Ravens Bluff, The Living City

Once, Twice, Three Times a Mage
LC4-111

Players Present:Clearice Eilif, Morrin Telemnar, Omegasun, Pimfire Tyndal, Xavier Cross, Dalarn Runeaxe
NPC’s: The Triad, Alassra Shentrantra Silverhand (The Symbol)
Run By Joe
Submitted by Clearice

Last Night Mok told us he knew how we could find the triad and for us to meet him down in the meeting hall in the morning so he could tell us what he found. I awoke and went about my usual morning routine but the library time was interceded by a book on thavian torture techniques. As I came down to see the others already in the Hall, besides Xavier of course who was shadowing me in the library again acting as if he was enthralled in a book on finances. As I came down they were answering a knock at the door revealing a dwarf with a box. He introduces himself as Dalarn Runeaxe and was sent by Mok with a message in this box. He hands it to us and the message reads as such,
Dear friends,

I’m so sorry I can’t be with you this day. I’ve sent this honorable Dwarf to aid you as I can not. Dalarn is a good man and you’ll need his help. Trust in him as you would me. Now, onto business.

I’ve learned much about the young whelps that have taunted us for so long. To my dismay, I now know the true power behind their machinations.

These mages are much more than they seem. These foolish children are the servants of the Mistress of the Night. If they are not stopped the Nightsinger will use the Great Machine to flood all of Faerûn with the Shadow Weave. I can’t even begin to imagine the catastrophe that would follow.

As for me. By now I’m in the hands of the Triad. This was unavoidable. A sacrifice had to be made and I would never have asked it of any of you. It was the only way she could find them. It was the only way she could make you a door.

Dalarn – May your forefathers guide your axes this day.
Xavier – Only threw blind courage can one truly see.
Omegasun – I normally dislike your superstitious nature but today I hope you embrace it.
Clearice – Please keep my family alive. That includes you.
Pimfire – If someone tells you not to do something it probably means you should.
Morrin – Thanks to the Goddess I was able to prepare for my inevitable capture. The contents of this box is for you. This veil contains all of my magic, my essence, perhaps my very soul. I didn’t want the Nightsinger to corrupt it so I leave it in your care. Trust in the Lady of Mysteries. You’ll know what to do and when to use it.

Well, that’s it. If we don’t meet again know that it has been my privilege to have been your brother. May the Goddess always shine on you.

Blood & Kisses,
Mok

As Morrin pulls out the vial that Mok spoke of in his message a brilliant globe of light materializes behind Dalarn. We all turn away to avoid being blinded and as the light dies out we turn to see none other than Alassra Shentrantra Silverhand, otherwise known as The Symbol. To have such a living legend standing out in front of us was quite a shock especially after learning of Mok’s dire circumstance. She does greet us though telling us she knows of us all and that she is here to aid one of Mystra’s children. She tells us we we be going to a place near the resting place of the abominable shadow weave. This means that magic, of course, will most likely not work as the shadow weave is the source of power there. She aslso tells Xavier that his companion bow would suffocate and die in such a perverted realm. She grabs Mister pointy telling us he will be the key to getting us to the realm of shadow. As she readies her spell time seems to freeze around me and Alassra approaches me asking if I am ready to take on this task for our friend and for Mystra. Of course, i could never leave an ally to die especially at the hands of those dreaded triad members. She embraces me telling me that my positive energy will still have an effect in such a realm as that of shadow. Time returns to me and Alassra begins weaving magic into a gate to the realm of shadow.

As we step through the portal we find ourselves on what seemed to be a metal hallway with only the portal behind us. We cautiously walk down the hallway to a large intersection with a tower looming straight up with thavian markings on the door. We decide to head inside which leads to another large hallway thought this on clearly leads into a lab. This lab is populated by around 10 clones of Rena of the Triad. She sees us and begins spewing out some nonsense about how inferior we are to her and that we should surrender and how great she is, but I didn’t care what she had to say and we just engaged in combat. The Rena’s begin casting magic at us but as I try to identify it I nearly puke from the perversion of magic that they dared cast. These copies then began to multiply spewing out of the vats on the giant machine. As they began to fill the room we cut them down but not fast enough. Omega fought his way up to the control panel and pulled a switch causing a copy of Mok to come out of the middle vat. This also stopped the rest of the vats but this Mok was very hostile and looking to kill us. Omega smashes most of the Vats in the next few moments but the Mok teleports away and keeps blasting us til Dalarn knocks him unconscious. we clean up the Rena’s and follow the pipes to a back room with a naked Mok and a naked Rena floating in Vats of their own. We break the vats and take Rena as a prisoner and wake up Mok who doesn’t recognize us. We decide we can’t allow this machine to keep existing so we destroy it not before I take notes on its function though.

We return to the intersection outside and are approached by a little robot nome named MEED. As he calls us trash multiple times we get out of him that he is a repairman for this realm and that we find the rest of the triad in a light place in the ceiling and in a room down to the right that looks like a giant machine. We decide on the room to the right as we can not rightly figure out how to get up to the light in the ceiling. as we head there we drop off Rena and try to drop off Mok through our entrance portal but Alassra sends Mok back through. So we shrug and trudge on to the door.

We enter through the Machine door and find we are now standing on a large watch face surrounded by ethereal looking viewers as if in a colosseum. Suddenly Quinto of the Triad, The bastard who poisoned me, appears larger than life(translucent as the rest as well) challenging us to defeat his champions The Brother’s Grim. He offers that if we beat them then he will give himself up to us. As he finishes his proposal not giving us much choice to large men with tower shields begin turning solid before us. They move in near perfect synchronization blocking our attacks with each other’s shields made of adamantine. Pim gave us the right idea by suggesting breaking the floor to kill them being it was glass after all. I called forth the raw inert magic inside of myself to cast shatter upon the glass causing them to fall into the cogs of the watch mechanism halting it from moving. I have my doubt that those two were even human as their movements were unreal in terms of precision and they were riveted into their armor as well. After they were defeated Quinto approached being led by translucent guards and for whatever reason expected to be treated nicely with handcuffs and a hug but I instead beat him into unconsciousness and tied him up like a hog finding 3 potions on him as well.

We entered once again out into the intersection but this time we saw the peculiar sight of mechanical dog creatures running erratically past us. They must have been the collector dogs MEED had mentioned earlier. We dropped off the bloodied and beaten Quinto through the portal and headed towards the light in the sky. As we approach the area beneath it we find a control panel set atop a strange brass cog. we stand atop the cog and flip a switch. As Steam spews out below us the cog rises towards the light. We enter the light to find we are no longer in the realm of shadows as before but in a frozen wasteland with the 3rd triad member standing on a platform in the distance surrounded by a lake of ice. Upon seeing such a wretched being who was the final of the foul members of the triad the raw magic potential boils up inside of me as my hand raises calling forth a pillar of divine fury on the platform engulfing the dragon worshiper. To my dismay, she was not the only occupant of the platform. Appearing behind the triad member was a large white dragon and inside of its hulking and very much undead rib cage was Amuka. A pit of dread built up in my stomach as I realized what I had done to poor Amuka. She was burned but clinging to life inside of the beast as it flew down to attack us. Omegasun and the others made short work of the dragon but as it fell we hear a booming voice scolding us for what we had done and telling us we knew nothing of what we just did. Flying down out of the sky is a colossal skeletal dragon who the menagerie had actually done battle with once before. It tells us we just killed its son and proceeds to breathe out a blizzard onto the ice lake we stood upon. The blizzard is harsh and blinding as we try to gain our bearings and escape the sky terror before us. As hope is fleeting the roar of the blizzard is drowned out by the sound of breaking glass. The Blizzard clears immediately as coils of raw magical power as brilliant as the stained glass in my now ruined home church begin streaming into us and our magical items. As we feel the magic recharging us we turn to see Mok, now as his usual self, eyes burning with silver fire raise his arms to the terror above us and blast the raw silver fire of Mystra into the fiendish dragon shattering its skeletal wings. As he recoils from the raw magic channeled through him Mok collapses and doesnt appear to even be breathing. The dragon now enraged after being grounded has not time to react as Morrin pulls out a peculiar pyramid pulsating with forgotten power. In that moment i had blinked only for a second but when my eyes opened again Omegasun, Dalarn and Morrin were surrounding the dragon Morrin assuming his familiar gargoyle form and the dragon sparkling faintly. I also feel as if I am moving much faster than before as they begin wailing on the grounded dragon. As they fight on Pimfire disappears after grabbing amuka from the first undead dragon. Seeing that Mok had stopped breathing I couldn’t allow a friend of mine to die if I could do something to stop it. I channeled my divine powers of healing and in a flash brought Mok back from the brink of the abyss. Mok springs up and helps us in our battle. We all fought valiantly against the dragon scourge its mighty bite nearly killed Morrin and Pimfire with impunity. I cast a mighty Blade Barrier trapping the beast between my allies. As the dragon panicked it tried to teleport out of the blade barrier and only ended up in the perfect place for my Divine Fury to snap its spine and drive it into the ground. As the dragon crumpled it let out a choked few words," This isnt the end…". As we gained our bearings after the hard won battle we collected our trophies from the beast. We then gather up for my healing ability and we head out and back to the portal. As we walk through we are greeted by the Symbol once more who hands Pim a box and tells him to throw it through the portal. He does so and she closes the portal behind us. She then asks us what we plan to do with these prisoners as Mystra would love to pass judgment on them for what they have done. We give them to Mystra and Alassra proceeds to kill the destroy their bodies and their souls thanking us for the help in the matter of bringing them to justice. She then gives me the poison to cure my curse with and heals our allies of their feeble mind and providing us a blessing from Mystra for our service. She then bids us farewell as she has other matters to attend to in her land.

Each chooses 1 gift – Knowledge, Power, or Magic.
Knowledge – 1 Feat of Choice or 10 Skill Points
Power – +1 Inherent Primary Stat point and +1 Inherent Secondary Stat point
Magic – Ability to cast 3 0 and 2 1st level and 1 2nd level Wizard spells per day plus Int bonus if they have any.

Pim-Magic
Morrin-Magic
Omega-Power
Dalarn-Power
xavier-Power
Clearice-knowledge(1 Feat)

EXP-10,000

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Once, Twice, Three times a Mage
LC4-111

Player’s Present: Morrin Telemnar, Pimfire Tyndal, Xavier Cross, Omega, Dalarn
NPC’s: Alassra Shentrantra Silverhand, Reena the Red, MEEM (Motorized Electronic Examination Machine), Quinto Milinal, Brothers Grimm, Dragonlord Kroskas
Run By: Mok
Player’s Missing: None
Submitted By: Pimfire

Dear Journal,

Amuka is safe and it is all thanks to Mok and the help of the rest of the Midnight Menagerie. Her safe return home began with a letter from Mok asking us all to be ready to leave in a moments notice early one morning. I was pacing the floor when a knock at our keep door brought to our attention a dwarf by the name of Dalarn. He carried a box for us from Mok, inside was a letter and a strange vial. Upon reading the letter to the rest of the group, it seemed Mok had made a sacrifice for information as to the whereabouts of the Triad. His note went on to instruct each of with a special piece of advice and the vial was to be entrusted to Morrin for use at a later time. The same letter also encouraged us to accept Dalarn on our journey.

Suddenly a flash spins us around and standing in our main hall is a striking woman by the name of Alassra Shentrantra Silverhand. Immediately Omega tries to put the moves on her but showing off Dolly, which she says she is very much aware of. While she informs us why she is here everything goes quiet and still. She speaks to me only it seems and draws out a promise to save the Child of Mystra, Destroy a machine which is capable of spreading the Shadowweave throughout our realm and punish those who would attempt such an act. With my assurances that I will do all in my power she kiss me a single kiss on the cheek and tells me that where I am going my bardic powers will function for the next 24 hours. Suddenly time speeds up again and everyone is moving as normal. I am left wondering if it was all my imagination or real but the warmth of her lips on my cheek tell me I did not dream that moment. We are informed that magic does not work where we are going at least not easily or properly. With that a gateway appears.

As we rush through the gate we are transported to a realm I have never seen the like of, and I’ve been to the Abyss and Celestial realms. Looking upwards about 200ft. is a metal roof of some type but off in the distance is a roadway as far as we can see. In front of us is a tower with the Symbol of Thay on the single door in it. Alassra was right about our magic as we feel our magically enchanted gear suddenly get heavier and lose their abilities.
We approach and enter the tower in front of us and down a corridor we come to a room brightly lit with strange vats and tubes all over. There appears to be a dozen Reena’s throughout the room and they notice us as we approach. She starts babbling but in my rage I ignore her and immediately open fire. As we defeat a several more Reena’s step out of the Vats, I scream to destroy those vats, while Omega focuses on some levers. After awhile of fiddling with the levers instead of multiple Reena’s a single Mok steps forth from a vat. Meanwhile with dark energies flying around the room the rest of the gang focuses on destroying Reena’s. Omega tries to reason with Mok at first but it becomes obvious with several Fireballs that isn’t really Mok and with a concentrated effort we take him down. Omega meanwhile starts smashing vats until eventually it stops working. He then finishes smashing the rest of the vats and levers and in a chamber behind it all we find the real Mok and Reena inside vats. We free them and tie up Reena, Mok is brought back to awareness or some sort of amnesia state. We shove Reena through the portal upon leaving the tower and try and return Mok but he gets sent back by the lady Alassra it seems he will be needed.

A strange encounter with a clockwork gnome called MEEM (Motorized Electronic Examination Machine), who has no sense of humor, leads us down the road to another building similar to the first. As we enter and head down its corridor walls close in behind us and push us forward until we are standing in a strange arena whose surface seems to be made of glass with cogs turning below our feet. All the people and guards in the stand are translucent, that is you can see through them, They are obviously of Zhentarium based upon clothing and armor. A translucent Quinto Milinal appears in the center of the ring and informs us that we are to put on a gladiatorial show for the crowd, if we win he will become our prisoner and we will gain the release of Dusk and Shadow whom he’s captured but if we lose well they will die along with us. He introduces us to the Brothers Grimm whom we are to fight, they are heavily armored and step in unison side by side.

I realize immediately the device down below is a machine I was charged to destroy and given our surface we could break the glass and watch them drop through while we stay safe. Everyone ignores my advice at first but after a while as Omega and Dalarn swing at them unable to land a blow for each time they try to hit one the other Brother puts his shield out to block the incoming blow. Finally they listen and everyone starts smashing the ground around the Brothers Grimm but it was Clearice who suddenly manages to cast a spell to shatter the glass plummeting the two down below where the gears ground them up like wheat being ground to flour. With that Quinto appears solidly, congratulates us, releases Dusk and Shadow from captivity and offers himself up as our prisoner. Clearice walks right up to his smiling face and with a mighty right hook slugs him in the face knocking him unconscious.

We tie him up and return Quinto through the portal to be held prisoner by our guards. My thoughts went into a daze as I feared I would never see Amuka alive again despite our efforts at saving Dusk, Shadow and Mok. The next thing I recall is we are standing huddled on a lifting device as Omega again messes with some levers. We are thrust upwards toward the ceiling to appear inside another dimension, this one with a frozen lake and rocky shores. Standing about 100 feet away from the lift is a small island in the frozen pond with Dragonlord Kroskas standing there. Clearice wastes no time and pulls a powerful gout of flame out of the sky down upon her head before she can speak. With a cry of anguish a suddenly visible and outlined in the flames is a large undead dragon and inside is Amuka screaming in fire and pain! My heart lurches and a force inside me wills her to not be harmed as I scream out AMUKA!!! The gang rushed towards the undead Dragon intent on getting Amuka free while Clearice is crying over and over again that she’s sorry. With a final blow Omega smashes the dragons skull collapsing it.

Then as Amuka screams for us to free her we hear the powerful flapping of wings and witness the arrival of an ancient undead white dragon, a mighty Draco-Lich has arrived. It’s ghostly voice booms out “How Dare You Kill My Son!” and with one great invisible breath from long gone lungs a blizzard is unleashed. Floundering around in it I reach out towards my daughters hand still trapped inside the “baby?” undead dragon. With a great crack Morrin took out that vial given to him that morning by Mok and shatters it on the ground, with it’s breaking the blizzard instantly stops as all the snow falls straight to the ground. Suddenly Mok’s voice rings out “Not today!” and he shoots a powerful bolt of lightning which takes the Draco-Lich from the sky as it crashes to the ground nearby. Mok then falls down to the ground unconscious but the Draco-Lich rises up on its hind legs. With that same cracking of the vial our magic returns, I reach out grab my daughters hand, look back to the group and say “Sorry but I have to.” And dimension door me and her to a safe point behind some rocky pillars.

Morrin pulls out a strange pyramid device, fiddles with it, and suddenly time lurches as Morrin, Omega and Dalarn surround the great undead wyrm, it also unleashed several spells of power as I can feel my speed increased. I extract a promise from Amuka to stay in hiding and then rejoin my comrades against this ancient evil. Up close I saw metal plates welded to its bone structure which would account for its toughness as we all struggled to shatter its bones to pieces. Morrin had transformed into a Gargoyle but this foul undead still seemed to recognize him as its chilling voice rang out “I recognize you” and proceeded to grip him in its maw and unleash a blast of cold upon him. Barely standing Morrin managed to fight back against his tormentor. Dalarn bellows out Mystra’s name and grows dramatically in size and proceeds to slam into Draco-Lich. Omega repeatedly rages against the toes and ankles. I suddenly get it’s attention as it grabs me once in its maw and I feel its terrible breath just Like Morrin did, I am left struggling to survive but survive I do knowing that Amuka’s life depends on us defeating this Monstrosity. . Clearice summons a blade barrier to rip apart the sinew and bones which it does not like as Mok revived by Clearice after feinting unleashes a magical torrent upon its back. Not liking the punishment as its armor plates start falling off its bone structure the monstrosity teleports closer to Mok only to have Clearice call down a pillar of fire to shatter its spinal column. As its eye socket lights grow dim we can hear it say “This isn’t over.”

The gang rushes to the giant bone dragon and quickly break off several pieces while I look for my daughter. Suddenly Dalarn channels some energy into the skull shattering it as the rest of the body turns to dust and is blown away. We return back to the portal knowing that Dragonlord Kroskas body after getting blasted by fire, dropped upon by a massive undead dragon and then shredded by Clearice’s blade barrier will never be brought back again except through some sort of divine means.

As we step through the portal, Alassra greets us and hands me a box, and tells me to throw it in the portal, as I throw it through tiny green creatures climb out of the box and scramble into the portal closing the portal behind. Many of us figure those must have been gremlins who are renowned for living inside machines and destroying them. Alassra wishes our two captives to be turned over to see Mystra’s Justice. We agree and as I watched in fascination and perverse pleasure she sucked out their souls into rubies, utterly destroyed the bodies and then shattered the gems destroying their souls so they can never be a problem to us or anyone again.

Pleased with our destruction of the mechanical threat from the Shadowweave, the return of the child of Mystra (Mok) and our subsequent handing over 2 of the trouble makers for Mystra’s judgement she offers us each a choice of Power, Knowledge or Magic and with our choice came some strange understand of new found abilities. She then leaves as suddenly as she arrived and I stand there with Amuka’s arms wrapped around my waist and one of my arms draped around her shoulders.


Dear Journal,

Several days later after her safe return home I am still worried for her, every night she wakes up screaming in terror, I know it has to do with what happened while she was captive to the Triad. I hold her in my arms and quiet her down and spend most nights in her room watching over her. Lucky for me I don’t require much sleep thanks to a ring I wear but I wonder if she will ever get over this and move past her torment. Each day I take her down to visit friends of hers at the orphanage or through the markets to be entertained by jugglers and story tellers, she even comes along to a few of the nicer taverns I perform in throughout the city. Still she holds a deep pain quiet I know inside her heart and only time will tell how it will affect her or if she will shake off its effects and move on.


Rewards

XP 10,000

Pimfire – Magic (gain ability to cast 3 0-level spells, 2 1-level spells, 1 2-level spells per day as spell like abilities plus Int bonus if they have any)
Clearice – Knowledge (1 feat of choice)
Morrin – Magic (gain ability to cast 3 0-level spells, 2 1-level spells, 1 2-level spells per day as spell like abilities plus Int bonus if they have any)
Omega – Power (plus 1 to primary and secondary inherent bonus stats)
Xavier – Power (plus 1 to primary and secondary inherent bonus stats)
Dalarn – Power (plus 1 to primary and secondary inherent bonus stats)

Clearice – Ancient White Draco-Lich Horn
Omega – Ancient White Draco-Lich Tooth
Xavier – Ancient White Draco-Lich Bone for making bow


Hero Points Spent / Already accounted for / think this is correct not 100% certain of count

Pimfire – 3 (haste + Amuka alive + Me Live)
Clearice – 4 (Shatter + Flamestrike + Blast through SR 2 times)
Mok – 2 (pass SR two times)
Morrin – 1 (survive dragon bite and breathe)
Xavier – 1

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Elementally Speaking: Stone Cold! Part 3
LC4-108-3

Player’s Present: Clearice Eilif, Morrin Telemnar, Omegasun, Pimfire Tyndal, Xavier Cross
NPCs:Charles Oliver O’kane, Lord Mayor, Lady Lauren Devillars, Lord Calvin Longbottle, The Circle of Four
Run by Joe
Submitted by Clearice

The longest day was brought to a close after one last bloody battle. We found ourselves exhausted after our clash with the circle at the Cresent Moon inn but our day had not been up we still had the meeting we had heard about at the 7 Tigers Inn. We had no other leads to go on so we decided to head straight there. Upon our arrival, we were greeted by the friendly and familiar face of Arthur Wilde and his daughter Bournetel. We made it towards our table as per usual and ordered a meal to eat as we waited for the evening to advance.

After a moments respite from the coming storm and no sign of the storm in question, we decided to look around the bar for the individuals who were said to be disguised members of the circle. I looked around the bar to no avail and thus approached the bar after hearing Pim talking with Bournetel about a large section of the Inn that was rented out by one group. I found myself at the bar conversing with Arthur Wilde where he told me of the group who rented the rooms above was no one he had ever met and that he had not seen the lord mayor or Lord Calvin Longbottle.

While I was perusing the Inn Pim snuck his way upstairs in disguise no less. I had only found this out when Omega called out to me and Xavier from across the bar claiming to have someone who kidnapped Pim. Upon closer inspection, it was Pim after all as he was claiming. He said he heard cries of pain upstairs on the third floor and came to get us. We all decided to head upstairs to the room.

As we proceeded down the Hall to the room Omega decided to listen into one of the nearby room smashing his head against the door in the process. As he realized what he did he decided to yell out Room service at the top of his lungs. Every door in the hall opened at once as we were surrounded by familiar faces ready to kill us. We begin battle taking note of Angelica of the circle in the far room with Lady Devillars other child Anabelle. As the battle progresses Xavier gets surrounded but that was the least of his worries as Angelica casts something on him making him erupt in blood covering me and everyone else nearby. He somehow remained standing and I healed him as best I could. Angelica tried to flee cutting off the way with a blade barrier leaving Xavier to take her out as she tried to fly through the window. We were greeted by the sight of a massive individual clad in armor who came to help us as well killing those who tried to run. As we freed all of the cleric circle capturies and found that Lady Anabelle and Spellswift Sunriver had died before we had gotten here sadly(May Waukeen watch over them). We brought Angelica before us and spoke to her beyond the grave. She gave away their plan and that it should be too late, of course, she was most likely lying but we did find that Maurice was still on another plane of existence. We surmised he must still be in his stone world and thus headed there promptly.

We arrived at the hole in the ground of the Devillars estate and proceeded down into the portal. Inside we found nothing but a bunch of half-dead, but mostly dead, enemy soldiers such as we met before who gave up immediately praying the man with the 2 swords did not kill them. We led them out after healing them enough to walk and Omega took them to the nearest watch post.Xavier and I headed inside to find Lady Devillars alive and well inside her study rescued by her son the 2 sword man also known as the Black Knight. She thanks us for our help in rescuing her and she lets us know Maurice escaped but we let her know we managed to kill Angelica. Again she thanks us and unpetrifies Shadow for Xavier. We, of course, refuse any reward for it was our honor and duty to save the Lady of the city.

Loot:Ring +3, Dagger +2, Cloak +2
Bracers of Unusual Defense – They are bracers of Armor +4 when not in combat. When in combat they start as Bracers of armor +0, and get better by +1 each round in combat until they reach their max bonus of +6 on Round 7.
bracers of Armor +4
1 Harper recognition point
9750 XP

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Cravings
LC4-110

Player’s Present: Morrin Telemnar, Pimfire Tyndal, Xavier Cross, Omega
NPC’s: Taylin, Dunsil, Berl Barrel Master, Sherry, Master Bard Arulis, Sunlord Tris Dawnwatch, KING
Run By: Mok
Player’s Missing: Clearice – Was known/work related travel
Submitted By: Pimfire

Dear Journal:

So far no sign of the Triad, will continue to keep looking and posting wanted signs up around town offering 100 gold towards tips as leading to the arrest of the Triad (the city put a 500g bounty on their arrest each). Morrin checks with the wizard guild and finds out Mr. Pointy is checking through a thing called the “familiar network” something no one has ever heard off. Xavier is praying for Shadow. Omega posts an offer BY Dolly of three casks of ale for tips down by the harbor and a favor from Dolly.


Our Adventure

A summons one morning to Ironleaf Manor to met Taylin brought us upon a strange quest, for you see it was his wife who pregnant was subject to strange cravings that was deemed magical or a curse and in order to break we’d need to solve a list of 10 riddles and gather the corresponding items.

We immediately recognized Riddle 7 as being some blood from KING the noble dog who wanders Raven Bluff and that Riddle 2 refers to Sharkey’s Bar and Grill. Xavier figures Riddle 1 has something to do with a druidic grove, while Morrin manages to figure out Riddle 4, 6 and 8 being various locations one of which involves the gaining of a midwife. Out of all the items we had to collect that one probably made the most sense.

We headed off to the Briar Patch and there was greeted by a young fellow named Dunsil who seemed enthralled by having Xavier, his hero, to talk to. Thanks to Xavier’s fame, he gifted us with some acorns, berries and pinecones that were required for helping Taylin’s wife. We then decided to check out the marketplace while searching for some of the other stuff on the list as I kept a handy ham bone for trying to find KING.

At the marketplace, we spread out with Xavier and Omega checking for a quilt (riddle 5), while Morrin and myself approached a dwarf to see if he could help us figure riddle number 3. Berl Barrel Master, a tinker by trade, informed us we would need a beard and immediately refused to offer any part of us for nothing less than an outrageous amount of money. I managed to get him to offer us part of his beard if I could convince a lovely woman named Sherry who attended the Baker’s Stand across the way to kiss him. Using my good old charm and simple logic on how she could humiliate the dwarf by having him shave his beard all for a single kiss on the lips she agreed. Berl was stunned when Sherry kissed him and unwittingly cut far more of his beard off then he intended. Prize in hand we rejoined Xavier and Omega who managed to find a quilt.

Those two knuckleheads sent me on a fool’s errand to Miss McGee’s shop where I was chased by an old lady with a broom through a marketplace for simply being a halfling. The crowd loved it and I started playing up to them dancing comically away from her. I even went so far as to purchase some more cinnamon tarts from Sherry to share with Omega and Xavier but somehow slipped tossing them directly into both their faces as I went to give them theirs, needless to say everyone had a good laugh.

It was not until we were leaving the marketplace and heading for the temple of Lathander to find a midwife that Omega dropped to the ground as a small halfling stabbed him, grabbed dolly and took off running. I chased after him but bumped into Master Bard Arulis, feeling a fool I asked him which way my quarry went. Following his riddle based direction I sprinted through the alleyways and out onto a scene of KING attacking the halfling only to see KING stabbed by a poisonous dagger. I immediately drew a bead on the culprit ordering him to throw down his weapons and dolly, at which point the rest of my companions arrived. Omega got dolly back and the culprit gave up the antidote, which I used on KING, healing his wounds while I collected a sample of his blood off the streets for our scavenger hunt. It was at this point the city watch arrived and seeing KING place his paw on top of the small halfling they took him into custody as that is a sign of KING placing someone under arrest. It turns out that Riddle 9, which was near impossible to figure, became clear in the form of the Halfling’s antidote. Lucky for us he had several dosses enough or Omega and the wife.

We arrived at the temple of Lathander without further incident and convinced a midwife by name of Sunlord Tris Dawnwatch to attend to Taylin’s wife later in the evening once we have collected the rest of the items needed. We then head to Morigan’s Complete Components and collect 15 gold fish as well some Blowfish Wine as I was able to put up a wanted posted for information leading to the Triad.

At the Beginning Adventurers Benevolent Equipment Society we discovered a house with a partially opened door and strange muttering sounds coming from inside. Attempts at normal knocking failed so I used magical noise to amplify the sound only to interrupt someone and unleash 4 hook horrors on us. Omega and Xavier made short work of them and inside we found a gentleman who was upset with us for disturbing his work and causing a mess of things. We helped clean up and he gave us what we came for a strange box with something inside for Taylin’s wife.

Finally onwards to the last location which we know to be Sharkey’s Bar and Grill we reach the docks near the pier closest to Sharkey’s and three men approached us. Introducing themselves as Pete, Bill, and Todd they offer to sell us potions of water breathing that last for 1 hour for only 50 gold. While we didn’t really need I took pity on their constant need to educate new comers to Sharkey’s Bar and Grill that it is indeed underwater and they really do require a method such as the one they offer to reach it by helping spread some tales around town later of where to go to get discounted potions of water breathing for short periods of underwater activities.

As we enter Sharkey’s through the middle entrance, a waiter greets us who then takes us to a table. I order the most expensive food stuffed with the second most expensive food (Crab stuffed with squid) everyone thought it sounds delicious. Omega orders the whole menu but cannot finish it all and takes some leftovers home. We hit up the souvenir shop to get some Coral, which we figure is the last item on our list. I purchase a souvenir bottle for Omega to drink underwater booze with and a ship in a bottle like Dolly’s Anger which I put the same name on for Amuka for when we are finally reunited.

With the last item collected, we return to the Ironleaf Manor and there Taylin thanks us and lets us keep any remaining gemstones from a pouch he gave us earlier to help acquire the items listed.


Rewards

XP 4300
225 gold each

Talyin’s Pouch of gems:
2 Emeralds valued at 500gp – Party Treasury
5 piece of Jade 100gp each – Party Treasury

Handaxe +1 – Omega bought at the marketplace

Blue Coral Necklace. This lovely piece of jewelry has platinum fittings, and is made of polished branches of sea-blue coral. Silvery pearls are strung between the branches. Value: 500 gp – Xavier takes for a gift to a loved one later

Keoghtum’s ointment (2 doses)—left over from D’Marrisau’s packet to Talyin – Omega

Quilt of warmth: Usable only by female PCs, it allows a PC to be comfortable in weather ranging from –10 degrees to 110 degrees, and gives a +2 to saves vs. cold, fire, and lighting based attacks if it is wrapped around body at that time. It cannot be worn, it must be used as a sleeping wrap. A man can only use it when a female shares it with him. – Party Treasury
Mother MaGee’s Quilts: Moon quilt. This lovingly and expertly crafted quilt has a background of midnight blue with tiny silver stars sewn into it. The 8 panels of the quilt show the transitions between phases of the moon as it progresses through the month, each so brilliantly detailed that it almost seems as though the moon has been drawn down from the sky. Value: 500 gp – Party Treasury hanging in Xavier bedroom

Rapier of taunting +1, +3 (Bane) vs. larger than man-sized humanoids. It can taunt (as the wizard spell) any humanoid of larger than man size when faced in battle. PC has no choice but to fight with it once drawn from its sheath. – Morrin

Potion of Eagle Splendor – Xavier
Potion of Resist Acid (10) – Pimfire

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The Descent into the Deep
LC4-109

Player’s Present: Clearice Eilif, Morrin Telemnar, Pimfire Tyndal, Xavier Cross, Omega
NPC’s:Lord Chancellor, Arvin Kothonos, Lord Calvin Longbottle, Captain Warunsun, Steele
Run By Mok
Player’s Missing: None
Submitted By: Pimfire

Being awoken and brought to the Mayor’s office early in the morning. I will remember that moment as the beginning of my darkest days, even darker then the Underdark itself. It was there the Midnight Menagerie was tasked by the Lord Chancellor, Arvin Kothonos and Lord Calvin Longbottle with dealing with some coven of priests of Umberlee stirring up trouble with a plot of some sort to control the shipping lanes. As we were boarding Blackmantle’s Revenge we could see Clan Shado boarding Blackmantle’s Cutlass, I couldn’t resist the urge to mock them by pointing out the futility of their lengthy voyage. After meeting Captain Warunsun and making our devoted offerings to Umberlee we set sail to an underwater cave system believed to house them.

We dined with the captain and the officers of the ship the first evening out. The captain and crew had apparently heard a lot about us and our travels but I was still able to entertain them the secrets of the Bounty we had discovered on a previous voyage. Steele, one of the officers, goes over and congratulates Clearice on becoming a woman (when the tale is told) and says “good choice becoming a woman as we are the superior race” and everyone laughs while it seems this is the first Xavier has heard of this. Seemingly upset he moved away and tended to avoid Clearice for a portion of the journey. Meanwhile Steele shares a special drink with Clearice, some sort of wine I believe.

The next morning we arrived at the spot the grotto below the ocean is supposed to house these foul priests. We were then given potions of water breathing and something else, something that allowed us to communicate telepathically with one another while under the ocean. The bottom of the ocean showed us a sinkhole we believe to be the entrance to the cave system, nearby is a strange kelp bed which we eye carefully as we head towards the sinkhole.

Once we enter the caves, the lights go out! A big ball of light with two pincers and couple small eyes appears revealing an “eyes of the deep” a underwater beholder type of creature. Omega pulls out his friend of beholder coin and manages to talk our way through without trouble even though we didn’t know the password. It appears this creature was set as a guard for those inside.

We reach a chamber with two archway passages going forward and complete blackness unable to see what lays inside each, above is a plaque with runes on them over each arc. Not sure what the language is we manage to figure out it’s some sort of code, getting frustrated I asked Tymora for guidance as always and I’m told to head left. Xavier however breaks the code, seems he’s very good at that, and confirms what I already learned that left is safe while right would lead to destruction.

Heading into this darkness we are surprised to discover it’s some sort of ink forced to stay in place in the hallway underwater, we prepare for a fight against some sort of squid creature we figure might be lurking inside. As we travel down the pathway I’m eventually stopped by bumping into Morrin, a struggle ensues up ahead of me but I’m unable to see just what is going on and no one is talking. I back up and eventually hear it’s all clear as there was some specters that the group fought off just outside the inky black.

Rounding the bend we see prisoners caged up and a ritual sacrifice to Umberlee being performed. Some drow elf priests along with a Kuo-Toa and a Saughin are gathered around a pool of water which has a deep middle spot that holds a large octopus creature circling around a helpless woman. I summon the shark gang, Bitey, Chomper, Gnasher and Ralph to distract the octopus while Morrin ports Omega and himself into the fray. With a mighty blow Omega slays the octopus but in retaliation the Saughin using his trident, unleashed a blast of electricity into the water near Omega sadly turning my shark friends into fast fry food.

Omega and Morrin dealt with the Saughin, Kuo-Toa and priests while Xavier, Clearice and myself deal with a new threat as the pesky Triad shows up unleashing fireballs upon me. I never felt as good as when I dropped two of them with arrows!

None of our enemies escaped but when we checked on the Triad they were still moving somehow! Removing their cloaks we saw that two of them were young girls and one a tattooed young man.

Morrin recognized one of the young girls as a slave girl from when he and a few other older members of the Menagerie saved her from an ambassador of Thay and then gave her back to them as a slave! She smiles as she says, “Guess you remember me but don’t worry I killed my master and I am earning my own place as your death will assure my position in the red wizards”. The male Triad says “I’m sure none of you remember me but you might remember my fatherThunderhips! The Zhentarium general wearing the armor of Thay”. While the other girl with a tattoo of the cult of the dragon says “No one remembers me and who I am doesn’t matter, my master is the one you will have to answer too. Thank you for falling for our distraction. While you’ve been here we’ve taken measures to deal with you.” They then turn into snowflakes. With that 3 rings drop to the ground spent of their magical power but not before we realize they must have been rings of last request which allowed the wearers to monologue before death. Unsure if those were really the 3 Triad members or clones of them their motives are now obvious and it seems a splinter group of both the Thavian, Zhentarium and the Cult of the Dragon are working together to seek our destruction.

We free the captives feed and heal them then help them back to the ship waiting on the ocean above. We head back to Raven’s Bluff and it is there those ominous words about taking measures to deal with us are realized for we are quickly told our keep was assaulted! Rushing to the keep, we find chaos. The keeps blasted from the outside with damage to the turrets and scorch marks from fireballs and lightning blasts. Inside we see Grink being treated by a cleric of Waukeen. His face is swollen and part of one of his arms is missing. Magical healing saved his life. In the corner, we see the Blinky our baby beholder and its central eye swollen shut and unconscious with a brick nearby that someone must have thrown at him. Clearice rushes to help Blinky. We find another 2 dozen guards killed and more wounded. We find out a bunch of squads of Zhentarium and powerful mages assaulted the keep. Shadow is missing and according to a guard he was taken. Another guard rushes up to inform us that Dolly’s Anger is on fire! Clearice takes flight towards the harbor and manages to help put it out but not before serious damage is done the vessel and all the crew killed except for Clampett our cook who was aboard Blackmantle’s Revenge with us.

When Clearice returns from the harbor she is stunned as all her money and jewels fly away as she is cursed by what she drank on the ship by Lady Steele, feels the only way to remove the curse is by drinking what was previously drank on the ship. It is found that Lady Steele was found kidnapped in the hull of the ship and was replaced by a shapeshifter who gave her the drink. The same shapeshifter that started this whole mess by stealing some powerful artifacts for the priests of Umberlee to being their nefarious plans. Until this curse is lifted, Clearice a cleric of Waukeen is unable to handle money or jewels of any sort!

That was when I found out Amuka was missing with a guard telling me she was taken captive and placed aboard a Dragon via a net! My vision went blurry then red as I started pummeling the keeps walls. The darkest days have come as I vow to never rest until she is back in my arms.

We spent the next couple of days trying to get the keep back in order and seeking information throughout the city. Morrin uses the mirror of recall and finds out that Shyrrinti Icebreath an ancient white dragon whispered something “this isn’t over” as it died but no one heard during the heat of the moment. This clue may have something to do with the female with the cult of the dragon tattoo last remark about having to deal with her master. Omega checks with the harbor patrol and seems 3 mages using scroll appeared and blasted Dolly’s Anger with fire, lightning and plague at the same time. Clearice checks with the cleric circle to find her curse is Zhentarium in nature. Xavier tries to track the intruders with some help but finds most teleported or flew in. The old man who brought him back to life appears; offers to speak with one of the dead guards only to find their souls were removed, and is unsure how such a thing could have happened.

As for me, well I stand before you fine folks of Raven’s Bluff here in this tavern, telling you this tale and vowing revenge upon the Triad. Let the word go forth that there is a reward for the safe return of my daughter and this message for the Triad and all who help them “If you are looking for ransom, I can tell you I don’t have much money. But what I do have are a very particular set of bardic skills, bardic skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my daughter go now, that’ll be the end of it.”


Rewards

XP 6800

Potion of Cure Serious Wounds = Xavier
Pearl of the Sirens (Cleric only) = Clearice
Dagger of Speed +2 = Party Treasury
Trident +2 = Party Treasury
Wand of Wonder (15 charges) = Xavier
Potion of Gaseous Form = Pimfire

Spellbook: = Morrin/Mok divided or will divide up the spells
Snilloc’s Major Missile
Plague/Contagion
Dispel Silence
Phantasmal Killer
Baleful Polymorph
Greater Invisibility

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Elementally Speaking:Stone Cold! Part 2
LC4-108

Players Present: Clearice Eilif, Morrin Telemnar, Mok the Powerful Wizard, Omegasun, Pimfire Tyndal, Xavier Cross
NPCs: Warhawk Starson
Run by Andy
Submitted by Clearice

We have had a bit of good luck on this longest of days. Following a lead we got after the ambush in the temple district (Those damned circle members summoned Roosters into the middle of the temple district!) we have actually found Lady Devillars kids and we have learned of others who the circle are after (Sgt Rockcrusher in particular). Of course, this came at no small price as Xavier Scraped past death twice once at the hands of an archer in the temple district and another time as we seiged the room at the Crescent moon inn inhabited by the lovely bitch Jarandella and her despicable cohort Marena.

That room was a piece of work for sure though it was 3 times larger than it should have been and must have had a failsafe against extradimensional spaces due to Mok not accidentally killing us all. Of course, they had more Roosters in this room as well with their dreaded spores, but we managed to defeat our foes even if the real circle members escaped.

I am left wondering though if those lesser members were the same ones that attacked us in the temple district. They seemed to use similar magic and even looked the same though slightly different in the face. The cleric summoned the Roosters while the mage buffed the fighters around them all. The archer seemed to know magic of his own as well but his arrows were most familiar of all and very painful. At the temple district they had been far more bloodthirsty though a few of us might have even died had it not been for Warhawk Starsons entrance to the fray. I only regret not being more helpful in that battle but I ended up stuck inside of the building due to the haste of the guard with the portcullis. I fear that the confrontation ahead of us may be the most difficult of all. The circle will be all in one place I only hope they will be as tired as we are now so we stand a chance against the power of their magic. Maybe Warhawk will be able to give us some help if he has repelled the attacks on the Roost and Griffin Hall in time. I do believe the threat and danger are rising as we ride towards the 7 Tigers Inn this evening.

400 gold on dead
magic ring(Quirky ring of water shape changing)The ring allows the wearer to polymorph into a water creature once per adventure. The new form must be the same mass as the PC in normal form. The transformation lasts for one turn. Each use drains one charge. The ring starts with 15 charges 10 minute time

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Elementally Speaking: Stone Cold! Part 1
LC4-108

Players Present:Clearice Eilif, Morrin Telemnar, Mok the Powerful Wizard, Omegasun, Pimfire Tyndal, Xavier Cross
NPC’s:Charles Oliver O’kane, Lord Mayor, Lady Lauren Devillars, Lord Calvin Longbottle, The Circle of Four
Submitted by Clearice
Run by Andy

We were greeted this morning with a letter from the fair Lady Mayor requesting our assistance urgently. We of course set out for her abode immediately. upon arrival we find no guards and only a dense fog in her windows. This is was a definite sign of something being amiss so we used our chime of opening on the door and burst inside setting off the alarm. We clear the fog and a re confronted by The Lady’s Maid Belinda. She believes we are normal intruders till we show her the letter from The Lady. As she bursts into tears the City watch bursts through the door proclaiming we have broken the law. We explain ourselves of course and our requested help. Belinda chimes in that the fair Lady is missing and the watch go to file a report. As they leave Belinda composes her self and leads us to the Lady’s sitting room. She tells us that the last she saw the Lady she had become agitated due to something and her butler was going to bring her some tea. That was the last time she saw Lady Devillars and the butler. We search the Lady’s study and find a letter from the Circle of Four member Maurice who claimed to have kidnapped her kids. We begin the rest of our investigation immediately. I decided to stay in the study to analyze the Ladys tea cup for poison. The others find nothing in the kitchen and my examination of the tea cup yields nothing. As we ponder our next step we here noise from the Lady’s room upstairs. My companions move to investigate while us left in the study continue our search for some other clue. My companions return down stairs with the butler in tow and fill us in that some shape changers in the form of Lord Charles O’Cain and Lord Calvin Longbottle infiltrated the house stabbing the butler and taking his form as well. This of course explained how she was kidnapped so easily without a trace. They must have escaped somewhere though So we checked the backyard to find a hole dug in the ground leading away from the Lady’s house. We charged into it hoping to catch the ones responsible. At the very bottom we find a portal which we charge through before it closes and end up in and underground stone cavern with see through walls. Across a long expanse we see Lady Lauren Devillars encased in stone and Maurice sitting on an earthen throne. He of course monologues to us about how great and powerful he is and how he will have his revenge and how he plans on bringing the dead member of the circle back to life like he is a god or something. He of course reveals to us that there is a battle at the docks as the Circle Spreads chaos to Ravens Bluff. Once he finished his monologue he finishes casting imprisonment on the Lady and bids us farewell. Little did he know that he left a book we could see in the corner of his room before the walls became normal stone again. I decide to dimensional hop to grab this book but find the room was twice as far as we thought as i am shunted 100 ft to the room very painfully. I grab the book and come back to the party and read it as says,
It will be a simple matter to gain my revenge against Lauren DeVillars, while at the same time dealing a mighty blow to Ravens Bluff. Lauren was instrumental in the formation of several prominent organizations in the city, organizations like the city’s knightly orders. If anything were to happen to her the knights and the rest of the city would be devastated. Her suffering will give me great satisfaction as it is her fault that my brother is dead.
I managed to persuade the rest of the Circle to go along with my plans. Jerendella and Marina took some convincing, but the new air elementalist provided her support right from the start. It’s so refreshing to have a team player as the replacement for Mortimer. I’m glad that we disposed of him, especially after we learned that he was using his magic to influence us. I just wish that we had done it sooner, before he was able to get that limited control over us. Luckily for us he detailed his plans very carefully. I must remember not to put all of my thoughts down on paper, at the very least I have learned form Mortimer’s stupidity.
It was a little odd though that he wasn’t prepared for the possibility of his death, in the event that we discovered his treachery, especially with that improved cloning spell that he created. I mean he knew that it worked, look at all the mayhem it helped cause when he used it on that pegasus that escaped from Ambassador Carrague’s. Well enough of that.
In order to come up with the perfect plan for revenge against the high and mighty Lauren DeVillars I did some research on her. I learned that she has four children, children who will be unwitting pawns in my plans of revenge against their mother. It was simple business to locate three of them and send them messages from “their mother” requesting that they return home as she had a very important matter to discuss with them. Once the children set out to meet with their mother it was child’s play for my cohorts to capture them so that I could work on laying the foundation for my plans against Lauren.
I would have a letter delivered to Lauren claiming that one of her children was in trouble. Lauren being the manipulator that she is will summon some of the city’s adventurers to investigate this for her. She would never dirty her hands with anything that she can trick other people to do for her, even seeing to the safety of her own children. When the heroes arrived they would discover that Lauren was nowhere to be found. The heroes would be able to find out that Lauren was captured, and with a careful examination of the grounds they would discover that she was taken below ground.
While doing research to discover the perfect plan for revenge against both the city and Lauren I discovered a way to bring back my brother. I met a priest of Leira, named Illustra, who told me that she could bring my brother back to life. All I needed was a body for my brother’s spirit to inhabit. I couldn’t use his body because after ten years it wouldn’t be in the best shape, as death kind of wears a body down.
When the adventurers came looking for Lauren I could reveal my true plans to them, after all it’s not like they could do anything to stop me. I’d tell Lauren but in her present state she wouldn’t be able to comprehend what’s going on. The potion of insanity and the sovereign glue have put the old crone in the perfect position to be dealt with. It was child’s play to hit her with the potion of insanity, especially with one of our operatives posing as her butler. The butler served her some tea to calm her nerves as she was quite agitated. Since the tea came from her butler she never thought to check it out before drinking it. Once she was under the effects of the potion it was easy to overpower her and coat her lips with sovereign glue.
I decided that my brother coming back to life would be part of my plans for revenge against Lauren. As she had four children, and she was the one responsible for my brothers death I decided that one of her children should provide the necessary body. Once the Circle seized control of the city Lauren and I would be married. While she isn’t exactly my type, I will make the sacrifice knowing how much it would kill her to constantly be around my brother in the body of one of her children.
After reading his true plans we decide we should attempt to save The Lady using Pimfire’s favor of Waukeen but after jumping back to the spot the spell was cast we are informed by the Golden Lady she sadly could not assist us in this endeavor so we returned to the surface to aid in the battle at the docks. We arrive to unseen levels of destruction from all elements of nature. The dead must have numbered in the hundreds if not thousands. As we gained our bearing of just what we were looking at we spotted The Lord of Mystery Chester Demark, a High Priestess of the temple of Mystra, and Angelic Nereid the Dean of the elements battling near by us against the forces of evil. They were to preoccupied to notice the invisible footsteps creeping up behind them though so Mok springs forward igniting the steps with sliver fire and a fire ball killing them instantly. Pim decides to dive into the water to call the Tritons for help. As he hits the water more enemies of Raven’s Bluff appear behind us scoffing at us for interfering with the fight here. As we begin to fight these heathens we all hear a voice in our heads informing us we have been afflicted by Maurices Greater Malfeasance which left a gripping pain around my heart of varying magnitude and pain depending on the action i performed leaving me wounded and haggard. As we defeated some of the minions around us 3 more appeared in the form of a Cleric, Mage and an Archer. As they continued to deal damage to us they manage to turn Shadow to stone just before Morrin surrounds them with a stinking cloud. They never came back out of that stinking cloud but the damage had been done. We clean up the remaining thugs as Corporal Blank comes out of a nearby sewer grate with a prisoner he captured who we were prepared to question immediately but decided to take him to the nearest city watch barracks. Omegasun and Pim head off to question the prisoner and while they are there some prisoners had staged a mutiny and killed the guards watching them and killed Corporal Blank as he entered the prison area. They were of course beaten and captured by Omega and Pim and brought with the group to nearest barracks besides the now unmanned one. They had also interrogated our prisoner and found that the Circle planned on meeting at the 7 tigers inn in disguise and that there was a plan to attack the temple district which had already happened we found out later. Mok sends a letter to the temple district to warn them and tell them what we know. We than head Lord Blacktree’s house in the city to see what had happened there. We find a similar picture to Lady Lauren Devillars home and rush inside and upstairs to find Lady Blacktree being attacked by some of the dock thugs. We dispatch them and i heal the Lady but as we are rescuing her Maurice blasts through the roof(Or so im told i dont trust looking up into some kind of blinding magic) sees us rescuing the Lady and leaves. We decide we must hurry to the other houses to see who we can save. Mok teleports Lady Blacktree to the temple of Mystra while we head towards the Sunriver Estate. We arrive to a blown open door and a chilling quite. We enter to see a dead Lieutenant and an empty house with smell of death and burning hair.
I speak with the Lieutenant from beyond the grav and he tells us that Jarandella of the Circle of four killed him along with Marena(Other circle member) and Lord Charles O’Cain. He says before he died he saw them Attempting to lightening bolt somebody in the house but died shortly after. I write this as we ride onward towards our next objective in our fair city and Pray that Waukeen guides us through the turbulent day to victory against these heathens who would attack us and our city.

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The Case of the Little Gray Box - Memoirs of a Bard
LC4-107

Player’s Present:Clearice Eilif,Morrin Telemnar,Pimfire Tyndal,Xavier Cross
NPC’s:
Run By Mok
Player’s Missing: Omega said would be late never showed
Submitted By: Pimfire

Memoirs of a Bard,

As the fat old mule I ride roams around a very dark forest I write what may very well be my last thoughts on this long and adventurous life I have lived. Many is the tale I could tell and have over my time here on Faerûn yet none so strange or amazing as these last 24 hours for I was but a young halfling a day ago. We had traveled on a secret mission to a place I can’t name and there came upon an ancient relic we were to investigate. It was this relic which when we solved its mystery and activated it that accelerated our aging process aging me drastically on the spot along with my companions.

I remember how very dark the room became and everything beyond a couple feet was just a blur. Even now I have to squint as my face is pressed against the paper as I write this, Stop bouncing me around! Now look what you made me right. Gesh. Sorry about that but Omega is not what he used to be. Complaining all the time about mud. I do not see any mud the ground just looks like a gray blob of concrete, stupid barbarian go eat another book! Where was I? Oh, yes back in my time we respected our elders and listened to what they had to say so pay more attention and stop getting distracted!

Now as I was saying when we came too and realized what had happened I got an urge to eat supper so badly I knew it must have been about midafternoon and this delightful meal was laid out by some bus boys I never did catch his name. Anyways after just a few bites and some horrible jokes that nice young man helped me to my room and I gave him a candy, he is so sweet if your ever visiting him tell him I said so. Now where was I? Dang it right its naptime. Don’t you know it is rude to wake up your seniors! Come back in the morning.

The following morning we set out to find somebody I cannot remember about the thing that had caused us to age. I remember along the way Omega just stopped dead cold in his tracks would not take another step and some female youngsters started getting all-uppity towards us. I gave them a good scolding about how they outta treat old folks better and if any of them came closer, I would smack’em upside the head. What do ya know but after I was finished ranting at them they ran off like a bunch of cowards because not one of them came forth for an ass whooping!

Later some guards tried to give us trouble but I chased them off too waving my trusty cane at them even to the point where I threw it! But this sweet young thing named Candy came up to me later and gave me back my cane, she was sweet so I gave her a candy and apparently Morrin said she could play with Dusk. Then some big strong guy, much stronger then Omega got in the way of a charging blob, can only assume Morrin let his Rhino out, and he was nice think his name was Brutus he listened for a while until the old mule came over put me back on his shoulders and dragged me off to a Tavern, which was nice of him to do so as I was getting thirsty. Hey, watch the door! Dang it Omega stop causing me to write what I am saying to you!


I would like to mention that I did not die of old age that day or for many days to come I hope. We got the curse lifted by a mage in that tavern and there was many a crowd to entertain for the couple of days we spent visiting with the locals. So many where curious as to what happened I found myself repeating the story to the point where I fear it’s grown into some sort of legend amongst the local populace. It was in front of a crowded tavern that we aged backwards to our youthful selves and that kind of thing is not seen often. For now, just excuse the above memoirs for there is many more tales to fill this journal with before such time, as I need to recount a bardic life well lived.

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A Cleric In Crows End
LC4-106

Player’s Present:Clearice Eilif, Morrin Telemnar, Omegasun, Pimfire Tyndal, Xavier Cross
NPC’s: Father Andreas, Sister Karra
Run By Mok
Submitted by Clearice

I began my morning as any other reading a book after my morning fitness with Blinky. Yoga is quite exhilarating as it turns out. Of course my reading was interrupted as causal by a message at the door. We were being summoned to the Temple of Illmater in Crows End to speak with a Father Andreas. We arrive and he tells us that a priest of Illmater named Brother Urik has disappeared between A local soup kitchen of Illmater named The Blessed Zinna’s Sanctuary and the temple. He tells us of a letter addressed to Urik from Sgt Wellis of the city watch. He offers us money but we decline and accept the mission deciding to check the city watch barracks in Crow’s End for Sgt wellis. We are greeted by Corporal Been who tried to turn us away till He realized we had City guard members with us as well. He tells us of an investigation into missing person’s in Crow’s End that have been abnormally high. They thought they might have had a breakthrough by finding some bodies around Crow’s End. We of course want to see them and he oblidges. The first 1st body was stabbed and hacked in the back with fungus in wound. The 2nd was bitten in half by some creature drained of blood. The 3rd was stabbed in the back and drained of blood. We used speak with dead on the the bodies and found out the 3rd victim was named Kris and was attacked and dragged into an Alley outside of the Silken Stairs were she worked. The 2nd Body was of a cook on a ship called the Blue Wind who was dragged into and Alley behind the Drunken Dryad by some large creature. The First Body however only rasped when Speak with Dead was used as if its soul was gone or damaged. The corporal tells us that Sgt Wellis was heading to the docks last time he saw him so we decided to head there. We arrive at Dock 18 were he was last supposed to have been. We bribe a dock goer who tells us he saw him go below the docks the day before but he never came back out. We thank him of course and head down below. As we decend something moves off into the sewer entrance below the dock but i was shocked to see a body stuck to one of the beams under the dock. I flew out to grab the body and brought it back to the landing. The body was one of a Halfling male. We took what was on his body so it wouldnt be looted and hired the dock worker from before to take the body to it back to the city watch barracks. We than enter the sewer to find a feral Lizard Man who we quickly dispatch. When he falls though there is a sound like a bow string snapping as something shoots into the water. We cant find what it was but we find the remains of Sgt Wellis having been eaten almost entirely. The Lizard man and the Halfling Both had wounds in there backs with the same fungus as the soul damaged corpse. I began to have my suspicions of all of this being caused by some kind of life draining parasite. As we begin to leave we are greeted by Corporal Been who tells us he has found another body so we accompany him back to the barracks. We go back down into the cellar where they keep the bodies in the Barracks to find Brother Urik lying on the table next to the other bodies. We use speak with dead to communicate with him and he tells us he was killed goiing to check up on a Widow named Talia due to him hearing of the loss of her kid. He tells us he died similarly to the other victims being stabbed in the back dragged into and alley and drained of blood. I decided that my hypothesis was likely correct and it is a parasite creature. We decide to investigate the areas were the first 3 bodies were found next. We first went to the drunken Dryad to which we found nothing odd about the sight of the murder besides a convenient sewer grate that hadnt appeared to have been moved in a while. We enter the tavern and find that the widow Talia actually works there. We request her service and inquire about Brother Urik to which she tells us she was working for him gathering info and rumors on the disappearances. She also tells us about the halfling who was trying to solve the disappearances who we found under the dock his name was Millot. After she finishes giving us this information Pim decides he is going to entertain the tavern even though people are still going missing so i decide not to entertain his musings. As i leave the rest of us leave as well leaving Pim to entertain for a few hours. We go and check out The Blessed Zinna’s Sanctuary as our last lead on this case. We find a clergywomen of Illmater inside named Sister Karra. We ask her about Brother Urik who she shows concern for but of course i break the news to her that he has died to the creature causing all of these disappearances. She is visually shocked of course and tells us she has been doing the same thing as Tailia gathering rumors for Brother Urik. she than asks us if we will stay the night at the sanctuary. She says she has a feeling that something bad is going to happen which i admit i felt in the air as well. We of course had to retrieve Pim before our nights stay. Of course we cant let Pim have so much fun by himself with no work so we devise a plan to scare him. As we called Pim outside of the Tavern Xavier hid inside the Alleyway. As Pim walked towards us Xavier came out grabbing him and pulling him into the Alley terrifying him!! (It was the best Prank Ever!!) I have to say Xavier is a bit of a shadow himself not just his canine companion. After Pim cleans his pants with Prestidigitation we head back to the Sanctuary. We have dinner together with the Orphans that live here and the Sisters. We decide to sleep in different rooms to make sure everyone is safe. I am than awoken by the sound of breaking glass and loud thuds. Through the window had jumped a Large Toad the size of a horse and 2 smaller toads with needle like teeth. All of the girls in the room began to scream as the toads lashed out biting me while the large one swallowed one of the girls whole. I quickly realize that they have the same worm like organism that must have been in the other victims backs and i move to attack them. Upon hitting the Parasite it detaches and the toad died instantly Pim comes in and sees the parasites as well and begins helping kill the 2 smaller toads. I decide he can handle them so i jump out of the window to find what is controlling the toads. I follow the tether all the way to a sewer grate were is disappears into the darkness. I than try to move the grate to little avail but my companions soon come and helped me once they dispatched what i can only assume was there own toads. We enter the sewer following the direction the last tendril had gone off in. We follow the path till we find a large crack in the wall that looked very out of place. We assume this must be were the parasites came from. We enter the Crevice and are overwhelmed by an alien feeling. we follow this new cavern that must have been a part of Old Sarbreen after a few hours we find a cavern around a turn and we see what i can describe as a Primordial Slayer of men. The cavern was Huge and filled, to the ceiling in some places, with bones. In the center of these bones was an ancient Dwarven Warrior with a thick black Tether Tentacle coming out of its back. The worst part was that if you followed the tentacle up you would see the Parasite who drained a Brother Urik of life and all of these other people. As i have said i can only describe it as a Primordial Slayer of Man. It must have been some ancient parasite who had been down here long before Ravens Bluff was even an idea. It was a huge Gelatinous slime creature that looked like a giant amalgamation of all of the coagulated blood produced by the deaths of all of these former citizens. Dangling from this Abomination were thousands of the parasitic tethers we had seen on the toads and the lizard man. The dwarven warrior seeing us seemed to issue a challenge and readied for battle. Omega of course moves to accept that challenge while Morrin flies forward as well transforming into a large gargoyle. I tried to cast multiple spells at the Slayer but most failed besides a few. Omega put up a fight to the dwarf but was ultimately almost killed due to its unnatural strength and skill its axe cutting into him deeply. I did my best to keep him alive though he almost fell. but we managed to kill the Slayer and thus its thrall. As the slayer died its bloody existence fell down upon us all. We looked around the cave for any valuables and than crawled our way back out to tell what had happened. We went to tell Father Andreas and the City Watch what we had found. We were rewarded with the following loot and were able to keep what we found inside of the cavern.

30000 Copper pieces
2000sp 10sp
100 gp 30gp
5PP
120bobbles worth 400gp
suit of dwarven full plate non magical masterwork
Hand axe +3 stoat oak with mithral blade
Golden Amulet w/ golden chain design of fire brething hell hound and frost breathing wolf and allows a casting of control temp at 10th level 10 ft radius
Well made medicine bag resists water and fire(Potion of healing 2 vials of holy water)
Dagger +2 reach extender
silver dagger 25gp
wake up with a small tattoo of a white xena flower gift of illmator 1 use allows someone else to reroll a failed saving throw can be used after the result is known

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The Rogue of the World (Fate #4)
LC4-105

Player’s Present:Clearice Eilif,Morrin Telemnar,Mok the Powerful Wizard,Omegasun,Pimfire Tyndal,Xavier Cross
NPC’s:King, Madam Coth, Gevecus, Ambassador Carrague
Run By Andy
Player’s Missing: None
Submitted By: Clearice

Today i received an invitation to a dinner of fate with my favorite Oracle Madam Coth. As i was getting ready i ran into the the rest of the menagerie getting ready having been invited themselves to our illustrious dinner. We rented a carriage and i picked out a new dress and we were on our way to our meeting of fate. We arrive at the 7 tigers inn to find Madam Coth had not yet arrived but we did find Bournetal who told us they were quite busy lately due to The Roost being closed for renovations(Which some how Pim had no idea even though he is a Rooster himself Tsk Tsk). With Golden Roosters around every corner Madam Coth Arrives as we stand to let the Madam take her seat at our table. She sips wine with us and tells us the reason for our meeting. She had gathered us together on this day to tell us of her dreams as of late and to send us to find the Rouge of the World, a famous Rouge who is legendary in the land of Ferun even said to have stolen Eleminsters Pipe. After telling us our mission she hands us a scroll that is an encoded message to the Rouge Of the World. She gave us another scroll that told us the places of interest from her dreams and what happened in her dreams should we forget. It read as such.
Location 1: The Nevin Street Compter: Madam Coth had a dream that a new prisoner was being brought in and that the prisoners name was Forsineous. She checked there but no prisoner of that name was brought in recently. She also checked Belanor’s old room just in case.

Location 2: The Silvermoon Playhouse: Here Madam Coth dreamt about a play involving the rogue. She is not sure if this dream was not the result of overworking the situation. Although the dream had a sort of funny ending as the show did not go on, since the rogue had literally stolen the show.

Location 3: The Crescent Moon Inn: In many recent dreams, Madam Coth has remembered the Crescent Moon, although none of them involved the Rogue directly. She is not sure if anything can be found here, in fact she has had lunch there twice this week without anything occurring.

Location 4: The House of Desires: The magic traders have often been part of Madam Coth’s dreams since the mysterious owners are involved in many events in the city. She is not sure what they might have to offer, but does remember asking for a blue rose in one or two of the dreams.
Along with this scroll she gave us a coin that would glow when the Rouge of the world was near. We decided to go to the Play first (Yayyyy!!!) since it would close if we went anywhere else. As we are we decided that some if us should go in and the others wait outside. Of course i wanted to have an enjoyable night so i insisted on going inside along with Pim and Omega. So we all got in line and purchased our tickets. We enter to seethe beautiful Playhouse, Owned by Lord Lorian Darkarrow, stunned by its beautiful architecture. We order some drinks from the bar and proceed to our seats. The play tells a story of 2 star struck lovers who belong to two different warring factions in the city that they live in. It had started out as a beautiful love story but ended tragically as they both died in a heartbroken suicide. The play went on without a hitch and the coin i held never started glowing but as a final effort we went down to see the play-master Yvandolyn. We asked him if anything suspicious had gone on lately relating to a rouge but he said things were great actually and that he has guest performers quite often to which Pim offered to be one if he needed a performer. He thanked Pim for the offer and we parted ways. We met with the group outside who had nothing to report so we decided to travel to the House of Desires next to look for our elusive Rouge. We arrived to find a Lady named Donna who was watching the Shop while Seraphane was away. She said she hadnt heard of any Blue Roses but had some items for sale we could buy if we helped her with a Riddle. We agreed to help her with her Riddle of course if only just to help. It went as follows:

Two grandmothers, with their two granddaughters;
Two husbands, with their two wives;
Two fathers, with their two daughters;
Two mothers, with their two sons;
Two maidens, with their two mothers;
Two sisters, with their two brothers;
yet only six all lie buried here;
All born legitimate, from incest clear.
How might this happen?
She tells us it was found on a Mausoleum in the kingdom of Mulhorand.
We deduce that it must be If two widows had a son each, and each widow married the son of the other and had a daughter with there new husbands, all the relationships would be non incestuous. She thanked us for our help and sold Mok a wand of icestorms with 25 charges. After we finished up in the house of desires we decide the best place to go to since it was still late would be the Crescen Moon inn. We arrive outside to see a young beggar who me and Pim give a coin to. He tells us to take heed for when you enter the inn you are cleaned. Thanking him for his words of warning we enter and the magic coin glows for a moment than pops and fizzles. The head cook approached me asking what that thing was (He kinda scared me) so i replied i dint know so he shooed me out into the street. Crestfallen i sat down waiting for my companions outside. Xavier joined me outside so i wasnt alone thankfully. After what seemed like ages the others exited telling us they now know the name of thew Rouge and were to look for him so we made haste towards The Swill And Spill. On the way Omega gave me a piece of food that was much appreciated since i wasnt able to eat at the inn. We arrived at the Spill and Swill to be escorted in by some lovely Street thugs. We buy them drinks inside and are greet by a halfling claiming to be the one we are looking for named Mohammed. Pim, drunkenly i might add, calls him out on his bluff as he tries to get us to give him magical items for his trouble. Realizing he had been made he threw out coins of darkness across the room. He escaped before i could true seeing through the darkness. I cast Daylight on the room to dispel the darkness allowing everyone to see. As we decide what to do a Halfling comes from behind the bar holding up the scroll we were sent to deliver. Standing before us is the actual rouge of the world Gevecus who stole that scroll from Mohammed after he tried to steal it from us. After opening it and introducing himself he tosses it to us to decipher. We fail to decipher it faster than him so he just takes it and shows us up telling us the message inside. He tells us that King, The hero Dog, has been kidnapped. He remembers seeing a group of dogs in the sewer captured by some robed figure but hadnt thought anything of it till now. He tells us we must go down into the sewers to see if one of those dogs was King while he goes to check some other ideas. As we enter the seewer we come to a water filled room that Omega immediately begins walking across on the edge. As he reaches the halfway point a Death Tyrant floats out of the water attacking him and Pim. Pim falls into the water while Mok flanks the Undead blasting it with magic Morrin following suite. It backs into the back of the room turning Morrin to stone, though we didnt realize till later. Omega Xavier and Mok Slay the undead and than we realize that Morrin was turned to stone by the Death Tyrant. We decide to leave him for now so that we may confront the robed figure and save King. We continue on through the passage way to find a door to a room full of Ice Hounds. We are attacked by them immediately but Mok disintegrates them all with an acid ball. Whe enter the room to see King along with 5 other dogs. We than saw a now melted stairway leading upwards to trap door with which we all travel up to Mok and Omega leading the way. They open it and enter before everyone else but by the time i try to lookmup into it there is an awful cloud covering the trap door Xavier and I opt to not climb through as we dont know what the Cloud was. We begin to notice the floor charring and sagging so we flee back down the stairs to avoid whatever fire is above. Mok and Omega than come down telling us of the 2 casters who were upstairs that ran as soon as they were injured and the large fire elemental they had conjured to protect them. And if that wasnt crazy enough we were underneath the Roost all along and the Elemental almost burned it to the ground had it not been for Mok and his quick thinking using the rod of extinguishing! Than after all of that happened we returned to wear we left Morrin and he was nowhere to be seen!!! We met up with Madam Coth and Gevecus Who congratulated us on a job well done. We were rewarded with a Magical Pipe and some magical armor bracers but we still didnt know of Morrins fate till Gevecus told us to look for him where one would rest handing us a vial to cure his stone state. We followed his hint and found Morrin at his bed. We used the liquid on him and returned him to normal thus ending our wild night in the city. Though i do wonder what Madam Coth had been saying when we left but oh well Morrin is safe now and thats what matters.

Loot:
Ivory Pipe of Aroma – when smoked this pipe creates a warm, friendly scent in a 10-foot cubic area. It can produce the scent of any plant, or woodland scent including garlic and wolfsbane. This scent has no game mechanic effect—it just smells nice. Scents which would drive away hostile creatures (such as wolvesbane or garlic repelling werewolves) provide no more protection from the creatures than the actual plant would provide(Mok)
-These robes provide AC 4 protection to evil wizards and priests, AC 6 protection to neutral wizards and priests, and no protection to anyone else. The robes are permanently black with a bloodstained design. Undead are automatically non-hostile to the wearer. The robes have the permanent smell of death and repulse normal animals and reduce Reaction checks among humanoids by one category (worse) for the whole group of people with the robe wearer.(Turned in for tithe Credit)
-Bracers of Armor +4(Clearice)

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