Ravens Bluff, The Living City

Recovery - Part 3
LC5-135-HUD15-Part 3

Players Present: Pimfire, Xavier, Clearice, Dalarn, Ellae, Omega / Zhigbar
Run By: Joe
Submitted By: Pimfire

Discussion/Side note: This mission ending was narrated by Joe/DM due to players choices made to use certain large quantities of Hero Points to achieve super saiyan like abilities at terrible prices in order to make sure the Orb reached it’s destination safely.

Mission Objective: Take the Orb of Protection to the surface and someone named Charles O’Cain

There be Demons:
As you stare at the Demon Lord in front of you and the horde of abyssal spawn behind you Lord Omegasun says, “Don’t worry, I got this!!!”. As he charges the titan-like demon you hear the sound of breaking glass and he leaps into the air. Brilliant griffon wings sprout from is back as he leaps at the Demon Lord. Grabbing it’s upper arms and putting one foot to it’s chest he drops backward hurling the demon into the horde behind you. He quickly recovers and charges the fallen fiend. As he runs past you he calls, “Aren’t you suppose to be running!?!”

Before he gets to the horde a cute little dolly jumps from his belt and begins to run alongside him. With a blink of the eye there is no doll. On is right is Ellistree. On his left is the Red Knight. The three dive into the horde killing with abandon. Before you even had a chance to react the Demon Lord was banished and his horde slaughtered. Omega gives one last glance over his shoulder at all of you.

With a bellowing battle cry he and his ladies go running deeper into the Underdark. As they leave you hear the Red Knight joyfully say “this really is tactically unsound.” With a laugh Ellistree responds, “to hell with tactics, this is going to be fun.” And then they’re gone.

No Time for Good-byes:
Just as they disappear down the tunnel you hear a beautiful voice that sings, " Oh dear Pimfire, it’s time." With that a small coin flips out of his pocket landing on the ground not on kisses or hugs but on it’s edge.

Pimfire with a very fake smile takes a golden sword from his bag strapping it to his belt and walks up to Clearice. “By your knight’s oath I charge you with getting this letter and bag to Lady Blacktree and should you fall let the next knight take up the task.”

Pimfire then approaches Xavier handing him a small bag. “Be sure my daughter gets this.” No other words need spoken between them. With time running short Pimfire rushes to the coin, picks it up, and vanishes.

The 1st House and the Army of Nykhandthar:
Thousands of drow soldiers marching forward. Hundreds of drow spellcasters marching forward. Dozens of the Priestesses of Lolth with the most terrible of magics marching forward. And one little halfling with a golden harp in middle of it all.

Ready for such an intrusion the drow respond like lightning. Hundreds of poisoned crossbow bolts and magical missiles, dozens of horrible rays of destruction and even more foul magic lance out from every direction at the poor little halfing. Just before they strike he pulls a single harp cord and begins to sing. TIME STOPS

The song is a tale of sad little fellow who fought to survive and succeed in life only to find that he was lost until he was found. What he thought was important as a young man meant so little now. In the company of heroes that he grew to love the little halfing saved the world a time or two, became a father, and met the most beautiful creature in all of creation.

The tale goes on for what seems like hours. The little halfing’s voice grows horse and his fingers bleed from playing with so much fervor. The drow don’t move but the halfing knows his story is coming to an end.

Lord Omega, his Ladies, and a multitude of Ellae’s Guardian Angels having run for an hour slaughtering all in their wake come to the front line of the Drow army. They’re frozen like statues begging to be smashed. It’s a bad day to be a Drow. Omega and his companions cleave, slash, and hack with relish.

What’s a High Priestess without a Head:
Eyes closed, the little halfling sings his last note and collapses to the ground completely exhausted. What’s that? He’s not dead? As he looks up there’s his old friend Omega with the headless body of the priestess of the 1st house at his feet. A giant of a woman clad in deep red mail and a black beauty with long glistening silver hair step up on either side of the Lord of Ravens Bluff. In unison each kisses him on a cheek, Omega give the little halfling a wink, and they’re gone.

Hey, that’s mine:
Among the carnage sits the little halfling as Ellae’s Archons continue to slaughter the now fleeing drow. There on the ground. What’s that? A coin. Reaching for it with the last of his strength the little halfling’s world becomes full of light. So bright it burns his eyes. Is that the sun?

IN the next twelve hours the rest are hindered by the God of Goblins who gets away but they keep rushing and hundreds of oozes which are wiped out with the last of the groups magic and the remaining players come out into the sunlight (mid-afternoon) they see two things. A collapsed halfling being held up by a dark gnome (svirfneblin)

Dalarn spends a hero point. Everything goes dim and a large something passes over head creating a shadow. Up in the sky we see a living shadow in the form of a dragon. Clearice uses airwalk on Dalarn who flies up and the two of them fight in the air in a huge brawl back and forth overhead the city of Ravens Bluff.

The rest of us get to Ravens Bluff with the orb. (I am fatigued and not exhausted). No spells left/charges per day. As we rush into the city we see Dalarn and the Negative Energy Dragon until finally it disappears and Dalarn without an Air Walk falls and hits the ground with a crunch in the middle of the temple distract and he’’ given a breath of life by a nearby cleric.

We are met by a huge contingent of knights and lords who take us to the Mayor Lord Charles O’Cain. The Lady Catherine was kidnapped but we aren’t sure what happened to her.

I, Pimfire, approach lady Blacktree and hand her husbands package. She cries and rushes out knowing the truth at least. We got the Orb to Lord Mayor Charles O’Cain. He says the ministry of Art has been able to determine that when the Heart of Bane is destroyed it will create a bad backlash and we had best destroy it in the Abyss and possibly corrupt the abyss further but at least not corrupt the prime. They have gotten a gate opened and ready for us but it can’t wait as the shielding magic can’t hold much longer.

Charles and their Knights escort us. We are informed about a cult of Cyrus who was cleared out by our low-level toons the Twilight Menagerie.

We make it to the ministry and flying up in the air are two boxes lock in eternal struggle it’s HK vs. Arch Enemy

In the basement we see Penelope a high ranking ministry of the arts. She is seated with a golden box encased in a force field and huge reflective mirror going through images of the Abyss. She says “it’s about time and turn the orb on in the present of the heart and it should cancel each other out and shouldn’t kill you but no telling what it can do around you and might effect the weave it’s unknown.” The mirror will take us to a layer of the abyss but we have to choose.

Lolth layer – we vote 3 on this side
Graz’zt Layer
Lord of Death Orcus Layer
Son of Bane Layer

We acknowledge that it might actually might Lolth more powerful and agree to change our votes to take it to the Son of Bane

Dalarn is warned about how handling the heart of bane can have an effect on your sanity. He picks it up with both of his hands (takes two hands to hold). We go through the mirror and find ourselves in the abyss hopefully in the right place.

We get a strange feeling we are not alone and its scorched red stone. We can see where Xavier is standing smoke is rising up from his footprint. We see very large bird like creature dancing around a huge stone column (100 ft high) and standing up against it is a black skin humanoid with 6 arms, 3 legs and horns like a ram. This is obviously ….. the Large Vrocks continue to dance.

The Svirfneblin – not supposed to be here what the heck
Pimfire – Start recording the dance moves
Xavier – waiting on Dalarn
Dalarn – drops the box and starts to open it and says, “Activate the orb!”
Ellae – Just waits

We hear a whisper of offers of power and wealth and can become a god from the Heart of Bane. The Vrocks stop and look at us. Xavier activates the orb of protection and a huge brilliant light. We hear the sound of pounding feet of something gigantic is charging at us (actual deity not an avatar). He stops drops to his knees and screams NO FATHER WHAT HAVE YOU DONE! And his body is rend in two and hands emerge from his chest as he splits down middle. A humanoid figure steps out of him and has no arms grins “I am returned”

Then we are transported back to the ministry of Art.

Sir Gregory a knight of Torm bursts into the room with a message “Torm says order has been restored” His son was just a vessel to bring him back and now the balance of the multiverse is restored. This does not mean we weren’t victorious and have saved all of Faerun and the Prime won’t be sucked into the Abyss and the Heavens obliterated. It came at great price to us and ours but sometimes mortals need to sacrifice to preserve their way of life. There is an important message. The Gods must live in a balance of good and evil but does not extend to man. In the days to come we shall be challenged even further to tip the scale towards good forever. We are asked to do what the Gods command.



Statues of Lord Blacktree and Lord Omegasun are erected in Temple Square.

An annual civic holiday is declared to commemorate them and all those who sacrificed there lives in the Underdark.

Surviving members gain the following template from the gods:
• Ability Score Racial Traits: gain +2 Charisma.
• Type: outsiders with the native subtype.
• Celestial Resistance: acid resistance 5, cold resistance 5, and electricity resistance 5.
• Skilled: +2 racial bonus on Diplomacy and Perception checks.
• Spell-Like Ability (Sp): use daylight once per day as a spell-like ability (caster level equal to the character level).
• Darkvision: Darkvision 60 ft. or +10 ft. if you already have Darkvision. (you get 60 IF you don’t already have it)

Halo – ability to manifest halos. Can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled.

Celestial Crusader – gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; may use these skills untrained for this purpose.

Deathless Spirit – gain resistance 5 against negative energy damage. You do not lose hit points when you gain a negative level, and you gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.

Truespeaker – +2 bonus on Linguistics and Sense Motive checks, can speak/understand any spoken language, and learns to read/write two languages for each rank in Linguistics.

Recovery - Part 2
LC5-135-HUD15-Part 2

Players Present: Pimfire, Xavier, Clearice, Dalarn, Ellae, Omega
Run By: Joe
Submitted By: Pimfire

Discussion/Side note:

Mission Objective: Take the Orb of Protection to the surface and someone named Charles O’Cain

The horde pursed them as they fled down the main tunnel leading back to the surface. Pimfire’s flying spectral horses helped them start with a big head start, but Xavier was unable to mount one it seemed the Orb of Protection couldn’t be transported that way so he was forced to ride Shadow who could keep up with the speed but not FLY like the rest of the group. Still this cut their travel time from 3 days down to 2 days to the surface. Not long out of Ravens Deep just as they pass a junction that leads to a pool of water with healing powers the group spots a huge ghostly dragon, which swooped down from above and blocks their path. It looks like the ghost of the deep dragon they slew when they first ventured down into the Underdark.

Rushing through it rather than stopping to fight they are hit with an icy chill and Pimfire, Omega and Ellae age rapidly. Xavier aged as well but due to that potion of youthfulness, he drank a while ago only seems to make him a couple years older. Dalarn and Clearice were able to avoid the ghostly aging through immunities.

Safely past the ghostly dragon, they have to stop for Pimfire to recast his mystical mounts and hear the howls of the advanced horde chasing them. Ellae and Dalarn manage to put up walls of ice to slow the pursuit while Clearice cleverly places a blade barrier right behind it so when they break through they will rush into a blender of death.

As the group pushes onwards, they hear the ice break behind them followed by screams of anguish over the trick played upon them. Laughing they keep moving forward knowing that bought them precious moments. After 3 more hours of flight and another recasting of the mount spell they round a corridor and see a horde spanning hundreds of feet with nothing but the undead of the Malphagorians blocking their path.

Dalarn tosses a potion of Flight to Xavier for Shadow to drink since he was unable to ride upon a mystical steed while carrying the Orb of Protection. The group attempts to fly over but Shadow’s potion does not seem to work while Xavier is carrying the Orb of Protection and instead the group is forced to rain destruction own upon the horde. Clearice channels a pathway as Omega throws a Ioun Stone enchanted with a very powerful acid dweomer nearly destroying everything except for 3 special undead, 2 of which are in heavy armor.

Xavier and Shadow deal with the remaining skeletons, which surround them as the rest of the group takes on these Malphagorians. Ellae realizes the horde has caught up to us. Then throws a holy destruction spell at the leader of the Malphagorians who was a lich and he crumbles to dust. With its collapse the remaining 2 undead warriors collapse opening the way to continue fleeing which the group does, now on foot as several of the magic horses died in a blast. Omega picked up Pimfire and ran. This gave Pimfire several minutes to re-summons his flying mounts and the group slowly got ahead of the pursing troll army.

Now riding with Omega, Pimfire stared dumbfounded as they came upon a shimmering curtain blocking their path a few hours later. Omega dismounted and managed to sunder the curtain only to show another behind it. Only guessing the Orb of Protection might keep him safe Xavier stepped through and sure enough he was unharmed but we finally realized the curtains would drain our magical powers and with 4 more layers left Pimfire magically teleported the group to the other side and called his horses to walk through the curtains. As the group remounted, they saw the Trolls coming up from behind again.

Before the group could rush off several strange flying creatures appear blinking in and out of the Astral Plane, behind them stood 3 Illithids chanting. Quickly throwing a special Fireball Pimfire hoped to disrupt their summoning. Ellae followed suit with a Lightning blast but to no avail. With a rumble the ground burst and a gargantuan mutated purple worm swallowed Xavier and Shadow whole!

In retribution Clearice blasts one of the Illithids with a Rod of Thunder killing it but not breaking the hold on the Worm. Ellae then says something and starts to glow. White light plays around her and suddenly bursts in a shine of radiance, in her place is a giant Solar with a Leonine head. Breathing fire down upon the worm the Solar summons angels from the dancing flames as the worm screams in pain and dies the angels rush the remaining Illithids and put an end to them. Xavier and Shadow seem hurt, confused but able to keep going. The group stumbles forward as the angels turn around and handle the Troll army.

As we pass a bend in the tunnel a ghostly Ellae is waiting for us, Omega halts long enough to speak with her and finds she is still able to follow along in her spirit form. The group sad over her death but glad of her help and continued help push onwards.

At the end of a full day of travel, exhausted the group keeps going but Pimfire is unable to summon anymore magical flying mount so it’s all on foot except Xavier riding a very tired Shadow.

6 hours into day 2 of the escape from the Underdark the drow manage to finally catch up. 14 Driders block the way forward as lizard riding drow come up from behind. Dalarn, Shadow and Xavier engage the Driders many of whom carry ballista sized crossbows. Spectral Ellae throws a Chain Lightning at the drow killing the lizards and harming many of the drow. Omega shouts for everyone to run and charges at the drow priestess in the rear. Before Pimfire knows what is going on he is hit with a series of magical spells and is knocked out. Clearice manages to position herself to keep Shadow, Xavier and Pimfire alive while Omega quickly kills both drow priestess in a series of swings spanning a few seconds. The drow wizard steps forward and does something so he’s only partially on our plane but capable of hitting omega with spells while he can’t return attacks. Calling upon Eilistraee’s blessing however Omega’s sword shines with brilliant energy and the drow wizard is surprised as it connects with his body cutting him clean in half!

Dalarn kills off the bulk of the Driders except for the archers who after witnessing Omega and Dalarn flee to perhaps come and attack again who knows. Fearing more drow the group push onwards after quickly healing up Omega, Xavier, Shadow and Pimfire who took the worst of this encounter.

Now as the group nears the exit of the Underdark a Giant Winged Demon the likes of which none have seen before block their way as several demons lead by a Marilith decked in very powerful magical gear, which killed Pimfire once before, grins in glee over the thought of killing them all.


Possibly keeping everyone from being sucked down into the Abyss but to be revealed at the end of the mission

Recovery - Part 1
LC5-135-HUD15-Part 1

Players Present: Pimfire, Xavier, Clearice, Dalarn, Ellae
Absent: Omega
NPCS: Lord Blacktree, Midael, Januspar, Simbul
Run By: Joe
Submitted By: Pimfire

Discussion/Side note: Character ages where brought up along with a new Hero Point Sheet was posted in our game with everyone having 1 extra hero point for making it this far.

Mission Objective: Retrieve the Orb of Protection from its hiding place

Therefore, it has finally come down to war with the drow. As the group marches with the 57th regiment to invade the drow city their commander orders them to wait in a small cavern alone. Minutes after being left there Lord Blacktree arrives and gives the Menagerie the task of retrieving the Orb of Protection as this entire war is nothing but a big diversion. He urges the group to hurry as speed is of the essence since others are also looking for the Orb and he doesn’t know how long he can keep the drow occupied. With that he reveals the Orb of Protection is hidden on the Isle of Jergal where the group had to travel into a dead zone to retrieve some moss to save the Svirfneblin King from a rare and deadly poison.

Pimfire summoned magical flying steeds for the group to hurry them on their way to the Sea of Eternal Night to meet up with Captain Scorn who yet again was to take them to the Isle of Jergal. Clearice assists the ship by controlling the wind to help them get their as quickly as possible. Upon arrival the group sees several fleets from various factions surrounding the dead island and fighting over who will land first, Drow, Duergar and Illithids are all present along with an assortment of other monsters from the Underdark.

The group lands upon the main island avoiding the conflict to speak with Januspar the high priest of Jergal and gain permission to land on the dead isle. Januspar only spoke with Dalarn and Ellae for the rest of the group had already had their names placed in the book of the dead at some time in the past. Dalarn gains permission but is asked to write his own name down in the Book of the Dead, a strange honor and yet troublesome to see as he writes the following:

Son of Conloch and Isabold, Brother to Gethfrik, Honored of Clan Earthfast, Friend to Clan Brightsword, Savior of Clan Glimmering Sword, Alaghor of Clangeddin, Defender of Ravens Bluff, and Knight of the Griffon.

Permission gained the group travels to the dead isle and there are greeted by the spirits of the dwarven Clan Brightaxe returned to fight against the evil hordes. Dalarn sees the specter of the Brightaxe weapon master who once asked him to become their new weapon master and tells him he thinks it may be time to take up that offer. They manage to clear a path as we see several Aboleths are amazingly controlling the Illithids.

Upon the island Midael the dwarven Solar greets the party and informs them of the protection that was placed to conceal and keep safe the Orb of Protection. He then offers to go first and take down that protection and provide the group with a shield to protect them against the islands invasion for a few minutes giving them time to retrieve the orb. He blesses the party before doing so.

With the shield of protection down and the force field up the group rushes in and quickly debates who should pick up the Orb of Protection, Xavier finally does and feels like it is right and fitting he carry it for Torm!

Now the group watches as outside the small field the horde of drow, duergar and Aboleths wait to pounce. Realizing they have no safe way off the island and are unable to teleport the Orb they watch and wait in horror. Just when the protective shield Midael created with his last breath is about to fail a beautiful female form appears with silver hair flowing down her back it is none other than Simbul, a chosen of Mystra. She casts a powerful spell which lashes out in bright colors all around and time stops the area, buying time to cast a gate spell for the group to rush through. As the group does so they witness Aboleths leap upon Simbul before the gate closes behind.

They find themselves in Ravens Deep as the drow have pushed back the invasion and now prepare to siege Ravens Deep in return. Lord Blacktree is glad the Orb of Protection is obtained but is weary of all the bloodshed he has witnessed in the past several days. He charges Pimfire with a package to be given to Lady Blacktree as he does not think he will survive the drow horde he plans to hold off to buy us time to make it to the surface. He mentions the 4th drow house was reduced to nothing in the attack as our allies were turned upon by Lolth’s minions.

Charged with bringing the orb to Charles O’Cain on the surface and that nothing else matters but seeing the Heart of Bane destroyed the group takes their leave of the city. Just as they make it out they hear a loud crash and watch in horror as the drow horde of monsters rush into Ravens Deep killing everyone. Lord Blacktree is seen making a last stand in a duel against the First Houses Matron Mother and with a flash of purple light she cuts off Lord Blacktree’s Head and his soul is sucked into her blade. Pimfire screams in rage and sorrow and vows to free his soul. Summoning his mystic steeds the group sets out with a drow army hot on their heels knowing every evil creature down here is going to try to block their path.


Possibly keeping everyone from being sucked down into the Abyss but to be revealed at the end of the mission

Special Mission - Part 3
LC5-134-HUD14-Part 3

Players Present: Pimfire, Xavier, Clearice, Dalarn, Omega
Absent: Ellae
NPCS: Lord Blacktree
Run By: Joe
Submitted By: Pimfire

Discussion/Side note: Low levels being at level 5 they are now expected to make deposits to the treasury and can get revived by it, remove items (up to certain reasonable levels of power) and such all that jazz. Further Details will be discussed at a later time.

Mission Objective: Sneak inside the second drow house and plant bombs and a red disc portal generator in the noble living quarters without being caught.

The Midnight Menagerie is briefed by their commander on how the second drow house has fallen into disfavor with Lolth for allowing the escape of several followers of Eilistraee. Pimfire asks about any passwords they might need to know to be shown instead some hand signals to use in the event we are questioned at a guard post. The group is warned to avoid the Matron Mother who still has all her powers and the true power of the second house which is her wizard sons the most powerful of which may be in residence.

The group is tasked with planting the red disc anywhere inside the underground living quarters and given a map of the above ground areas which appear in the shape of a pentagram with guard posts and walls between each area. The group decides the best course is to enter through the stables area where deliveries are made and make their way around to the slaves holding area, then to the temple and arriving at the guest quarters before attempting to make entrance into the nobles underground living quarters. Feeling it too risky to try and bluff their way into the barracks they craft a demonic shield to encase one of the bombs with the intention of passing to someone to give to the House Commander who most likely stays in the Barracks area and will place it there for them.

Basically this is the order of encounters chosen by the group:

Area 5 Stables – Area 11 Guard House – Area 4 Slave Pens – Area 11 Guard House – Area 1 Temple – Area 11 Guard House – Area 9 Guest House – Area 11 Guard House – Area 14 The Great Structure

Below is a summary of places, encounters at each, bomb placement, along with the Red Disc final Location:

Area 5: Stables
Description: These square buildings are 60 ft. on a side, and by the sounds and smells coming from them you are confident you have found the riding lizard stables.
Encounter: Clearice, disguised as a drow priestess, intimidated a drow guard into passing along the demonic shield to the House Commander with instructions to find someone who does have access to that area if he did not. Xavier approached the stables hoping to plant a bomb unnoticed only to be given a tour by the Stable Master as Clearice glared at him to do so without question. Shown the Mithral Plating of the lizard mounts he was able to push a bomb into the stables muck area.
Bomb Placement: Planted in lizard muck by Xavier

Area 4: Slave Pens
Description: These triangular buildings have iron bar doors. From where you stand, you can see a large verity of beings, dwarves, goblins, hobgoblins, and even a hill giant. By the dead look in their eyes you can tell that they are slaves.
Encounter: Passing through a guard location with no trouble the group arrived to the slave pens. Once here Bill approached and requested a tour of the slaves and during the tour was able to slip a bomb unnoticed into one of the slave pens.
Bomb Placement: Bomb planted in a slave pen by Bill

Area 1: Temple
Description: This is a squat pyramid shaped building. The top third of its point is made of a translucent glass that seems to glow with an inner light. There appears to be only one entrance, a set of doors that are made of a strange dark metal.
Encounter: The group was stopped by guards from one of the Area 11: Guard Houses when attempting to enter and Ellae flashed correct hand signal they were given to gain safe passage. Ellae and Clearice head inside the temple and encounter demonic forces but manage to evade detection, Meanwhile Dalarn convinces Omega that it’s best to plant the bomb at the top of the temple on the outside if he wants to do the most damage. Omega climbs the far side of the pyramid like structure so no guards can see him thanks to Dalarn’s quick warning. Pimfire keeps watch for anyone while Omega uses Torch Tar to fix the bomb to the top of the pyramid before descending quietly.
Bomb Placement: Bomb planted on the outside of the top of the temple by Omega as per Dalarn’s instruction to maximize the damage to the structure.

Area 9: Guest House
Description: This building is a short dome-shaped building with a single door on the south side.
Encounter: As the group enters this area they encounter the House Commander who thanks Clearice for the demonic shield gift and forces her to bluff she is from Menzoberranzan visiting, this secures her a room in the guest quarters. Dalarn is given a proper entrance brooch (magical one). Inside the quarters Pimfire hides his bomb in the bathroom plumbing hoping to do some serious damage and cause the most mayhem. The group then chooses to head to the Great Structure and finish the mission quickly before any further risky encounters might occur or their credentials get looked at deeper.
Bomb Placement: Bomb planted, by Pimfire, in the plumbing of the rooms Clearice got us assigned.

Area 14: the Great Structure
Description: This pentagon shaped structure is easily the largest building in the walls. It is 25 ft. high and covered by a thick layer of black stone. There are five doors one on each side of the building.
Encounter: The group makes it inside as Dalarn’s Brooch may have done the trick, inside they find a large chamber filled with a mist and with Ellae using some magic to keep it back enter. Inside the group is unable to see much and attempts to skirt the edges all the while there is a buzzing/humming sound that slowly gets louder and starts to effect the group. Finally a voice intrudes upon the group able to see through their disguises easily. Omega chats with the creature to find it’s a Quasit which warns of very large Sturge like creatures here. Dalarn hands him the coin he was given by Graz’zt in payment for safe passage. The Quasit greedily takes the evil enchanted coin with glee. He lures the creatures away and the group manages to find the stone covering the entrance to the second lower floor but not before Dalarn succumbs to the buzzing sound and passes out. Once down they encounter some drow who allow passage until they come to a library. Here Pimfire finds a magical tome on domination and takes it while Omega distracts those in the library with his Dalarn floating puppet act (kind of like a “weekend at Bernie’s” thing). The rest of the group hides the Disc deep in the stacks of the library. Make their way to an empty room and use their planar tokens to escape to Brightwater.
Disc Placement: Disc placed in the library

Area 6: Drow Barracks
Description: This building is large and more fortified than the rest of the outer buildings. Ten drow patrol the grounds around the building.
Bomb Placement: Bomb planted as a disguised Demonic Shield and given to the House Commander as a trophy by Clearice.

Area 11. Guard House
Description: These irregularly shaped buildings have two entrances on either side of the building. Six drow patrol the grounds around the area.
Bomb Placement: None deemed far too risky.

The group eventually arrives in Brightwater for two days of rest and relaxation, which on the Prime Material Plane is only a few hours. Once this time passes they travel back to Ravens Deep and inform Lord Blacktree of their missions success. They are brought up to speed on the other group’s success only to hear that Hathmar Blademark group has not returned, meaning Mok is missing in action. They are informed that their part in this war is done for he has a more important task for the Midnight Menagerie, which is to retrieve the Orb of Protection when they attack the city.

REWARDS for Midnight Menagerie

The Midnight Menagerie reaches Level 14

Decorative Platinum Tray (1500 gp) = Treasury
Tome: Gaining Friends and Influence thru Domination (10,000 gp) = Treasury
Drow Tapestry (3300 gp) = Treasury
500 pp = Each Player

1 Stat item of choice +4 = Each Player

  • Gauntlets of Giant Strength +4 = Dalarn
  • Bracers of Strength +4 = Clearice
  • Spectacles of Intellect +4 = Omega
  • Gloves of Dexterity +4 = Ellae
  • Headband of Alluring Charisma +4 = Pimfire

Winged boots (Enchantment added to existing boots if already magical.) = Each Player

1 Chiv Point = Each Player
1 Honor to be determined later = Each Player

REWARDS for Twilight Menagerie

Items returned to the group by their allies of the drow fourth house

  • Eyes of doom 3 times per adventure each lens fires a scorching ray = Michaela
  • Wand of Greater invisibility, 10 charges. Cast at 7th level = Zimb
  • Ring of force shield = Amuka
  • 10 slaying bolts (gold elves) = Temple for Destruction
  • Belt of giant strength +2 = HK-58

200 pp = Each Player
Cloak of Protection +3 (Enchantment added to existing cloak if already magical.) = Each Player

1 Stat item of choice +2 = Each Player

  • Belt of Dexterity +2 = Veth
  • N/A = HK-58
  • N/A = Zimb
  • Belt of Mighty Constitution +2 = Bill
  • Belt of Dexterity +2 = Amuka

2 Chiv Point = Each Player
1 Honor to be determined later = Each Player

Special Mission - Part 2
LC5-134-HUD14-Part 2

Players Present: Amuka, HK-58, Zimb, Veth, Michaela, Bill
Run By: Joe
Submitted By: Pimfire/Amuka

Mission Objective: Sneak inside the drow city and plant bombs and a red disc portal generator in the Trade District without being caught. Played our low levels the Twilight Menagerie.

The Twilight Menagerie set out from the ruined drow house on their mission to set bombs throughout the city of Nykhandthandar trade district with the ultimate goal of placing the red portal disc somewhere in the second floor of the master of trade house situated in the center of the marketplace.

Prior to leaving Zimb managed to get 10,000 gp worth of gem chips in case we needed to bribe any officials and the group is told about a potential ally of the 4th drow house who may help out if we get into trouble.

Along the way, the group avoids the drow patrols and upon arriving at the marketplace see, it is very busy. A slave auction draws a huge crowd along with the Twilight Menagerie. The auctioneer it seems is an Illithid and has a pet dragon with Smokey black scales in a golden collar. Zimb along with Veth manage to plant a bomb below the stage of the auction house while the rest of the group witness everything from a human, gold elf female, svirfneblin and a dwarf from clan Brightsword. With no way to outbid and not draw attention, the group is unable to save any of these from their fates.

Further, into the marketplace the group encounters a Duero (evil deep gnome) who manages to sell at a huge discount various items to the group. Amuka bought a ring of force shield, HK bought a belt of giant strength and Michaela bought a pair of scorching ray eyeballs. The Duero acting shifty then quickly packed up his stall and fled the marketplace. Later Zimb finds a bookstall and buys a pop-up book of undead creatures only to then encounter a strange woman who sells him a statue, which is shrunk down into a patch for 3 days before it will revert. It seems the statue is that of someone from Ravens Bluff and is most likely a Flesh to Stone like effect upon them.

As they get closer to the center of the marketplace, the group encounters a Drow Noble of the 5th house who accuses them of stealing his rightfully purchased items from the Duero. The evil deep gnome sold the group items he had already sold to the drow. Amuka and HK hand over the items they had purchased while Michaela refused. While the drow and Michaela argue over ownership HKs attention was solely focused upon another of his kind that the drow had accompanying him. It turns out to be his arch nemesis/opposite DG-8-11. They then get into a Brawl with Drow encouraging DG-8-11. Amuka and Bill take the opportunity to plant bombs as a crowd gathers creating a great distraction. Amuka plants a bomb in the sewers and Bill manages to put one into a potted plant only to have the owner of the plant notice and think it’s some sort of flirtation.

As the fight wears on Amuka runs off to fetch the trade master while guards arrive and detain the rest of the group at the Drow Nobles command when HK-58 is knocked out by DG-8-11. Arriving back to the scene with the Trade Master the group is detained, except for Bill who managed to avoid notice during the entire scene, and brought to the Trade Masters building and up to the second floor. When hope seems lost for the group in walks a Red Wizard of Thay and not just any but the old Ravens Bluff diplomatic emissary who previously attempted to kill the Lady Mayor and was banished.

It seems this must be the ally that was promised for he creates enough of a distraction to allow Veth to plant the red disc underneath the Trade Masters own desk before getting the group freed into his custody. Once outside he tells the group to say “Hello” to the Lady Mayor on his behalf and disappears into the crowd. Quickly making their way back to the ruined drow house the group arrives to inform their commander they had successfully planted three bombs and the red disc.

They are then sent to the shores of Brightwater for 2 days of rest and relaxation which on the prime material plane would only amount to a few hours. There they enjoy the attention of angels and other angelic like beings feasting and drinking. It is here the Zimb uses the patch to release the statue and have one of the Solar’s reverse the stone curse to find a long Lost Knight of Ravens Bluff.


Stop using XP and are now 5th level for our low levels

The Number of game sessions for our low levels to level up is now equal to the new level.
Example: To reach 6th level will require 6 sessions, 7th level will require 7 sessions. etc.

The Noble of the Drow 5th house was assassinated by our allies of the Fourth House and will be eventually returned to the Twilight Menagerie at the completion of the mission.

Special Mission - Part 1
LC5-134-HUD14-Part 1

Players Present: Pimfire, Xavier, Clearice, Dalarn, Omega
Absent: Ellae
NPCS: Lord Blacktree, Hathmaar Blademark, Hobbittino Family, Mok
Run By: Joe
Submitted By: Pimfire

Discussion/Side note: We are approaching the end of the Underdark series; as such, they are becoming incredibly lethal. If we fail to retrieve the orb of protection we will have to live with the consequences of such. We are given, as much time as needed to complete this mission, do not worry about how many game sessions it may take.

Mission Objective: : To infiltrate the city of Nykhandthandar and plant as many bombs as we can along with a red summoning disc at our target location. They must go undetected for at least 24 hours to give troops time to prepare before they invade through them. This mission involves more then one group so we will be using both our high levels as well as our low levels for this.

Game Summary as per Pimfire:

It started out in Raven’s Deep where Lord Blacktree announced to the people that with the drow invasion looming it was decided we would counter strike and attack Nykhandthandar before they could march upon us since we would be outnumbered if they attacked, surprise would be our only advantage against superior numbers.

Four groups of adventurers chosen to infiltrate the drow city and plant bombs and summoning discs at key locations that must remain undetected for at least 24 hours. At no point should we engage in combat or blow our cover, to that effect various clothing of disguise and tools were handed to each of us to enable us a chance at pulling this at. Greater Hats of Disguise, Dust of Disappearance and a red pill in case things went south that would at least make our end swift so we couldn’t be tortured for information were prominent.

Groups / Targets given

  • Group 1: Midnight Menagerie – House E’Dyllym, the Second House
  • Group 2: Hobbittino Family – Fighters’ School
  • Group 3: Twilight Menagerie – Market Place and Slave Pens
  • Group 4: Hathmaar Blademark & Friends – School of Magic

We would get further information once we traveled through the Astral Plane to arrive at the remains of the destroyed seventh house of Nykhandthandar as to the exact location to place the red discs at our targets locations.

With our targets chosen, we prepared our disguises:

Midnight Menagerie Disguises – based on pretending to be slavers/slaves

  • Pimfire – Drow Wizard, piwafwi worn
  • Clearice – Drow female warrior, with a low-level priestess ability
  • Omega – Half-Orc Slave/Bodyguard, wearing chains with movement
  • Dalarn – Duergar Guard
  • Xavier – Drow Warrior
  • Ellae –

Twilight Menagerie Disguises – based on pretending to be merchants/guards/shoppers

  • Amuka – Merchant Mongrel who does poorly at business
  • Zimb (Omega) – Drow Wizard
  • Veth – In a summoning cage familiar for Zimb’s Drow Wizard
  • HK-58 (Clearice) – Duergar Warrior
  • Michaela – Kobold slave assist to mongrel merchant

As the other groups prepare we see the Hobbittino Family (Halflings) dressed in impeccable suits pull out, what appears to be portable holes, unfold them, and then a small army of Halflings step out of some carriages and jump into them. Once done the leader and his men fold the holes up and put them in their pockets like they were handkerchiefs.

Mok who was there for the briefing informs us this may be the last time he sees us and then casts a spell to teleport somewhere. As the other groups step into the Astral Plane portal we await our turn only to see what appears to be a minotaur looking exactly like Eilistraee appear beside Omega and whisper something in a blink disappear again. We questioned him about what she said and he informed us that on the prime material plane, Lolth cannot really reach us but in places like the Astral, she could send her minions after us.

We step into the portal, arrive in the astral plane and orient ourselves based upon sight of the Hobbitino’s we see ahead of us. We know they are 15 minutes ahead based upon the intervals we all departed from. Some weird streaks of blackness we see in the distance and Clearice shouts out a warning of a Dragon! Suddenly we make out the Ancient/Great Wyrm Shadow Dragon we tangled with while defending Kandelspire.

In a quick pass, it spews a cloud of darkness, which blinded and drained Xavier and myself of our strength. Without any strength, Xavier was unable to lift his bow. Nevertheless, Xavier refused to flee and stood with the rest of the group to fight knowing we had at least 15 minutes of travel left we would never make it. I kept going for the exit unable to lift my arms to help.

Dalarn’s Axes seem to hurt the foul dragon. Omega actually ran away at this point as the dragon bellowed in rage. Clearice realized it might be vulnerable to the holiness of Dalarn’s Axes and chose to channel positive energy at it. This caused a huge explosion that hurt both it and Clearice flinging them away from each other.

Now the Dragon decided to switch tactics and keep his distance doing strafing runs at the group. It stays out of range of Clearice’s magic and Dalarn’s axes all the while attempting to destroy them with powerful enchantments and its breath attacks. With a bit of luck they manage to survive these attempts.

Finally, my vision restored I was able to see the problem. Then I realized I could do one thing that might change the tide of this battle. I cast dimension door to bring myself back to my friends since that only required my voice something I could still use. Dalarn and I waited for the Dragon’s next pass where I then teleported us both onto its back. Dalarn was able to use his axes all he wanted while riding the Dragon finally defeating the creature and sending it back to whatever shadow dimension it came from. I know we did not finish it off fully enough to destroy such an Ancient and Powerful dragon but for now, it will not be troubling anyone.

We made our way to the portal and arrived at the seventh house of Nykhandthandar. Finally catching up to the other groups already there, we meet our contacts who managed to reverse the dragon’s breath effects on us, restoring us to our full selves albeit weaker in magic. It was then I chose to cast a spell I had a friend of Mok teach my ring of spell knowledge to prevent scrying attempts against us. Once done our contacts then gave the Twilight Menagerie further directions to the marketplace, where they are to meet with the Master of Trade on the


To be handed out at the end of the adventure/mission

Will Somebody Please Close That Gate - Part 2
LC5-133-HUD13-Part 2

Players Present: Pimfire, Xavier, Clearice, Dalarn, Ellae
Absent: Omega
NPCS: Lord Blacktree
Run By: Joe
Submitted By: Pimfire

Discussion/Side note: Matt(Omega) was unable to attend game due to exams and posted such prior to game time.

Mission Objective: Deliver the missive to Lord Blacktree down in Ravens Deep / retrieve soldiers from outpost / GET THE HECK OUTTA Abyss

Dear Journal,

I remember we all just stood there for what felt like hours. Talking, Yelling, Shouting out Ideas on what the heck was going on. Standing on a giant chess board as chess pieces staring across at monsters that are still as statues not moving. We all knew the moment someone moved they would respond in kind. The question was how where we going to get to take out their King Piece without some of us dying. Also it seemed Omega was not responding but standing stunned. We were not sure if he even got teleported/transported or whatever the heck was done to us that brought us to this time and place along with us.

  • Shadow & Dalarn are Knights
  • Pimfire & Xavier are Rooks
  • Clearice & Ellae are Bishops
  • Omega is the King

Finally I took the plunge and moved, in response so did one of the enemies pawns. After that we kept taking a turn or moving based upon a group consensus until we had gotten ourselves into a horrible situation where I was the only one able to keep Omega (our king) from being taken by the enemy queen (a Marilith). In return Shadow managed to put their King in check during which the enemy queen made a move against me and despite my bravery severed my head from my body in one quick rush of blows. It seemed the standard rules of being in check didn’t apply. That or they didn’t care. Shadow stepped forth and attacked their King quickly defeating him.

Have you ever fallen from an impossible height for what felt like eternity all the while your head is staring straight at your body from about 5 feet away from it? New Experiences are fun and enlightening but I wouldn’t care to repeat that one. Suffice to say when we won the board fell out from under us and we went along on another astral projected fun ride throughout the Abyss.

Suddenly we are on a large chamber with a Dias and our gear is before us. Statues of Driders decorate the place along with artwork of Lolth and her minions. Out of the shadows appear a stunning drow female in high robes with armor beneath it. Of course who else but Eilistraee and with a passionate kiss wraps her arms around Omega and whisks him away to what I can only assume was another night of passion leaving us standing there stunned in what is obviously Lolth’s throne room of all places.

We quickly put our gear on. Not a moment too soon as spiders pour out from everywhere and a sense of evil power grows until a breathtakingly beautiful drow female appears on the throne. We can feel her hate from her gaze, gee I wonder who this could be, Yup Lolth. We are all unable to meet her gaze only Xavier seems able to meet it as he looks at her defiantly. Talk about Brave, or stupid.

She addresses us finally and says something along the lines of “You are as lowly to me as Gnats. However even they can get under the skin and be irritating and need to be dealt with then.” She blames us for breaking her rules and killing her minions and spiders and defiling temples and such. Then she tells us our actions could not go without punishment and looks at Xavier. Not only does he have a tattoo from a drow house marking him as an enemy to most drow but he is standing there just meeting her gaze showing no indication of bowing or subservience that is usually given to her royal arachnidic highness. So she says “You couldn’t be so foolish to enter here, and we have an eternity for me to teach you.”

All I know is she moved up to him, there was the sound of someone getting slapped and Xavier went down like a sack of potatoes. What does my BOY do? he gets back UP! Looks her in the eyes again! lightly touches the permanent hand print she left on his face and says with no malice “is that all you got?”

Now it’s about at this point a sensations of power comes flooding back to most of us and we realize we didn’t have any magical or divine power. With a flash one of Dalarn’s dwarven priests appears behind me and tells him this fight isn’t for him, touches him on the shoulders and whoosh! he’s Planar shifted presumably to Ravens Bluff and the safety of his bed and a tavern. I do this thing where I believe Clearice could just Planar Shift us all out of there and attempt to give her the chance only to find she can’t do that no more now she’s a priestess of Lathander and in her infinite wisdom attempts a True Seeing only to have her eyes melted right out of the sockets! She’s screaming in pain on her knees.

Xavier actually tells Lolth “I hear you as a God but I don’t hear you” and smites her! well damn I’ve seen someone get FLANSE’d before and it’s not something that a sane person can stomach watching but what she did to Xavier in response made a Red Wizard of Thay look like a 1st year apprentice suffering from a stutter and unable to cast the most basic cantrips. Luckily for him and us Dalarn’s priest opens a portal and I quickly hightail it out of there along with the rest of the gang with a simple Bardic Escape spell. Unfortunately the priest had to stay behind to hold the portal open for the rest of us to teleport through as he refused the benefit of the spell. With a thud we land in the chamber of life and the portal slams shut to an intense scream of rage and pain. We can only hope his end was quick and she hasn’t kept him for torture.

With the help of the magical waters in the Chamber of Life we slowly get Xavier’s skin put back on and Clearice is able to regenerate her eyes back into her eye sockets. We make our weary way to Ravens Deep and get reunited with Dalarn and Omega. Not only that but the entire Midnight Menagerie is present as we are told most, if not all, the adventurers in the city have gathered to help deal with the drow threat from Nykhandthandar once and for all.


Robe of scintillating color = Party Treasury
Wooden longsword +3 (1d6 B damage) = Xavier
Spyglass of Detection (True seeing for 1 minute, 200 to 600ft. range, twice per day) = Ellae
Needle made of Star Metal = Dalarn
Battleaxe +2 of Ghost Touch = Party Treasury

Will Somebody Please Close That Gate - Part 1
LC5-133-HUD13-Part 1

Players Present: Pimfire, Xavier, Omega, Clearice, Dalarn, Ellae
NPCS: Lord Blacktree
Run By: Joe
Submitted By: Pimfire

Discussion/Side note: Skipping game next week for a Summer Break, Introduced new character by BOB whom is a witch named Ellae. Went over our knightly oaths. Pimfire become a Knight of the Golden Crown Roosters.

Mission Objective: Deliver the missive to Lord Blacktree down in Ravens Deep / retrieve soldiers from outpost

Dear Journal,

I want to set the record straight about the latest tale that is making the rounds in the taverns. Something important they have left out. While we were on Mount Celestial Midael introduced us to a plucky adventurer named Ellae. He told us we’d need his assistance if we were to retrieve the orb of protection, stop the heart of bane from destroying the entire prime material plane and to deal with the movements of a new threat we’ve been receiving warnings about lately called the Phaerimm. I recall that we learned a bit about them from Solitaire when we rescued the followers of Eilistraee from the Underdark drow before our run to save the Clan Glimmering Sword.

That being said once we made it back to Ravens Bluff we were given a night to recover from our exploits before a group of handpicked guards mostly from the Knights of the Ravens escorted us down into the Underdark to deliver the scroll to Lord Blacktree in Ravens Deep. Our journey was surprisingly quick with no threats. Something I must confess I was not expecting. Once there Lord Blacktree took stock of the information while we checked out the improvements to Ravens Deep, and not a moment too soon.

The next day we received word that the Drow were moving in force against Ravens Deep. We were dispatched to one of the outposts to retrieve the soldiers and bring them back alive to protect Ravens Deep against the oncoming horde. When we arrived at the checkpoint, we found a portal, demons, drow and dead soldiers everywhere.

Naturally, we charged into combat, Omega was even able to drop a Glabrezu in a single exchange of blows! I rushed to control the field and stop a bunch of Vrocks from dancing and summoning a powerful enchantment only to have them turn on me the moment I foiled their dance recital. You could say, “They got SERVED!” The rest of our group attempted to deal with the many spiders and drow only to discover the drow were actually handmaidens of Lolth herself called Yochlols. With more demons, pouring out of the portal Clearice attempted to stop them but not before a Balor strode onto the field crushing a few of his own allies just to fit. With more eyes and the feeling of even greater demonic presences beyond the portal, she stepped into it to destroy it, possibly sacrificing herself in the process, only to cause a powerful backlash that felt like it killed all of us.

Yet we awoke in what appeared to be a child’s dollhouse as marionettes! Everything was made of wood, straw and such. Without any weapons or our gear, we explored the place to find ourselves indeed in a child’s playhouse on a table inside a room that was either massive sized for gargantuan giants or else we had been shrunk. The fact is that did not matter but getting out did. Using a spool of thread and a metal needle we made our way to the floor and from there and Tymora’s guidance we choose to explore a shelf that contained other puppets like us to find they were various creatures such as an Illithid, lich, gnome, elf, displacer beast, dwarf and beholder. All seemed to have been tampered with as if an evil child ripped them apart and rebuilt various pieces with metal or different implements. They were non-responsive and most likely dead. We took the pieces we felt held power such as a cape and a weapon and the like.

It was at this moment a drow child entered the room. She proceeded to threaten us with her giant sized hands and when we rebuffed her she stuffed us into a basket and took us to a pantry where she was knocked down by a giant puppy like spider, this in turn spilled us out onto the floor. We scattered to various safety, myself under the shelves while the rest took off to explore either the pantry or the freezer locker. With a bit of luck and such it was discovered our true selves were hung inside the freezer and blood magic might have been used to turn us into puppets, Dalarn, Ellae and Clearice manage to open one of the jars of our blood. This freed Xavier’s hound Shadow who grew to match the girl and spider in size. Before they realized it Shadow had ripped the spider and girl to shreds and were able to free the rest of the blood vials to restore ourselves.

We collect our doll versions of self and amazingly the strange items we found stayed with us when we put ourselves back into the body. Omega has an Axe, Dalarn a Needle, Pimfire a Shiny Cloak, Clearice a telescope, Xavier a longsword. We started to examine them but again a strange pulling feeling overcame us and we get vaulted back into nothingness and catapulted across what we assume is Lolth’s layer of the Abyss. What we see is best not described. We suddenly appear on a Chessboard in these positions

  • Shadow & Dalarn are Knights
  • Pimfire & Xavier are Rooks
  • Clearice & Ellae are Bishops
  • Omega is the King

Across from us, we could see things were dire as there were a completely full side of monsters it seemed we must beat. Well if I do not make it, I hope our record survives and makes it back to Mok’s hands so he can devise a way to rescue us or at least recover our bodies for proper burial.


To be handed out at the end of the adventure/mission

Blood Under Kandelspire - Part 2

Players Present: Pimfire, Xavier, Omega, Clearice, Dalarn
NPCS: Prince Bleth Balehammer of Glimmering Sword, Gunther Beermop, Thane Golgi Balehammer of Kandelspire, Culgar, Shrista, Totgarth, Tilmorg, Yelthorian Munstrabur, Midael (Solar)
Deities We Meet:

  • Moradin (God of dwarves, creation, smithing, protection, metalcraft, stonework)
  • The Red Knight (Lady of Battle, deity of strategy, planning, and tactics)
  • Tymora (Goddess of good fortune, skill, victory, adventurers)
  • Waukeen (Goddess of trade, money, and wealth)
  • Lathander (God of spring, dawn, birth, youth, vitality, athletics)
  • Chauntea (Goddess of agriculture, farmers, gardeners, summer)
  • Tyr (God of justice)
  • Torm (God of duty, loyalty, obedience, paladins)

Run By: Joe
Submitted By: Pimfire

Discussion/Side note: Discussed Pimfire giving up a Feat called Manyshot for the next month so start of August will have Fleet (+5 movement)

A story being told by many bards throughout the taverns of Ravens Bluff currently

So there the mighty hero’s of Midnight Menagerie where faced with a task to retrieve a scepter, awaken a sleeping angel and somehow hold back the tides of a vast army of drow and their minions while the dwarves and folk of Kandelspire retreated to safety through a magic portal.

What do you think they did folks? Did they run away? NO! They set out on their quest through enemy lines to a land beyond a strange portal where they encountered prehistoric like drow who where trained by a dwarf! The mighty Lord Omega challenged the tribal leader in fair combat and won! Being the humble warrior he instead asked for a favor to be allowed to go to the Caverns of Doom in the defeated chieftains place rather then take up the mantle of leadership for the tribe. Lo-and-Behold his request earned him great respect and honor from the entire tribe who allowed him and the rest of the Menagerie permission to visit the Caverns of Doom from whence no one has ever returned.

There Lord Omega puts a fallen follower of Ellistraee cursed with vampirism and entombed for all eternity out of his misery, the group frees an Efreet named Yelthorian Munstrabur from a terrible curse of cold and in thanks are given directions on how to proceed through the Caverns. Finally the group reaches the end of the caverns and retrieves the scepter from it’s resting place. They return to find the dwarves of Kandelspire prepared to fight and flee once they awaken the Protector Midael the Solar.

How best should I describe the chaotic battle that took place that day but to use the hero’s own words themselves:

Sir Dalarn mac Conloch Runeaxe of Clan Ironstar and hero of the retreat of Kandelspire stood enlarged by magical means as a giant amongst his brethren dwarves fighting intensely every-time a dwarf fell his fighting became more focused, Intense, and desperate with each swing of his axes claiming a foes life. Finally seeing Thane Golgi Balehammer fall to an overwhelming horde he reached down and grabbed him in one of his giant hands and with a mighty toss threw the Thanes body through the Portal so that he would not be lost and perhaps maybe even revived by powerful clerical magic. Dalarn then made the decision that he would not cross the portal while even one other living dwarf was still on that wide of the rift. When it started he was ready to die for his people so the enemies did not matter to him, neither in numbers of strength. Let it be known never has a Dwarf shown his colors more true then that day, many a dwarven child shall grow up to revere his heroics for the Glimmering sword clan.

Xavier Cross paladin of Chauntea with his powerful bow stood amongst the archer dwarves a full 2 heads taller was focused on taking care of stragglers and knowing exactly how far off an ancient Shadow Dragon was taking shots upon it when it flew close. He wasn’t too worried about the dwarves because he knew that Omega and Dalarn would be the last ones through the gate and they wouldn’t leave anyone behind. Neither would Xavier leave his friends behind. When they got through the gate, he felt exhilarated at being picked up by the divine creatures that were there and seeing all the survivors there.

Lady Clearice Eilif was was stunned by the mass of forces that were bearing down on them and the hard battle they would certainly be facing. The odds were certainly against them even as the battle was just starting and from up on high she could clearly see this. She began the battle trying to minimize the casualties through the power of her healing abilities. Once the more perilous waves began coming forth she decided that offense might be best to quell the storm of enemies. As the battle raged on things became more and more desperate until she heard a familiar voice urging her to accept his help in this struggle. At this point, Clearice had started to feel more torn accepting help from a demon lord as she was starting have doubts that he was as helpful as he had seemed, but seeing they were in such dire circumstances she felt she must do all she can to help even if it risked her own soul. She accepted his help causing her blade barriers to become a writhing mass of sickly green blades flooding the area they sprouted from in acidic waves of blood. This was much more effective than her previous attacks and struck fear in her enemies but it was still not enough to slow the coming tides so when she once again felt the familiar whisper in her ear she made a horrible mistake. Knowing it was likely evil to even imagine using the enemies dead against them she felt it was all she could do to slow the tide. She asked this of of the demonic voice to which he maliciously obliged by not raising the dead of the enemy but fallen dwarves who we had been fighting alongside up until now. They rose as vampires numbering over 100 swiftly killing all who stood in their path as Clearice looked on in horror of the fiendish act she had committed. For the voice in her head was none other then the demon Lord Graz’zt. She heard it’s final words rang mockingly in her head, “For you? I would do anything..” and with that she cried as stepped through the portal with the last of defenders.

Sir Pimfire Tyndal inspired many a dwarf that day as he took to the skies upon summoning a group of Pegasus (Plural: Pegai) for himself and a squad of archers. There they rained death down upon tanari forcing a Marilith to retreat even. He watched in horror as a giant spider construct stomped through Kandelspires gates and rushed to the huddled masses fleeing through the portal and with a wave of a wand managed to blast it and slow it down enough until help arrived from a Giant Lord Omegasun to deal with it. It is said he summoned stars that shone with daylight to blind the drow and silence the priestess of Lolth, buying time for the defenders to flee. With another word he transported his group of flying avengers towards the portal but not before they managed to grab a fallen comrade each and throw him/her over their Pegasus.

Lord Omega you might ask where was he? Why he was made a giant as well through magical means and if it wasn’t for his efforts that Giant Spider construction that Pimfire slowed would have eventually blocked the portal but Omega picked it up and twirled it around smashing drow and their minions alike only to hurl it at the massive Arach-Zanilith temple which was lumbering forward. Yes he hurled a giant spider at a massive spider folks much to Lolths priestess woe. Somewhere you know Lolth must have smiled for the chaos and irony of such an act but don’t mistake he’s probably on her most wanted list for such a sacrilegious act.

Finally as the last stepped through the portal it closed upon the face of Arach-Zanilith itself gouging part of it’s face off and dropping it into the Lake the survivors found themselves in. They had arrived to a safe haven, heaven or Celestial in fact for before them was Mount Celestia.

Among the confusion the group was given a moment to speak with Midael who gave them the vital information on the orb of protection they had been seeking along with help reaching Arvandor for a moment so that seed from the Tree of Life could be planted. It was then he informed the group of Clearices corruption from a demon lord and seen only an elf could perform this act Xavier a half-elf was given leave to step through a portal and plant the seed releasing the elven souls which he did before stepping back through the portal.

Now you might think there deeds stopped here? you would be wrong for with a moments warning they were told the Gods themselves wished to speak with the mighty hero’s.

Stepping forth from the mists which came up to surround them were Moradin, The Red Knight, Tymora, Waukeen, Lathander, Chauntea, Tyr and Torm. Each of the hero’s was greeted by one or more of these gods.

Sir Pimfire Tyndal watched as Tymora herself greeted him with admonishment for calling on her all the time, then for not calling on her enough in recent times since she’d grown fond of him. She took his lucky coin and upon inspecting did indeed pronounced it lucky and decided to keep it for herself but in exchange she gave him a special coin of her own with her face stamped upon it and instructions to call upon her favor more often. With a single kiss to his cheek she left. His heart lurched for while he says he has met many a beauty in his time including Selune herself none could match the love and tenderness that Tymoras kiss left upon his cheek and heart.

Lord Omegasun was greeted by the Red Knight and told she is pleased for his power in battle in her father Tempus name, She asks that he disarm and he does only to watch as she picks up his Flachion and drives it straight into his chest! A moment of shocked silence by the hero’s as Omega stood with his own sword through his chest before everyone realized he wasn’t dead nor bleeding! As the sword is withdrawn from his chest a tattoo can be seen of the Red Knight herself and she swears no mortal blade shall penetrate his flesh easily.

Lady Clearice Eilif ex-follower of Chauntea now priestess of Waukeen stood humbled before the gods and goddess for upon arriving at Mt. Celestia Clearice could only feel pain and remorse for the horrible acts she had committed during that battle feeling the slimy taint of Graz’zt having corrupted her even as she burned in the waters of Mt. Celestia undeserving of her rescue. She sat feeling the burn of the Light on her freshly blistered skin realizing how much of a cretin she must seem like. Then when she was asked of the seed of the tree of life she felt even more ashamed being under the eye of an angel as he commanded her comrades to deliver the seed in her place only solidifying her feelings of depravity and self-loathing at what she had done. After the delivery of the seed, she could hardly believe what she was hearing from this Angel. He said the gods wished to have an audience with us.

She knew of course that she should not be another gods presence being now only fit for Graz’zt himself at this point and immediately threw herself to the ground in prostration to the beings of goodness and light that were to be here in but a moment. She did not react to the heartwarming moments between the others and their patrons as she felt she was undeserving to gaze upon such things at this point. When she finally felt the presence of her own deity she raised her head only to affirm what she felt she deserved as the last remnants of the light were stripped from her as Waukeen turned her back on her craven priestess. Even though she had seen it coming Clearice could not have prepared for the feeling of fear and pain associated with the loss of her divine grace. This was also coupled with the feeling of loneliness and trespassing as she sat in such a divine place while being such a despicable creature.

This feeling was not the end of her torment as Lathander stepped forward looking down upon Clearice making her feel like an insect before the might and grace of a mountain. He spoke of the wickedness that Clearice had performed but she had been unaware of the true evils she had performed as Lathander restored her memories of her month in service to Graz’zt and the abominable acts she had performed in his name and the innocent souls in which she had taken and sacrificed never to be given proper rest till the end of time. He also showed Clearice the true grotesque visage that was Graz’zt piling on more horror for the acts she had committed during that month and giving a new sickening layer to the vile corruption that coats her being and soul like a viscous oil. After being shown the truth of her actions Clearice felt only a hollow emptiness in her being having already been abandoned by her goddess and now being shown how deeply she has been corrupted she felt as if she were alone in a swirling bit of chaos like her own personal Island of the Abyss for which she felt she deserved, solitary and confined to stay here until the end of time never granted rest such as the souls she had destroyed. She felt irredeemable that nothing she had done could ever be forgiven but in this nearly endless moment of torment upon the sea of darkness surrounding her, she could see a light growing in the swirling mass of endless darkness. This light kept growing until she was truly blinded by it and the darkness was gone as if it had never existed.

This Light was the true form of Lathander in all of his brilliance and perfection. As she tried and failed to shield her eyes from the brilliance of the light she heard a voice. “Do you wish to seek redemption for your sins?” Clearice still could not see how she could ever be redeemed from what she has done but the warmth and brilliance of the light gave her a faint hope that maybe just maybe things could be made right. “Yes.” with that single word the Light faded into the form of Lathander towering before Clearice the taint of Graz’zt having been washed away leaving only the horrible memories as a testament to her sins burning freshly in her mind. As she rose from her knees she felt the void in her being filled by a new Light as she witnessed Chauntea step forth with Tyr. She felt sadness as she saw her old patron goddess knowing that she has failed her as well with her past deeds and vowed once again to seek atonement for the horrible acts she performed. Of course, Chauntea was not here for her but for Xavier as she said a single beautiful tear for him before turning away. This tear struck hard into Clearice as it must have with Xavier as she had let her down as well. Xavier’s sentencing for his actions was harsh but merciful and showed Clearice the true mercy of the Gods that neither of them were denied a chance at redemption. She told herself she would not squander such a precious gift as she accepted the scroll case with the information about the orb of protection that needed to be delivered.

Xavier Cross stood there unaware of what was to befall him. When the gods came and bestowed the gifts on Dalarn, he was happy for his friend, especially when he saw that his parents were there. When Tymora came and talked with Pim, he was sad that she didn’t seem to notice him, but got over it. He was shocked when Omega got stabbed and then happy for his reward. Scared for Clearice when her god turned away from her and happy that she wasn’t insta-killed by her new god. Sad when Chauntea shed a tear and then turned her back on him stripping him of his powers as a Paladin for he had committed a heinous act of killing an innocent dwarf who was turned into a beholder despite protests and warnings from his allies. Tyr himself sat in judgement over him ready to deliver a verdict of guilty when Torm stepped forth and offered him a chance at redemption by giving up his worldly things, atoning for his past and taking up the mantle of a paladin of Torm to fight in his name. Sacred of the sentence Tyr would bring he accepted the conditions of Torm and Tyr warned him not to falter in his duties as there would be no more chances from his Justice.

Sir Dalarn mac Conloch Runeaxe of Clan Ironstar first thought was that he had failed and they had all died. Especially after the Solar apologized before they showed up. So he was in awe but also relieved when the spoke to us. Moradin destroyed Ebony Shadow a powerful axe he was using which saddened him, it had over a thousand years of Dwarven history and had held up well for him. It also seemed to be a waste of Dwarven craftsmanship and the legacy of its maker. Moradin empowered his ancestral axes and told him never to use any other weapons but these. Then Moradin gifted him with a visit from his parents souls. He actually shed a tear when he seen his family, and was honored beyond words at it. As far as everyone else went he was shocked and confused by Omega’s stabbing till he seen he was okay. He was indifferent to Pim’s but it seemed to make Pim happy so Shrug. He was glad to see Clearice cleansed, as he had suspected she was under an evil influence, since she could cast like she was and had not spoke of difficulty getting her spells while in the demon web pits. He was vindicated by Xavier’s situation. He remembered the remorseless death of one of his kind at Xavier’s hands and had not forgot or forgave it himself.

Then my friends the hero’s left Celestial along with the remains of the Kandelspire citizens and lead them here to Ravens Bluff. That is how Clan Glimmering sword once thought lost found it’s way back.

Knightly Honors

1 recommendation from Semmunsal Silverspear, Cornel of the Highbank Forest Elves, to any knighthood

Omegasun and Dalarn
Griffon Feather Necklace (Griffon): This necklace is adorned with the purest feathers from a noble griffon mount. This honor is awarded for a knight’s actions of reckless courage that inspires others to accomplish a great victory over a powerful enemy.

Golden Crest(Phoenix): This honor is a large gold charm of an ornate shield with the heraldic symbol etched on it. It is the highest honor given by the Knights of the Phoenix; this honor is bestowed upon a knight who travels to the Planes in order to thwart a plot against the city of Ravens Bluff. The knight involvement must be a critical part of the success of the mission and without that involvement the plot would have succeeded.

Pimfire and Xavier
Ivy Crown (Military): Awarded to an individual knight (not a unit) for actions taken behind enemy lines that result in the rescue and return of a friendly unit, which would otherwise have been destroyed.

Past Honors earned

Dalarn Runeaxe for basically 1v1ing a Cornugon
Griffon Lance (Griffon Claw): This masterwork lance (type is knights choice) is made from a solid piece of ironwood and is considered of excellent quality. It is awarded to a knight defeating in one-on-one honorable combat a foe who is significantly more powerful than her.

Clearice for the Cornugon fight
Brass Talon: This honor is a finely crafted brass charm of a phoenix talon reaching out of a flame. It is bestowed upon a knight whose direct action resulted in the defeat of a free-willed planar creature that threatened the city or populace of Raven’s Bluff. Damn dimensional anchor.


Sir Omegasun, Lord of Ravens Bluff, Leader of the Midnight Menagerie, Senior Corporal of the Harbor Patrol, Knight of the Griffon, and Battle Commander of the Red Knight

Blessing of the Red Knight

  • Primary Weapon – +1 enhancement bonus.
  • Chest Tattoo of a Red Knight – DR 10/magic

Dalarn mac Conloch Runeaxe of Clan Ironstar, Son of Conloch and Isabold, Brother to Gethfrik, Friend to Clan Brightsword, Savior of Clan Glimmering Sword, Alaghor of Clangeddin, Defender of Ravens Bluff, and Squire to the Knights of the Griffon.

Axes of the Mother

  • magical transference of all the properties of Ebon Shadow to your +2 Ancestral Dwarven Waraxe and an additional +1 enhancement bonus
  • your +2 Holy Ancestral Waraxe gains an additional +1 enhancement bonus

Sir Pimfire Tyndal, President of Dirgeflame Consortium, Scholar and Loremaster, Defender of Ravens Bluff, Knight of the Golden Rooster, and Proud Father

Tymora’s Kiss

  • this copper coin depicts a kissing face on one side and hugging arms on the other.
  • It confers sonic resistance 15
  • it also confers the powers of a Stone of Good Luck upon any devout worshiper of Tymora who possesses it.

Lady Clearice Eilif, Priestess of the Light, Defender of Ravens Bluff, and Squire to the Knights of the Phoenix

Lathander’s Acceptance

  • The return of the lost memories of your time with Graz’zt and of the atrocities you committed in his service
  • Alignment is changed to LG
  • Must spend the rest of your life trying to atone for the things you’ve done

Xavier Cross, Paladin of Torm, Defender of Ravens Bluff, and Squire the the Knights of the Phoenix

Tyr’s Judgement

  • Must give away all you possess to strangers who have nothing to retain your Paladin abilities
  • Must accept no charity from others
  • Must never own more the you can carry on your person (extra-dimensional spaces are cheating)
  • Must always display courage in the face of danger
  • Must use only the items provided by Torm until you earn better through deed or action (1 set of basic clothing, suit of chainmail, shield, and a +1 longsword)
  • Must never harm an innocent for any reason. Harm caused for the “Greater Good” is justification for those who lack the courage to find a better way. There is no “Greater Good”, there is only GOOD.
Blood Under Kandelspire - Part 1 - second session
LC5-131-HUD12-Part 2

Players Present: Pimfire, Xavier, Omega, Clearice, Dalarn
NPCS: Prince Bleth Balehammer of Glimmering Sword, Gunther Beermop, Lysanther Tarkenthal, Thane Golgi Balehammer of Kandelspire
Run By: Joe
Submitted By: Pimfire

Discussion/Side note: We were spoken to regarding about Meta gaming. Spoke regarding the trade post for the books from the library and will use the forum posts for this to save on play time.

Dear Journal,

The following morning we woke up in Kandelspire and decided to pay a visit to a storyteller by the name of Lysanther Tarkenthal. We quickly learned he was the last of a line of elves and that his fellow elves passed away here by Lolth’s drow minions who have trapped their souls in the Demonweb pits. The only way to release their souls would be to visit a special tree referred to as the Tree of Life and gather a seed, then travel to Arvandor somehow and see it planted. Not an easy task as we are warned of some creature simply referred to as a Nightmare by Lysanther that Lolth has placed blocking his path to the tree. It has also weakened him greatly and he fears aged him beyond the ability for his magic to maintain his life much longer.

Without having to discuss it, we all agree to help him release the souls of his Kindred and he creates a portal leading near to the tree of life. Upon stepping out of the portal we encounter his nightmare alright, I can’t speak to what the others saw but I witnessed a giant sized version of my daughter Amuka get attacked and killed only to have her rise up and turn upon me. She chased me all over before I realized there was no way to fight it and decided to rush down into the building where a 100-foot tall person could not follow. I heard from Omega that Dolly grew and was spewing lava at him, Clearice babbled something about flying glass shards, Dalarn said he saw his father who kept trying to beat him, and Xavier just did not experience anything other than confusion over all of us.

We made it down into the temple of the Tree of Life, recovered the seed from an angel who was guarding the tree of life and returned to Lysanther. We gave him peace of mind and he gave us a few gifts before transferring his soul into the seed knowing we would find a way to Arvandor somehow to plant it and release the souls inside to their rightful resting place.

The next day there was a great feast and games in celebration of the Prince upcoming wedding to his beloved. The main attraction was a contest of strength, agility and determination, which was most enjoyable. Though my diminutive size made it hard to keep pace with my companions, throughout the obstacle course I was neck and neck with Omega for the lead since my agility allowed me to dodge or rush when others had to go a bit slower. The entire race came down to a mere second between 1st and 3rd place! Just as I was about to cross the finish line I stumbled only to watch Dalarn slip past myself and Omega to cross the line with his Beard of all things before Omega’s longer legs came down followed by my own. In the end Dalarn got a prized ring of Freedom while Omega and Myself received the runner up prizes.

Then just as the games died down later in the evening the Thane returns from his communing with protector and gives a rousing speech, the hallmark of any great leader I might add, only crack open the scroll we carried to read it and declare us traitors! Turns out it was a note stating we’d betray them by waking the protector and so doing bring down the sphere of protection keep the horde of drow from finishing them off. I realized the protector must be the Solar Midael that Umrae-vyll told us we would meet who had the information we needed to find the Orb of Protection why else would she say we’d betray them in a letter she had us carry otherwise. I got to say I expected a better plot from a High Priestess of Lolth as this felt like something a common male drow would come up.

I explained why we needed to speak to Midael to recover the orb of protection before the heart of bane pulled the entire Prime Material Plane into the abyss and killed everyone. Then we attempted to come up with some ways to save the dwarves perhaps get them to Ravens Bluff through a portal. Thane Golgi gave us directions on who last had the scepter needed to wake Midael and that he left many years ago through a green portal, which we realized was back the way we came next to the dark portal we took from Arach-Zanilith to reach here.

We quickly made our plans for retrieving the scepter while the dwarves would prepare for a mass evacuation when we returned and awoke Midael.


Spellbook of Lysanther Tarken’thalas = Party Treasury
Dozens of low level spells and Forcecage, power word – stun, incendiary cloud, and Bigby’s crushing hand.

Robe of the Archmagi (good) = Party Treasury

Rod of Thunder and Lightning = Clearice

Figurine of Wondrous Power – Griffon = Omega

Oathbow (Shortbow) = Pimfire

Quiver of Returning = Xavier
Any arrow removed from the quiver and shot from a magical bow will return to the quiver if it misses its mark.

Thundercracker = Dalarn (given to him by Beermop)

  • Warhammer +3, +4 Returning in the hands of a Dwarf. When hurled it returns at the beginning of the owners next turn.
  • When hurled deals +1d8 damage, +2d8 damage vs. Giants.
  • Thundercracker creates a cacophonous roar (like thunder)) on a critical dealing an additional +1d6 damage before being multiplied and the victim must make a DC 14 Fort save or be deafened permanently.
  • If wielded by a dwarf who also possesses magical gloves of strength and a belt of strength it gains the Giant Slayer property. Any Giant struck by this hurled weapon must make a DC 18 Fort Save or die instantly.


1st Place Dalarn = A Golden Ring of Freedom of Movement
2nd Place Omega = A wooden box with 500 pieces of minted platinum (clan Glimmering sword stamped)
3rd Place Pimfire = A platinum brooch worth 500g pieces. Symbol of Clan Glimmering Sword.

Honors and Such

+1 Chic Point for saving the kid. = Everyone
1 Knighthood Recommendation to any Knighthood from Cornel Semmunsal Silverspear = Everyone


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