Players Absent: None
Players Missing: Faldor
The party finds itself in the Cracked Tankard. The group was all set to leave the city for a little and to escort a caravan part of the way to Thay. The Regent of the Exechequer had him shut down for not paying his taxes. So the party is sitting around drinking away and talking through the retainer they had already been paid. The party starts to mingle with a few people in the bar getting rumors of Zhentarim and Red Wizards of Thay looking for something about town. Then Dresden sits with some gnomes that appear to have information but only if he helps start a food fight.
This starts just as a gentleman enters and looks disdainfully upon the party and books the private room and invites the party. The group enters and hands them a sealed scroll from Vernon Condor. They party accepts the scroll, and dismisses the junior assistant Edmund, and begins reading. There is a code in the scroll that elicits the real message. The city and Condor want the party to find the missing pedestal.
The party follows the directions, and sets off looking for a grate into the sewers that is not secured, after a brief attack by a couple of Zhent thugs. They find it inside an old graveyard plot, or actually behind the graveyard plot. The grate opens and the party slips down into the tunnel. Soon the first clue appears. There is some moldy, incorrect, not set properly brick and mortar with bones sticking out. Henric wants the bodies removed for proper burial. As the group digs they find that they are most likely under that graveyard. The group pushes on finding many more coffins that they will attend to later.
Moving up the passage is another skeleton this time laying alone on the ground with some gems spilled from a pouch and a ring and some other things. They party takes the clues and moves forward to a bricked up wall. The party knocks this wall down and continues on for a little bit, unsure if they should continue, and ready to turn around when they find some bricks that are loose.
The bring the bricks down and find an old building here in the underground, maybe once part of Sarbreen and they make entry through a window. There is old old furniture and a tapestry. The tapestry is a depiction of a Tarrasque and some people fleeing, and a wizard summoning some other creature. Morrin and of course Gevus investigate some old chase lounges and knock some dire rats and rat swarms free, and the party has to deal with this minor threat.
The group continues down the steps to a library and out a door to an underground cavern where they encounter a Galeb Duhr. After some speaking them bring him a solid marble statue of Denier from the Library and he lets them past. The last step. 18 pedestals and with a statue reading a book from another pedestal. The party has to figure out which is the proper pedestal and thanks to the riddle they do. They take the pedestal back, bury the bodies, and the city thanks them for their service.
Rewards: 1 year of not paying taxes. Ring of Minor Spell Storing, Potion of Bull’s Strength.
Next week: Make a Wish – Compared to the intrigue and adventure of the just a few months ago, life in Ravens Bluff lately has been pretty dull. Now a wealthy wine merchant is offering you excellent pay to run a special errand: take a chest of gems to the Temple of Mystra to get a little boy’s birthday present. What’s so special that it needs the skills of adventurers?