange silver light, Clearice goes next only to be told “light as a feather you will find control rests in your mind”, Omega even gave it a go and was told “you must oil your weapons to sharpen your blade” then finally starting to wake up I approached and was told " What is lost may yet be found beneath rock, stone and ground."

A stranger series of prophecies I have never heard and with the telling of mine Micah left. Sir Percy arrived then to invite us to see the Lord Mayor and as we entered the mayor’s office we could see the council leaving via another entrance many of whom appeared concerned over whatever was discussed.

It’s at this point the major informs us that the Lady Lauren Devillars was taken near her estate and some of her guards were killed. It’s only until we agree to help at this point that we are told more like whoever captured her used a magical Transportal on her estate to escape and Micah from the Wizards guild could find no witnesses and her dead bodyguards were tampered with to prevented their souls being spoken with via clerics. Finally with no ransom being asked it’s surmised this kidnapping was for more nefarious purposes otherwise why go to all this trouble as Lady Lauren Devillars had no known enemies. All divination’s say is she is alive and far away according to Micah but that was all that could be determined. With that we leave the mayor’s office and are greeted again by Sir Percy who appears on a carriage outside and takes us to the Lady’s manor.

Upon reaching the manor there are guards everywhere with the place on lock-down the portal they used to escape is a marble floor in the dining hall. I filled up 3 pouches one with a bit of dirt, one with a rock, one with some pebbles outside the manor as per Mok’s instructions because of Micah’s foretelling in the waiting room. With a single toss of the coin my choice is made as I and the rest of the Menagerie jump through the portal into untold dangers.

We arrived in a strange place floating it seems in a room. Fearing I’m about to fall I realized I wasn’t falling nor was I flying. Before I could take time to sort this all out two large strange bug like creatures with 3 legs and 5 arms and insectoid heads come speeding in the air towards us! We managed to vanquish these creatures with some ease and in the fighting I find out that this is the Astral Plane as both Mok and Morrin have been here before. Strangely my natural quickness and strength are different now being affected I’m told by my intelligence and common sense and in order to move around I simply have to “think” myself moving and I do. Due to my training in the bardic arts and my travels I recognize these two creatures as Dergoloth’s which have a tendency to consume creatures and artifacts whole. Knowing this I cut one open to find in the back of it’s maw a shiny pearl. Attempts to discover it’s value and if it’s magical only resulted in a new discovery that certain spells act differently here since Detecting Magic resulted in a flash of blinding white light for a moment. Only with practice do these spells work correctly.

We left the room to discover a corridor that seemed to go on forever. Since there was no sign of passage we decided to go in one random direction and after what felt like a good while we come upon a doorway and inside this spherical room is a simpleminded Githzerai who is only able to tell us there are guards who passed by some time ago. Looking up we see a group of Githyanki flying outside over the room disappearing from sight quickly.

We decided it would be best to try and avoid these guards and head back down the corridor in the other direction. Whereupon we came to another room that appeared to be a prison of sorts with 8 magically sealed cages. 2 of which appeared occupied by Lady Lauren Devillars, despite Morrin’s attempt at trying to discern which is the real Lady via asking a question only she could know the answer too it wasn’t until he cast True Seeing that he realized the one on the left was the correct Lady and the one in the right cell to be some strange dangerous creature. Mok opened the cell safely and upon her rescue she informed us that a very important necklace/amulet was taken from her that must be recovered for the safety of the city. We escorted her back to the portal and saw her to safety then continued in our searches.

The third chamber we explored turned out to be a strange armory with a collection of different types of swords and such. We collected them all some magical and some not then headed out.

Suddenly the walls appeared to be closing in on us and just as it seemed we would be crushed I realized it was an illusion as did most of the group, poor Dusk, with the breaking of the illusion we found ourselves surrounded by a Githyanki patrol. Damn they can move fast and swarmed poor Omega. With a bit of luck we overcame them and finally came to a strange dead end room.

There was a banquet table and a odd well groomed man on one end drinking wine. He invited us to join him and kept trying to get us to “eat the lamb”. While thirsty I had no desire to eat due to my ring of sustenance, so while the rest partook in the delights of the table as they tried to pump this strange person for information I must have offended him or should I say IT!

Next thing I know I am waking up back in Raven’s Bluff with the Archmage before me and I’m told that the “man” was really an illusion and it was a Amnizu, a type of Baatezu, who cast imprisonment of a sort upon me and the rest of the group was able to defeat it and recover the necklace/amulet along with a book that told of Lady Lauren Devillars capture along with the true tale of Sirrus Melandor and Gevus. Morrin was turned to stone so I’m told in this fight but was returned to flesh by clerics once they brought his statue through the portal.

Round Up

Players Present: Clearice, Morrin, Omegasun, Pimfire
NPC: Minister of Fire, Adriana of Thay, Jack Mooney
Players Missing: none
Players Absent: none
Posted By: Pimfire Tyndal

Pimfire’s Diary Entry

The 2 attractive elvish ladies I hired for entertainment were dancing together on the stage while the whole crowd cheered, drinks flowing steadily from the bar I couldn’t help but smile as I rushed to keep the drink orders filled when suddenly a goblin comes around the bar and starts to grab me. I tried to fight him off and feel my feet go out from under me as I fall my head hits the bar


I manage to pull my head up to see Grink has me by the ankles and has dragged me out of my bed.

“What’s the meaning of this!” I shout as Grink replies “There is a messenger here for the Midnight Menagerie saying it’s urgent at 4am. I knocked several times but you were snoring louder then a dwarven barracks. So I decided to take matters into my own hands sir.”

I stand up and with the rest of the group we descend to find a messenger who appears exhausted. Handing me a scroll with the seal of the Burning Condor on it I read the message to the rest of the group which is a summons in 2 hours hence to fill out a census for the city on our particular skill sets all adventurers in the city are required to fill out or else face a hefty fine. Agreeing to meet at the date and location specified the messenger hurries off to deliver dozens more before daybreak while we manage to get a bit more rest.

Just before 6am we arrived at the warehouse specified to see a big crowd of adventurers. were told to group up and to help each other as there is a LARGE amount of paperwork to get through before the end of the day and upon seeing mounds upon mounds of paperwork inside a collective groan is heard from everyone. Taking 15 minutes on just page one its clear we’d never finish before supper.

There is a commotion as a red robed figure takes the podium stand and addresses the crowd offering a contract for 20,000 gold to a group of adventurers who wish to come immediately to the Ministry of Arts and would be exempt from having to complete the census.

A bidding war ensued and luckily we work cheap as no one else seems inclined to take a 5000 gold contract we march off to the hateful stares of our fellow city adventurers.

Upon arrival we are lead into the Ministry’s of Arts building and descend downstairs into a large chamber with nothing but a crystal sphere with some strange gems on it. We are told we have to pass some sort of test and that it’s different for each of us. Omegasun brave as always goes first and upon pressing some gemstones in the sphere is sucked into it in miniature form and is slowly falling from the sky as a giant Roc attacks him. Omegasun’s ring of feather fall keeps him from plummeting to his doom as he cuts the wings of the Roc however it is unable to stay airborne and crashes to it’s death, I step forth to go second as this seemed fun when suddenly a giant elephant is charging my way! I quickly enact invisibility and dodge aside to see the elephant charge into the sphere’s wall. I confuse the beast and watch as it dashes again and again into walls then I offload a series of arrows into it’s butt only to piss it off and get run over by the thing but I manage to finish it off before it can gore me. Morrin offers to go third and finds himself underwater with a giant squid grappling him! if he wasn’t so tiny int he sphere I swear he was smiling as he just enacted a shocking spell and proceeded to stab the squid to death in moments. Finally Clearice goes only to encounter a cute little beetle with a vicious urge to crawl all over him giving kisses lol unable to kill it himself even with a flick of his finger he instead summons a giant stag beetle which promptly eats the tiny beetle proving beetles are cannibals!

Upon completing the tests we are told our mission is to capture 1 disenchanter as the Ministry wants to examine these strange beasts to learn more about them and see if their properties can be used to remove certain dangerous magical areas with a bonus 5000g being paid for each extra beasts up to a total of 5 beasts. We are given a permit good for 5 days allowing that number into the city and told of a herd of them being spotted a day or two nearby. We are also given 4 strange unidentified magical items we can use to help lure the beasts along if we so wish.

We left the Ministry then and came up with a plan to get some carts along with cages to hold the creatures and agreed to leave ALL magical items behind as these creatures eat the magic right off an item in mere seconds. The only place to find cages was a circus located just outside of the city walls. I approached the owner one Jack Mooney and struck a bargain to provide his circus with one of these strange creatures as well in exchange for loan of some amazingly strong cages he also agreed to tell everyone who captured the creature for his circus should anyone ask.

We left town and nearing the end of the first day we encountered a burned out caravan that was recently attacked. Seeing no survivors Morrin and Omega started searching for signs of who did this while Clearice and I found a baby mammoth still alive down in a pit. Warping down I managed to bring him out of the pit the same way and with some help managed to soothe the baby and safely get him into one of the cages for now. While we wanted to go after the poachers, for it was determined this caravan was attacked to steal the ivory from the mammoth tusks, a divination spell proved that we didn’t have time to chase them and complete our time sensitive mission to capture several disenchanter beasts.

We head out and a day later almost to the riverbanks, where we are told the creatures may be, we are forced to leave the carts as the terrain is too rough for them. We find a group of about 15 sunbathing disenchanters and attempting to lure them with some low magic spells we fail. Omegasun amazingly is the one to realize they seem intelligent enough to figure we were trying to lure them with the dancing lights and it wasn’t worth the effort so we regrouped and came up with a new plan. We placed items we cast temporary magic on inside the cages and transformed Dusk into a super fast dinosaur luring them to the cages and eventually into the cages however we ended up with 7 total (1 more then needed) and the remaining herd damaged one of the carts before we put them down which slowed our arrive back to the city. Less then half a day left to complete our transactions we reached the circus at which point Jack Mooney was thrilled to have a disenchanter! we talked him into taking the extra one we captured so he’d have a pair. We made it to the city gates and were delayed by the guards despite showing them our permit to bring 5 dangerous and illegal animals in we were forced to wait for a captain allow us entry.

Feeling the time slipping from us I jumped up on the lead cart and started shouting to people to step aside for these dangerous animals but we were stopped by a little girl and boy who refused to step aside. Suddenly Adrianna of Thay appears around a corner with a dozen guards or so and demands to know what is going on at which point Morrin blows his city watch whistle. Buying time for the watch to arrive I told Adrianna why we were bringing these creatures into the city and at that moment the city watch arrived and she backs down allowing us to reach the Ministry of Art in time.

Master Fire was overjoyed to see we not only captured one living disenchanter but the entire order for 5 although he said had we captured more he’d gladly have taken the extra and paid for them. I told him Jack Mooney has 2 and if he wished for one more to seek him out and inquire about purchasing the other. He hands us our fee a whopping 25,000 gold (5,000 gold for each) and informs us we can keep those magical items they loaned. I spent some time telling him our tale of how we managed to herd several of these beasts into cages and Morrin was taught some magical spell from the Ministry before we left and headed back to our keep.

Pockets full as we reached home Omegasun lead his new baby mammoth into the stables for it was decided he wished to keep him and raise him as a mount. Not sure what to call him yet Omegasun and the rest of us headed back inside for a long rest and I pity the Goblin who tries to drag me out of bed for the next day or so!

A Shot in the Dark Part 1, Night 2

Players Present: Clearice Eilif,Morrin Telemnar,Mok the Powerful Wizard,Omegasun,Pimfire Tyndal
NPC: Lord Blacktree
Players Missing: none
Players Absent: none
Posted By: Pimfire Tyndal

Pimfire’s Diary Entry

Day 13 – We awoke in the dragon’s lair on top of the ledge overlooking the strange underdark healing waters below. Mok was clearly still upset over Mr. Pointy’s demise yesterday but once we descended to the floor Clearice thought we should try to raise him while submerged inside the strange waters. Gently laying Mr. Pointy in the water Mok and Clearice stepped into the water and upon casting raise dead Mr. Pointy was brought back to life as if nothing untoward had occurred! “Eureka!” Clearice screamed “the waters strange healing properties must negate any negative effects being brought back from such a nearly un-raise-able dead like state!” and with such a wondrous discovery among such a dangerous place we found our hearts lifted and noted this discovery for Lord Blacktree’s and our company’s future use.

With the party fully restored and rejuvenated we headed out hauling the dragon’s hoard with us in search of the chamber Lower Sarbreen and a place for Lord Blacktree to establish an outpost. Upon reaching the crossroads in the tunnel leading to the Dragon’s lair/dwarven chamber we burried the copper coins for Lord Blacktree’s eventual recovery and aid in cost for establishing an outpost down here and continued to follow the map to the chamber of Lower Sarbreen.

Several hours into the day we entered what could only be Lower Sarbreen. Here I can barely describe what I saw as we stepped onto a ledge 15 feet above the surface floor of the largest underground cavern I’ve ever seen. A glow from the lichen which coated the floor, walls and ceiling allowed us to see in all directions as if the chamber was lit with sunlight at dusk The cavern was enormous we couldn’t even see the far side it must have been miles long and across. How can such a large chamber exists without the roof collapsing under the weight of the world above I know not!

Strange mushrooms grew all around almost like tree’s with vines draped from the cavern walls and mushrooms. Large bats flew above into and out of sight while heard like beasts I’ve never seen wandered the cavern floors. From a distance we can see a small settlement of buildings with creatures moving about and it was decided to see if they are friendly.

As we rushed over slowing as we neared taking a more cautious approach the closer we got we could see the buildings showed signs of damage as if recently attacked while strange shapes both large giant like and small with robes moved about collecting dead bodies of dwarfish and drow origin and placing upon large lizard like bodies. Omega attempted to speak with the first creature we saw a giant robed figure only to learn nothing but a direction, the center of town, from the bony hand that pointed in the direction of the village square. We stepped carefully towards the village center noting the robed figures all around and dead bodies clearly these hooded figures were undead as was evident from the skeletal like hand of the robed giant.

In the square we met a strange human decked out in full plate armor directing the hooded figures to continue their works picking up bodies. As we approached the man on the other side of the village well some of the hooded figures moved to block us from getting to close and from a short distance we discovered the mans name to be Valcrus who worked on behalf of his lord Malphagor. He informed us the dead where none of his doing but rather a battle between drow and duergar fought here and he just came to collect and remove the bodies for use in his lord’s service.

It was at this point that I stepped forth offering to spread knowledge of Malphagor to those above on the surface in the hopes of learning more of both his GOD since we had never heard of him as well as knowledge of the underdark itself. Valcrus wanted our agreement that the dead bodies would be his and we’d not interfere with his work in exchange before parting with his knowledge. While I was willing others like Morrin, through Dusk that is, clearly wanted no part of such a bargain and seemed disgusted by the undead collecting bodies. Clearice also seemed offended by the undead as the group couldn’t seem to give Valcrus a fast enough response to his request he then took a more hostile stance and battle was joined just as I pulled out my staff of illumination.

Surrounded by JuJu zombies and giant skeletons I reacted quickly unleashing a powerful Sunburst from the staff over and into the far side of the central square blasting a pile of undead into oblivion which clearly upset Valcrus who screamed “Blasphemy!” and cast a painful spell upon the myself and other members. Suddenly feeling sickened the remaining zombies and giants moved in and attacked with a fireball even coming from a giant behind the party blasting into us with devastating force.

Feeling surrounded and suddenly seeing banshee’s descending from above with their screeching wails of doom I did something stupid but felt was necessary and unleashed another Sunburst centered upon the party taking out the banshee’s and the giants from behind both of whom were a direct threat. I didn’t realize how badly injured the rest of the part was however and Mok and Clearice tumbled to the ground while Omega became blinded by light.

With the remaining undead vanquished from that burst Morrin attempted to close the short distance to Valcrus only to find an invisible barrier and instead I watched as a smelly cloud appeared encasing Valcrus and his position from sight. Seeing the damage I did to my fellow adventurers I shoved a potion down Mok’s throat bringing him back to consciousness who in turn did the same to Clearice as did I. Omega meanwhile blinded charged into a wall and then upon hearing commotion near the well charged straight into the well and began a slow descent to the bottom. Later I would learn the well was 65 feet deep with no water on the bottom. Mok started blasting our remaining foe with his powerful magic clearly as Morrin shot at the enemy through some sort of barrier he couldn’t step into. We clearly watched as Valcrus fell to the ground only to rise again but now his eye’s sunken into his skull with a strange glow and one of his hands glowing with flame. The color of his skin was ashy with the pallor of death. Clearly now a Lich of formidable strength. Who then pointed at the invisible Morrin and uttered “the Blessing of Malphagor be upon you” and began to attack the party once more.

Clearice spent that point in time healing us and then chose to go after Omega to bring him back to the fight and while dangling from the edge preparing to drop into the well was scratched by an unseen assailant. Feeling blasted by these unseen enemy’s from cones of cold and ice storms I rushed towards that area in the hopes of uncovering whomever was there only to be scratched myself and it’s at this point I must take the testament of the others for what occurred as a deeper blackness then I’ve ever felt came over me as I collapsed to the ground.

I’m told that once Clearice reached the bottom with Omega he cured his blindness and carried them out with the power of the Ant and Flight but upon rejoining the fight found a small host of vampires who were then seen to scratch both Omega and Clearice. Valcrus upon seeing my fall walked over the well picked up the Staff of Illumination and said “thanks for this gift” and with that disappeared alongside one of the vampires retreating to where ever they came from I suppose. With only one vampire left the group quickly dispatched it and using the Staff of Life brought me back from the cold clutches of death.

Upon waking I remember not feeling my full self perhaps in part due to my recent demise or perhaps due to the several vampire scratches I had received while dead but Clearice quickly restored me and the rest of the party members scratched to normal before anything permanent could take effect.

I was reprimanded severely for my ill-use of the Staff of Illumination on that second blast and for it’s loss. Taking stock of the situation and having found a small village that could easily be converted to an outpost we chose to return to the surface with our findings for Lord Blacktree.

Day 14 – 28 – I spent the next 2 weeks doing all the camp chores as punishment while we returned to the surface which included cooking, cleaning and disposal of our “waste” to prevent underdark predators from finding us by it’s scent. I considered throwing away my shovel after all that use but chose instead to clean it and keep it as a reminder never to blind a fellow member of the Midnight Menagerie even by accident ever again.

Upon returning to the surface and informing Lord Blacktree who seemed pleased with our discovery in Lower Sarbreen we were informed that once an outpost is established there will most likely be future missions offered our way to protect, discover and recover things in the Underdark but it will be a few months prior to that as they need time to descend and build the outpost first.

Day 30 – Upon returning there was a ceremony held during which Mok and Morrin received the award of “The Black Scarf” for their valiant fight against the undead and Omegasun was given “The Griffon Feather Necklace” for his fight against a Deep Dragon. The group split up those tiny crystal figurines that were discovered in the Dragon’s Hoard. With the strange mirror being kept in the keep for a future use should it be needed. The books were added to the Keep’s library I assume I should find out more about them perhaps they contain a tale or two I can add to my bardic performances. Later that day we took the time to do some research on Malphagor in Raven’s Bluff only to find out he is a Tenarri Lord/God who is in a struggle with the current lord of the undead for his position.

Sometime after returning the group voted I be accepted into the Midnight Menagerie after proving my worth over the last several adventures upon the condition I never blind another member. Ever! Even if facing a medusa or beholder. I gladly accepted this condition. Then I was informed that with my growing reputation I should join The Knights of the Golden Rooster a group of people dedicated to upholding the morale of the citizens of Raven’s Bluff with the Menagerie posting my fee to knighthood I chose to become a Golden Rooster!

A Shot in the Dark Part 1, Night 1

Players Present: Clearice Eilif,Morrin Telemnar,Mok the Powerful Wizard,Omegasun,Pimfire Tyndal
NPC: Lord Blacktree
Players Missing: none
Players Absent: none
Posted By: Pimfire Tyndal

Just two days travel out of the city the ruling body of Raven’s Bluff was re-opening a mine to reach the underdark in search of the orb of protection. Using criminals (in exchange for freedom and reduced sentences upon completion) and any able body person willing to help, almost overnight this has become the single largest business enterprise in Raven’s Bluff, employing many a citizen.and criminal not to mention guards, suppliers and a whole host of other such support roles.

The Midnight Menagerie band heads out in search of Lord Blacktree there. Upon arrival we are informed of a mine collapse with some trapped miners and Lord Blacktree himself was overseeing their rescue. The group descended into the mines to assist with the endeavor where they find a couple of dead criminals who tried to escape while people where distracted by the collapse. The group of adventurers lends what aid they can with digging and eventually Lord Blacktree asks them back to his command post above whereupon he gives a map to the Underdark specifically showing Lower Sarbreen and told how the Dwarven clan Brightsword made this over 750+ years ago believing the orb of protection to be somewhere in this vicinity perhaps in a Dwarven holy chamber just prior to entering the main cavern of Lower Sarbreen itself. Mok is reminded of a recent time travel adventure upon which he journeyed back to that same time frame.

The group is told it should take roughly 10 days to get down there and another 10 to get back. We are tasked with finding the pathway to the Lower Sarbreen making sure the pathway is cleared of obstacles or at least note what may be needed to bring a large group of miners and guards down to retrieve the artifact so they can make sure to bring what is needed upon their descent. We are given a word of caution to avoid side tunnels and stick to the main tunnel as getting to Lower Sarbreen is of the utmost importance and it’s easy to get turned around or lost in the Underdark.

Overall we estimate a total of 30 days (several for searching and dealing with obstacles) before our return to the surface. The group provisions some climbing gear from the camp and sets out the following morning. The following is Pimfire’s personal account of what occurred in the Underdark.

Pimfire’s Diary Entry

Day 1 – We descending through the mines taking the main path as directed we avoided all the side passages despite hearing sounds occasionally coming from one or another. Must have been about 20 or more we passed before making camp. Already I miss the warmth of the sun.

Day 2 – Early in the day we came across a large ravine/cavern where there should be just the tunnel. Unable to see the top we were able to notice a ledge about 75ft. down. Mok took to the sky (or is it digging since we are below ground ha ha) and flew down to see where it may lead. Upon returning he told of another ledge 50ft. below that one which was much smaller and finally the bottom of the ravine 75ft. below that ledge for a total of 225ft. to the bottom. Morrin quickly pulled rope out of his robe (neat trick gotta learn how he hid that in there) and Mok still flying with his amazing strength of a bug was able to fly us all up and down while we set up a series of climbing ropes or to be used for a pulley system ready to go for the miners. That completed we head out through a tunnel on the bottom of the ravine.

Day 3 – 7 – mostly complaints over the lack of entertainment and boredom since the group stuck with the plan and avoided side tunnels

Day 8 – I got that feeling like an invisible line was crossed and that it’s much more dangerous now. I see my companions sensed it too we must be in the infamous Underdark. We came across another ravine this one goes so deep we couldn’t see the bottom but it’s only 40ft. across. What remains of a rope bridge dangles limply on our side like it was cut or broken with age. Omegason and I were chosen to fly across (magic still seams to work correctly) He pulled the rope bridge up to the other side (Damn he’s strong!) whereupon I proceeded to rig it back up to the other sides posts. That should service Lord Blacktree’s group when they come down later.

Day 9 – Bored I wonder what would happen if I wandered off on my own. I choose not to since the group needs me to keep up their cheer and I proceeded to give a wonderful lecture on stuff I know absolutely nothing about. It was wonderful day if I do say so or is it nighttime above I have lost track at this point. the group stops when we are tired and we call it “a day”.

Day 10 – The pathway starts to glow faintly ahead for it’s covered in lichen. We see it’s slippery and suddenly starts to slope downwards enough to give us pause for concern before turning 50ft. out of sight. We decided to use the same trick as on Day 2 and Mok takes flight with nearly 1000ft. of rope out of Morrin’s robes (Seriously how the hell did he carry or fit it all in the robes!). Mok uses up our remaining mining supplies of spikes to set up 735ft. worth of secured line before running out and just letting the remaining couple hundred feet of rope dangle. No sign of the bottom of the slope he returns and tells of how the passage turns every 50ft. – 30ft and seems to go on for a long distance beyond the 1000ft. Omegasun must have read my mind cause he just jumps (should I say slides) into action and goes down the chute. I grease myself up and join him. Arriving several seconds behind him into a room full of trolls! Luckily Mok came down behind and broke some bones but blasted the heck out of the trolls. Morrin slammed into me and broke a few things, nothing that a good cure couldn’t fix. We estimate the chute to be about 4000ft total and would need considerable work by Lord Blacktree group to make usable but should make for an easy way to transport large goods down quickly. I take notes on my map and we move out after resting up and repairing our broken bones.

Day 11 – We’ve reached an area we believe is on the map given to us finally and start to follow the passages based upon that.

Day 12 – We arrive at a split on the map we believe where to the left would lead us to the Dwarven holy site or to continue would lead to Lower Sarbreen main cavern. We decide to search the Dwarven holy site. After a couple of hours we arrive at a vast chamber that climbs upwards beyond our line of sight and in the middle of the room holds a platform over pitch dark water. A trap is sprung and the passage way is sealed as the ceiling covered in spikes comes down. Suddenly assaulted by hundreds of goblins who line natural caverns randomly throughout the walls of the chamber stretching upwards via a rope bridge off to one side they begin a chant. As we ready for battle a dark dragon descends and hovers over us! Morrin casts a stinking cloud to obscure the goblin’s and dragons vision, while the battle rages on Mok takes to the water leaving the rest of us to do our best to hit the dragon. Upon Mok’s return he tells a tale that it’s an illusion and we dive into the water to search for a serpent he claims was there. Unable to see we return only to find the real dragon has arrived and has breathed a poison cloud on Mr. Pointy and Dusk slaying them both. Enraged over Mr. Pointy’s demise Mok unloads a torrent of arcane power sending the dragon retreating to his ledge high above the chamber. The rest of the group takes to the battle as Morrin teleports Omegasun and Clearice to the dragon’s ledge while I ducked into the entrance way for cover from goblin spears being thrown. Morrin lands the final blow upon this foul dragon and as the goblins scatter into their tunnels Mok still enraged blasted fireball after fireball after them.

Clearice was able to bring Dusk back up to join us but Mr. Pointy will be a challenge for another time as Mok scoops up his body we return to the dragon’s ledge high above for a good rest as it’s decided we will continue to push on since we are close to Lower Sarbreen and have sworn to scout the area ahead of Lord Blacktree’s mining group in search of this orb of protection. When the dust settles we find a hoard of gems and coins along with some interesting magical figurines. Some books and a tome are also discovered. Noticing the Tome to be of magical nature it’s determined that it’s a tome of comprehend languages and the dragon had started reading activating it’s magic prior to the battle, a struggle breaks out over who should finish reading the book with Morrin being given the honor, he then sets too reading. After he’s finished however it seems the magic being partially used up prior has enabled him to understand any language BUT he can no longer speak unless physically touching the person to whom he’s talking or holding the book itself making it impractical for him to be in combat. We must find a way to reverse this but exhaustion has set in and we settle down for a rest from this violent and emotional day.

Light in the Lover's Eye

Players Present: Clead, Mok, Morrin, Omegasun, Pimfire
Players Missing: Jerome (Partial – left early – unplanned)
Players Absent: none

DM Post.

Today our illustrious group was summoned and told a story by Madam Coth, the greatest silk clothier in the bluff. She recounts a dream about a Sunite that faces her and instead of being pretty, she is hauntingly ugly. She summons the group, gives them a note to find High Priestess Morlain of the Temple of Sune.

The group makes all haste for the Temple district and the temple to find Morlain, except upon arrival, the High Priestess is away from the temple. After a couple of hours wasted (I’ll not bore you with the details) the group gives the letter to the person in charge of the temple who after reading it, offers that High Priestess Morlain has left with her husband for a retreat at a place called the Valley of the Dolls. If the group leaves right away they can make the first night’s camp, just after dark.

So the group sets off, and they must be close to the right spot, when gouts of flame shoot form the ground, releasing a Cornugon, a Gulegon and 2 Hamatulas. The group fends off the latter three, but the Cornugon leaves, looking for a different group of adventurers, something about Clan Shaido.

The group rests and the next day finds it’s way to the Valley of the Dolls. Couples only so the group has a couple of people Polymorphed into females, Mokesena, Cleabelle, and Pim. The group begins to explore and speaking to all the other couples they find that the High Priestess has not been seen in two days. The group figures out which bungalow might be theirs, makes entry and finds her passed out and poisons, being guarded by a female priestess of Talos who is captured and a male that got away.

The rescue complete, the group leaves, until a portal opens up on the way out, someone talks about fate, and a Fang Dragon comes out the gate. Morrin uses a special ability he had gotten long ago, where he could slow time and effectively go twice. Between Morrin and the rest of the group, they decimate the dragon, not leaving anything worth anything except for the teeth. The group takes a few, and they return Morlain home, ready to deal with what fate shall bring next.

Bursting Your Bubble
LC 4-86

Players Present: Clead, Mok, Morrin, Omegasun, Garthin, Pimfire
Players Absent: None
Players Missing: None

DM Post.

Today our group started off by going to deal with some information from the Raven’s Bluff Trumpeter! They start off by going to see Field Marshall Charles Laverne Blacktree IV and volunteer to help with the fight against the Heart of Bane, and the upcoming need there. Blacktree tells the group to be available on the 17th of Hammer to assist. They group gives its assent and will return on that day.

Then the group heads off to visit Cerephane, and use some credit that the group has thanks to Morrin. A Few things are found that the group is interested in, but the rest remains as a credit for now.

Then the group hears a story about Sharkey’s being attacked and the Harbor under assault. The group races off and finds that none of it is indeed true, and that there is simply a Triton in the water asking for assistance with a problem from some air breathers. Eventually people start to move off and the group begins to discuss the problem with a Raphael. As this happens a group of people who hate merfolk come through the people bashing the citizens with the butt end of clubs, or the flats of boards to make their way through the crowd to get to the merman, or so they say, even thought it is a Triton.

The group fights off the misguided citizens, killing a few thanks to new member Garthin, who feels he was threatened at that his life was in danger. The Triton seems very distraught about the way in which the group has slaughtered people who didn’t understand his people. So much so that he decides to come back the next day if he really wants the groups help. If he does come back he tells the group to be ready with a small ship, and that he will bring a whale for the travels.

So the group waits at the docks for the Raphael who eventually shows up with 5 companions and a whale. The group gets on the ship, goes into a whale’s mouth and proceeds. What happens next, the whale burps, shifts, moves? And a battle can be heard from further inside the whale. The group wants to go on, but has a fear of hurting the whale, or being trapped. The group after the days memorizes new spells and goes into the belly of the whale, at which point they see 2 other ships that were swallowed by the whale. Why? Not sure. But they group finds they are all dead. So they go back to their ship and continue the journey.

After a few days the whale stops and needs to eat. The group is taken to an island, where they find a girl, Mara carrying a fish and running from boys. They boys stop when the group intercedes and Mara takes the group to her elders. The village has a feast in the groups honor, and as part they find out this is an elemental island, and this is the fire tribe, but they lost the secret of elemental fire, and they need to get it back or the other groups will continue to shun them. The group takes part in a ritual that baths them in black tar, but should protect them from fire, and they pass out. They wake up next morning, and the Tritons and the Whale are there to continue.

They group continues onward when the whale belches them out in front of a wall of fire. The group dives through the wall, taking some damage, but less due to the villagers tar protection, to meet the Kracken.

The Kracken grapples almost all of the group, and makes this rapidly hard for the group. A couple members of the group can not be grappled, and slowly the group gets free of the tentacles, but they creature eventually flees. Once the group chases off the Kraken, there is a boy from the plane of fire, playing marbles. The group speaks to him, plays marbles with him, and getting some elemental fire for the island group, and the boy steps back into a fissure that takes him home, and the water comes crashing in on the group. They are saved by a wall of force, and the Tritons return them home. Many Merfolk come and pay their respects as well as fish and other creatures for getting rid of the boy of fire from the ocean bottom!


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