So it starts out like this so in the past 8 weeks there has been many nobles and very important people has been kidnap. So the deputy mayor has summon almost all of the Raven Bluff Adventures including us. When we went to the town hall we learn that even the Lord mayor has been kidnap also, So when they have finally have a piece of the map and clues to where this nobles are they sent us.
So our first task was to meet this person name Snaggle Smeet and his first mate kitty par and to board the wave runner . After a few hours at sea we figure out the best way to to find this hide out is to go to Sharkies to find us a guide. Since I was unable to go to sharkies the rest of the group went in. From what I heard Morrin went to the water elf’s to find and guide and Tapal went to the underwater dwarfs. With tapal charm we manage to convince Steamy Shortstraw to the tells location of which exact reef.
When we got to the reef we find out that the reef is an illusion and we venture down under. When we got to the cave we manage to rescue Lord Curtis Barrington and Lizbeth Urson but poor Morrin was turn to stone thanks to a trap wich looks like medusas head.
After we brought back the 2 nobles and Morrin to the town hall we was able to find some one to cure Morrin thanks to General Hildegrim. We find out that they finaly found where Lord Mayor was being held and that there was going to big battle. In this battle many Important heroes was involve like :Lord Marshall, Gaius Varro,
Sir Warhawk Starsun, Knight of the Phoenix
Lady Jenna Darkstar, Priestess of Mystra
Seminsal Silverspear, Famous High Elven Adventure
General Hildegrim, High Commander of the Temple of Tempus
and Butch, “Is that a 300 lbs. Basset Hound in Full Plate?”
Lady Melissa Ladrn, Arch-druid Harper
Sir Drakkar Von Damme, Paladin/Knight/Champion of Ravens Bluff .
When we got there we could not realy do much to make a big impact in the battle and the best way to realy help was to sneak past the mountain and rescue lord mayor. When we got there we beat the creatures that was guarding lord mayor. But before he was release my companions felt he was not the real mayor and they were right because after some detect evils and figure out wich spells its using to hide we was able to perceive that this was not lord mayor. After we handed over the Lord mayor we told them that he was not the real Lord Mayor. In which they thank us and will further invistigate who this fake is.
A Goodly Apple
So we ended going back to the inn and in the next morning we go down stairs and enjoy a meal while the bard Kip Steirson sings to us. As we are enjoying the meal a noble runs in screaming of fear. He tells his dead wife has come back as a ghost and is trying to kill him now. He also tell us how she died so we decided to investigate to see if we can appease her spirit. As we enter the house we are attack
and slowly weaken. So we decided to go back to the pub and demanded her husban to take us to the cemetery and so he leads us there and we ask Pelor Gidhind who is the care taker of the cemetery.
So after many hours of trying to solve this mystery and coming up with nothing we get a message from the divine on how we might solve this case. All we had to do was just use all the item that was buried with her and sell it for the resurrection spell and bam it was solve also a restore spell cause she was bat shit crazy.(side note: man why don’t have this spell IRL it would solve alot of problems and by the way not resurrect spell but the cure crazy spell)
After all this we was invited to a Formal Party where all this people showed up "
Charis Stone, hostess
Lord Mayor Charles O’Kane
Lady Lauren DeVillars
Chief Prelate Sirrus Melandor
Rolf “Sunny” Sunriver, Chief Constable
Aushem Glodiv, Commander of Special Constables
Lord Charles Frederick LaVerne Blacktree IV
Sir Warhawk Starsun
Lady Jenna Darkstar
Lady Melissa Ladrn
Sir Drakkar Von Damme
Arvin Kothonos, Merchant Guildmaster
Slone Madruit, artist
Syred Veghar, artist
Sirene Culin, magistrate in the criminal courts
Anthea Jesem, artist
Edmund Nielson, merchant
Gregor Hunt, Special Attache to the Clerical Circle
Russell Roland, Lord MacIntyre
Ali Abazza, ambassador from Impiltur
Vernon Condor, Regent of the Excequer
Sheila Seaspray, secretary to the Regent of the Harbor
Maureen Cochran, wealthy socialite
Derek Stone, host
Evert Sterk, wealthy socialite"
As the night end we get a bunch of loot and recommendation for our job for the city againd.
Loot and xp :Lord Mayor’s knightly recommendation to any of your choosing
brass ring honor
r. Pointy (GM): – 1000 gp (per PC who chooses this option)
- ring of spell turning – works automatically but only once per day
- ring of hill giant strength – gives hill giant strength (25) for 1 turn once per adventure
- cloak of the bat
- long sword +3
- winged boots, speed 21, maneuver class C
Mr. Pointy (GM): – bag of tricks, type A, pull 1 creature per adventure
- wand of wonder, 10 charges, not rechargeable
- staff of striking +3, 10 charges, not rechargeable
Jacinth (100 gp) – dispel magic at 13th level
Opal (100 gp) – fly at 13th level
Topaz (150 gp) – hold portal at 13th level
Amethyst (100 gp) – blur at 13th level
Aquamarine (100 gp) – slow at 13th level
Emerald (200 gp) – Mordenkainen’s sword at 16th level
Mr. Pointy (GM): To Dresden from Sir Drakkar Von Damme:
Vibrient Yellow Gem
Can be placed in Pax.
On command as a swift action cause Pax to vibrate and humm. This adds 1d6 sonic damage to Pax.
Pax gains a +2 to Ego
To Tapel from Lady Jenna Darkstar:
Mr. Pointy (GM): Audrey the Doll Golem
She is adoreable and cute but very shy.
Int 12, AC 14, HP 16 (2HD), Att +1 (0 damage), Fire Resist 10, Mending spell heals, Construct Traits, Speaks Common.
She can detect worshippers of Cyric and Bane within 30 feet in front of her. Due to her extremely shy nature she’ll only tell you when asked though.
To Gevus from Seminsal Silverspear:
The Yoyo of Fate
+1 luck bonus on Saves. 5 inches of string remaining. Can expend 1 in. for a +1 to any die roll after the roll is made. Once all 5 inches are used the Yoyo becomes non-magical.
To Faldor from Lady Melissa Ladrn:
Watchers Pin Shaped like a Lyre and made of plain iron.
Grants Non-Detection (The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.)
Cursed: Can not be removed. Harpers gain a +30 to scry on wearer.
Was there an Errata. I saw no Errata."