So there we were, sitting in the HQ for the City Watch enjoying some Mead. The week had been slow for the most part but recently the animals had started getting sick and some sort of plague had started to spread that was inhibiting peoples ability to cast spells. Worse, none of the standard magics were helping. Eventually we were greeted by Captain Warhawk Starsun, who had a mission for us. He wanted us to run a patrol for the city out to the East, to a sign 35 miles out. The purpose of the mission was to make things in the city appear normal, as if nothing strange was going on and such. We all agreed, we were to carry a banner for the city and make our presence known to those. Before leaving we gathered the banner, some supplies, and purchased some basic equipment.
We made it to the East Gate around noon and were heading out to leave where we found a crowd gathered, many of which were coughing, surrounding a man in blue robes addressing them. Upon closer inspection it became apparent that the lot of people were angry, specifically they seemed to be angry at the man in robes. Swords and sticks were drawn and when a rope was thrown over a tree we decided to step up and see just what was going on. We find out that the man, Silus, was a wizard and was being blamed by the crowd for the recent plague in the city. We worked on smoothing things out, eventually Mok convinced the crowed we were going to take the man into custody and payed them a small sum for “catching” Silus. With that the crowd finally dispersed. Talking with Silus, he thanks us and gives us some sort of prophecy along with a potion of some sort. With that Silus magically disappeared.
The day was then uneventful, we had talked with a few passerby on the roads, assuring them things were fine in the city. Later on, as evening was setting in we were crossing over a ridge and off in the distance we spotted smoke billowing up into the air. Moving in for closer inspection we found an Inn of some sort being attacked by Ogre’s, several of which with flaming bows. Several of the inn’s residence were engaged with them, so naturally we joined in the fray, helping to extinguish the fires and eventually sending the Ogre’s packing (those that were still alive that is). After things settled a bit we met with the Inn keeper, a One-Armed man named Kendall, and his wife Sarah. They mentioned that it had been the first attack on the Inn in over 8 years, strange indeed. We decide to stay the night there and are invited in, over dinner we learn that Kendall and his Wife had bought the inn with treasure that had procured from a fight with an Ancient Red Dragon many years ago (which is also how Kendall lost his arm). Humorously enough, ones of their daughters (a Druidess), took a fancy to Dresden over dinner. It was a shame really, Dresden wasn’t too interested in having any of that, and while he humored her somewhat with stories of our adventures (as well as Mok) he politely declined any further interaction with her, despite her interest). Dresden, to make matters clear, even locked his door over the course of the night.
Mok, Gevus, and I shared a room for the evening (perhaps Dresden didn’t trust us not to promote a possible romance for him, rightfully so). I took to the evening making some notes of the day and would have tried to convince Gevus to unlock Dresden’s door, but he wandered off before any such plans could be made. Eventually he came back later on, apparently he had met up with the other daughter (and Priestess) and had gone out with her, during which they spotted some sort of dark shape in the wilderness. Coming back he mentioned it to us and we decided to check it out, rousing Dresden from his beauty sleep. We didn’t find anything though.
The next morning we set off again on our patrol, thanking the Innkeepers for their hospitality and wishing them well. On our was we found a lady with a broken leg and a broken down wagon. Apparently her son had gone missing, Jimmy, an hour ago when he left to go seek help. We set off to see where he was about, finding ourselves upon a well in the ground. Dresden and Mok climbed down and what happened here is nothing something I’m so sure of. All I know is they went down there and everything seemed okay for a while (it was apparent the well was not very big so they were squeezing down there). Finally Dresden comes up with a body in his arms, Jimmy, who seemed a little shaken but okay otherwise. They next thing we know Mok is screaming from the bottom of the well. So Dresden goes down to investigate. Gevus and I waited a little while, eventually asking if things were okay, after being reassured from Dresden they were, we waited longer. Finally, Dresden comes flying up with Mok… in two pieces. Apparently there was some sort of big bug in the hole which had grabbed Mok and despite Dresden’s best efforts had succeeded in chopping our resident wizard in two… Most would say that it was a terrible tragedy, but as far as things go, we’ve seen a lot worse. Still, now we were down our wizard, we still needed to complete our patrol, and we needed to bring the boy back. So getting Mok revived was put on hold for the moment, I used an Oil of Preservation (Gentle Repose) to preserve his body, to make sure it didn’t decay (Mok would never forgive us if he came back with a partial ear missing or something).
We brought Jimmy back to his mom, who informed us that her husband had gone missing when their wagon had broken down. We fix the wagon and get them back to the Inn, who agreed to watch over Mok’s corpse for us. From there we decided to go look for her husband. Gevus, Dresden and I follow the way her husband had went and after pressing through some woodlands for a while, come across a Shattered Tower of some sort with several Ogre’s on patrol outside of it. Some invisibility magic was put to use and we brought ourselves quietly in, the Ogre’s none the wiser. Exploring the tower, Gevus got us through several locked doors, quick as that, and we made our way past an Illusionary pit. Finally we found ourselves entering a room with a wizard and a few Ogre skeletons. The fight was quick and done with before it really began. We found the husband on the floor and woke his butt up. He then informed us of a secret door inside the room, in which we found a Cauldron of some sort billowing a smokey substance unto an extremely detailed copy of the city. Remembering the prophecy Silus told us, we used the potion he gave us (lucky much?) on the cauldron and it stopped making all of the smoke. Clearly this was causing all of the sickness in the city.
We then returned to the inn with the husband in tow.
Scroll of Bless, Withdraw, Remove Curse → Gevus
400 GP Each
Potions of CLW → Gevus, Dresden, Morrin
+1 Chainmail → Party Loot
Moonstone Gem → Party Loot
Periapt of Health → Mok
Silver Dagger, Silver Coffer, Star Dioside Gem, 4 Black Pearls → Party Loot
Green Scarf Knightly Honor → Everyone